fix: Windows spawn, prefab path, preview API, asset deps, error messages; add execute-context resource, tool descriptions, scene/script/asset tools
Bug fixes (verified against Cocos Creator 3.8.8): - diagnostics: shell:true for .cmd/.bat on Windows (T125/T126) - prefabs: duplicatePrefab target resolves under assets/ (T420) - cocos-project: add preview.open candidate for 3.8.8 (T444) - assets-advanced: detect directory assets in inspectAssetDependencies (T110) - scene: improve component-not-found errors with compilation hint (T429) Documentation improvements: - tool-registry: add enum and injected vars to execute_javascript, path format examples, asset ref limitation note - resources: add cocos://mcp/execute-context resource with variables, patterns, pitfalls New tools (core 37->38, full 101->110): - scene-management: create_scene, query_scene_state (core), copy_paste_node, rename_node, reparent_node - scripts: create_script with component/plain templates - prefabs: create_prefab - assets-advanced: batch_asset_ops, find_unused_assets
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'use strict';
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const fs = require('fs');
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const path = require('path');
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const { tryEditorRequests } = require('./cocos-project');
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const { openAsset } = require('../assets');
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const TEMPLATE_PATH = path.join(__dirname, '..', '..', 'resources', 'template.scene');
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function buildSceneContent(sceneName, templatePath) {
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const tplPath = templatePath || TEMPLATE_PATH;
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let content;
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try {
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content = fs.readFileSync(tplPath, 'utf8');
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} catch (err) {
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throw new Error(`Failed to read scene template at ${tplPath}: ${err.message}`);
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}
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const json = JSON.parse(content);
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if (json[0] && json[0]._name !== undefined) {
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json[0]._name = sceneName;
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}
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if (json[1] && json[1]._name !== undefined) {
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json[1]._name = sceneName;
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}
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return JSON.stringify(json);
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}
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function createSceneManagementTools({ createSchema, sceneBridge }) {
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return [
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{
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name: 'create_scene',
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profile: 'full',
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description: '[core] Create a new scene asset in the Cocos project and optionally open it.',
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inputSchema: createSchema(
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{
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sceneName: { type: 'string', description: 'Name of the new scene (without extension).' },
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savePath: { type: 'string', description: 'Asset-db URL, e.g. db://assets/scenes/NewScene.scene.' },
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open: { type: 'boolean', description: 'Whether to open the scene after creation. Default true.' },
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overwrite: { type: 'boolean', description: 'Overwrite if the asset already exists. Default false.' },
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},
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['sceneName', 'savePath']
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),
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handler: async (args) => {
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const sceneName = String(args.sceneName || '').trim();
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const savePath = String(args.savePath || '').trim();
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if (!sceneName) {
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throw new Error('sceneName is required.');
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}
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if (!savePath) {
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throw new Error('savePath is required.');
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}
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if (!savePath.endsWith('.scene')) {
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throw new Error('savePath must end with .scene');
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}
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const content = buildSceneContent(sceneName);
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const createArgs = [savePath, content];
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if (args.overwrite === true) {
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createArgs.push({ overwrite: true });
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}
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const result = await tryEditorRequests([
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{ channel: 'asset-db', method: 'create-asset', args: createArgs },
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]);
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const url = (result.result && (result.result.url || result.result.source)) || savePath;
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const uuid = result.result && result.result.uuid;
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if (args.open !== false) {
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try {
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await openAsset(url);
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} catch (_) {
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// Opening is best-effort; creation succeeded.
