Files
roll-room/pyground/sugar/TestSugarRushCascadeAndDrop.py
2026-04-23 16:58:11 +08:00

115 lines
3.6 KiB
Python

import random
import unittest
from SugarRush1000 import SugarRush1000
def no_cluster_grid():
return [
(
["B" if col % 2 == 0 else "E" for col in range(7)]
if row % 2 == 0
else ["E" if col % 2 == 0 else "B" for col in range(7)]
)
for row in range(7)
]
def print_mid_result(tag, res):
print(f"\n======={tag}=========")
for index, step in enumerate(res["steps"]):
print(f"step{index+1}---")
print(f"倍数点数 {step['multipler']}")
print(f"消除符号")
for symbol in step["symbol_links"]:
print(symbol)
print(f"score:{step['score']} ")
for index, row in enumerate(step["grid"]):
if index % 7 == 0 and index != 0:
print()
print(row, end=" ")
print()
class TestSugarRushLogic(unittest.TestCase):
def setUp(self):
self.bet = 1.0
def test_row_cascade_and_drop(self):
# 0. 准备数据:构造一个即将消除的场景
custom_grid = no_cluster_grid()
custom_grid[3] = ["A"] * 7
# 假设 A 的赔付是 1.0
game = SugarRush1000(bet=self.bet, mock_grid=custom_grid)
game.drop_sequence = ["C", "C", "C", "C", "A", "A", "A"] # 预设掉落全是 C
# 1. 执行 Spin
result = game.doSpin()
# print_mid_result("test_row_cascade_and_drop", result)
# 2. 断言验证
self.assertEqual(result["win"], 1.75)
self.assertEqual(result["grid"][0][0], "C") # 顶部掉入了新符号
self.assertEqual(result["grid"][3][0], "B") # 原本上面的 B 掉下来了
print("✅ 测试通过:基础翻转与行掉落逻辑正常")
def test_col_cascade_and_drop(self):
# 0. 准备数据:构造一个即将消除的场景
custom_grid = no_cluster_grid()
for row in range(7):
custom_grid[row][3] = "A"
# 假设 A 的赔付是 1.0
game = SugarRush1000(bet=self.bet, mock_grid=custom_grid)
game.drop_sequence = ["C", "C", "C", "C", "A", "A", "A"] # 预设掉落全是 C
# 1. 执行 Spin
result = game.doSpin()
# print_mid_result("test_row_cascade_and_drop", result)
# 2. 断言验证
self.assertEqual(result["win"], 1.75)
self.assertEqual(result["grid"][0][3], "C")
self.assertEqual(result["grid"][1][3], "C")
self.assertEqual(result["grid"][2][3], "C")
self.assertEqual(result["grid"][3][3], "C")
self.assertEqual(result["grid"][4][3], "A")
self.assertEqual(result["grid"][5][3], "A")
self.assertEqual(result["grid"][6][3], "A")
print("✅ 测试通过:基础翻转与列掉落逻辑正常")
def test_row_col_cascade_and_drop(self):
random.seed(42)
# 0. 准备数据:构造一个即将消除的场景
custom_grid = no_cluster_grid()
for row in range(3):
custom_grid[row + 2][3] = "A"
for col in range(3):
custom_grid[3][2 + col] = "A"
# 假设 A 的赔付是 1.0
game = SugarRush1000(bet=self.bet, mock_grid=custom_grid)
game.drop_sequence = ["C", "C", "C", "C", "A"] # 预设掉落全是 C
# 1. 执行 Spin
result = game.doSpin()
# print_mid_result("test_row_col_cascade_and_drop", result)
# 2. 断言验证
self.assertEqual(result["win"], 19.1)
print("✅ 测试通过:基础翻转与行列掉落逻辑正常")
if __name__ == "__main__":
unittest.main(argv=["first-arg-is-ignored"], exit=False)