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import json
import random
import sys
import numpy as np
from typing import Dict, List
from SugarRush1000 import SugarRush1000
"""
符号的价值的含义是对RTP调整的影响程度。符号价值越高符号概率的调整对RTP的影响越大。比如当前RTP过高要降低RTP,算法优先降低高价值符号的概率提升低价值符号的概率。结果就是高价值符号出现频率降低直接拉动了RTP的降低低价值符号出现频率提升又提升了级联效果的流畅性。
所有符号的价值不需要考虑归一化,但是要考虑比例。
调整权重的公式deletaWeight = -(Error)x(LearningRate)x(SymbolsValue)x(CurrentWieght)
相对性原理:算法只关心“符号 A 的价值是符号 B 的多少倍”。如果 A 的价值是 2.0B 是 1.0。当RTP偏高时算法会让 A 的权重减少幅度是 B 的 2倍。
比例要合理不能差距过大否则调优过程非常不稳定。比如符号A Value=1000,符号B value=0.001, 会导致算法对符号A极其敏感稍微一点误差就会让A的权重剧烈震荡而符号B几乎完全不动。
每个符号的价值配置公式:
Value(symbol)约是BasePay(symbol)xVolatilityFactor
BasePay:是符号的期望赔率
VolatilityFactor:是符号的波动因子,人工设定的修正值。
* 对于Scotter:它没有基础赔付但是能触发免费旋转Scatter的潜在价值远高于普通符号所以它的Value应该设置得更高。
* 对于高赔率符号系数设为1.2~1.5。高赔率对RTP影响很大调整它们可以很快让RTP收敛。
* 对于低赔率符号系数设为0.8~1.0。它们主要贡献消除次数和触发级联效果但是本身赔率低对RTP的边际贡献较低
"""
fast = {"iterations": 30, "spins": 100}
middle = {"iterations": 15, "spins": 5_0000}
slow = {"iterations": 10, "spins": 10_0000}
config = {
"scotter_count_weights": {
"3": 7.26421894353717,
"4": 4.1724734692682395,
"5": 0.8119106579617028,
"6": 0.20313929837878217,
"7": 0.04857599989214818,
},
"target_rtp": 85,
"values": {
"S": 0.5,
"A": 0.4,
"B": 0.6,
"C": 0.8,
"D": 1,
"E": 1.2,
"F": 1.4,
"G": 0.6,
},
"weights": {
"A": 19.015957779792195,
"B": 21.291015318701493,
"C": 31.66660200727613,
"D": 35.193596023259865,
"E": 48.7122724047052,
"F": 64.49005324700025,
"G": 21.291015318701493,
"S": 2.6840958157151236,
},
"iterators": [
{"name": "fast", "iterations": 30, "spins": 10000},
],
"feature": "standard",
}
class SugarRushAutoTuner:
def __init__(
self,
target_rtp: float = 96.5,
values=None,
weights=None,
scotter_count_weights=None,
feature: str = "normal",
):
self.target_rtp = target_rtp
self.rows = 7
self.cols = 7
self.bet = 1.0
self.feature = feature
if scotter_count_weights:
self.scotter_count_weights = scotter_count_weights
# 符号定义及其价值(价值越高,对 RTP 影响越大)
self.symbols_config = values
# 初始权重
self.symbol_keys = list(self.symbols_config.keys())
if weights is not None:
self.weights = weights
else:
self.weights = {k: 20.0 for k in self.symbol_keys}
# 学习率 (控制调整速度,太小收敛慢,太大容易震荡)
self.learning_rate = 0.01 # 0.002
print(f"初始化自动调优器feature:{feature} 目标 RTP: {self.target_rtp}%")
def simulate_one_batch(self, spins: int = 20000):
begin_balance = 1_0000_0000
game = SugarRush1000(
balance=begin_balance,
weights=self.weights,
scotter_counts_weights=self.scotter_count_weights,
)
total_bet = 0.0
total_win = 0.0
total_scotter = 0
total_has_scotter = 0
for _ in range(spins):
# 执行旋转
res = game.doSpin()
if res["error"]:
break
# 统计数据
actual_cost = res["actual_bet"]
if actual_cost > 0:
total_bet += actual_cost
if res["is_scotter"]:
total_scotter += 1
has_scotter = res["is_scotter"]
if not has_scotter:
if has_scotter:
break
for row in res["grid"]:
for symbol in row:
if symbol == "S":
has_scotter = True
break
if has_scotter:
total_has_scotter += 1
total_win += res["win"]
# 校验余额是否正确
assert (
f"{abs(begin_balance - game.balance):.2f}"
== f"{abs(total_bet - total_win):.2f}"
)
print(
f"旋转{spins}scotter {total_scotter}次, containe scotter {total_has_scotter}"
)
return (total_win / total_bet) * 100
def simulate_free_batch(self, spins: int = 20000, buy_type: str = "standard"):
begin_balance = 1_0000_0000
game = SugarRush1000(
balance=begin_balance,
weights=self.weights,
scotter_counts_weights=self.scotter_count_weights,
)
total_bet = 0.0
total_win = 0.0
total_spins = 0
total_free_spins = 0
total_scotter = 0
for _ in range(spins):
r = game.buy_free_spins(buy_type)
total_bet += r["cost"]
# 执行旋转
score = 0
can_spins = 1
while can_spins > 0:
can_spins -= 1
total_spins += 1
res = game.doSpin()
if res["error"]:
break
