Release v0.1.1

This commit is contained in:
winlifes
2026-04-16 17:47:57 +08:00
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commit 644be813c8
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@@ -4,6 +4,27 @@ All notable changes to Funplay MCP for Cocos will be documented in this file.
This project follows a simple changelog format inspired by [Keep a Changelog](https://keepachangelog.com/), and uses semantic versioning when releases are tagged.
## [0.1.1] - 2026-04-16
### Added
- Added automatic port fallback when the configured MCP port is already occupied.
- Added actual-running-port reporting in MCP server status and panel state.
- Added `.github/pull_request_template.md` for repository contribution guidance.
- Added `.github/workflows/ci.yml` for lightweight GitHub validation.
- Added a lightweight GitHub Star promotion log after successful MCP server startup.
### Changed
- Updated one-click MCP client configuration to write the actual running server port instead of the requested port when port fallback is active.
- Updated the MCP panel status line to show configured-port to actual-port fallback information.
- Updated the English and Chinese README files to document automatic port fallback behavior.
### Fixed
- Fixed VS Code one-click configuration to use platform-specific config paths with macOS fallback behavior.
- Fixed Windows one-click MCP configuration path resolution by using a more reliable home/appdata lookup strategy.
## [0.1.0] - 2026-04-15
### Added
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{
"name": "funplay-cocos-mcp",
"package_version": 2,
"version": "0.1.0",
"version": "0.1.1",
"description": "Embedded MCP server for Cocos Creator with scene script execution, project resources, prompts, and file/scene tools.",
"author": "Funplay",
"license": "MIT",