fix: Windows spawn, prefab path, preview API, asset deps, error messages; add execute-context resource, tool descriptions, scene/script/asset tools
Bug fixes (verified against Cocos Creator 3.8.8): - diagnostics: shell:true for .cmd/.bat on Windows (T125/T126) - prefabs: duplicatePrefab target resolves under assets/ (T420) - cocos-project: add preview.open candidate for 3.8.8 (T444) - assets-advanced: detect directory assets in inspectAssetDependencies (T110) - scene: improve component-not-found errors with compilation hint (T429) Documentation improvements: - tool-registry: add enum and injected vars to execute_javascript, path format examples, asset ref limitation note - resources: add cocos://mcp/execute-context resource with variables, patterns, pitfalls New tools (core 37->38, full 101->110): - scene-management: create_scene, query_scene_state (core), copy_paste_node, rename_node, reparent_node - scripts: create_script with component/plain templates - prefabs: create_prefab - assets-advanced: batch_asset_ops, find_unused_assets
This commit is contained in:
@@ -97,8 +97,12 @@ function collectUuidReferences(content) {
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async function inspectAssetDependencies(projectPath, target, options = {}) {
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const info = await queryAssetInfo(target);
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const isDirectory = info && (info.isDirectory || info.type === 'folder' || (info.url && !path.extname(info.url)));
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const filePath = assetFilePath(projectPath, info);
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if (!filePath) {
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if (isDirectory) {
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throw new Error(`Cannot inspect dependencies of a directory asset: ${target}. Please specify a file asset (e.g. a .prefab, .scene, or .mat file).`);
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}
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throw new Error(`Asset file was not found: ${target}`);
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}
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@@ -210,12 +214,190 @@ function createAssetsAdvancedTools({ createSchema, getRuntimeContext }) {
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return await validateAssetDependencies(projectPath, args);
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},
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},
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{
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name: 'batch_asset_ops',
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profile: 'full',
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description: '[core] Batch import or delete assets in the Cocos asset database.',
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inputSchema: createSchema(
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{
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action: {
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type: 'string',
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enum: ['import', 'delete'],
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description: 'Batch operation.',
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},
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sourceDirectory: {
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type: 'string',
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description: 'Local filesystem source path (import only).',
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},
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targetDirectory: {
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type: 'string',
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description: 'Asset-db target URL, e.g. db://assets/textures (import only).',
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},
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urls: {
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type: 'array',
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items: { type: 'string' },
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description: 'Asset URLs to delete (delete only).',
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},
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},
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['action']
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),
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handler: async (args) => {
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const action = String(args.action || '').trim();
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if (action === 'import') {
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const sourceDirectory = String(args.sourceDirectory || '').trim();
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const targetDirectory = String(args.targetDirectory || '').trim();
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if (!sourceDirectory) {
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throw new Error('sourceDirectory is required for action: import.');
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}
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if (!targetDirectory) {
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throw new Error('targetDirectory is required for action: import.');
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}
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if (!global.Editor || !Editor.Message || typeof Editor.Message.request !== 'function') {
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throw new Error('Editor.Message.request is unavailable in the Cocos extension host.');
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}
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const result = await Editor.Message.request('asset-db', 'import-asset', sourceDirectory, targetDirectory);
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return { action, sourceDirectory, targetDirectory, result };
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}
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if (action === 'delete') {
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const urls = Array.isArray(args.urls) ? args.urls.filter(Boolean) : [];
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if (urls.length === 0) {
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throw new Error('urls is required for action: delete.');
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}
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if (!global.Editor || !Editor.Message || typeof Editor.Message.request !== 'function') {
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throw new Error('Editor.Message.request is unavailable in the Cocos extension host.');
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}
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const results = [];
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for (const url of urls) {
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try {
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await Editor.Message.request('asset-db', 'delete-asset', url);
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results.push({ url, deleted: true });
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} catch (error) {
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results.push({ url, deleted: false, error: error.message });
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}
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}
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return { action, urls, results };