# 统计数据
score += res["win"]
total_win += res["win"]
if res["is_scotter"]:
total_scotter += 1
total_free_spins += res["added_spins"]
if res["free_spins_remaining"] >= 0:
can_spins = res["free_spins_remaining"]
if score != res["spin_total_win"]:
print(
"total_win != res[spin_total_win]", total_win, res["spin_total_win"]
)
assert score == res["spin_total_win"]
# 校验余额是否正确
assert (
f"{abs(begin_balance - game.balance):.2f}"
== f"{abs(total_bet - total_win):.2f}"
)
return (total_win / total_bet) * 100
def tune(self, iterations: int = 50, batch_spins: int = 20000):
"""
迭代调整权重
"""
history = []
for i in range(iterations):
# 1. 模拟当前 RTP
current_rtp = 0
if self.feature == "normal":
current_rtp = self.simulate_one_batch(batch_spins)
else:
current_rtp = self.simulate_free_batch(batch_spins, self.feature)
error = current_rtp - self.target_rtp
history.append(current_rtp)
print(
f"迭代 {i+1}/{iterations} | RTP: {current_rtp:.4f}% | 目标: {self.target_rtp}% | 误差: {error:+.4f}%"
)
# 2. 检查是否收敛
if abs(error) < 3:
print(f"收敛成功!最终 RTP: {current_rtp:.4f}%")
break
# 3. 动态调整权重
# 调整策略:如果 RTP 太高,降低高价值符号的权重,提高低价值符号权重
# 调整量 = 误差 * 学习率 * 符号价值系数
# 防止初始误差过大导致权重崩塌
safe_error = max(min(error, 5.0), -5.0)
adjustment_factor = safe_error * self.learning_rate
# 防止权重变为负数
min_weight = 0
for sym in self.symbol_keys:
value = self.symbols_config[sym]
# 核心算法:
# 如果 RTP > Target (Error > 0),我们需要降低 RTP。
# 对于高价值符号 (value大),我们需要减小其权重。
# Adjustment 应该是负的。所以: - adjustment_factor * value
# 如果 RTP < Target (Error < 0),我们需要提高 RTP。
# 对于高价值符号,我们需要增加其权重。
# Adjustment 应该是正的。所以: - adjustment_factor * value (因为error是负的负负得正)
delta = -adjustment_factor * value * self.weights[sym]
# --- 优化:限制单次最大调整幅度 ---
# 防止某次调整幅度超过权重的 40%,给算法留点“喘息”空间
max_change_ratio = 0.4
if abs(delta) > self.weights[sym] * max_change_ratio:
delta = np.sign(delta) * self.weights[sym] * max_change_ratio
new_weight = self.weights[sym] + delta
# 限制最小权重,防止符号消失
if new_weight < min_weight:
new_weight = min_weight
if new_weight > 500:
new_weight = 500
self.weights[sym] = new_weight
return self.weights, history
# --- 运行自动调优 ---
def train_weights():
print("开始训练权重...")
# 设置随机种子
seed = random.randint(1, 1000)
random.seed(seed)
np.random.seed(seed)
print(f"随机种子: {seed}")
print(f"符号价值: ")
print(json.dumps(config["values"], indent=4, ensure_ascii=False))
tuner = SugarRushAutoTuner(
target_rtp=config["target_rtp"],
values=config["values"],
weights=config["weights"],
feature=config["feature"],
scotter_count_weights=config["scotter_count_weights"],
)
for t in config["iterators"]:
name, iterations, spins = t.values()
begin_weights = tuner.weights.copy()
print(f"# {name}调优")
final_weights, rtp_history = tuner.tune(
iterations=iterations, batch_spins=spins
)
print("\n=== 调优前的符号权重 ===")
for sym, w in begin_weights.items():
print(f"{sym}: {w:.2f}")
print("\n 符号出现概率 (%) ===")
for sym, w in begin_weights.items():
print(f"{sym}: {(w/sum(begin_weights.values()))*100:.2f}%")
print("\n=== 最终调整后的符号权重 ===")
print(json.dumps(final_weights, indent=4, ensure_ascii=False))
# 将权重转换为概率百分比
total_w = sum(final_weights.values())
print("\n=== 符号出现概率 (%) ===")
for sym, w in final_weights.items():
print(f"{sym}: {(w/total_w)*100:.2f}%")
def verify():
print("开始进行权重校验:")
for i in range(10):
tuner = SugarRushAutoTuner(
target_rtp=config["target_rtp"],
values=config["values"],
weights={
"A": 18.18442161117576,
"B": 19.994169181485578,
"C": 29.28572430711806,
"D": 32.143058029000244,
"E": 44.060855546850874,
"F": 57.93237542185442,
"G": 19.994169181485578,
"S": 2.5426663862665424,
},
scotter_count_weights=config["scotter_count_weights"],
feature="super",
)
print(f"{i+1}/10 次校验:")
tuner.tune(iterations=1, batch_spins=10000)
if __name__ == "__main__":
if len(sys.argv) >= 2:
verify()
else:
train_weights()