Release v0.3.0
This commit is contained in:
@@ -6,6 +6,23 @@ This project follows a simple changelog format inspired by [Keep a Changelog](ht
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## [Unreleased]
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## [0.3.0] - 2026-05-20
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### Added
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- Added MCP `outputSchema` and `annotations` to listed tools.
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- Added a standard structured tool result envelope with `ok`, `tool`, `callId`, `summary`, `data`, and follow-up `refs`.
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- Added prefab workflow tools: `inspect_prefab`, `validate_prefab_references`, `duplicate_prefab`, `edit_prefab_json`, `create_prefab_instance`, `inspect_prefab_instance`, `apply_prefab_instance`, and `revert_prefab_instance`.
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- Added `get_performance_snapshot` and expanded `validate_scene` with scene scale/performance-oriented counters.
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- Added project AI instruction tools: `list_project_instructions`, `read_project_instruction`, `write_project_instruction`, and `create_project_skill`.
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- Added tests for tool metadata, result envelopes, and project instruction helpers.
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### Changed
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- Expanded the default `core` profile from 28 tools to 34 tools.
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- Expanded the `full` profile from 76 tools to 89 tools.
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- Updated tool interaction logs to store concise result summaries from the standard envelope.
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## [0.2.0] - 2026-05-20
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### Added
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@@ -199,9 +199,10 @@ Try a higher-level prompt in your AI client:
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- This extension is **Editor-only**. It is meant to automate Cocos Creator, not to add runtime dependencies to your final game build.
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- The MCP server listens on `http://127.0.0.1:8765/` by default.
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- If the configured port is busy, the server automatically falls back to the next available port and the panel/client config use the actual running port.
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- The default `core` profile exposes 28 high-signal tools. Switch to `full` for all 76 tools, or use `custom` to include/exclude tool categories and individual tools.
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- The default `core` profile exposes 34 high-signal tools. Switch to `full` for all 89 tools, or use `custom` to include/exclude tool categories and individual tools.
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- The panel includes a manual update check against the latest GitHub release.
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- Streamable HTTP responses follow the MCP transport requirements for `Accept`, `MCP-Protocol-Version`, JSON-RPC notifications/responses, and optional `Mcp-Session-Id` sessions.
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- Tool listings include MCP `outputSchema` and `annotations`; structured tool results use a standard envelope with `ok`, `tool`, `callId`, `summary`, `data`, and follow-up `refs`.
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- All exposed MCP tools execute directly. There is no extra approval toggle inside the Cocos extension.
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- File tools and `cocos://asset/path/...` resources are restricted to the active Cocos project root.
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- The recommended workflow is `execute_javascript` first, then focused helper tools for screenshots, diagnostics, assets, and inspection.
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@@ -218,7 +219,7 @@ Try a higher-level prompt in your AI client:
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## Highlights
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- **76 Built-in Tools** — Scene hierarchy, editor state, selection workflows, assets, UI creation, components, files, logs, script diagnostics, screenshots, runtime control, and input simulation
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- **89 Built-in Tools** — Scene hierarchy, editor state, selection workflows, prefabs, assets, project instructions, UI creation, components, files, logs, script diagnostics, screenshots, runtime control, and input simulation
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- **Primary Unified Tool** — `execute_javascript` supports both `scene` and `editor` contexts
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- **Resources & Prompts** — Live project/log resources plus reusable workflows like script fixing, scene validation, and playable prototype creation
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- **Cocos Panel UI** — A minimal `Funplay > MCP Server` panel for service management, update checks, tool exposure, and MCP client setup
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@@ -235,20 +236,20 @@ Funplay MCP for Cocos follows the same design principles as Funplay MCP for Unit
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| Embedded server | Built-in HTTP MCP server | Built-in HTTP MCP server |
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| Primary execution tool | `execute_javascript` | `execute_code` |
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| Primary language | JavaScript in scene/editor contexts | C# in Unity editor/runtime contexts |
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| Default profile | `core` with 28 tools | `core` focused tool profile |
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| Full profile | 76 tools plus `custom` exposure | 79 tools |
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| Default profile | `core` with 34 tools | `core` focused tool profile |
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| Full profile | 89 tools plus `custom` exposure | 79 tools |
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| Client setup | One-click config panel | One-click config window |
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## MCP Capabilities
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The current package exposes four capability layers:
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- **Tools** — 28 tools in `core`, 76 tools in `full`, plus `custom` include/exclude rules
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- **Tools** — 34 tools in `core`, 89 tools in `full`, plus `custom` include/exclude rules
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- **Primary execution** — `execute_javascript` for scene/runtime and editor/browser automation
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- **Prompts** — `fix_script_errors`, `create_playable_prototype`, `scene_validation`, and `auto_wire_scene`
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- **Resources** — project context, scene summaries, current selection, script diagnostics, asset selection, logs, and MCP interaction history
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The default `core` set is intentionally small: `execute_javascript`, `execute_scene_script`, `execute_editor_script`, `get_editor_state`, `get_tool_catalog`, `check_for_updates`, `get_selection`, `set_selection`, `get_project_info`, `get_scene_info`, `get_hierarchy`, `list_scenes`, `open_scene`, `list_assets`, `inspect_asset`, `open_asset`, `select_asset`, `run_script_diagnostics`, `get_recent_logs`, `search_project_logs`, `clear_logs`, `validate_scene`, `get_script_diagnostic_context`, `get_runtime_state`, `capture_editor_screenshot`, `capture_scene_screenshot`, `capture_preview_screenshot`, and `list_editor_windows`.