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}
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}
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return {
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created: true,
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sceneName,
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url,
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uuid,
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opened: args.open !== false,
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};
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},
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},
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{
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name: 'query_scene_state',
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profile: 'core',
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description: '[specialist] Query scene state: dirty (unsaved changes), ready, or soft-reload.',
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inputSchema: createSchema(
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{
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action: {
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type: 'string',
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enum: ['is_dirty', 'is_ready', 'soft_reload'],
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description: 'State query or action.',
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},
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},
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['action']
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),
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handler: async (args) => {
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const action = String(args.action || '').trim();
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const IPC_MAP = {
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is_dirty: [
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{ channel: 'scene', method: 'query-dirty' },
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],
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is_ready: [
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{ channel: 'scene', method: 'query-is-ready' },
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],
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soft_reload: [
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{ channel: 'scene', method: 'soft-reload' },
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],
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};
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const candidates = IPC_MAP[action];
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if (!candidates) {
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throw new Error(`Unknown action: ${action}. Must be one of: is_dirty, is_ready, soft_reload.`);
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}
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const result = await tryEditorRequests(candidates);
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return {
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action,
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result: result.result,
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};
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},
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},
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{
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name: 'copy_paste_node',
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profile: 'full',
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description: '[core] Copy, cut, or paste scene nodes via the Cocos editor clipboard.',
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inputSchema: createSchema(
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{
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action: {
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type: 'string',
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enum: ['copy', 'cut', 'paste', 'duplicate'],
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description: 'Clipboard or duplication action.',
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},
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uuids: {
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type: 'array',
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items: { type: 'string' },
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description: 'Node UUIDs to copy, cut, or duplicate.',
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},
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target: { type: 'string', description: 'Target parent node UUID for paste.' },
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keepWorldTransform: {
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type: 'boolean',
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description: 'Keep world transform on paste. Default false.',
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},
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},
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['action']
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),
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handler: async (args) => {
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const action = String(args.action || '').trim();
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if (action === 'copy' || action === 'cut') {
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const uuids = Array.isArray(args.uuids) ? args.uuids.filter(Boolean) : [];
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if (uuids.length === 0) {
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throw new Error(`uuids is required for action: ${action}.`);
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}
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const method = action === 'copy' ? 'copy-node' : 'cut-node';
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const result = await tryEditorRequests([
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{ channel: 'scene', method, args: [uuids] },
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]);
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return { action, uuids, result: result.result };
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}
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if (action === 'duplicate') {
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const uuids = Array.isArray(args.uuids) ? args.uuids.filter(Boolean) : [];
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if (uuids.length === 0) {
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throw new Error('uuids is required for action: duplicate.');
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}
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const result = await tryEditorRequests([
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{ channel: 'scene', method: 'duplicate-node', args: [uuids] },
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]);
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return { action, uuids, result: result.result };
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}
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if (action === 'paste') {
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const target = String(args.target || '').trim();
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if (!target) {
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throw new Error('target is required for action: paste.');
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}
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const keepWorldTransform = args.keepWorldTransform === true;
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const pasteOpts = { target, keepWorldTransform };
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const uuids = Array.isArray(args.uuids) ? args.uuids.filter(Boolean) : [];
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if (uuids.length > 0) {
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pasteOpts.uuids = uuids;
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}
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const result = await tryEditorRequests([
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{
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channel: 'scene',
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method: 'paste-node',
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args: [pasteOpts],
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},
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]);
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return { action, target, keepWorldTransform, result: result.result };
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}
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throw new Error(`Unknown action: ${action}. Must be one of: copy, cut, paste, duplicate.`);
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},
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},
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{
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name: 'rename_node',
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profile: 'full',
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description: '[core] Rename a scene node.',
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inputSchema: createSchema(
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{
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path: { type: 'string', description: 'Node hierarchy path.' },
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uuid: { type: 'string', description: 'Node UUID.' },
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name: { type: 'string', description: 'Fallback exact node name.' },
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newName: { type: 'string', description: 'New name for the node.' },
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},
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['newName']
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),
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handler: async (args) => sceneBridge.call('renameNode', args),
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},
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{
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name: 'reparent_node',
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profile: 'full',
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description: '[core] Move a node to a new parent in the scene hierarchy.',
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inputSchema: createSchema(
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{
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path: { type: 'string', description: 'Node hierarchy path to move.' },
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uuid: { type: 'string', description: 'Node UUID to move.' },
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name: { type: 'string', description: 'Fallback exact node name.' },
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targetPath: { type: 'string', description: 'New parent node path.' },
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targetUuid: { type: 'string', description: 'New parent node UUID.' },
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targetName: { type: 'string', description: 'Fallback exact new parent name.' },
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siblingIndex: {
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type: 'number',
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description: 'Optional insert position among siblings. Default: append.',
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},
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keepWorldTransform: {
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type: 'boolean',
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description: 'Keep world transform after reparenting. Default false.',
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},
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},
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[]
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),
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handler: async (args) => sceneBridge.call('reparentNode', args),
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},
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];
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}
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module.exports = {
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buildSceneContent,
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createSceneManagementTools,
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};
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