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}
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throw new Error(`Unknown action: ${action}. Must be one of: import, delete.`);
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},
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},
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{
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name: 'find_unused_assets',
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profile: 'full',
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description: '[core] Find assets not referenced by any scene, prefab, or animation in the project.',
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inputSchema: createSchema(
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{
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directory: {
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type: 'string',
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description: 'Asset-db directory to scan. Default: db://assets.',
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},
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excludeDirectories: {
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type: 'array',
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items: { type: 'string' },
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description: 'Directories to exclude from the reference scan.',
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},
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assetTypes: {
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type: 'array',
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items: { type: 'string' },
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description: 'Filter by Cocos asset type, e.g. ["cc.Texture2D", "cc.AudioClip"].',
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},
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limit: { type: 'number', description: 'Max results. Default 200.' },
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},
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[]
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),
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handler: async (args) => {
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const { projectPath } = getRuntimeContext();
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return await findUnusedAssets(projectPath, args);
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},
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},
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];
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}
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const SERIALIZED_EXTENSIONS = ['.scene', '.prefab', '.anim', '.mat'];
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const SKIP_UNUSED_EXTENSIONS = ['.ts', '.scene'];
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async function findUnusedAssets(projectPath, options = {}, listAssetsFn) {
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const listAssetsRef = typeof listAssetsFn === 'function' ? listAssetsFn : listAssets;
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const directory = options.directory || 'db://assets';
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const excludeDirs = Array.isArray(options.excludeDirectories) ? options.excludeDirectories : [];
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const assetTypes = Array.isArray(options.assetTypes) ? options.assetTypes : undefined;
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const limit = Number.isFinite(options.limit) ? Math.max(1, options.limit) : 200;
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const allAssets = await listAssetsRef({
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pattern: directory + '/**',
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ccType: assetTypes,
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});
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const referencedUuids = new Set();
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const assetsDir = path.join(projectPath, 'assets');
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function scanDir(dir) {
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let entries;
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try {
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entries = fs.readdirSync(dir, { withFileTypes: true });
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} catch (_) {
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return;
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}
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for (const entry of entries) {
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const fullPath = path.join(dir, entry.name);
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if (entry.isDirectory()) {
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if (entry.name === 'node_modules' || entry.name === 'temp' || entry.name === 'library') {
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continue;
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}
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const relativePath = path.relative(assetsDir, fullPath).replace(/\\/g, '/');
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if (excludeDirs.some((excl) => relativePath.startsWith(String(excl)))) {
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continue;
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}
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scanDir(fullPath);
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} else {
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const ext = path.extname(entry.name).toLowerCase();
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if (!SERIALIZED_EXTENSIONS.includes(ext)) {
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continue;
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}
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try {
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const content = fs.readFileSync(fullPath, 'utf8');
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const refs = collectUuidReferences(content);
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for (const ref of refs) {
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referencedUuids.add(ref.uuid);
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}
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} catch (_) {
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// Skip unreadable files
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}
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}
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}
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}
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scanDir(assetsDir);
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const unused = allAssets.filter((asset) => {
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if (!asset || !asset.uuid) {
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return false;
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}
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if (asset.isDirectory) {
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return false;
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}
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const url = asset.url || asset.source || '';
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const ext = path.extname(url).toLowerCase();
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if (SKIP_UNUSED_EXTENSIONS.includes(ext)) {
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return false;