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The default `core` set is intentionally small: `execute_javascript`, `execute_scene_script`, `execute_editor_script`, `get_editor_state`, `get_tool_catalog`, `check_for_updates`, `get_selection`, `list_project_instructions`, `read_project_instruction`, `set_selection`, `get_project_info`, `get_scene_info`, `get_hierarchy`, `list_scenes`, `open_scene`, `inspect_prefab`, `validate_prefab_references`, `inspect_prefab_instance`, `list_assets`, `inspect_asset`, `open_asset`, `select_asset`, `run_script_diagnostics`, `get_recent_logs`, `search_project_logs`, `clear_logs`, `validate_scene`, `get_performance_snapshot`, `get_script_diagnostic_context`, `get_runtime_state`, `capture_editor_screenshot`, `capture_scene_screenshot`, `capture_preview_screenshot`, and `list_editor_windows`.
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## Built-in Resources
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@@ -267,21 +268,22 @@ The default `core` set is intentionally small: `execute_javascript`, `execute_sc
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## Built-in Tools
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Funplay MCP for Cocos currently ships with **76 tool functions** in the `full` profile:
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Funplay MCP for Cocos currently ships with **89 tool functions** in the `full` profile:
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| Category | Tools |
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|----------|-------|
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| **Script Execution** | `execute_javascript`, `execute_scene_script`, `execute_editor_script` |
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| **Editor State** | `get_editor_state`, `get_tool_catalog`, `check_for_updates`, `get_selection`, `set_selection`, `get_editor_selection` |
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| **Project Instructions** | `list_project_instructions`, `read_project_instruction`, `write_project_instruction`, `create_project_skill` |
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| **Project & Scene** | `get_project_info`, `get_scene_info`, `get_hierarchy`, `find_nodes`, `inspect_node`, `list_scenes`, `open_scene`, `run_scene_asset` |
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| **Node Editing** | `create_node`, `delete_node`, `set_node_transform` |
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| **Assets & Prefabs** | `list_assets`, `inspect_asset`, `open_asset`, `select_asset`, `delete_asset`, `list_prefabs`, `instantiate_prefab`, `get_editor_selection` |
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| **Assets & Prefabs** | `list_assets`, `inspect_asset`, `open_asset`, `select_asset`, `delete_asset`, `list_prefabs`, `inspect_prefab`, `validate_prefab_references`, `duplicate_prefab`, `edit_prefab_json`, `create_prefab_instance`, `inspect_prefab_instance`, `apply_prefab_instance`, `revert_prefab_instance`, `instantiate_prefab` |
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| **Components** | `list_components`, `inspect_component`, `add_component`, `remove_component`, `set_component_property`, `reset_component_property` |
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| **UI** | `create_canvas`, `create_label`, `create_button`, `create_sprite` |
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| **Camera** | `list_cameras`, `create_camera`, `set_camera_properties` |
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| **Animation** | `list_animations`, `add_animation_clip`, `play_animation`, `stop_animation` |
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| **Files** | `read_file`, `get_file_snippet`, `write_file`, `replace_in_file`, `search_files`, `list_directory`, `exists`, `refresh_assets` |
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| **Diagnostics & Logs** | `run_script_diagnostics`, `get_script_diagnostic_context`, `get_recent_logs`, `search_project_logs`, `clear_logs`, `validate_scene` |
