121 lines
4.4 KiB
Python
121 lines
4.4 KiB
Python
import unittest
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from SugarRush1000 import SugarRush1000
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def no_cluster_grid():
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return [
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(
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["B" if col % 2 == 0 else "E" for col in range(7)]
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if row % 2 == 0
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else ["E" if col % 2 == 0 else "B" for col in range(7)]
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)
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for row in range(7)
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]
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def print_mid_result(tag, res):
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print(f"\n======={tag}=========")
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for index, grid in enumerate(res["middle_grids"]):
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print(f"step{index+1}---")
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print(f"倍数点数")
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print(" ",end="")
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for i in range(7):
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print(f"{i} ",end=" ")
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print()
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for i,row in enumerate(res["middle_multipliers"][index]):
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print(f"{i} {row}")
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print(f"消除符号")
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for symbol in res["middle_grid_remove_symbols"][index]:
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print(symbol)
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print(f"score:{res['middle_score'][index]}")
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for row in grid:
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print(row)
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class TestSugarRushLogic(unittest.TestCase):
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def setUp(self):
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self.bet = 1.0
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def test_basic_cascade_and_drop(self):
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# 0. 准备数据:构造一个即将消除的场景
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# 假设中间一行全是 'A',且数量 >=5
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# 为了演示,我们假设 rows=7, cols=7,手动构造特定列
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# 构造一个特定网格:第3行全是 A (7个),其他是 B
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custom_grid = no_cluster_grid()
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custom_grid[3] = ["A"] * 7
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game = SugarRush1000(bet=self.bet, mock_grid=custom_grid)
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game.drop_sequence = ["C", "C", "C", "C", "A", "A", "A"] # 预设掉落全是 C
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# 1. 执行 Spin
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result = game.doSpin()
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# 2. 断言验证
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self.assertEqual(result["win"], 1.75)
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# 验证网格状态:第3行的 A 应该消失,顶部的 B 应该掉下来,顶部变成 C
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# 原第3行变空,上方的第0,1,2行掉落填补,顶部第0行填入新符号 C
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# 所以最终第0行应该是 C,第3行应该是原来的第2行 (B)
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self.assertEqual(result["grid"][0][0], "C") # 顶部掉入了新符号
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self.assertEqual(result["grid"][3][0], "B") # 原本上面的 B 掉下来了
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print("✅ 测试通过:基础翻转与掉落逻辑正常")
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def test_multiplier_mechanic(self):
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# 准备数据:测试乘数翻倍
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custom_grid = no_cluster_grid()
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custom_grid[0] = ["A"] * 7 # 设置一个乘数点
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game = SugarRush1000(bet=self.bet, mock_grid=custom_grid)
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game.drop_sequence = ["C", "C", "C", "C", "C", "C", "C",
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"C", "C", "C", "C", "C", "C", "C",
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"C", "A", "B", "C", "D", "A", "B"] # 预设掉落全是 C
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result = game.doSpin()
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self.assertEqual(result["middle_multipliers"][3][0][0], 4)
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self.assertEqual(result["win"], 16.75)
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print("✅ 测试通过:乘数翻倍逻辑正常")
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def test_scatter_trigger(self):
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# 0. 准备数据:放置 3 个 Scatter
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custom_grid = no_cluster_grid()
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custom_grid[0][0] = "S"
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custom_grid[1][1] = "S"
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custom_grid[2][2] = "S"
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game = SugarRush1000(bet=self.bet, mock_grid=custom_grid)
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result = game.doSpin()
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# 1. 断言
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self.assertEqual(result["free_spins_remaining"], 10) # 3个 Scatter 应得 10 次
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self.assertTrue("触发免费旋转" in result["message"])
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print("✅ 测试通过:Scatter 触发逻辑正常")
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def test_max_win_cap(self):
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# 0. 准备数据:构造一个巨大的赢利场景
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# 比如很多高价值符号,且带有高倍乘数
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custom_grid = no_cluster_grid()
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custom_grid[0] = ["A"] * 7 # 一行A
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custom_grid[1][0] = "S" # 10次免费旋转,但是达到上限后应该清0
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custom_grid[2][1] = "S"
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custom_grid[3][2] = "S"
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game = SugarRush1000(bet=self.bet, mock_grid=custom_grid)
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game.drop_sequence = ["A" for _ in range(7) for _ in range(11)]
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result = game.doSpin()
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# 1. 断言
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max_win = 25000 * self.bet
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# 即使全屏超高赔率,赢利也不能超过 25000
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self.assertLessEqual(result["win"], max_win)
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if result["win"] >= max_win:
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self.assertEqual(result["free_spins_remaining"], 0) # 达到上限应结束
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print("✅ 测试通过:最大赢奖上限逻辑正常")
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if __name__ == "__main__":
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unittest.main(argv=["first-arg-is-ignored"], exit=False)
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