Release v0.3.3

This commit is contained in:
winlifes
2026-05-20 20:13:18 -07:00
parent 87cfa48cda
commit 668898f0c6
18 changed files with 1127 additions and 298 deletions
+3
View File
@@ -76,6 +76,9 @@ jobs:
- name: Run tests - name: Run tests
run: npm test run: npm test
- name: Check generated docs
run: npm run docs:check
- name: Run release metadata checks - name: Run release metadata checks
run: npm run release:check run: npm run release:check
+17
View File
@@ -6,6 +6,23 @@ This project follows a simple changelog format inspired by [Keep a Changelog](ht
## [Unreleased] ## [Unreleased]
## [0.3.3] - 2026-05-20
### Added
- Added generated tool reference documentation in `docs/TOOLS.md`.
- Added `docs:generate` and `docs:check` scripts to keep tool counts, profiles, categories, and descriptions synchronized with `lib/tool-registry.js`.
- Added CI and release validation for generated tool documentation.
- Added a read-only `GET /tools` debug endpoint with curl examples for quick local troubleshooting.
- Added panel activity previews for recent tool calls and runtime logs.
- Added panel curl copy actions for `/health` and `/tools`.
### Changed
- Refined tool category inference so `get_tool_catalog` is grouped with project/context tools.
- Updated the MCP client config panel so the preview follows the selected client target.
- Split file-system tools and asset refresh helpers into `lib/tools/files.js` as the first registry modularization step.
## [0.3.2] - 2026-05-20 ## [0.3.2] - 2026-05-20
### Added ### Added
+22 -3
View File
@@ -73,8 +73,10 @@ The panel is intentionally small:
- Change the server port - Change the server port
- Switch tool exposure between `core`, `full`, and `custom` - Switch tool exposure between `core`, `full`, and `custom`
- Check the installed version against the latest GitHub release - Check the installed version against the latest GitHub release
- Inspect recent tool calls and runtime log previews
- Tune tool exposure by category or individual tool - Tune tool exposure by category or individual tool
- Configure AI clients with one click - Configure AI clients with one click and preview the selected client config
- Copy quick `curl` commands for `/health` and `/tools`
- Expand debug output only when needed - Expand debug output only when needed
### 3. Configure Your AI Client ### 3. Configure Your AI Client
@@ -215,6 +217,13 @@ Open your AI client and try a few safe requests first:
If these work, the MCP server, resources, prompts, and primary execution tool are connected correctly. If these work, the MCP server, resources, prompts, and primary execution tool are connected correctly.
For local transport debugging, the panel can copy these commands, or you can run them directly:
```bash
curl http://127.0.0.1:8765/health
curl http://127.0.0.1:8765/tools
```
### 5. Start Building ### 5. Start Building
Try a higher-level prompt in your AI client: Try a higher-level prompt in your AI client:
@@ -226,6 +235,7 @@ Try a higher-level prompt in your AI client:
- This extension is **Editor-only**. It is meant to automate Cocos Creator, not to add runtime dependencies to your final game build. - This extension is **Editor-only**. It is meant to automate Cocos Creator, not to add runtime dependencies to your final game build.
- The MCP server listens on `http://127.0.0.1:8765/` by default. - The MCP server listens on `http://127.0.0.1:8765/` by default.
- If the configured port is busy, the server automatically falls back to the next available port and the panel/client config use the actual running port. - If the configured port is busy, the server automatically falls back to the next available port and the panel/client config use the actual running port.
- `GET /health` and `GET /tools` are read-only debug endpoints for quick local checks outside an MCP client.
- The default `core` profile exposes 34 high-signal tools. Switch to `full` for all 89 tools, or use `custom` to include/exclude tool categories and individual tools. - The default `core` profile exposes 34 high-signal tools. Switch to `full` for all 89 tools, or use `custom` to include/exclude tool categories and individual tools.
- The panel includes a manual update check against the latest GitHub release. - The panel includes a manual update check against the latest GitHub release.
- Streamable HTTP responses follow the MCP transport requirements for `Accept`, `MCP-Protocol-Version`, JSON-RPC notifications/responses, and optional `Mcp-Session-Id` sessions. - Streamable HTTP responses follow the MCP transport requirements for `Accept`, `MCP-Protocol-Version`, JSON-RPC notifications/responses, and optional `Mcp-Session-Id` sessions.
@@ -249,7 +259,7 @@ Try a higher-level prompt in your AI client:
- **89 Built-in Tools** — Scene hierarchy, editor state, selection workflows, prefabs, assets, project instructions, UI creation, components, files, logs, script diagnostics, screenshots, runtime control, and input simulation - **89 Built-in Tools** — Scene hierarchy, editor state, selection workflows, prefabs, assets, project instructions, UI creation, components, files, logs, script diagnostics, screenshots, runtime control, and input simulation
- **Primary Unified Tool** — `execute_javascript` supports both `scene` and `editor` contexts - **Primary Unified Tool** — `execute_javascript` supports both `scene` and `editor` contexts
- **Resources & Prompts** — Live project/log resources plus reusable workflows like script fixing, scene validation, and playable prototype creation - **Resources & Prompts** — Live project/log resources plus reusable workflows like script fixing, scene validation, and playable prototype creation
- **Cocos Panel UI** — A minimal `Funplay > MCP Server` panel for service management, update checks, tool exposure, and MCP client setup - **Cocos Panel UI** — A compact `Funplay > MCP Server` panel for service management, update checks, tool exposure, recent activity, logs, curl diagnostics, and MCP client setup
- **Screenshot and Input Support** — Capture editor/scene/game/preview screenshots and send Electron-level mouse/keyboard events - **Screenshot and Input Support** — Capture editor/scene/game/preview screenshots and send Electron-level mouse/keyboard events
- **Vendor Agnostic** — Works with any AI client that supports MCP over HTTP JSON-RPC - **Vendor Agnostic** — Works with any AI client that supports MCP over HTTP JSON-RPC
@@ -276,6 +286,8 @@ The current package exposes four capability layers:
- **Prompts** — `fix_script_errors`, `create_playable_prototype`, `scene_validation`, and `auto_wire_scene` - **Prompts** — `fix_script_errors`, `create_playable_prototype`, `scene_validation`, and `auto_wire_scene`
- **Resources** — project context, scene summaries, current selection, script diagnostics, asset selection, logs, and MCP interaction history - **Resources** — project context, scene summaries, current selection, script diagnostics, asset selection, logs, and MCP interaction history
For the generated tool reference, including categories, profiles, and read/mutation hints, see [docs/TOOLS.md](./docs/TOOLS.md).
The default `core` set is intentionally small: `execute_javascript`, `execute_scene_script`, `execute_editor_script`, `get_editor_state`, `get_tool_catalog`, `check_for_updates`, `get_selection`, `list_project_instructions`, `read_project_instruction`, `set_selection`, `get_project_info`, `get_scene_info`, `get_hierarchy`, `list_scenes`, `open_scene`, `inspect_prefab`, `validate_prefab_references`, `inspect_prefab_instance`, `list_assets`, `inspect_asset`, `open_asset`, `select_asset`, `run_script_diagnostics`, `get_recent_logs`, `search_project_logs`, `clear_logs`, `validate_scene`, `get_performance_snapshot`, `get_script_diagnostic_context`, `get_runtime_state`, `capture_editor_screenshot`, `capture_scene_screenshot`, `capture_preview_screenshot`, and `list_editor_windows`. The default `core` set is intentionally small: `execute_javascript`, `execute_scene_script`, `execute_editor_script`, `get_editor_state`, `get_tool_catalog`, `check_for_updates`, `get_selection`, `list_project_instructions`, `read_project_instruction`, `set_selection`, `get_project_info`, `get_scene_info`, `get_hierarchy`, `list_scenes`, `open_scene`, `inspect_prefab`, `validate_prefab_references`, `inspect_prefab_instance`, `list_assets`, `inspect_asset`, `open_asset`, `select_asset`, `run_script_diagnostics`, `get_recent_logs`, `search_project_logs`, `clear_logs`, `validate_scene`, `get_performance_snapshot`, `get_script_diagnostic_context`, `get_runtime_state`, `capture_editor_screenshot`, `capture_scene_screenshot`, `capture_preview_screenshot`, and `list_editor_windows`.
## Built-in Resources ## Built-in Resources
@@ -385,7 +397,7 @@ Cocos Creator Extension
└─ server, resources, prompts, tool registry └─ server, resources, prompts, tool registry
``` ```
The server speaks MCP-style HTTP JSON-RPC 2.0 and supports tools, resources, resource templates, prompts, and health checks. The server speaks MCP-style HTTP JSON-RPC 2.0 and supports tools, resources, resource templates, prompts, health checks, and a read-only `/tools` debug endpoint.