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}
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return !referencedUuids.has(asset.uuid);
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});
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return {
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totalScanned: allAssets.length,
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unusedCount: unused.length,
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referencedCount: referencedUuids.size,
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unused: unused.slice(0, limit),
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};
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}
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module.exports = {
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collectUuidReferences,
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createAssetsAdvancedTools,
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findUnusedAssets,
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inspectAssetDependencies,
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validateAssetDependencies,
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};
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@@ -174,6 +174,7 @@ function createCocosProjectTools({ createSchema }) {
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[]
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),
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handler: async (args) => await tryEditorRequests([
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{ channel: 'preview', method: 'open', args: [args || {}] },
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{ channel: 'preview', method: 'start', args: [args || {}] },
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{ channel: 'preview', method: 'open-preview', args: [args || {}] },
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{ channel: 'builder', method: 'preview', args: [args || {}] },
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@@ -0,0 +1,244 @@
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'use strict';
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const fs = require('fs');
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const path = require('path');
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const { tryEditorRequests } = require('./cocos-project');
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const { openAsset } = require('../assets');
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const TEMPLATE_PATH = path.join(__dirname, '..', '..', 'resources', 'template.scene');
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function buildSceneContent(sceneName, templatePath) {
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const tplPath = templatePath || TEMPLATE_PATH;
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let content;
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try {
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content = fs.readFileSync(tplPath, 'utf8');
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} catch (err) {
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throw new Error(`Failed to read scene template at ${tplPath}: ${err.message}`);
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}
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const json = JSON.parse(content);
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if (json[0] && json[0]._name !== undefined) {
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json[0]._name = sceneName;
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}
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if (json[1] && json[1]._name !== undefined) {
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json[1]._name = sceneName;
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}
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return JSON.stringify(json);
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}
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function createSceneManagementTools({ createSchema, sceneBridge }) {
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return [
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{
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name: 'create_scene',
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profile: 'full',
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description: '[core] Create a new scene asset in the Cocos project and optionally open it.',
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inputSchema: createSchema(
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{
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sceneName: { type: 'string', description: 'Name of the new scene (without extension).' },
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savePath: { type: 'string', description: 'Asset-db URL, e.g. db://assets/scenes/NewScene.scene.' },
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open: { type: 'boolean', description: 'Whether to open the scene after creation. Default true.' },
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overwrite: { type: 'boolean', description: 'Overwrite if the asset already exists. Default false.' },
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},
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['sceneName', 'savePath']
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),
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handler: async (args) => {
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const sceneName = String(args.sceneName || '').trim();
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const savePath = String(args.savePath || '').trim();
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if (!sceneName) {
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throw new Error('sceneName is required.');
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}
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if (!savePath) {
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throw new Error('savePath is required.');
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}
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if (!savePath.endsWith('.scene')) {
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throw new Error('savePath must end with .scene');
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}
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const content = buildSceneContent(sceneName);
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const createArgs = [savePath, content];
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if (args.overwrite === true) {
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createArgs.push({ overwrite: true });
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}
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const result = await tryEditorRequests([
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{ channel: 'asset-db', method: 'create-asset', args: createArgs },
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]);
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const url = (result.result && (result.result.url || result.result.source)) || savePath;
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const uuid = result.result && result.result.uuid;
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if (args.open !== false) {
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try {
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await openAsset(url);
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} catch (_) {
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// Opening is best-effort; creation succeeded.
