import unittest from SugarRush1000 import SugarRush1000 def no_cluster_grid(): return [ ( ["B" if col % 2 == 0 else "E" for col in range(7)] if row % 2 == 0 else ["E" if col % 2 == 0 else "B" for col in range(7)] ) for row in range(7) ] def print_mid_result(tag, res): print(f"\n======={tag}=========") for index, grid in enumerate(res["middle_grids"]): print(f"step{index+1}---") print(f"倍数点数") print(" ",end="") for i in range(7): print(f"{i} ",end=" ") print() for i,row in enumerate(res["middle_multipliers"][index]): print(f"{i} {row}") print(f"消除符号") for symbol in res["middle_grid_remove_symbols"][index]: print(symbol) print(f"score:{res['middle_score'][index]}") for row in grid: print(row) class TestSugarRushLogic(unittest.TestCase): def setUp(self): self.bet = 1.0 def test_basic_cascade_and_drop(self): # 0. 准备数据:构造一个即将消除的场景 # 假设中间一行全是 'A',且数量 >=5 # 为了演示,我们假设 rows=7, cols=7,手动构造特定列 # 构造一个特定网格:第3行全是 A (7个),其他是 B custom_grid = no_cluster_grid() custom_grid[3] = ["A"] * 7 game = SugarRush1000(bet=self.bet, mock_grid=custom_grid) game.drop_sequence = ["C", "C", "C", "C", "A", "A", "A"] # 预设掉落全是 C # 1. 执行 Spin result = game.doSpin() # 2. 断言验证 self.assertEqual(result["win"], 1.75) # 验证网格状态:第3行的 A 应该消失,顶部的 B 应该掉下来,顶部变成 C # 原第3行变空,上方的第0,1,2行掉落填补,顶部第0行填入新符号 C # 所以最终第0行应该是 C,第3行应该是原来的第2行 (B) self.assertEqual(result["grid"][0][0], "C") # 顶部掉入了新符号 self.assertEqual(result["grid"][3][0], "B") # 原本上面的 B 掉下来了 print("✅ 测试通过:基础翻转与掉落逻辑正常") def test_multiplier_mechanic(self): # 准备数据:测试乘数翻倍 custom_grid = no_cluster_grid() custom_grid[0] = ["A"] * 7 # 设置一个乘数点 game = SugarRush1000(bet=self.bet, mock_grid=custom_grid) game.drop_sequence = ["C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "A", "B", "C", "D", "A", "B"] # 预设掉落全是 C result = game.doSpin() self.assertEqual(result["middle_multipliers"][3][0][0], 4) self.assertEqual(result["win"], 16.75) print("✅ 测试通过:乘数翻倍逻辑正常") def test_scatter_trigger(self): # 0. 准备数据:放置 3 个 Scatter custom_grid = no_cluster_grid() custom_grid[0][0] = "S" custom_grid[1][1] = "S" custom_grid[2][2] = "S" game = SugarRush1000(bet=self.bet, mock_grid=custom_grid) result = game.doSpin() # 1. 断言 self.assertEqual(result["free_spins_remaining"], 10) # 3个 Scatter 应得 10 次 self.assertTrue("触发免费旋转" in result["message"]) print("✅ 测试通过:Scatter 触发逻辑正常") def test_max_win_cap(self): # 0. 准备数据:构造一个巨大的赢利场景 # 比如很多高价值符号,且带有高倍乘数 custom_grid = no_cluster_grid() custom_grid[0] = ["A"] * 7 # 一行A custom_grid[1][0] = "S" # 10次免费旋转,但是达到上限后应该清0 custom_grid[2][1] = "S" custom_grid[3][2] = "S" game = SugarRush1000(bet=self.bet, mock_grid=custom_grid) game.drop_sequence = ["A" for _ in range(7) for _ in range(11)] result = game.doSpin() # 1. 断言 max_win = 25000 * self.bet # 即使全屏超高赔率,赢利也不能超过 25000 self.assertLessEqual(result["win"], max_win) if result["win"] >= max_win: self.assertEqual(result["free_spins_remaining"], 0) # 达到上限应结束 print("✅ 测试通过:最大赢奖上限逻辑正常") if __name__ == "__main__": unittest.main(argv=["first-arg-is-ignored"], exit=False)