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source/test/manual-test.ts Normal file
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declare const Editor: any;
/**
* 手动测试脚本
* 可以在 Cocos Creator 控制台中执行测试
*/
export async function testSceneTools() {
console.log('=== Testing Scene Tools ===');
try {
// 1. 获取场景信息
console.log('1. Getting scene info...');
const sceneInfo = await Editor.Message.request('scene', 'get-scene-info');
console.log('Scene info:', sceneInfo);
// 2. 创建节点
console.log('\n2. Creating test node...');
const createResult = await Editor.Message.request('scene', 'create-node', {
name: 'TestNode_' + Date.now(),
type: 'cc.Node'
});
console.log('Create result:', createResult);
if (createResult && createResult.uuid) {
const nodeUuid = createResult.uuid;
// 3. 查询节点
console.log('\n3. Querying node...');
const nodeInfo = await Editor.Message.request('scene', 'query-node', {
uuid: nodeUuid
});
console.log('Node info:', nodeInfo);
// 4. 设置节点属性
console.log('\n4. Setting node position...');
await Editor.Message.request('scene', 'set-node-property', {
uuid: nodeUuid,
path: 'position',
value: { x: 100, y: 200, z: 0 }
});
console.log('Position set successfully');
// 5. 添加组件
console.log('\n5. Adding Sprite component...');
const addCompResult = await Editor.Message.request('scene', 'add-component', {
uuid: nodeUuid,
component: 'cc.Sprite'
});
console.log('Component added:', addCompResult);
// 6. 查询组件
console.log('\n6. Querying component...');
const compInfo = await Editor.Message.request('scene', 'query-node-component', {
uuid: nodeUuid,
component: 'cc.Sprite'
});
console.log('Component info:', compInfo);
// 7. 删除节点
console.log('\n7. Removing test node...');
await Editor.Message.request('scene', 'remove-node', {
uuid: nodeUuid
});
console.log('Node removed successfully');
}
} catch (error) {
console.error('Test failed:', error);
}
}
export async function testAssetTools() {
console.log('\n=== Testing Asset Tools ===');
try {
// 1. 查询资源
console.log('1. Querying image assets...');
const assets = await Editor.Message.request('asset-db', 'query-assets', {
pattern: '**/*.png',
ccType: 'cc.ImageAsset'
});
console.log('Found assets:', assets?.length || 0);
// 2. 获取资源信息
console.log('\n2. Getting asset database info...');
const assetInfo = await Editor.Message.request('asset-db', 'query-asset-info', {
uuid: 'db://assets'
});
console.log('Asset info:', assetInfo);
} catch (error) {
console.error('Test failed:', error);
}
}
export async function testProjectTools() {
console.log('\n=== Testing Project Tools ===');
try {
// 1. 获取项目信息
console.log('1. Getting project info...');
const projectInfo = await Editor.Message.request('project', 'query-info');
console.log('Project info:', projectInfo);
// 2. 检查构建能力
console.log('\n2. Checking build capability...');
const canBuild = await Editor.Message.request('project', 'can-build');
console.log('Can build:', canBuild);
} catch (error) {
console.error('Test failed:', error);
}
}
export async function runAllTests() {
console.log('Starting MCP Server Tools Test...\n');
await testSceneTools();
await testAssetTools();
await testProjectTools();
console.log('\n=== All tests completed ===');
}
// 导出到全局,方便在控制台调用
(global as any).MCPTest = {
testSceneTools,
testAssetTools,
testProjectTools,
runAllTests
};

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declare const Editor: any;
/**
* MCP 工具测试器 - 直接测试通过 WebSocket 的 MCP 工具
*/
export class MCPToolTester {
private ws: WebSocket | null = null;
private messageId = 0;
private responseHandlers = new Map<number, (response: any) => void>();
async connect(port: number): Promise<boolean> {
return new Promise((resolve) => {
try {
this.ws = new WebSocket(`ws://localhost:${port}`);
this.ws.onopen = () => {
console.log('WebSocket 连接成功');
resolve(true);
};
this.ws.onerror = (error) => {
console.error('WebSocket 连接错误:', error);
resolve(false);
};
this.ws.onmessage = (event) => {
try {
const response = JSON.parse(event.data);
if (response.id && this.responseHandlers.has(response.id)) {
const handler = this.responseHandlers.get(response.id);
this.responseHandlers.delete(response.id);
handler?.(response);
}
