优化了组件属性的设置的接口,使AI调用起来更简单,更准确。每次更新场景信息、组件信息或者节点信息,端口将会返回最新的信息供AI进行追踪和比对。

This commit is contained in:
root
2025-07-23 18:19:12 +08:00
parent d7ab237707
commit ae604480ab
14 changed files with 2978 additions and 178 deletions

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@@ -89,7 +89,7 @@ export class NodeTools implements ToolExecutor {
},
{
name: 'set_node_property',
description: 'Set node property value',
description: 'Set node property value (prefer using set_node_transform for position/rotation/scale)',
inputSchema: {
type: 'object',
properties: {
@@ -99,7 +99,7 @@ export class NodeTools implements ToolExecutor {
},
property: {
type: 'string',
description: 'Property name (e.g., position, rotation, scale, active)'
description: 'Property name (e.g., active, name, layer)'
},
value: {
description: 'Property value'
@@ -108,6 +108,47 @@ export class NodeTools implements ToolExecutor {
required: ['uuid', 'property', 'value']
}
},
{
name: 'set_node_transform',
description: 'Set node transform properties (position, rotation, scale) with unified interface. Automatically handles 2D/3D node differences.',
inputSchema: {
type: 'object',
properties: {
uuid: {
type: 'string',
description: 'Node UUID'
},
position: {
type: 'object',
properties: {
x: { type: 'number' },
y: { type: 'number' },
z: { type: 'number', description: 'Z coordinate (ignored for 2D nodes)' }
},
description: 'Node position. For 2D nodes, only x,y are used; z is ignored. For 3D nodes, all coordinates are used.'
},
rotation: {
type: 'object',
properties: {
x: { type: 'number', description: 'X rotation (ignored for 2D nodes)' },
y: { type: 'number', description: 'Y rotation (ignored for 2D nodes)' },
z: { type: 'number', description: 'Z rotation (main rotation axis for 2D nodes)' }
},
description: 'Node rotation in euler angles. For 2D nodes, only z rotation is used. For 3D nodes, all axes are used.'
},
scale: {
type: 'object',
properties: {
x: { type: 'number' },
y: { type: 'number' },
z: { type: 'number', description: 'Z scale (usually 1 for 2D nodes)' }
},
description: 'Node scale. For 2D nodes, z is typically 1. For 3D nodes, all axes are used.'
}
},
required: ['uuid']
}
},
{
name: 'delete_node',
description: 'Delete a node from scene',
@@ -163,6 +204,20 @@ export class NodeTools implements ToolExecutor {
},
required: ['uuid']
}
},
{
name: 'detect_node_type',
description: 'Detect if a node is 2D or 3D based on its components and properties',
inputSchema: {
type: 'object',
properties: {
uuid: {
type: 'string',
description: 'Node UUID to analyze'
}
},
required: ['uuid']
}
}
];
}
@@ -181,12 +236,16 @@ export class NodeTools implements ToolExecutor {
return await this.getAllNodes();
case 'set_node_property':
return await this.setNodeProperty(args.uuid, args.property, args.value);
case 'set_node_transform':
return await this.setNodeTransform(args);
case 'delete_node':
return await this.deleteNode(args.uuid);
case 'move_node':
return await this.moveNode(args.nodeUuid, args.newParentUuid, args.siblingIndex);
case 'duplicate_node':
return await this.duplicateNode(args.uuid, args.includeChildren);
case 'detect_node_type':
return await this.detectNodeType(args.uuid);
default:
throw new Error(`Unknown tool: ${toolName}`);
}
@@ -254,44 +313,67 @@ export class NodeTools implements ToolExecutor {
Editor.Message.request('scene', 'create-node', createNodeOptions).then((nodeUuid: any) => {
// 如果需要设置特定的兄弟索引使用set-parent API
// 添加延迟以避免内部状态竞争
if (args.siblingIndex !== undefined && args.siblingIndex >= 0 && nodeUuid) {
Editor.Message.request('scene', 'set-parent', {
parent: targetParentUuid,
uuids: [nodeUuid],
keepWorldTransform: false
}).then(() => {
setTimeout(() => {
Editor.Message.request('scene', 'set-parent', {