## Development ## Development
@@ -394,10 +406,17 @@ Run checks before publishing changes:
```bash ```bash
npm run check npm run check
npm test npm test
npm run docs:check
npm run release:check npm run release:check
npm run pack:dry-run npm run pack:dry-run
``` ```
Regenerate the tool reference after changing `lib/tool-registry.js`:
```bash
npm run docs:generate
```
To generate a GitHub Release-ready extension package: To generate a GitHub Release-ready extension package:
```bash ```bash
+22 -3
View File
@@ -73,8 +73,10 @@ Funplay > MCP Server
- 修改服务端口 - 修改服务端口
-`core` / `full` / `custom` 工具暴露模式之间切换 -`core` / `full` / `custom` 工具暴露模式之间切换
- 检查当前安装版本是否落后于 GitHub 最新 Release - 检查当前安装版本是否落后于 GitHub 最新 Release
- 查看最近工具调用和运行日志预览
- 按工具分类或单个工具调整暴露范围 - 按工具分类或单个工具调整暴露范围
- 一键配置 AI 客户端 - 一键配置 AI 客户端,并随目标客户端预览对应配置
- 复制 `/health``/tools` 的快速 `curl` 排障命令
- 需要时再展开 Debug Output - 需要时再展开 Debug Output
### 3. 配置 AI 客户端 ### 3. 配置 AI 客户端
@@ -215,6 +217,13 @@ npm install -g funplay-cocos-mcp
如果这些都正常返回,说明 MCP server、resources、prompts 和主执行工具已经连通。 如果这些都正常返回,说明 MCP server、resources、prompts 和主执行工具已经连通。
如果要排查本地传输链路,面板可以直接复制下面的命令,也可以手动执行:
```bash
curl http://127.0.0.1:8765/health
curl http://127.0.0.1:8765/tools
```
### 5. 开始构建 ### 5. 开始构建
可以在 AI 客户端里尝试: 可以在 AI 客户端里尝试:
@@ -226,6 +235,7 @@ npm install -g funplay-cocos-mcp
- 这是一个 **仅限 Editor** 的扩展,用于自动化 Cocos Creator,不会给最终游戏包添加运行时依赖。 - 这是一个 **仅限 Editor** 的扩展,用于自动化 Cocos Creator,不会给最终游戏包添加运行时依赖。
- MCP Server 默认监听 `http://127.0.0.1:8765/` - MCP Server 默认监听 `http://127.0.0.1:8765/`
- 如果配置端口被占用,服务会自动回退到下一个可用端口,面板与一键客户端配置会使用实际运行端口。 - 如果配置端口被占用,服务会自动回退到下一个可用端口,面板与一键客户端配置会使用实际运行端口。
- `GET /health``GET /tools` 是只读调试端点,方便不用 MCP 客户端也能快速检查本地服务。
- 默认 `core` profile 暴露 34 个高频工具;如果需要完整工具集,可在面板切到 `full`,暴露全部 89 个工具;也可以用 `custom` 按分类或工具名增删。 - 默认 `core` profile 暴露 34 个高频工具;如果需要完整工具集,可在面板切到 `full`,暴露全部 89 个工具;也可以用 `custom` 按分类或工具名增删。
- 面板提供手动更新检查,会对比当前安装版本和 GitHub 最新 Release。 - 面板提供手动更新检查,会对比当前安装版本和 GitHub 最新 Release。
- Streamable HTTP 响应已补齐 MCP 传输层要求,包括 `Accept``MCP-Protocol-Version`、JSON-RPC notification/response,以及可选 `Mcp-Session-Id` session。 - Streamable HTTP 响应已补齐 MCP 传输层要求,包括 `Accept``MCP-Protocol-Version`、JSON-RPC notification/response,以及可选 `Mcp-Session-Id` session。
@@ -249,7 +259,7 @@ npm install -g funplay-cocos-mcp
- **89 个内置工具** — 覆盖场景层级、编辑器状态、选择工作流、Prefab、资产、项目指令、UI 创建、组件、文件、日志、脚本诊断、截图、运行态控制和输入模拟 - **89 个内置工具** — 覆盖场景层级、编辑器状态、选择工作流、Prefab、资产、项目指令、UI 创建、组件、文件、日志、脚本诊断、截图、运行态控制和输入模拟
- **统一主工具** — `execute_javascript` 同时支持 `scene``editor` 两种上下文 - **统一主工具** — `execute_javascript` 同时支持 `scene``editor` 两种上下文
- **Resources 与 Prompts** — 实时项目/日志资源,以及脚本修复、场景验证、可玩原型等可复用工作流 - **Resources 与 Prompts** — 实时项目/日志资源,以及脚本修复、场景验证、可玩原型等可复用工作流
- **Cocos 图形面板** — `Funplay > MCP Server` 提供服务管理、更新检查、工具暴露和 MCP 客户端配置 - **Cocos 图形面板** — `Funplay > MCP Server` 提供服务管理、更新检查、工具暴露、最近活动、日志、curl 排障和 MCP 客户端配置
- **截图与输入支持** — 支持编辑器/场景/Game/Preview 截图,以及 Electron 级鼠标键盘事件 - **截图与输入支持** — 支持编辑器/场景/Game/Preview 截图,以及 Electron 级鼠标键盘事件
- **厂商无关** — 兼容任意支持 HTTP JSON-RPC MCP 的 AI 客户端 - **厂商无关** — 兼容任意支持 HTTP JSON-RPC MCP 的 AI 客户端
@@ -276,6 +286,8 @@ Funplay MCP for Cocos 延续 Funplay MCP for Unity 的设计原则,并针对 C
- **Prompts** — `fix_script_errors``create_playable_prototype``scene_validation``auto_wire_scene` - **Prompts** — `fix_script_errors``create_playable_prototype``scene_validation``auto_wire_scene`
- **Resources** — 项目上下文、场景摘要、当前选择、脚本诊断、资产选择、日志和 MCP 交互历史 - **Resources** — 项目上下文、场景摘要、当前选择、脚本诊断、资产选择、日志和 MCP 交互历史
自动生成的工具参考文档见 [docs/TOOLS.md](./docs/TOOLS.md),里面包含工具分类、profile 和读写/变更提示。
当前默认 `core` 工具集刻意保持精简,只包含:`execute_javascript``execute_scene_script``execute_editor_script``get_editor_state``get_tool_catalog``check_for_updates``get_selection``list_project_instructions``read_project_instruction``set_selection``get_project_info``get_scene_info``get_hierarchy``list_scenes``open_scene``inspect_prefab``validate_prefab_references``inspect_prefab_instance``list_assets``inspect_asset``open_asset``select_asset``run_script_diagnostics``get_recent_logs``search_project_logs``clear_logs``validate_scene``get_performance_snapshot``get_script_diagnostic_context``get_runtime_state``capture_editor_screenshot``capture_scene_screenshot``capture_preview_screenshot``list_editor_windows` 当前默认 `core` 工具集刻意保持精简,只包含:`execute_javascript``execute_scene_script``execute_editor_script``get_editor_state``get_tool_catalog``check_for_updates``get_selection``list_project_instructions``read_project_instruction``set_selection``get_project_info``get_scene_info``get_hierarchy``list_scenes``open_scene``inspect_prefab``validate_prefab_references``inspect_prefab_instance``list_assets``inspect_asset``open_asset``select_asset``run_script_diagnostics``get_recent_logs``search_project_logs``clear_logs``validate_scene``get_performance_snapshot``get_script_diagnostic_context``get_runtime_state``capture_editor_screenshot``capture_scene_screenshot``capture_preview_screenshot``list_editor_windows`
## 内置 Resources ## 内置 Resources
@@ -385,7 +397,7 @@ Cocos Creator Extension
└─ server, resources, prompts, tool registry └─ server, resources, prompts, tool registry
``` ```
服务使用 MCP 风格的 HTTP JSON-RPC 2.0,支持 tools、resources、resource templates、promptshealth check。 服务使用 MCP 风格的 HTTP JSON-RPC 2.0,支持 tools、resources、resource templates、promptshealth check 和只读 `/tools` 调试端点
## 开发 ## 开发
@@ -394,10 +406,17 @@ Cocos Creator Extension
```bash ```bash
npm run check npm run check
npm test npm test
npm run docs:check
npm run release:check npm run release:check
npm run pack:dry-run npm run pack:dry-run
``` ```
修改 `lib/tool-registry.js` 后可以重新生成工具参考:
```bash
npm run docs:generate
```
生成可上传到 GitHub Release 的扩展包: 生成可上传到 GitHub Release 的扩展包:
```bash ```bash
+1
View File
@@ -14,6 +14,7 @@ Use this checklist before publishing a new release of Funplay MCP for Cocos.
- [ ] `npm run check` passes - [ ] `npm run check` passes
- [ ] `npm test` passes - [ ] `npm test` passes
- [ ] `npm run docs:check` passes
- [ ] `npm run release:check` passes - [ ] `npm run release:check` passes
- [ ] `npm run pack:dry-run` passes - [ ] `npm run pack:dry-run` passes
- [ ] `npm run registry:validate` passes when `mcp-publisher` is available - [ ] `npm run registry:validate` passes when `mcp-publisher` is available
+6 -3
View File
@@ -53,12 +53,14 @@ Update:
3. `server.json` 3. `server.json`
- top-level `"version"` - top-level `"version"`
- npm package `"version"` - npm package `"version"`
4. `docs/TOOLS.md`
- regenerate with `npm run docs:generate` after tool registry changes
Optional but recommended: Optional but recommended:
4. `README.md` 5. `README.md`
5. `README_CN.md` 6. `README_CN.md`
6. GitHub Release notes text 7. GitHub Release notes text
## Release Steps ## Release Steps
@@ -90,6 +92,7 @@ This runs:
- JavaScript syntax checks - JavaScript syntax checks
- Node.js tests - Node.js tests
- generated tool documentation validation
- release metadata validation - release metadata validation
- npm package dry-run validation - npm package dry-run validation
- release package generation - release package generation
+35 -2
View File
@@ -4,7 +4,7 @@ const path = require('path');
const fs = require('fs'); const fs = require('fs');
const os = require('os'); const os = require('os');
const manifest = require('./package.json'); const manifest = require('./package.json');
const { configureTarget, getTargetStatuses } = require('./lib/client-config'); const { SERVER_NAME, buildTargets, configureTarget, getTargetStatuses } = require('./lib/client-config');
const { loadConfig, getProjectPath, getProjectName, getCocosVersion } = require('./lib/config'); const { loadConfig, getProjectPath, getProjectName, getCocosVersion } = require('./lib/config');
const { McpServer } = require('./lib/server'); const { McpServer } = require('./lib/server');
const { createToolRegistry } = require('./lib/tool-registry'); const { createToolRegistry } = require('./lib/tool-registry');
@@ -304,7 +304,21 @@ class ExtensionService {
} }
getClientConfig() { getClientConfig() {
const { url } = this.getEffectiveServerConnection(); const effective = this.getEffectiveServerConnection();
const { url } = effective;
const targetConfig = {
...this.config,
host: effective.host,
port: effective.port,
};
const targets = buildTargets(targetConfig).map((target) => ({
id: target.id,
name: target.name,
configPath: target.configPath,
isToml: Boolean(target.isToml),
preview: this.formatClientTargetPreview(target),
}));
const baseUrl = url.replace(/\/$/, '');
return { return {
url, url,
codex: `[mcp_servers.funplay_cocos]\nurl = "${url}"\n`, codex: `[mcp_servers.funplay_cocos]\nurl = "${url}"\n`,
@@ -315,9 +329,28 @@ class ExtensionService {
}, },
}, },
}, null, 2), }, null, 2),
targets,
curl: {
health: `curl ${baseUrl}/health`,
tools: `curl ${baseUrl}/tools`,
catalog: `curl ${baseUrl}/tools?catalog=1`,
},
}; };
} }
formatClientTargetPreview(target) {
if (target.isToml) {
return `[mcp_servers.${SERVER_NAME}]\nurl = "${target.url}"\n`;
}
const rootKey = target.rootKey || 'mcpServers';
return JSON.stringify({
[rootKey]: {
[SERVER_NAME]: target.entry,
},
}, null, 2);
}
configureClient(targetId) { configureClient(targetId) {
this.ensureRuntime(); this.ensureRuntime();
this.log('info', `Configuring MCP client target: ${targetId}`); this.log('info', `Configuring MCP client target: ${targetId}`);
+203
View File
@@ -0,0 +1,203 @@
# Tool Reference
<!-- This file is generated by `npm run docs:generate`. Do not edit by hand. -->
Generated from `lib/tool-registry.js`. The default `core` profile exposes 34 tools; the `full` profile exposes 89 tools.