} catch (error) {
console.error('处理响应时出错:', error);
}
};
} catch (error) {
console.error('创建 WebSocket 时出错:', error);
resolve(false);
}
});
}
async callTool(tool: string, args: any = {}): Promise<any> {
if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
throw new Error('WebSocket 未连接');
}
return new Promise((resolve, reject) => {
const id = ++this.messageId;
const request = {
jsonrpc: '2.0',
id,
method: 'tools/call',
params: {
name: tool,
arguments: args
}
};
const timeout = setTimeout(() => {
this.responseHandlers.delete(id);
reject(new Error('请求超时'));
}, 10000);
this.responseHandlers.set(id, (response) => {
clearTimeout(timeout);
if (response.error) {
reject(new Error(response.error.message));
} else {
resolve(response.result);
}
});
this.ws!.send(JSON.stringify(request));
});
}
async listTools(): Promise<any> {
if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
throw new Error('WebSocket 未连接');
}
return new Promise((resolve, reject) => {
const id = ++this.messageId;
const request = {
jsonrpc: '2.0',
id,
method: 'tools/list'
};
const timeout = setTimeout(() => {
this.responseHandlers.delete(id);
reject(new Error('请求超时'));
}, 10000);
this.responseHandlers.set(id, (response) => {
clearTimeout(timeout);
if (response.error) {
reject(new Error(response.error.message));
} else {
resolve(response.result);
}
});
this.ws!.send(JSON.stringify(request));
});
}
async testMCPTools() {
console.log('\n=== 测试 MCP 工具(通过 WebSocket===');
try {
// 0. 获取工具列表
console.log('\n0. 获取工具列表...');
const toolsList = await this.listTools();
console.log(`找到 ${toolsList.tools?.length || 0} 个工具:`);
if (toolsList.tools) {
for (const tool of toolsList.tools.slice(0, 10)) { // 只显示前10个
console.log(` - ${tool.name}: ${tool.description}`);
}
if (toolsList.tools.length > 10) {
console.log(` ... 还有 ${toolsList.tools.length - 10} 个工具`);
}
}
// 1. 测试场景工具
console.log('\n1. 测试当前场景信息...');
const sceneInfo = await this.callTool('scene_get_current_scene');
console.log('场景信息:', JSON.stringify(sceneInfo).substring(0, 100) + '...');
// 2. 测试场景列表
console.log('\n2. 测试场景列表...');
const sceneList = await this.callTool('scene_get_scene_list');
console.log('场景列表:', JSON.stringify(sceneList).substring(0, 100) + '...');
// 3. 测试节点创建
console.log('\n3. 测试创建节点...');
const createResult = await this.callTool('node_create_node', {
name: 'MCPTestNode_' + Date.now(),
nodeType: 'cc.Node',
position: { x: 0, y: 0, z: 0 }
});
console.log('创建节点结果:', createResult);
// 解析创建节点的结果
let nodeUuid: string | null = null;
if (createResult.content && createResult.content[0] && createResult.content[0].text) {
try {
const resultData = JSON.parse(createResult.content[0].text);
if (resultData.success && resultData.data && resultData.data.uuid) {
nodeUuid = resultData.data.uuid;
console.log('成功获取节点UUID:', nodeUuid);
}
} catch (e) {
}
}
if (nodeUuid) {
// 4. 测试查询节点
console.log('\n4. 测试查询节点...');
const queryResult = await this.callTool('node_get_node_info', {
uuid: nodeUuid
});
console.log('节点信息:', JSON.stringify(queryResult).substring(0, 100) + '...');
// 5. 测试删除节点
console.log('\n5. 测试删除节点...');
const removeResult = await this.callTool('node_delete_node', {
uuid: nodeUuid
});
console.log('删除结果:', removeResult);
} else {
console.log('无法从创建结果获取节点UUID尝试通过名称查找...');
// 备用方案:通过名称查找刚创建的节点
const findResult = await this.callTool('node_find_node_by_name', {
name: 'MCPTestNode_' + Date.now()
});
if (findResult.content && findResult.content[0] && findResult.content[0].text) {
try {
const findData = JSON.parse(findResult.content[0].text);
if (findData.success && findData.data && findData.data.uuid) {
nodeUuid = findData.data.uuid;
console.log('通过名称查找成功获取UUID:', nodeUuid);
}
} catch (e) {
}
}
if (!nodeUuid) {
console.log('所有方式都无法获取节点UUID跳过后续节点操作测试');
}
}
// 6. 测试项目工具
console.log('\n6. 测试项目信息...');
const projectInfo = await this.callTool('project_get_project_info');
console.log('项目信息:', JSON.stringify(projectInfo).substring(0, 100) + '...');
// 7. 测试预制体工具
console.log('\n7. 测试预制体列表...');
const prefabResult = await this.callTool('prefab_get_prefab_list', {
folder: 'db://assets'
});
console.log('找到预制体:', prefabResult.data?.length || 0);
// 8. 测试组件工具