parent: targetParentUuid,
uuids: [nodeUuid],
keepWorldTransform: false
}).then(() => {
resolve({
success: true,
data: {
uuid: nodeUuid,
name: args.name,
parentUuid: targetParentUuid,
message: args.parentUuid
? `Node '${args.name}' created under specified parent`
: `Node '${args.name}' created at scene root (no parent specified)`
}
});
}).catch(() => {
// 即使移动失败,节点已创建,返回成功但带警告
resolve({
success: true,
data: {
uuid: nodeUuid,
name: args.name,
message: `Node '${args.name}' created but may not be under intended parent`,
warning: 'Failed to move node to specified parent'
}
});
});
}, 100); // 100ms延迟
} else {
// Get complete node info for verification
this.getNodeInfo(nodeUuid).then((nodeInfo) => {
resolve({
success: true,
data: {
uuid: nodeUuid,
name: args.name,
parentUuid: targetParentUuid,
message: args.parentUuid
? `Node '${args.name}' created under specified parent`
: `Node '${args.name}' created at scene root (no parent specified)`
message: `Node '${args.name}' created successfully`
},
verificationData: {
nodeInfo: nodeInfo.data,
creationDetails: {
parentUuid: targetParentUuid,
nodeType: args.nodeType || 'Node',
timestamp: new Date().toISOString()
}
}
});
}).catch(() => {
// 即使移动失败,节点已创建,返回成功但带警告
resolve({
success: true,
data: {
uuid: nodeUuid,
name: args.name,
message: `Node '${args.name}' created but may not be under intended parent`,
warning: 'Failed to move node to specified parent'
message: `Node '${args.name}' created successfully (verification failed)`
}
});
});
} else {
resolve({
success: true,
data: {
uuid: nodeUuid,
name: args.name,
message: `Node '${args.name}' created successfully`
}
});
}
}).catch((err: Error) => {
resolve({ success: false, error: err.message });
@@ -527,9 +609,30 @@ export class NodeTools implements ToolExecutor {
value: value
}
}).then(() => {
resolve({
success: true,
message: `Property '${property}' updated successfully`
// Get comprehensive verification data including updated node info
this.getNodeInfo(uuid).then((nodeInfo) => {
resolve({
success: true,
message: `Property '${property}' updated successfully`,
data: {
nodeUuid: uuid,
property: property,
newValue: value
},
verificationData: {
nodeInfo: nodeInfo.data,
changeDetails: {
property: property,
value: value,
timestamp: new Date().toISOString()
}
}
});
}).catch(() => {
resolve({
success: true,
message: `Property '${property}' updated successfully (verification failed)`
});
});
}).catch((err: Error) => {
// 如果直接设置失败,尝试使用场景脚本
@@ -548,6 +651,215 @@ export class NodeTools implements ToolExecutor {
});
}
private async setNodeTransform(args: any): Promise<ToolResponse> {
return new Promise(async (resolve) => {
const { uuid, position, rotation, scale } = args;
const updatePromises: Promise<any>[] = [];
const updates: string[] = [];
const warnings: string[] = [];
try {
// First get node info to determine if it's 2D or 3D
const nodeInfoResponse = await this.getNodeInfo(uuid);
if (!nodeInfoResponse.success || !nodeInfoResponse.data) {
resolve({ success: false, error: 'Failed to get node information' });
return;
}
const nodeInfo = nodeInfoResponse.data;
const is2DNode = this.is2DNode(nodeInfo);
if (position) {
const normalizedPosition = this.normalizeTransformValue(position, 'position', is2DNode);
if (normalizedPosition.warning) {
warnings.push(normalizedPosition.warning);
}
updatePromises.push(
Editor.Message.request('scene', 'set-property', {
uuid: uuid,
path: 'position',
dump: { value: normalizedPosition.value }
})
);
updates.push('position');
}
if (rotation) {
const normalizedRotation = this.normalizeTransformValue(rotation, 'rotation', is2DNode);
if (normalizedRotation.warning) {
warnings.push(normalizedRotation.warning);
}
updatePromises.push(