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}
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}
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return {
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created: true,
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sceneName,
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url,
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uuid,
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opened: args.open !== false,
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};
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},
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},
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{
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name: 'query_scene_state',
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profile: 'core',
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description: '[specialist] Query scene state: dirty (unsaved changes), ready, or soft-reload.',
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inputSchema: createSchema(
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{
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action: {
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type: 'string',
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enum: ['is_dirty', 'is_ready', 'soft_reload'],
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description: 'State query or action.',
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},
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},
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['action']
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),
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handler: async (args) => {
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const action = String(args.action || '').trim();
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const IPC_MAP = {
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is_dirty: [
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{ channel: 'scene', method: 'query-dirty' },
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],
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is_ready: [
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{ channel: 'scene', method: 'query-is-ready' },
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],
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soft_reload: [
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{ channel: 'scene', method: 'soft-reload' },
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],
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};
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const candidates = IPC_MAP[action];
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if (!candidates) {
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throw new Error(`Unknown action: ${action}. Must be one of: is_dirty, is_ready, soft_reload.`);
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}
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const result = await tryEditorRequests(candidates);
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return {
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action,
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result: result.result,
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};
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},
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},
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{
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name: 'copy_paste_node',
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profile: 'full',
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description: '[core] Copy, cut, or paste scene nodes via the Cocos editor clipboard.',
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inputSchema: createSchema(
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{
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action: {
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type: 'string',
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enum: ['copy', 'cut', 'paste', 'duplicate'],
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description: 'Clipboard or duplication action.',
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},
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uuids: {
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type: 'array',
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items: { type: 'string' },
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description: 'Node UUIDs to copy, cut, or duplicate.',
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},
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target: { type: 'string', description: 'Target parent node UUID for paste.' },
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keepWorldTransform: {
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type: 'boolean',
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description: 'Keep world transform on paste. Default false.',
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},
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},
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['action']
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),
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handler: async (args) => {
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const action = String(args.action || '').trim();
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if (action === 'copy' || action === 'cut') {
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const uuids = Array.isArray(args.uuids) ? args.uuids.filter(Boolean) : [];
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if (uuids.length === 0) {
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throw new Error(`uuids is required for action: ${action}.`);
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}
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const method = action === 'copy' ? 'copy-node' : 'cut-node';
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const result = await tryEditorRequests([
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{ channel: 'scene', method, args: [uuids] },
|
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]);
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return { action, uuids, result: result.result };
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}
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|
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if (action === 'duplicate') {
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const uuids = Array.isArray(args.uuids) ? args.uuids.filter(Boolean) : [];
|
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if (uuids.length === 0) {
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throw new Error('uuids is required for action: duplicate.');
|
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}
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const result = await tryEditorRequests([
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{ channel: 'scene', method: 'duplicate-node', args: [uuids] },
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]);
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return { action, uuids, result: result.result };
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}
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|
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if (action === 'paste') {
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const target = String(args.target || '').trim();
|
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if (!target) {