## Profile Summary
| Profile | Tool Count | Purpose |
|---|---:|---|
| `core` | 34 | Focused default surface for common editor automation. |
| `full` | 89 | All built-in tools, including destructive and low-level helpers. |
## Core Tools
`capture_editor_screenshot`, `capture_preview_screenshot`, `capture_scene_screenshot`, `check_for_updates`, `clear_logs`, `execute_editor_script`, `execute_javascript`, `execute_scene_script`, `get_editor_state`, `get_hierarchy`, `get_performance_snapshot`, `get_project_info`, `get_recent_logs`, `get_runtime_state`, `get_scene_info`, `get_script_diagnostic_context`, `get_selection`, `get_tool_catalog`, `inspect_asset`, `inspect_prefab`, `inspect_prefab_instance`, `list_assets`, `list_editor_windows`, `list_project_instructions`, `list_scenes`, `open_asset`, `open_scene`, `read_project_instruction`, `run_script_diagnostics`, `search_project_logs`, `select_asset`, `set_selection`, `validate_prefab_references`, `validate_scene`
## Tools By Category
### Animation
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `add_animation_clip` | `full` | stateful | Add an AnimationClip asset to a node Animation component. |
| `list_animations` | `full` | read-only | [core] List Animation components in the active scene or under one node. |
| `play_animation` | `full` | stateful | [core] Play an Animation component clip on a node. |
| `stop_animation` | `full` | stateful | [core] Stop an Animation component clip on a node. |
### Assets
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `delete_asset` | `full` | mutating | Delete an asset from asset-db by uuid, db url, or path. |
| `inspect_asset` | `core`, `full` | read-only | [specialist] Inspect asset-db info, metadata, and serialized asset data by uuid or path. Prefer this when you need a precise structured asset read. |
| `list_assets` | `core`, `full` | read-only | [specialist] Query project assets from asset-db by pattern or asset type. Prefer this when you need exact asset discovery; otherwise use execute_javascript for broader automation. |
| `list_scenes` | `core`, `full` | read-only | [specialist] List scene assets in the project. Prefer this when you need exact scene discovery before opening one; otherwise stay in execute_javascript for broader workflows. |
| `open_asset` | `core`, `full` | stateful | [specialist] Open an asset inside Cocos Creator by uuid, db url, or path. Use this only when opening the asset itself is the explicit next step. |
| `open_scene` | `core`, `full` | stateful | [specialist] Open a scene asset in Cocos Creator by uuid, db url, or path. Use this when scene switching is the explicit goal; otherwise keep execute_javascript as the main planning tool. |
| `run_scene_asset` | `full` | mutating | Load a scene asset by uuid directly into the current runtime scene context. |
| `select_asset` | `core`, `full` | stateful | [specialist] Select an asset in the Cocos editor. Use this when editor selection state matters; otherwise keep execute_javascript as the primary workflow. |
### Camera
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `create_camera` | `full` | stateful | Create a Camera node in the active scene. |
| `list_cameras` | `full` | read-only | [core] List Camera components in the active scene. |
| `set_camera_properties` | `full` | mutating | Set selected Camera component properties. |
### Components
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `add_component` | `full` | stateful | Add a component to a node by component class name. |
| `inspect_component` | `full` | read-only | [core] Inspect a component attached to a node. |
| `invoke_component_method` | `full` | mutating | [core] Invoke a method on a component for runtime validation and test hooks. |
| `list_components` | `full` | read-only | [core] List components attached to a scene node. |
| `remove_component` | `full` | mutating | Remove a component from a node by name or index. |
| `reset_component_property` | `full` | mutating | Reset or clear a component property by dot path. |
| `set_component_property` | `full` | mutating | Set a component property by dot path using a JSON value. |
### Diagnostics
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `get_script_diagnostic_context` | `core`, `full` | read-only | [specialist] Run TypeScript diagnostics and attach source snippets for each error. This is a preferred specialist tool for compile-error triage before repair. |
| `run_script_diagnostics` | `core`, `full` | stateful | [specialist] Run a TypeScript no-emit check for the current Cocos project and return parsed diagnostics. This is a preferred specialist tool for script errors when diagnostics are needed. |
| `validate_prefab_references` | `core`, `full` | read-only | [specialist] Validate prefab asset references by checking serialized UUID references against asset-db. |
| `validate_scene` | `core`, `full` | read-only | [specialist] Run a compact validation pass over the active scene, runtime state, TypeScript diagnostics, and recent project log errors. |
### Execution
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `execute_editor_script` | `core`, `full` | mutating | [compat] Execute JavaScript in the editor/browser context. Prefer execute_javascript with context="editor" as the main unified tool; use this when you specifically want the editor-only compatibility entrypoint. |
| `execute_javascript` | `core`, `full` | mutating | [primary] Execute JavaScript in either the scene or editor context. Use context="scene" for live scene/runtime inspection and mutation, or context="editor" for Editor APIs, asset-db workflows, MCP orchestration, local filesystem access, and higher-level automation. Prefer this as the main flexible tool when many narrow tools would be noisy. |
### Files
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `exists` | `full` | read-only | [core] Check whether a project file or directory exists. |
| `get_file_snippet` | `full` | read-only | [core] Read a focused snippet around a file line number. |
| `list_directory` | `full` | read-only | [core] List files and directories inside a project directory. |
| `read_file` | `full` | read-only | [core] Read a file from the Cocos project. |
| `refresh_assets` | `full` | stateful | [core] Best-effort asset database refresh for a file or the assets root. |
| `replace_in_file` | `full` | mutating | [core] Replace text in a file, useful for script auto-fix loops. |
| `search_files` | `full` | read-only | [core] Search project files by simple wildcard pattern. |
| `write_file` | `full` | mutating | [core] Write or overwrite a file in the Cocos project. |
### Input
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `simulate_button_click` | `full` | mutating | [core] Simulate a Cocos Button click by emitting click events on the target button node. |
| `simulate_key_combo` | `full` | mutating | [core] Send a low-level Electron modified key press such as Ctrl+S or Cmd+P. |
| `simulate_key_press` | `full` | mutating | [core] Send a low-level Electron key press to the editor, preview, or simulator window. |
| `simulate_mouse_click` | `full` | mutating | [core] Send a low-level Electron mouse click to the editor, preview, or simulator window. |
| `simulate_mouse_drag` | `full` | mutating | [core] Send a low-level Electron mouse drag to the editor, preview, or simulator window. |
| `simulate_preview_input` | `full` | mutating | [core] Convenience wrapper for low-level preview/simulator input. Uses mouse click by default or key press when keyCode is provided. |
### Instructions
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `create_project_skill` | `full` | stateful | [core] Create a local Codex project skill under .codex/skills/{skillName}/SKILL.md. |
| `list_project_instructions` | `core`, `full` | read-only | [specialist] List project AI instruction files and local Codex project skills. |
| `read_project_instruction` | `core`, `full` | read-only | [specialist] Read a project AI instruction file such as AGENTS.md, CLAUDE.md, or a .codex skill SKILL.md. |
| `write_project_instruction` | `full` | mutating | [core] Create or update a project AI instruction file inside the Cocos project. |
### Logs
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `clear_logs` | `core`, `full` | mutating | [specialist] Clear in-memory MCP logs and, only with explicit confirmation, truncate common project log files. |
| `get_recent_logs` | `core`, `full` | read-only | [specialist] Return recent MCP runtime logs, recent tool interactions, and tails of common project log files. |
| `search_project_logs` | `core`, `full` | read-only | [specialist] Search common Cocos project log files for a string or regular expression. |
### Other
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `get_performance_snapshot` | `core`, `full` | read-only | [specialist] Return scene scale and runtime performance-oriented counters such as node/component counts, UI counts, depth, memory, and warnings. |
| `list_editor_windows` | `core`, `full` | read-only | [specialist] List available Electron windows so screenshots or input-targeting can choose the correct window. Use this when window targeting is the explicit problem. |
### Prefabs
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `apply_prefab_instance` | `full` | stateful | [core] Apply a scene prefab instance back to its associated prefab asset using the Cocos editor scene apply-prefab message. |
| `create_prefab_instance` | `full` | stateful | [core] Create a linked prefab instance in the editor hierarchy using Cocos scene create-node when available. |
| `duplicate_prefab` | `full` | stateful | [core] Create a new prefab asset by duplicating an existing prefab file without copying its .meta UUID. |
| `edit_prefab_json` | `full` | stateful | [core] Edit a prefab JSON file by JSON path assignment or literal search/replace, then validate references. |
| `inspect_prefab` | `core`, `full` | read-only | [specialist] Inspect a prefab asset, its metadata, serialized file path, and UUID-like asset references. |
| `inspect_prefab_instance` | `core`, `full` | read-only | [specialist] Inspect whether a scene node is linked to a prefab instance and return prefab metadata when available. |
| `instantiate_prefab` | `full` | stateful | Instantiate a prefab into the active scene by prefab uuid. |
| `list_prefabs` | `full` | read-only | [core] List prefab assets in the project. |
| `revert_prefab_instance` | `full` | stateful | [core] Revert a scene prefab instance from its associated prefab asset using available Cocos editor prefab revert messages. |
