fix: Windows spawn, prefab path, preview API, asset deps, error messages; add execute-context resource, tool descriptions, scene/script/asset tools
Bug fixes (verified against Cocos Creator 3.8.8): - diagnostics: shell:true for .cmd/.bat on Windows (T125/T126) - prefabs: duplicatePrefab target resolves under assets/ (T420) - cocos-project: add preview.open candidate for 3.8.8 (T444) - assets-advanced: detect directory assets in inspectAssetDependencies (T110) - scene: improve component-not-found errors with compilation hint (T429) Documentation improvements: - tool-registry: add enum and injected vars to execute_javascript, path format examples, asset ref limitation note - resources: add cocos://mcp/execute-context resource with variables, patterns, pitfalls New tools (core 37->38, full 101->110): - scene-management: create_scene, query_scene_state (core), copy_paste_node, rename_node, reparent_node - scripts: create_script with component/plain templates - prefabs: create_prefab - assets-advanced: batch_asset_ops, find_unused_assets
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@@ -68,7 +68,11 @@ function findTsConfig(projectPath, explicitPath) {
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function runExec(file, args, cwd) {
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return new Promise((resolve) => {
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execFile(file, args, { cwd, maxBuffer: 8 * 1024 * 1024 }, (error, stdout, stderr) => {
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const options = { cwd, maxBuffer: 8 * 1024 * 1024 };
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if (process.platform === 'win32' && /\.(cmd|bat)$/.test(file)) {
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options.shell = true;
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}
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execFile(file, args, options, (error, stdout, stderr) => {
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resolve({
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code: error && typeof error.code === 'number' ? error.code : 0,
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stdout: stdout || '',
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