console.log('\n8. 测试可用组件...');
const componentsResult = await this.callTool('component_get_available_components');
console.log('可用组件:', JSON.stringify(componentsResult).substring(0, 100) + '...');
// 9. 测试调试工具
console.log('\n9. 测试编辑器信息...');
const editorInfo = await this.callTool('debug_get_editor_info');
console.log('编辑器信息:', JSON.stringify(editorInfo).substring(0, 100) + '...');
} catch (error) {
console.error('MCP 工具测试失败:', error);
}
}
disconnect() {
if (this.ws) {
this.ws.close();
this.ws = null;
}
this.responseHandlers.clear();
}
}
// 导出到全局方便测试
(global as any).MCPToolTester = MCPToolTester;

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declare const Editor: any;
interface TestResult {
tool: string;
method: string;
success: boolean;
result?: any;
error?: string;
time: number;
}
export class ToolTester {
private results: TestResult[] = [];
async runTest(tool: string, method: string, params: any): Promise<TestResult> {
const startTime = Date.now();
const result: TestResult = {
tool,
method,
success: false,
time: 0
};
try {
const response = await Editor.Message.request(tool, method, params);
result.success = true;
result.result = response;
} catch (error) {
result.success = false;
result.error = error instanceof Error ? error.message : String(error);
}
result.time = Date.now() - startTime;
this.results.push(result);
return result;
}
async testSceneOperations() {
console.log('Testing Scene Operations...');
// Test node creation (this is the main scene operation that works)
const createResult = await this.runTest('scene', 'create-node', {
name: 'TestNode',
type: 'cc.Node'
});
if (createResult.success && createResult.result) {
const nodeUuid = createResult.result;
// Test query node info
await this.runTest('scene', 'query-node-info', nodeUuid);
// Test remove node
await this.runTest('scene', 'remove-node', nodeUuid);
}
// Test execute scene script
await this.runTest('scene', 'execute-scene-script', {
name: 'cocos-mcp-server',
method: 'test-method',
args: []
});
}
async testNodeOperations() {
console.log('Testing Node Operations...');
// Create a test node first
const createResult = await this.runTest('scene', 'create-node', {
name: 'TestNodeForOps',
type: 'cc.Node'
});
if (createResult.success && createResult.result) {
const nodeUuid = createResult.result;
// Test set property
await this.runTest('scene', 'set-property', {
uuid: nodeUuid,
path: 'position',
dump: {
type: 'cc.Vec3',
value: { x: 100, y: 200, z: 0 }
}
});
// Test add component
await this.runTest('scene', 'add-component', {
uuid: nodeUuid,
component: 'cc.Sprite'
});
// Clean up
await this.runTest('scene', 'remove-node', nodeUuid);
}
}
async testAssetOperations() {
console.log('Testing Asset Operations...');
// Test asset list
await this.runTest('asset-db', 'query-assets', {
pattern: '**/*.png',
ccType: 'cc.ImageAsset'
});
// Test query asset by path
await this.runTest('asset-db', 'query-path', 'db://assets');
// Test query asset by uuid (using a valid uuid format)
await this.runTest('asset-db', 'query-uuid', 'db://assets');
}
async testProjectOperations() {
console.log('Testing Project Operations...');
// Test open project settings
await this.runTest('project', 'open-settings', {});
// Test query project settings
const projectName = await this.runTest('project', 'query-setting', 'name');
if (projectName.success) {
console.log('Project name:', projectName.result);
}
}
async runAllTests() {
this.results = [];
await this.testSceneOperations();
await this.testNodeOperations();
await this.testAssetOperations();
await this.testProjectOperations();
return this.getTestReport();
}
getTestReport() {
const total = this.results.length;
const passed = this.results.filter(r => r.success).length;
const failed = total - passed;
return {
summary: {
total,
passed,
failed,
passRate: total > 0 ? (passed / total * 100).toFixed(2) + '%' : '0%'
},
results: this.results,
grouped: this.groupResultsByTool()
};
}
private groupResultsByTool() {
const grouped: Record<string, TestResult[]> = {};
for (const result of this.results) {
if (!grouped[result.tool]) {
grouped[result.tool] = [];
}
grouped[result.tool].push(result);
}
return grouped;
}
}