### Project
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `get_editor_state` | `core`, `full` | read-only | [specialist] Return a structured editor-state snapshot including project info, runtime server status, current selection, and visible Electron windows. Prefer this when you want one compact editor summary. |
| `get_project_info` | `core`, `full` | read-only | [specialist] Return the active Cocos project path, version, and MCP server configuration. Prefer this for a fast structured project summary; use execute_javascript when you need to inspect and act in one step. |
| `get_tool_catalog` | `core`, `full` | read-only | [specialist] Return every built-in MCP tool with profile, category, and current exposure state. Use this before changing custom tool exposure. |
### Runtime
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `emit_node_event` | `full` | mutating | [core] Emit a custom event on a target scene node with an optional JSON payload. |
| `get_runtime_state` | `core`, `full` | read-only | [specialist] Return structured Cocos runtime state including pause state, frame count, and scheduler time scale. Prefer this when you want a compact validation snapshot. |
| `pause_runtime` | `full` | stateful | [core] Pause Cocos director game logic execution. |
| `resume_runtime` | `full` | stateful | [core] Resume Cocos director game logic execution. |
| `set_time_scale` | `full` | mutating | [core] Set Cocos scheduler time scale for runtime validation. |
### Scene
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `create_node` | `full` | stateful | Create a new node under the active scene or a specified parent path. |
| `delete_node` | `full` | mutating | Delete a node by path, uuid, or name. |
| `execute_scene_script` | `core`, `full` | mutating | [compat] Execute JavaScript in the active Cocos scene context. Prefer execute_javascript with context="scene" as the main unified tool; use this when you specifically want the scene-only compatibility entrypoint. |
| `find_nodes` | `full` | read-only | [core] Find scene nodes by exact name, partial path, or component type. |
| `get_hierarchy` | `core`, `full` | read-only | [specialist] Return a structured hierarchy tree from the active scene or a specific node path. Prefer execute_javascript for broader reasoning or repair; use this when you want a predictable hierarchy snapshot. |
| `get_scene_info` | `core`, `full` | read-only | [specialist] Return a structured summary of the active Cocos scene. Prefer execute_javascript for multi-step inspection or mutation; use this when you specifically want a compact scene snapshot. |
| `inspect_node` | `full` | read-only | [core] Inspect a specific node by path, uuid, or name. |
| `set_node_transform` | `full` | mutating | Update node position, rotation, scale, or active state. |
### Screenshots
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `capture_desktop_screenshot` | `full` | read-only | [core] Capture a screenshot from the local desktop and return it as an MCP image payload. |
| `capture_editor_screenshot` | `core`, `full` | read-only | [specialist] Capture the focused Cocos Creator editor window and return it as an MCP image payload. Prefer screenshot tools only when visual verification is explicitly needed. |
| `capture_game_screenshot` | `full` | read-only | [core] Capture the Game/Preview panel region from the editor window with panel-level cropping when available. |
| `capture_preview_screenshot` | `core`, `full` | read-only | [specialist] Capture the preview or simulator window as an MCP image payload. Prefer this only when you need visual proof of game or preview output. |
| `capture_scene_screenshot` | `core`, `full` | read-only | [specialist] Capture the Scene panel region from the editor window with panel-level cropping when available. Prefer this only for visual validation of scene-side results. |
### Selection
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `get_editor_selection` | `full` | read-only | [compat] Return the current node and asset selection in the Cocos editor. Prefer get_selection as the primary structured selection read tool. |
| `get_selection` | `core`, `full` | read-only | [specialist] Return the current editor selection in a compact structured form. Prefer this when selection state matters for the next action. |
| `set_selection` | `core`, `full` | mutating | [specialist] Set or clear the current editor selection for an asset or node. Use this when downstream editor workflows depend on selection state. |
### Ui
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `create_button` | `full` | stateful | Create a UI Button node with child Label. |
| `create_canvas` | `full` | stateful | Create a Cocos Canvas node with UITransform. |
| `create_label` | `full` | stateful | Create a UI Label node under a parent. |
| `create_sprite` | `full` | stateful | Create a UI Sprite node, optionally assigning a SpriteFrame asset uuid. |
### Updates
| Tool | Profiles | Access | Description |
|---|---|---|---|
| `check_for_updates` | `core`, `full` | read-only | [specialist] Check the latest Funplay Cocos MCP GitHub release and compare it with the installed extension version. |
+23 -1
View File
@@ -140,11 +140,33 @@ class McpServer {
const requestHandler = async (request, response) => { const requestHandler = async (request, response) => {
try { try {
if (request.method === 'GET' && request.url === '/health') { const requestUrl = new URL(request.url || '/', 'http://localhost');
if (request.method === 'GET' && requestUrl.pathname === '/health') {
this.log('info', 'GET /health'); this.log('info', 'GET /health');
return json(response, 200, { ok: true, name: this.serverName, version: this.serverVersion }, this.negotiatedProtocolVersion); return json(response, 200, { ok: true, name: this.serverName, version: this.serverVersion }, this.negotiatedProtocolVersion);
} }
if (request.method === 'GET' && requestUrl.pathname === '/tools') {
this.log('info', 'GET /tools');
const includeCatalog = requestUrl.searchParams.get('catalog') === '1';
const tools = includeCatalog && typeof this.toolRegistry.listToolCatalog === 'function'
? this.toolRegistry.listToolCatalog()
: this.toolRegistry.listTools();
const baseUrl = `http://${request.headers.host || `${this.config.host}:${this.getPort()}`}`;
return json(response, 200, {
ok: true,
name: this.serverName,
version: this.serverVersion,
count: tools.length,
tools,
examples: {
health: `curl ${baseUrl}/health`,
tools: `curl ${baseUrl}/tools`,
catalog: `curl ${baseUrl}/tools?catalog=1`,
},
}, this.negotiatedProtocolVersion);
}
if (!this.isAllowedOrigin(request)) { if (!this.isAllowedOrigin(request)) {
this.log('warn', `Rejected ${request.method} ${request.url}: invalid Origin header.`); this.log('warn', `Rejected ${request.method} ${request.url}: invalid Origin header.`);
return json(response, 403, { error: 'Forbidden: invalid Origin header' }, this.negotiatedProtocolVersion); return json(response, 403, { error: 'Forbidden: invalid Origin header' }, this.negotiatedProtocolVersion);
+3 -276
View File
@@ -2,7 +2,6 @@
const crypto = require('crypto'); const crypto = require('crypto');
const fs = require('fs'); const fs = require('fs');
const path = require('path');
const { const {
clearSelection, clearSelection,
deleteAsset, deleteAsset,
@@ -37,12 +36,14 @@ const {
revertPrefabInstance, revertPrefabInstance,
validatePrefabReferences, validatePrefabReferences,
} = require('./prefabs'); } = require('./prefabs');
const { buildSnippet, createFileTools, refreshAssets } = require('./tools/files');
const { captureDesktopScreenshot, captureEditorWindowScreenshot, capturePanelScreenshot } = require('./screenshots'); const { captureDesktopScreenshot, captureEditorWindowScreenshot, capturePanelScreenshot } = require('./screenshots');
const { checkForUpdate } = require('./update-checker'); const { checkForUpdate } = require('./update-checker');
const { safeStringify } = require('./utils'); const { safeStringify } = require('./utils');
const IMAGE_DATA_URI_PREFIX = 'data:image/png;base64,'; const IMAGE_DATA_URI_PREFIX = 'data:image/png;base64,';
const TOOL_CATEGORY_RULES = [ const TOOL_CATEGORY_RULES = [
['project', /^(get_project_info|get_editor_state|get_tool_catalog)$/],
['updates', /update/], ['updates', /update/],
['logs', /log/], ['logs', /log/],
['diagnostics', /diagnostic|validate/], ['diagnostics', /diagnostic|validate/],
@@ -60,7 +61,6 @@ const TOOL_CATEGORY_RULES = [
['runtime', /runtime|time_scale|node_event|invoke_component/], ['runtime', /runtime|time_scale|node_event|invoke_component/],
['scene', /scene|hierarchy|node/], ['scene', /scene|hierarchy|node/],
['execution', /execute_/], ['execution', /execute_/],
['project', /project|editor_state|tool_catalog/],
]; ];
function createSchema(properties, required) { function createSchema(properties, required) {
@@ -306,91 +306,6 @@ function toOutput(value) {
return safeStringify(value); return safeStringify(value);
} }
function matchesPattern(fileName, pattern) {
const escaped = pattern.replace(/[.+^${}()|[\]\\]/g, '\\$&').replace(/\*/g, '.*');
return new RegExp(`^${escaped}$`, 'i').test(fileName);
}
function searchFiles(rootDir, pattern, limit) {
const results = [];
if (!fs.existsSync(rootDir)) {
return results;
}
const stack = [rootDir];
while (stack.length && results.length < limit) {
const current = stack.pop();
const entries = fs.readdirSync(current, { withFileTypes: true });
for (const entry of entries) {
if (entry.name === '.git' || entry.name === 'node_modules' || entry.name === 'temp' || entry.name === 'library') {
continue;
}
const fullPath = path.join(current, entry.name);
if (entry.isDirectory()) {
stack.push(fullPath);
continue;
}
if (matchesPattern(entry.name, pattern)) {
results.push(fullPath);
if (results.length >= limit) {
break;
}
}
}
}
return results;
}
function readLines(filePath) {
return fs.readFileSync(filePath, 'utf8').split(/\r?\n/);
}
function buildSnippet(filePath, lineNumber, contextLines = 3) {
const lines = readLines(filePath);
const start = Math.max(1, Number(lineNumber || 1) - Math.max(0, contextLines));
const end = Math.min(lines.length, Number(lineNumber || 1) + Math.max(0, contextLines));
const snippet = [];
for (let line = start; line <= end; line += 1) {
const marker = line === Number(lineNumber || 1) ? '>' : ' ';
snippet.push(`${marker} ${String(line).padStart(4, ' ')} | ${lines[line - 1]}`);
}
return snippet.join('\n');
}
function replaceAllLiteral(content, search, replacement) {