Editor.Message.request('scene', 'set-property', {
uuid: uuid,
path: 'rotation',
dump: { value: normalizedRotation.value }
})
);
updates.push('rotation');
}
if (scale) {
const normalizedScale = this.normalizeTransformValue(scale, 'scale', is2DNode);
if (normalizedScale.warning) {
warnings.push(normalizedScale.warning);
}
updatePromises.push(
Editor.Message.request('scene', 'set-property', {
uuid: uuid,
path: 'scale',
dump: { value: normalizedScale.value }
})
);
updates.push('scale');
}
if (updatePromises.length === 0) {
resolve({ success: false, error: 'No transform properties specified' });
return;
}
await Promise.all(updatePromises);
// Verify the changes by getting updated node info
const updatedNodeInfo = await this.getNodeInfo(uuid);
const response: any = {
success: true,
message: `Transform properties updated: ${updates.join(', ')} ${is2DNode ? '(2D node)' : '(3D node)'}`,
updatedProperties: updates,
data: {
nodeUuid: uuid,
nodeType: is2DNode ? '2D' : '3D',
appliedChanges: updates,
transformConstraints: {
position: is2DNode ? 'x, y only (z ignored)' : 'x, y, z all used',
rotation: is2DNode ? 'z only (x, y ignored)' : 'x, y, z all used',
scale: is2DNode ? 'x, y main, z typically 1' : 'x, y, z all used'
}
},
verificationData: {
nodeInfo: updatedNodeInfo.data,
transformDetails: {
originalNodeType: is2DNode ? '2D' : '3D',
appliedTransforms: updates,
timestamp: new Date().toISOString()
},
beforeAfterComparison: {
before: nodeInfo,
after: updatedNodeInfo.data
}
}
};
if (warnings.length > 0) {
response.warning = warnings.join('; ');
}
resolve(response);
} catch (err: any) {
resolve({
success: false,
error: `Failed to update transform: ${err.message}`
});
}
});
}
private is2DNode(nodeInfo: any): boolean {
// Check if node has 2D-specific components or is under Canvas
const components = nodeInfo.components || [];
// Check for common 2D components
const has2DComponents = components.some((comp: any) =>
comp.type && (
comp.type.includes('cc.Sprite') ||
comp.type.includes('cc.Label') ||
comp.type.includes('cc.Button') ||
comp.type.includes('cc.Layout') ||
comp.type.includes('cc.Widget') ||
comp.type.includes('cc.Mask') ||
comp.type.includes('cc.Graphics')
)
);
if (has2DComponents) {
return true;
}
// Check for 3D-specific components
const has3DComponents = components.some((comp: any) =>
comp.type && (
comp.type.includes('cc.MeshRenderer') ||
comp.type.includes('cc.Camera') ||
comp.type.includes('cc.Light') ||
comp.type.includes('cc.DirectionalLight') ||
comp.type.includes('cc.PointLight') ||
comp.type.includes('cc.SpotLight')
)
);
if (has3DComponents) {
return false;
}
// Default heuristic: if z position is 0 and hasn't been changed, likely 2D
const position = nodeInfo.position;
if (position && Math.abs(position.z) < 0.001) {
return true;
}
// Default to 3D if uncertain
return false;
}
private normalizeTransformValue(value: any, type: 'position' | 'rotation' | 'scale', is2D: boolean): { value: any, warning?: string } {
const result = { ...value };
let warning: string | undefined;
if (is2D) {
switch (type) {
case 'position':
if (value.z !== undefined && Math.abs(value.z) > 0.001) {
warning = `2D node: z position (${value.z}) ignored, set to 0`;
result.z = 0;
} else if (value.z === undefined) {
result.z = 0;
}
break;
case 'rotation':
if ((value.x !== undefined && Math.abs(value.x) > 0.001) ||
(value.y !== undefined && Math.abs(value.y) > 0.001)) {
warning = `2D node: x,y rotations ignored, only z rotation applied`;
result.x = 0;
result.y = 0;
} else {
result.x = result.x || 0;
result.y = result.y || 0;
}
result.z = result.z || 0;
break;
case 'scale':
if (value.z === undefined) {
result.z = 1; // Default scale for 2D
}
break;
}
} else {