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throw new Error('target is required for action: paste.');
|
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}
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const keepWorldTransform = args.keepWorldTransform === true;
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const pasteOpts = { target, keepWorldTransform };
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const uuids = Array.isArray(args.uuids) ? args.uuids.filter(Boolean) : [];
|
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if (uuids.length > 0) {
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pasteOpts.uuids = uuids;
|
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}
|
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const result = await tryEditorRequests([
|
||||
{
|
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channel: 'scene',
|
||||
method: 'paste-node',
|
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args: [pasteOpts],
|
||||
},
|
||||
]);
|
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return { action, target, keepWorldTransform, result: result.result };
|
||||
}
|
||||
|
||||
throw new Error(`Unknown action: ${action}. Must be one of: copy, cut, paste, duplicate.`);
|
||||
},
|
||||
},
|
||||
{
|
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name: 'rename_node',
|
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profile: 'full',
|
||||
description: '[core] Rename a scene node.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
path: { type: 'string', description: 'Node hierarchy path.' },
|
||||
uuid: { type: 'string', description: 'Node UUID.' },
|
||||
name: { type: 'string', description: 'Fallback exact node name.' },
|
||||
newName: { type: 'string', description: 'New name for the node.' },
|
||||
},
|
||||
['newName']
|
||||
),
|
||||
handler: async (args) => sceneBridge.call('renameNode', args),
|
||||
},
|
||||
{
|
||||
name: 'reparent_node',
|
||||
profile: 'full',
|
||||
description: '[core] Move a node to a new parent in the scene hierarchy.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
path: { type: 'string', description: 'Node hierarchy path to move.' },
|
||||
uuid: { type: 'string', description: 'Node UUID to move.' },
|
||||
name: { type: 'string', description: 'Fallback exact node name.' },
|
||||
targetPath: { type: 'string', description: 'New parent node path.' },
|
||||
targetUuid: { type: 'string', description: 'New parent node UUID.' },
|
||||
targetName: { type: 'string', description: 'Fallback exact new parent name.' },
|
||||
siblingIndex: {
|
||||
type: 'number',
|
||||
description: 'Optional insert position among siblings. Default: append.',
|
||||
},
|
||||
keepWorldTransform: {
|
||||
type: 'boolean',
|
||||
description: 'Keep world transform after reparenting. Default false.',
|
||||
},
|
||||
},
|
||||
[]
|
||||
),
|
||||
handler: async (args) => sceneBridge.call('reparentNode', args),
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
buildSceneContent,
|
||||
createSceneManagementTools,
|
||||
};
|
||||
@@ -0,0 +1,148 @@
|
||||
'use strict';
|
||||
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const { resolveProjectPath } = require('../path-safety');
|
||||
const { refreshAssets } = require('./files');
|
||||
|
||||
const PRIMITIVE_TYPES = new Set(['Number', 'String', 'Boolean']);
|
||||
|
||||
function generateComponentTemplate(className, properties = []) {
|
||||
const ccTypes = new Set(['Component']);
|
||||
const propLines = [];
|
||||
|
||||
for (const prop of properties) {
|
||||
const propName = String(prop.name || 'property').trim();
|
||||
const propType = String(prop.type || 'Number').trim();
|
||||
const defaultValue = prop.default !== undefined ? prop.default : getDefaultForType(propType);
|
||||
|
||||
if (!PRIMITIVE_TYPES.has(propType)) {
|
||||
ccTypes.add(propType);
|
||||
}
|
||||
|
||||
if (PRIMITIVE_TYPES.has(propType)) {
|
||||
propLines.push(` @property`);
|
||||
propLines.push(` ${propName}: ${typeToTs(propType)} = ${defaultValue};`);
|
||||
} else {
|
||||
propLines.push(` @property(${propType})`);
|
||||
propLines.push(` ${propName}: ${propType} | null = null;`);
|
||||
}
|
||||
}
|
||||
|
||||
const importTypes = Array.from(ccTypes).join(', ');
|
||||
const propsBlock = propLines.length > 0
|
||||
? propLines.join('\n')
|
||||
: ' // Add properties here';
|
||||
|
||||
return `import { _decorator, ${importTypes} } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('${className}')
|
||||
export class ${className} extends Component {
|
||||
${propsBlock}
|
||||
|
||||
start() {
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
}
|
||||
}
|
||||
`;
|
||||
}
|
||||
|
||||
function generatePlainTemplate(className) {
|
||||
return `export class ${className} {
|
||||
}
|
||||
`;
|
||||
}
|
||||
|
||||
function getDefaultForType(type) {
|
||||
switch (type) {
|
||||
case 'Number': return '0';
|
||||
case 'String': return "''";
|
||||
case 'Boolean': return 'false';
|
||||
default: return 'null';
|
||||
}
|
||||
}
|
||||
|
||||
function typeToTs(type) {
|
||||
switch (type) {
|
||||
case 'Number': return 'number';
|
||||
case 'String': return 'string';
|
||||
case 'Boolean': return 'boolean';
|
||||
default: return type;
|
||||
}
|
||||
}
|
||||
|
||||
function createScriptTools({ createSchema, getRuntimeContext }) {
|
||||
return [
|
||||
{
|
||||
name: 'create_script',
|
||||
profile: 'full',
|
||||
description: '[core] Create a new TypeScript component script with a standard Cocos template.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
scriptName: { type: 'string', description: 'Class name in PascalCase, e.g. PlayerController.' },
|
||||
savePath: { type: 'string', description: 'Asset-db URL or project path, e.g. db://assets/scripts/PlayerController.ts.' },
|
||||
template: {
|
||||
type: 'string',
|
||||
enum: ['component', 'plain'],
|
||||
description: 'Script template. Default: component.',
|
||||
},
|
||||
properties: {
|
||||
type: 'array',
|
||||
items: { type: 'object' },
|
||||
description: 'Optional @property declarations. Each item: { name, type, default }. Type can be Number, String, Boolean, or a CC class name like Label, Sprite, Node.',
|
||||
},
|
||||
},
|
||||
['scriptName', 'savePath']
|
||||
),
|
||||
handler: async (args) => {
|
||||
const scriptName = String(args.scriptName || '').trim();
|
||||
let savePath = String(args.savePath || '').trim();
|
||||
if (!scriptName) {
|
||||
throw new Error('scriptName is required.');
|
||||
}
|
||||
if (!savePath) {
|
||||
throw new Error('savePath is required.');
|
||||
}
|
||||
if (!savePath.endsWith('.ts')) {
|
||||
throw new Error('savePath must end with .ts');
|
||||
}
|
||||
if (savePath.startsWith('db://')) {
|
||||
savePath = savePath.slice('db://'.length);
|
||||
}
|
||||
|
||||
const templateType = args.template === 'plain' ? 'plain' : 'component';
|
||||
const properties = Array.isArray(args.properties) ? args.properties : [];
|
||||
|
||||
const content = templateType === 'plain'
|
||||
? generatePlainTemplate(scriptName)
|
||||
: generateComponentTemplate(scriptName, properties);
|
||||
|
||||
const { projectPath } = getRuntimeContext();
|
||||
const fullPath = resolveProjectPath(projectPath, savePath);
|
||||
fs.mkdirSync(path.dirname(fullPath), { recursive: true });
|
||||
fs.writeFileSync(fullPath, content, 'utf8');
|
||||
|
||||
const refreshMessage = await refreshAssets(projectPath, fullPath);
|
||||
|
||||
return {
|
||||
created: true,
|
||||
scriptName,
|
||||
savePath,
|
||||
template: templateType,
|
||||
className: scriptName,
|
||||
contentLength: content.length,
|
||||
refreshMessage,
|
||||
};
|
||||
},
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
createScriptTools,
|
||||
generateComponentTemplate,
|
||||
generatePlainTemplate,
|
||||
};
|
||||
Reference in New Issue
Block a user