if (!search) {
throw new Error('search text is required.');
}
return content.split(search).join(replacement);
}
async function refreshAssets(projectPath, targetPath) {
if (!global.Editor || !Editor.Message || typeof Editor.Message.request !== 'function') {
return 'Asset refresh API is unavailable; Cocos Creator should pick up file changes automatically.';
}
const relative = path.relative(path.join(projectPath, 'assets'), targetPath).replace(/\\/g, '/');
if (!relative.startsWith('..')) {
const dbUrl = `db://assets/${relative}`;
try {
await Editor.Message.request('asset-db', 'refresh-asset', dbUrl);
return `Refreshed asset database for ${dbUrl}`;
} catch (error) {
try {
await Editor.Message.request('asset-db', 'refresh-asset', 'db://assets');
return `Refreshed asset database after writing ${dbUrl}`;
} catch (innerError) {
return `File written, but asset refresh failed: ${innerError.message}`;
}
}
}
return 'File written outside assets directory; no asset-db refresh was needed.';
}
async function resolveNodeUuid(sceneBridge, args) { async function resolveNodeUuid(sceneBridge, args) {
if (args && args.uuid) { if (args && args.uuid) {
return String(args.uuid); return String(args.uuid);
@@ -1337,195 +1252,7 @@ function createToolRegistry({ getRuntimeContext, getStatus, interactionLog, runt
), ),
handler: async (args) => sceneBridge.call('stopAnimation', args), handler: async (args) => sceneBridge.call('stopAnimation', args),
}, },
{ ...createFileTools({ createSchema, getRuntimeContext }),
name: 'read_file',
profile: 'full',
description: '[core] Read a file from the Cocos project.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Project-relative or absolute file path.' },
},
['path']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const fullPath = resolveProjectPath(projectPath, args.path);
if (!fs.existsSync(fullPath)) {
throw new Error(`File not found: ${args.path}`);
}
const content = fs.readFileSync(fullPath, 'utf8');
return content.length > 12000 ? `${content.slice(0, 12000)}\n... (truncated)` : content;
},
},
{
name: 'get_file_snippet',
profile: 'full',
description: '[core] Read a focused snippet around a file line number.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Project-relative or absolute file path.' },
line: { type: 'number', description: 'Target line number, starting at 1.' },
contextLines: { type: 'number', description: 'Number of surrounding context lines.' },
},
['path', 'line']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const fullPath = resolveProjectPath(projectPath, args.path);
if (!fs.existsSync(fullPath)) {
throw new Error(`File not found: ${args.path}`);
}
return buildSnippet(fullPath, args.line, Number.isFinite(args.contextLines) ? args.contextLines : 3);
},
},
{
name: 'write_file',
profile: 'full',
description: '[core] Write or overwrite a file in the Cocos project.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Project-relative or absolute file path.' },
content: { type: 'string', description: 'File content to write.' },
},
['path', 'content']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const fullPath = resolveProjectPath(projectPath, args.path);
fs.mkdirSync(path.dirname(fullPath), { recursive: true });
fs.writeFileSync(fullPath, args.content, 'utf8');
return `Wrote ${args.content.length} chars to ${args.path}\n${await refreshAssets(projectPath, fullPath)}`;
},
},
{
name: 'replace_in_file',
profile: 'full',
description: '[core] Replace text in a file, useful for script auto-fix loops.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Project-relative or absolute file path.' },
search: { type: 'string', description: 'Literal text to search for.' },
replace: { type: 'string', description: 'Replacement text.' },
replaceAll: { type: 'boolean', description: 'Replace every occurrence instead of only the first.' },
},
['path', 'search', 'replace']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const fullPath = resolveProjectPath(projectPath, args.path);
if (!fs.existsSync(fullPath)) {
throw new Error(`File not found: ${args.path}`);
}
const original = fs.readFileSync(fullPath, 'utf8');
if (!original.includes(args.search)) {
throw new Error(`Search text was not found in ${args.path}`);
}
const updated = args.replaceAll
? replaceAllLiteral(original, args.search, args.replace)
: original.replace(args.search, args.replace);
fs.writeFileSync(fullPath, updated, 'utf8');
return `Updated ${args.path} (${args.replaceAll ? 'all matches' : 'first match'})\n${await refreshAssets(projectPath, fullPath)}`;
},
},
{
name: 'search_files',
profile: 'full',
description: '[core] Search project files by simple wildcard pattern.',
inputSchema: createSchema(
{
pattern: { type: 'string', description: "Wildcard file pattern such as '*.ts' or 'Player*'." },
directory: { type: 'string', description: 'Project-relative search root. Defaults to assets.' },
limit: { type: 'number', description: 'Maximum number of results to return.' },
},
['pattern']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const searchRoot = resolveProjectPath(projectPath, args.directory || 'assets');
if (!fs.existsSync(searchRoot)) {
throw new Error(`Directory not found: ${args.directory || 'assets'}`);
}
const limit = Number.isFinite(args.limit) ? Math.max(1, Math.min(500, args.limit)) : 100;
const results = searchFiles(searchRoot, args.pattern, limit).map((fullPath) =>
path.relative(projectPath, fullPath).replace(/\\/g, '/')
);
return {
count: results.length,
files: results,
};
},
},
{
name: 'list_directory',
profile: 'full',
description: '[core] List files and directories inside a project directory.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Project-relative or absolute directory path.' },
},
['path']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const targetPath = resolveProjectPath(projectPath, args.path);
if (!fs.existsSync(targetPath) || !fs.statSync(targetPath).isDirectory()) {
throw new Error(`Directory not found: ${args.path}`);
}
const entries = fs
.readdirSync(targetPath, { withFileTypes: true })
.filter((entry) => !entry.name.startsWith('.'))
.map((entry) => ({
name: entry.name,
type: entry.isDirectory() ? 'directory' : 'file',
}));
return {
path: args.path,
entries,
};
},
},
{
name: 'exists',
profile: 'full',
description: '[core] Check whether a project file or directory exists.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Project-relative or absolute path.' },
},
['path']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const targetPath = resolveProjectPath(projectPath, args.path);
return {
path: args.path,
exists: fs.existsSync(targetPath),
isFile: fs.existsSync(targetPath) ? fs.statSync(targetPath).isFile() : false,
isDirectory: fs.existsSync(targetPath) ? fs.statSync(targetPath).isDirectory() : false,
};
},
},
{
name: 'refresh_assets',
profile: 'full',
description: '[core] Best-effort asset database refresh for a file or the assets root.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Optional project-relative file path to refresh.' },
},
[]
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const targetPath = resolveProjectPath(projectPath, args.path || 'assets');
return await refreshAssets(projectPath, targetPath);
},
},
{ {
name: 'run_script_diagnostics', name: 'run_script_diagnostics',
profile: 'core', profile: 'core',
+303
View File
@@ -0,0 +1,303 @@
'use strict';
const fs = require('fs');
const path = require('path');
const { resolveProjectPath } = require('../path-safety');
/**
* Build a focused, line-numbered snippet around one file line.
* @param {string} filePath Absolute file path.
* @param {number} lineNumber One-based target line number.
* @param {number} contextLines Surrounding lines to include.
* @returns {string}
*/
function buildSnippet(filePath, lineNumber, contextLines = 3) {
const lines = fs.readFileSync(filePath, 'utf8').split(/\r?\n/);
const start = Math.max(1, Number(lineNumber || 1) - Math.max(0, contextLines));
const end = Math.min(lines.length, Number(lineNumber || 1) + Math.max(0, contextLines));
const snippet = [];
for (let line = start; line <= end; line += 1) {
const marker = line === Number(lineNumber || 1) ? '>' : ' ';
snippet.push(`${marker} ${String(line).padStart(4, ' ')} | ${lines[line - 1]}`);
}
return snippet.join('\n');
}
function matchesPattern(fileName, pattern) {
const escaped = pattern.replace(/[.+^${}()|[\]\\]/g, '\\$&').replace(/\*/g, '.*');
return new RegExp(`^${escaped}$`, 'i').test(fileName);
}
function searchFiles(rootDir, pattern, limit) {
const results = [];
if (!fs.existsSync(rootDir)) {
return results;
}
const stack = [rootDir];
while (stack.length && results.length < limit) {
const current = stack.pop();
const entries = fs.readdirSync(current, { withFileTypes: true });
for (const entry of entries) {
if (entry.name === '.git' || entry.name === 'node_modules' || entry.name === 'temp' || entry.name === 'library') {
continue;
}
const fullPath = path.join(current, entry.name);
if (entry.isDirectory()) {
stack.push(fullPath);
continue;
}
if (matchesPattern(entry.name, pattern)) {
results.push(fullPath);
if (results.length >= limit) {
break;
}
}
}
}
return results;
}
function replaceAllLiteral(content, search, replacement) {
if (!search) {
throw new Error('search text is required.');
}
return content.split(search).join(replacement);
}
/**
* Best-effort refresh for Cocos asset database after external file edits.
* @param {string} projectPath Active Cocos project root.
* @param {string} targetPath Absolute file or directory path.
* @returns {Promise<string>}
*/
async function refreshAssets(projectPath, targetPath) {
if (!global.Editor || !Editor.Message || typeof Editor.Message.request !== 'function') {
return 'Asset refresh API is unavailable; Cocos Creator should pick up file changes automatically.';
}
const relative = path.relative(path.join(projectPath, 'assets'), targetPath).replace(/\\/g, '/');
if (!relative.startsWith('..')) {
const dbUrl = `db://assets/${relative}`;
try {
await Editor.Message.request('asset-db', 'refresh-asset', dbUrl);
return `Refreshed asset database for ${dbUrl}`;
} catch (error) {
try {
await Editor.Message.request('asset-db', 'refresh-asset', 'db://assets');
return `Refreshed asset database after writing ${dbUrl}`;
} catch (innerError) {
return `File written, but asset refresh failed: ${innerError.message}`;
}
}
}
return 'File written outside assets directory; no asset-db refresh was needed.';
}
/**
* File-system tools. Kept separate from the registry so path safety and asset
* refresh behavior can be tested and evolved independently.