// 3D node - ensure all axes are defined
result.x = result.x !== undefined ? result.x : (type === 'scale' ? 1 : 0);
result.y = result.y !== undefined ? result.y : (type === 'scale' ? 1 : 0);
result.z = result.z !== undefined ? result.z : (type === 'scale' ? 1 : 0);
}
return { value: result, warning };
}
private async deleteNode(uuid: string): Promise<ToolResponse> {
return new Promise((resolve) => {
Editor.Message.request('scene', 'remove-node', { uuid: uuid }).then(() => {
@@ -595,4 +907,113 @@ export class NodeTools implements ToolExecutor {
});
});
}
private async detectNodeType(uuid: string): Promise<ToolResponse> {
return new Promise(async (resolve) => {
try {
const nodeInfoResponse = await this.getNodeInfo(uuid);
if (!nodeInfoResponse.success || !nodeInfoResponse.data) {
resolve({ success: false, error: 'Failed to get node information' });
return;
}
const nodeInfo = nodeInfoResponse.data;
const is2D = this.is2DNode(nodeInfo);
const components = nodeInfo.components || [];
// Collect detection reasons
const detectionReasons: string[] = [];
// Check for 2D components
const twoDComponents = components.filter((comp: any) =>
comp.type && (
comp.type.includes('cc.Sprite') ||
comp.type.includes('cc.Label') ||
comp.type.includes('cc.Button') ||
comp.type.includes('cc.Layout') ||
comp.type.includes('cc.Widget') ||
comp.type.includes('cc.Mask') ||
comp.type.includes('cc.Graphics')
)
);
// Check for 3D components
const threeDComponents = components.filter((comp: any) =>
comp.type && (
comp.type.includes('cc.MeshRenderer') ||
comp.type.includes('cc.Camera') ||
comp.type.includes('cc.Light') ||
comp.type.includes('cc.DirectionalLight') ||
comp.type.includes('cc.PointLight') ||
comp.type.includes('cc.SpotLight')
)
);
if (twoDComponents.length > 0) {
detectionReasons.push(`Has 2D components: ${twoDComponents.map((c: any) => c.type).join(', ')}`);
}
if (threeDComponents.length > 0) {
detectionReasons.push(`Has 3D components: ${threeDComponents.map((c: any) => c.type).join(', ')}`);
}
// Check position for heuristic
const position = nodeInfo.position;
if (position && Math.abs(position.z) < 0.001) {
detectionReasons.push('Z position is ~0 (likely 2D)');
} else if (position && Math.abs(position.z) > 0.001) {
detectionReasons.push(`Z position is ${position.z} (likely 3D)`);
}
if (detectionReasons.length === 0) {
detectionReasons.push('No specific indicators found, defaulting based on heuristics');
}
resolve({
success: true,
data: {
nodeUuid: uuid,
nodeName: nodeInfo.name,
nodeType: is2D ? '2D' : '3D',
detectionReasons: detectionReasons,
components: components.map((comp: any) => ({
type: comp.type,
category: this.getComponentCategory(comp.type)
})),
position: nodeInfo.position,
transformConstraints: {
position: is2D ? 'x, y only (z ignored)' : 'x, y, z all used',
rotation: is2D ? 'z only (x, y ignored)' : 'x, y, z all used',
scale: is2D ? 'x, y main, z typically 1' : 'x, y, z all used'
}
}
});
} catch (err: any) {
resolve({
success: false,
error: `Failed to detect node type: ${err.message}`
});
}
});
}
private getComponentCategory(componentType: string): string {
if (!componentType) return 'unknown';
if (componentType.includes('cc.Sprite') || componentType.includes('cc.Label') ||
componentType.includes('cc.Button') || componentType.includes('cc.Layout') ||
componentType.includes('cc.Widget') || componentType.includes('cc.Mask') ||
componentType.includes('cc.Graphics')) {
return '2D';
}
if (componentType.includes('cc.MeshRenderer') || componentType.includes('cc.Camera') ||
componentType.includes('cc.Light') || componentType.includes('cc.DirectionalLight') ||
componentType.includes('cc.PointLight') || componentType.includes('cc.SpotLight')) {
return '3D';
}
return 'generic';
}
}