*/
function createFileTools({ createSchema, getRuntimeContext }) {
return [
{
name: 'read_file',
profile: 'full',
description: '[core] Read a file from the Cocos project.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Project-relative or absolute file path.' },
},
['path']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const fullPath = resolveProjectPath(projectPath, args.path);
if (!fs.existsSync(fullPath)) {
throw new Error(`File not found: ${args.path}`);
}
const content = fs.readFileSync(fullPath, 'utf8');
return content.length > 12000 ? `${content.slice(0, 12000)}\n... (truncated)` : content;
},
},
{
name: 'get_file_snippet',
profile: 'full',
description: '[core] Read a focused snippet around a file line number.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Project-relative or absolute file path.' },
line: { type: 'number', description: 'Target line number, starting at 1.' },
contextLines: { type: 'number', description: 'Number of surrounding context lines.' },
},
['path', 'line']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const fullPath = resolveProjectPath(projectPath, args.path);
if (!fs.existsSync(fullPath)) {
throw new Error(`File not found: ${args.path}`);
}
return buildSnippet(fullPath, args.line, Number.isFinite(args.contextLines) ? args.contextLines : 3);
},
},
{
name: 'write_file',
profile: 'full',
description: '[core] Write or overwrite a file in the Cocos project.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Project-relative or absolute file path.' },
content: { type: 'string', description: 'File content to write.' },
},
['path', 'content']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const fullPath = resolveProjectPath(projectPath, args.path);
fs.mkdirSync(path.dirname(fullPath), { recursive: true });
fs.writeFileSync(fullPath, args.content, 'utf8');
return `Wrote ${args.content.length} chars to ${args.path}\n${await refreshAssets(projectPath, fullPath)}`;
},
},
{
name: 'replace_in_file',
profile: 'full',
description: '[core] Replace text in a file, useful for script auto-fix loops.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Project-relative or absolute file path.' },
search: { type: 'string', description: 'Literal text to search for.' },
replace: { type: 'string', description: 'Replacement text.' },
replaceAll: { type: 'boolean', description: 'Replace every occurrence instead of only the first.' },
},
['path', 'search', 'replace']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const fullPath = resolveProjectPath(projectPath, args.path);
if (!fs.existsSync(fullPath)) {
throw new Error(`File not found: ${args.path}`);
}
const original = fs.readFileSync(fullPath, 'utf8');
if (!original.includes(args.search)) {
throw new Error(`Search text was not found in ${args.path}`);
}
const updated = args.replaceAll
? replaceAllLiteral(original, args.search, args.replace)
: original.replace(args.search, args.replace);
fs.writeFileSync(fullPath, updated, 'utf8');
return `Updated ${args.path} (${args.replaceAll ? 'all matches' : 'first match'})\n${await refreshAssets(projectPath, fullPath)}`;
},
},
{
name: 'search_files',
profile: 'full',
description: '[core] Search project files by simple wildcard pattern.',
inputSchema: createSchema(
{
pattern: { type: 'string', description: "Wildcard file pattern such as '*.ts' or 'Player*'." },
directory: { type: 'string', description: 'Project-relative search root. Defaults to assets.' },
limit: { type: 'number', description: 'Maximum number of results to return.' },
},
['pattern']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const searchRoot = resolveProjectPath(projectPath, args.directory || 'assets');
if (!fs.existsSync(searchRoot)) {
throw new Error(`Directory not found: ${args.directory || 'assets'}`);
}
const limit = Number.isFinite(args.limit) ? Math.max(1, Math.min(500, args.limit)) : 100;
const results = searchFiles(searchRoot, args.pattern, limit).map((fullPath) =>
path.relative(projectPath, fullPath).replace(/\\/g, '/')
);
return {
count: results.length,
files: results,
};
},
},
{
name: 'list_directory',
profile: 'full',
description: '[core] List files and directories inside a project directory.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Project-relative or absolute directory path.' },
},
['path']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const targetPath = resolveProjectPath(projectPath, args.path);
if (!fs.existsSync(targetPath) || !fs.statSync(targetPath).isDirectory()) {
throw new Error(`Directory not found: ${args.path}`);
}
const entries = fs
.readdirSync(targetPath, { withFileTypes: true })
.filter((entry) => !entry.name.startsWith('.'))
.map((entry) => ({
name: entry.name,
type: entry.isDirectory() ? 'directory' : 'file',
}));
return {
path: args.path,
entries,
};
},
},
{
name: 'exists',
profile: 'full',
description: '[core] Check whether a project file or directory exists.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Project-relative or absolute path.' },
},
['path']
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const targetPath = resolveProjectPath(projectPath, args.path);
return {
path: args.path,
exists: fs.existsSync(targetPath),
isFile: fs.existsSync(targetPath) ? fs.statSync(targetPath).isFile() : false,
isDirectory: fs.existsSync(targetPath) ? fs.statSync(targetPath).isDirectory() : false,
};
},
},
{
name: 'refresh_assets',
profile: 'full',
description: '[core] Best-effort asset database refresh for a file or the assets root.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Optional project-relative file path to refresh.' },
},
[]
),
handler: async (args) => {
const { projectPath } = getRuntimeContext();
const targetPath = resolveProjectPath(projectPath, args.path || 'assets');
return await refreshAssets(projectPath, targetPath);
},
},
];
}
module.exports = {
buildSnippet,
createFileTools,
refreshAssets,
};
+6 -3
View File
@@ -1,7 +1,7 @@
{ {
"name": "funplay-cocos-mcp", "name": "funplay-cocos-mcp",
"package_version": 2, "package_version": 2,
"version": "0.3.2", "version": "0.3.3",
"description": "Embedded MCP server for Cocos Creator with scene script execution, project resources, prompts, and file/scene tools.", "description": "Embedded MCP server for Cocos Creator with scene script execution, project resources, prompts, and file/scene tools.",
"author": "Funplay", "author": "Funplay",
"license": "MIT", "license": "MIT",
@@ -31,6 +31,7 @@
}, },
"files": [ "files": [
"bin/", "bin/",
"docs/",
"lib/", "lib/",
"panel/", "panel/",
"browser.js", "browser.js",
@@ -48,11 +49,13 @@
"access": "public" "access": "public"
}, },
"scripts": { "scripts": {
"check": "node --check browser.js && node --check scene.js && node --check panel/index.js && node --check bin/funplay-cocos-mcp.js && node --check lib/assets.js && node --check lib/client-config.js && node --check lib/config.js && node --check lib/diagnostics.js && node --check lib/electron-tools.js && node --check lib/input.js && node --check lib/interaction-log.js && node --check lib/logs.js && node --check lib/path-safety.js && node --check lib/prefabs.js && node --check lib/project-instructions.js && node --check lib/prompts.js && node --check lib/resources.js && node --check lib/runtime-log.js && node --check lib/screenshots.js && node --check lib/server.js && node --check lib/tool-registry.js && node --check lib/update-checker.js && node --check lib/utils.js && node --check scripts/release.js", "check": "node --check browser.js && node --check scene.js && node --check panel/index.js && node --check bin/funplay-cocos-mcp.js && node --check lib/assets.js && node --check lib/client-config.js && node --check lib/config.js && node --check lib/diagnostics.js && node --check lib/electron-tools.js && node --check lib/input.js && node --check lib/interaction-log.js && node --check lib/logs.js && node --check lib/path-safety.js && node --check lib/prefabs.js && node --check lib/project-instructions.js && node --check lib/prompts.js && node --check lib/resources.js && node --check lib/runtime-log.js && node --check lib/screenshots.js && node --check lib/server.js && node --check lib/tool-registry.js && node --check lib/tools/files.js && node --check lib/update-checker.js && node --check lib/utils.js && node --check scripts/generate-tool-docs.js && node --check scripts/release.js",
"test": "node --test", "test": "node --test",
"docs:generate": "node scripts/generate-tool-docs.js",
"docs:check": "node scripts/generate-tool-docs.js --check",
"pack:dry-run": "npm pack --dry-run", "pack:dry-run": "npm pack --dry-run",
"registry:validate": "mcp-publisher validate server.json", "registry:validate": "mcp-publisher validate server.json",
"release:check": "node scripts/release.js check", "release:check": "node scripts/release.js check && npm run docs:check",
"release:package": "node scripts/release.js package", "release:package": "node scripts/release.js package",
"release:verify": "npm run check && npm test && npm run release:check && npm run pack:dry-run && npm run release:package" "release:verify": "npm run check && npm test && npm run release:check && npm run pack:dry-run && npm run release:package"
}, },
+168 -5
View File
@@ -34,6 +34,8 @@ module.exports = Editor.Panel.define({
</label> </label>
<ui-button id="restartBtn">Restart</ui-button> <ui-button id="restartBtn">Restart</ui-button>
<ui-button id="copyUrlBtn">Copy URL</ui-button> <ui-button id="copyUrlBtn">Copy URL</ui-button>
<ui-button id="copyHealthCurlBtn">Copy Health Curl</ui-button>
<ui-button id="copyToolsCurlBtn">Copy Tools Curl</ui-button>
<ui-button id="checkUpdatesBtn">Check Updates</ui-button> <ui-button id="checkUpdatesBtn">Check Updates</ui-button>
</div> </div>
<div class="grid"> <div class="grid">
@@ -70,6 +72,20 @@ module.exports = Editor.Panel.define({
</div> </div>
</section> </section>
<section class="card">
<h2>Activity</h2>
<div class="activity-grid">
<div class="activity-column">
<h3>Recent Calls</h3>
<div id="recentCalls" class="mini-list muted"></div>
</div>
<div class="activity-column">
<h3>Log Preview</h3>
<div id="recentLogs" class="mini-list muted"></div>
</div>
</div>
</section>
<section class="card"> <section class="card">
<h2>MCP Client Config</h2> <h2>MCP Client Config</h2>
<div class="row"> <div class="row">
@@ -114,6 +130,12 @@ module.exports = Editor.Panel.define({
margin: 0 0 10px 0; margin: 0 0 10px 0;
font-size: 15px; font-size: 15px;
} }
h3 {
margin: 0 0 6px 0;
font-size: 12px;
font-weight: 600;
color: var(--color-normal-contrast-weak);
}
p { p {
margin: 4px 0 0 0; margin: 4px 0 0 0;
color: var(--color-normal-contrast-weakest); color: var(--color-normal-contrast-weakest);
@@ -199,6 +221,46 @@ module.exports = Editor.Panel.define({
white-space: pre-wrap; white-space: pre-wrap;
word-break: break-all; word-break: break-all;
} }
.activity-grid {
display: grid;
grid-template-columns: repeat(2, minmax(180px, 1fr));
gap: 10px;
}
.mini-list {
min-height: 74px;
max-height: 158px;
overflow: auto;
box-sizing: border-box;
border: 1px solid var(--color-normal-border);
border-radius: 6px;
padding: 8px;
background: rgba(0,0,0,0.12);
line-height: 1.35;
}
.mini-item {
padding: 0 0 8px 0;
margin-bottom: 8px;
border-bottom: 1px solid rgba(255,255,255,0.08);
}
.mini-item:last-child {
margin-bottom: 0;
padding-bottom: 0;
border-bottom: none;
}
.mini-title {
color: var(--color-normal-contrast);
font-weight: 600;
word-break: break-word;
}
.mini-meta {
margin-top: 2px;
color: var(--color-normal-contrast-weakest);
font-size: 11px;
}
.mini-body {
margin-top: 2px;
word-break: break-word;
}
details { details {
display: block; display: block;
} }
@@ -232,6 +294,11 @@ module.exports = Editor.Panel.define({
.primary { .primary {
border-color: #4aa3ff; border-color: #4aa3ff;
} }
@media (max-width: 620px) {
.activity-grid {
grid-template-columns: 1fr;
}
}
`, `,
$: { $: {
root: '.mcp-root', root: '.mcp-root',
@@ -244,6 +311,8 @@ module.exports = Editor.Panel.define({
sessionsInput: '#sessionsInput', sessionsInput: '#sessionsInput',
restartBtn: '#restartBtn', restartBtn: '#restartBtn',
copyUrlBtn: '#copyUrlBtn', copyUrlBtn: '#copyUrlBtn',
copyHealthCurlBtn: '#copyHealthCurlBtn',
copyToolsCurlBtn: '#copyToolsCurlBtn',
checkUpdatesBtn: '#checkUpdatesBtn', checkUpdatesBtn: '#checkUpdatesBtn',
updateStatus: '#updateStatus', updateStatus: '#updateStatus',
toolSummary: '#toolSummary', toolSummary: '#toolSummary',
@@ -258,6 +327,8 @@ module.exports = Editor.Panel.define({
configureClientBtn: '#configureClientBtn', configureClientBtn: '#configureClientBtn',
clientTargetStatus: '#clientTargetStatus', clientTargetStatus: '#clientTargetStatus',
clientConfigText: '#clientConfigText', clientConfigText: '#clientConfigText',
recentCalls: '#recentCalls',
recentLogs: '#recentLogs',
output: '#output', output: '#output',
}, },
methods: { methods: {
@@ -295,9 +366,8 @@ module.exports = Editor.Panel.define({
this.$.disabledToolsInput.value = this.formatList(config.disabledTools); this.$.disabledToolsInput.value = this.formatList(config.disabledTools);
this.renderUpdateStatus(); this.renderUpdateStatus();
this.renderToolSummary(); this.renderToolSummary();
this.$.clientConfigText.value = state.clientConfig ? state.clientConfig.codex : '';
this.renderClientTargets(); this.renderClientTargets();
this.renderActivity();
}, },
formatList(value) { formatList(value) {
return Array.isArray(value) ? value.join('\n') : ''; return Array.isArray(value) ? value.join('\n') : '';
@@ -329,6 +399,75 @@ module.exports = Editor.Panel.define({
this.$.toolSummary.textContent = this.$.toolSummary.textContent =
`Enabled ${enabled.length}/${catalog.length} tools | Categories: ${categories.join(', ')}`; `Enabled ${enabled.length}/${catalog.length} tools | Categories: ${categories.join(', ')}`;
}, },
renderActivity() {
const state = this.state || {};
this.renderMiniList(
this.$.recentCalls,
state.recentInteractions || [],
(entry) => ({
title: `${String(entry.status || '').toUpperCase()} ${entry.toolName || 'tool'}`,
meta: this.formatTimestamp(entry.timestamp),
body: entry.summary || '',
}),
'No recent MCP calls.'
);
this.renderMiniList(
this.$.recentLogs,
state.recentRuntimeLogs || [],
(entry) => ({
title: `${String(entry.level || 'info').toUpperCase()} ${entry.message || ''}`,
meta: this.formatTimestamp(entry.timestamp),
body: entry.details ? stringify(entry.details) : '',
}),
'No runtime logs yet.'
);
},
renderMiniList(container, entries, formatEntry, emptyText) {
container.innerHTML = '';
if (!entries.length) {
container.textContent = emptyText;
return;
}
const fragment = document.createDocumentFragment();
entries.slice(0, 6).forEach((entry) => {
const formatted = formatEntry(entry);
const item = document.createElement('div');
item.className = 'mini-item';
const title = document.createElement('div');
title.className = 'mini-title';
title.textContent = formatted.title;
item.appendChild(title);
if (formatted.meta) {
const meta = document.createElement('div');
meta.className = 'mini-meta';
meta.textContent = formatted.meta;
item.appendChild(meta);
}
if (formatted.body) {
const body = document.createElement('div');
body.className = 'mini-body';
body.textContent = formatted.body;
item.appendChild(body);
}
fragment.appendChild(item);
});
container.appendChild(fragment);
},
formatTimestamp(value) {
if (!value) {
return '';
}
const date = new Date(value);
if (Number.isNaN(date.getTime())) {
return String(value);
}
return date.toLocaleTimeString();
},
renderClientTargets() { renderClientTargets() {
const targets = (this.state && this.state.clientTargets) || []; const targets = (this.state && this.state.clientTargets) || [];
const preferred = this.state && this.state.config ? this.state.config.lastClientTargetId : ''; const preferred = this.state && this.state.config ? this.state.config.lastClientTargetId : '';
@@ -349,10 +488,30 @@ module.exports = Editor.Panel.define({
return; return;
} }
this.$.clientTargetStatus.textContent = `${target.configured ? 'Configured' : 'Not configured'}: ${target.configPath}`; this.$.clientTargetStatus.textContent = `${target.configured ? 'Configured' : 'Not configured'}: ${target.configPath}`;
const previews = this.state && this.state.clientConfig && Array.isArray(this.state.clientConfig.targets)
? this.state.clientConfig.targets
: [];
const preview = previews.find((item) => item.id === target.id);
this.$.clientConfigText.value = preview && preview.preview
? preview.preview
: (this.state && this.state.clientConfig ? this.state.clientConfig.codex : '');
}, },
showOutput(value) { showOutput(value) {
this.$.output.textContent = stringify(value); this.$.output.textContent = stringify(value);
}, },
copyText(text, successMessage) {
if (!text) {
this.showOutput('Nothing to copy.');
return;
}
navigator.clipboard.writeText(text)
.then(() => this.showOutput(successMessage))
.catch(() => this.showOutput(text));
},
getCurlCommand(key) {
const curl = this.state && this.state.clientConfig && this.state.clientConfig.curl;
return curl && curl[key] ? curl[key] : '';
},
async persistConfig(options = {}) { async persistConfig(options = {}) {
const { showOutput = false } = options; const { showOutput = false } = options;
try { try {
@@ -415,9 +574,13 @@ module.exports = Editor.Panel.define({
this.$.copyUrlBtn.addEventListener('click', () => { this.$.copyUrlBtn.addEventListener('click', () => {
const status = this.state && this.state.status; const status = this.state && this.state.status;
const text = status && status.url ? status.url : ''; const text = status && status.url ? status.url : '';
navigator.clipboard.writeText(text) this.copyText(text, 'Copied URL to clipboard.');
.then(() => this.showOutput('Copied URL to clipboard.')) });
.catch(() => this.showOutput(text)); this.$.copyHealthCurlBtn.addEventListener('click', () => {
this.copyText(this.getCurlCommand('health'), 'Copied health curl command.');
});
this.$.copyToolsCurlBtn.addEventListener('click', () => {
this.copyText(this.getCurlCommand('tools'), 'Copied tools curl command.');
}); });
this.$.checkUpdatesBtn.addEventListener('click', () => this.runAction(() => request('check-updates'))); this.$.checkUpdatesBtn.addEventListener('click', () => this.runAction(() => request('check-updates')));
this.$.enabledInput.addEventListener('change', () => this.handleEnableToggle()); this.$.enabledInput.addEventListener('change', () => this.handleEnableToggle());
+164
View File
@@ -0,0 +1,164 @@
#!/usr/bin/env node
'use strict';
const fs = require('fs');
const path = require('path');
const { createToolRegistry } = require('../lib/tool-registry');
const ROOT = path.resolve(__dirname, '..');
const OUTPUT_PATH = path.join(ROOT, 'docs', 'TOOLS.md');
function createRegistry(profile) {
return createToolRegistry({
getRuntimeContext: () => ({
config: { toolProfile: profile },
projectPath: '/tmp/funplay-cocos-docs-project',
version: '0.0.0-docs',
}),
interactionLog: { add() {} },
runtimeLog: { add() {}, list: () => [], clear: () => 0 },
sceneBridge: { call: async () => ({ ok: true }) },
editorExecutor: async () => ({ ok: true }),
});
}
function buildToolModel() {
const fullRegistry = createRegistry('full');
const coreNames = new Set(createRegistry('core').listTools().map((tool) => tool.name));
const fullNames = new Set(fullRegistry.listTools().map((tool) => tool.name));
const catalog = fullRegistry.listToolCatalog()
.map((tool) => ({
name: tool.name,
category: tool.category || 'other',
profile: tool.profile || 'full',
enabledInCore: coreNames.has(tool.name),
enabledInFull: fullNames.has(tool.name),
readOnly: Boolean(tool.annotations && tool.annotations.readOnlyHint),
destructive: Boolean(tool.annotations && tool.annotations.destructiveHint),
description: normalizeDescription(tool.description),
}))
.sort((a, b) => a.category.localeCompare(b.category) || a.name.localeCompare(b.name));
return {
coreCount: coreNames.size,
fullCount: fullNames.size,
catalog,
};
}
function normalizeDescription(description) {
return String(description || '')
.replace(/\s+/g, ' ')
.trim();
}
function buildMarkdown(model) {
const categories = groupBy(model.catalog, (tool) => tool.category);
const lines = [
'# Tool Reference',
'',
'<!-- This file is generated by `npm run docs:generate`. Do not edit by hand. -->',
'',
`Generated from \`lib/tool-registry.js\`. The default \`core\` profile exposes ${model.coreCount} tools; the \`full\` profile exposes ${model.fullCount} tools.`,
'',
'## Profile Summary',
'',
'| Profile | Tool Count | Purpose |',
'|---|---:|---|',
`| \`core\` | ${model.coreCount} | Focused default surface for common editor automation. |`,
`| \`full\` | ${model.fullCount} | All built-in tools, including destructive and low-level helpers. |`,
'',
'## Core Tools',
'',
model.catalog
.filter((tool) => tool.enabledInCore)
.sort((a, b) => a.name.localeCompare(b.name))
.map((tool) => `\`${tool.name}\``)
.join(', '),
'',
'## Tools By Category',
'',
];
for (const category of Object.keys(categories).sort()) {
const tools = categories[category];
lines.push(`### ${titleCase(category)}`);
lines.push('');
lines.push('| Tool | Profiles | Access | Description |');
lines.push('|---|---|---|---|');
for (const tool of tools) {
lines.push(`| \`${tool.name}\` | ${profileLabel(tool)} | ${accessLabel(tool)} | ${escapeTableCell(tool.description)} |`);
}
lines.push('');
}
return `${lines.join('\n').replace(/\n{3,}/g, '\n\n')}\n`;
}
function profileLabel(tool) {
return tool.enabledInCore ? '`core`, `full`' : '`full`';
}
function accessLabel(tool) {
if (tool.readOnly) {
return 'read-only';
}
if (tool.destructive) {
return 'mutating';
}
return 'stateful';
}
function titleCase(value) {
return String(value)
.split(/[-_\s]+/)
.filter(Boolean)
.map((part) => `${part.charAt(0).toUpperCase()}${part.slice(1)}`)
.join(' ');
}
function escapeTableCell(value) {
return String(value || '')
.replace(/\|/g, '\\|')
.replace(/\n/g, '<br>');
}
function groupBy(values, getKey) {
return values.reduce((groups, value) => {
const key = getKey(value);
if (!groups[key]) {
groups[key] = [];
}
groups[key].push(value);
return groups;
}, {});
}
function writeDocs(markdown) {
const directory = path.dirname(OUTPUT_PATH);
if (!fs.existsSync(directory)) {
fs.mkdirSync(directory, { recursive: true });
}
fs.writeFileSync(OUTPUT_PATH, markdown, 'utf8');
}
function checkDocs(markdown) {
const existing = fs.existsSync(OUTPUT_PATH) ? fs.readFileSync(OUTPUT_PATH, 'utf8') : '';
if (existing !== markdown) {
console.error('docs/TOOLS.md is out of date. Run `npm run docs:generate`.');
process.exitCode = 1;
}
}
function main() {
const args = process.argv.slice(2);
const markdown = buildMarkdown(buildToolModel());
if (args.includes('--check')) {
checkDocs(markdown);
return;
}
writeDocs(markdown);
console.log(`Wrote ${path.relative(ROOT, OUTPUT_PATH)}`);
}
main();
+2
View File
@@ -17,6 +17,7 @@ const REQUIRED_REPO_FILES = [
'package.json', 'package.json',
'README.md', 'README.md',
'README_CN.md', 'README_CN.md',
'docs/TOOLS.md',
'RELEASE_WORKFLOW.md', 'RELEASE_WORKFLOW.md',
'RELEASE_CHECKLIST.md', 'RELEASE_CHECKLIST.md',
'CHANGELOG.md', 'CHANGELOG.md',
@@ -35,6 +36,7 @@ const PACKAGE_INCLUDES = [
'package.json', 'package.json',
'README.md', 'README.md',
'README_CN.md', 'README_CN.md',
'docs',
'CHANGELOG.md', 'CHANGELOG.md',
'CONTRIBUTING.md', 'CONTRIBUTING.md',
'LICENSE', 'LICENSE',
+2 -2
View File
@@ -7,12 +7,12 @@
"url": "https://github.com/FunplayAI/funplay-cocos-mcp", "url": "https://github.com/FunplayAI/funplay-cocos-mcp",
"source": "github" "source": "github"
}, },
"version": "0.3.2", "version": "0.3.3",
"packages": [ "packages": [
{ {
"registryType": "npm", "registryType": "npm",
"identifier": "funplay-cocos-mcp", "identifier": "funplay-cocos-mcp",
"version": "0.3.2", "version": "0.3.3",
"transport": { "transport": {
"type": "stdio" "type": "stdio"
}, },
+64
View File
@@ -66,6 +66,33 @@ function httpJson(port, payload, headers = {}) {
}); });
} }
function httpGet(port, path = '/', headers = {}) {
return new Promise((resolve, reject) => {
const request = http.request(
{
host: '127.0.0.1',
port,
method: 'GET',
path,
headers,
},
(response) => {
const chunks = [];
response.on('data', (chunk) => chunks.push(chunk));
response.on('end', () => {
resolve({
statusCode: response.statusCode,
headers: response.headers,
body: Buffer.concat(chunks).toString('utf8'),
});
});
}
);
request.on('error', reject);
request.end();
});
}
test('initialize negotiates the current MCP protocol version by default', async () => { test('initialize negotiates the current MCP protocol version by default', async () => {
const server = createServer(); const server = createServer();
const response = await server.handleRpcRequest({ const response = await server.handleRpcRequest({
@@ -222,6 +249,43 @@ test('HTTP notifications return 202 Accepted with no body', async () => {
} }
}); });
test('HTTP GET /tools returns debug tool metadata and curl examples', async () => {
const server = createServer({
listTools: () => [
{
name: 'get_project_info',
description: 'Return project info.',
inputSchema: { type: 'object', properties: {} },
},
],
listToolCatalog: () => [
{
name: 'get_project_info',
description: 'Return project info.',
category: 'project',
profile: 'core',
enabled: true,
},
],
}, { port: 0 });
await server.start();
try {
const response = await httpGet(server.getPort(), '/tools?catalog=1');
const payload = JSON.parse(response.body);
assert.equal(response.statusCode, 200);
assert.equal(payload.ok, true);
assert.equal(payload.name, 'test-server');
assert.equal(payload.version, '0.0.0-test');
assert.equal(payload.count, 1);
assert.equal(payload.tools[0].category, 'project');
assert.match(payload.examples.health, /curl http:\/\/127\.0\.0\.1:\d+\/health/);
assert.match(payload.examples.tools, /curl http:\/\/127\.0\.0\.1:\d+\/tools/);
} finally {
await server.stop();
}
});
test('HTTP initialize can return an optional session id when sessions are enabled', async () => { test('HTTP initialize can return an optional session id when sessions are enabled', async () => {
const server = createServer({}, { port: 0, enableSessions: true }); const server = createServer({}, { port: 0, enableSessions: true });
await server.start(); await server.start();
+83
View File
@@ -0,0 +1,83 @@
'use strict';
const assert = require('node:assert/strict');
const fs = require('node:fs');
const os = require('node:os');
const path = require('node:path');
const test = require('node:test');
const { buildSnippet, createFileTools } = require('../lib/tools/files');
function createSchema(properties, required) {
return { type: 'object', properties, required };
}
function createTools(projectPath) {
return createFileTools({
createSchema,
getRuntimeContext: () => ({ projectPath }),
});
}
function getTool(tools, name) {
const tool = tools.find((item) => item.name === name);
assert.ok(tool, `Expected ${name} to exist`);
return tool;
}
test('buildSnippet returns focused line-numbered context', () => {
const root = fs.mkdtempSync(path.join(os.tmpdir(), 'funplay-cocos-files-'));
try {
const filePath = path.join(root, 'sample.ts');
fs.writeFileSync(filePath, ['alpha', 'beta', 'gamma', 'delta'].join('\n'), 'utf8');
const snippet = buildSnippet(filePath, 2, 1);
assert.match(snippet, / 1 \| alpha/);
assert.match(snippet, />\s+2 \| beta/);
assert.match(snippet, / 3 \| gamma/);
assert.doesNotMatch(snippet, /delta/);
} finally {
fs.rmSync(root, { recursive: true, force: true });
}
});
test('file tools write, read, replace, search, list, and check project files', async () => {
const root = fs.mkdtempSync(path.join(os.tmpdir(), 'funplay-cocos-files-'));
try {
fs.mkdirSync(path.join(root, 'assets'), { recursive: true });
const tools = createTools(root);
const writeResult = await getTool(tools, 'write_file').handler({
path: 'assets/player.ts',
content: 'const name = "Hero";\nconst clone = "Hero";\n',
});
assert.match(writeResult, /Wrote \d+ chars/);
const readResult = await getTool(tools, 'read_file').handler({ path: 'assets/player.ts' });
assert.match(readResult, /const name = "Hero"/);
await getTool(tools, 'replace_in_file').handler({
path: 'assets/player.ts',
search: 'Hero',
replace: 'Player',
replaceAll: true,
});
assert.equal(fs.readFileSync(path.join(root, 'assets', 'player.ts'), 'utf8').includes('Hero'), false);
const searchResult = await getTool(tools, 'search_files').handler({ pattern: '*.ts', directory: 'assets' });
assert.deepEqual(searchResult.files, ['assets/player.ts']);
const listResult = await getTool(tools, 'list_directory').handler({ path: 'assets' });
assert.deepEqual(listResult.entries, [{ name: 'player.ts', type: 'file' }]);
const existsResult = await getTool(tools, 'exists').handler({ path: 'assets/player.ts' });
assert.deepEqual(existsResult, {
path: 'assets/player.ts',
exists: true,
isFile: true,
isDirectory: false,
});
} finally {
fs.rmSync(root, { recursive: true, force: true });
}
});