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| **Diagnostics & Logs** | `run_script_diagnostics`, `get_script_diagnostic_context`, `get_recent_logs`, `search_project_logs`, `clear_logs`, `validate_scene`, `get_performance_snapshot` |
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| **Runtime** | `get_runtime_state`, `pause_runtime`, `resume_runtime`, `set_time_scale` |
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| **Interaction** | `emit_node_event`, `simulate_button_click`, `invoke_component_method`, `simulate_mouse_click`, `simulate_mouse_drag`, `simulate_key_press`, `simulate_key_combo`, `simulate_preview_input` |
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| **Screenshots & Windows** | `capture_desktop_screenshot`, `capture_editor_screenshot`, `capture_scene_screenshot`, `capture_game_screenshot`, `capture_preview_screenshot`, `list_editor_windows` |
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+11
-9
@@ -199,9 +199,10 @@ url = "http://127.0.0.1:8765/"
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- 这是一个 **仅限 Editor** 的扩展,用于自动化 Cocos Creator,不会给最终游戏包添加运行时依赖。
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- MCP Server 默认监听 `http://127.0.0.1:8765/`。
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- 如果配置端口被占用,服务会自动回退到下一个可用端口,面板与一键客户端配置会使用实际运行端口。
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- 默认 `core` profile 暴露 28 个高频工具;如果需要完整工具集,可在面板切到 `full`,暴露全部 76 个工具;也可以用 `custom` 按分类或工具名增删。
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- 默认 `core` profile 暴露 34 个高频工具;如果需要完整工具集,可在面板切到 `full`,暴露全部 89 个工具;也可以用 `custom` 按分类或工具名增删。
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- 面板提供手动更新检查,会对比当前安装版本和 GitHub 最新 Release。
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- Streamable HTTP 响应已补齐 MCP 传输层要求,包括 `Accept`、`MCP-Protocol-Version`、JSON-RPC notification/response,以及可选 `Mcp-Session-Id` session。
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- 工具列表会包含 MCP `outputSchema` 和 `annotations`;结构化工具结果统一使用包含 `ok`、`tool`、`callId`、`summary`、`data`、`refs` 的标准 envelope。
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- 所有已暴露的 MCP 工具都会直接执行,Cocos 扩展里没有额外 approval 开关。
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- 文件工具和 `cocos://asset/path/...` 资源默认只能访问当前 Cocos 项目根目录内的路径。
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- 推荐工作流是优先使用 `execute_javascript`,再配合截图、诊断、资产、检查类工具。
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@@ -218,7 +219,7 @@ url = "http://127.0.0.1:8765/"
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## 核心特性
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- **76 个内置工具** — 覆盖场景层级、编辑器状态、选择工作流、资产、UI 创建、组件、文件、日志、脚本诊断、截图、运行态控制和输入模拟
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- **89 个内置工具** — 覆盖场景层级、编辑器状态、选择工作流、Prefab、资产、项目指令、UI 创建、组件、文件、日志、脚本诊断、截图、运行态控制和输入模拟
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- **统一主工具** — `execute_javascript` 同时支持 `scene` 和 `editor` 两种上下文
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- **Resources 与 Prompts** — 实时项目/日志资源,以及脚本修复、场景验证、可玩原型等可复用工作流
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- **Cocos 图形面板** — `Funplay > MCP Server` 提供服务管理、更新检查、工具暴露和 MCP 客户端配置
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@@ -235,20 +236,20 @@ Funplay MCP for Cocos 延续 Funplay MCP for Unity 的设计原则,并针对 C
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| 内置服务 | 内嵌 HTTP MCP Server | 内嵌 HTTP MCP Server |
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| 主执行工具 | `execute_javascript` | `execute_code` |
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| 主语言 | 场景/编辑器上下文中的 JavaScript | Unity 编辑器/运行态中的 C# |
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| 默认工具集 | `core`,28 个工具 | 聚焦版 `core` 工具集 |
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| 完整工具集 | 76 个工具,并支持 `custom` 暴露 | 79 个工具 |
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| 默认工具集 | `core`,34 个工具 | 聚焦版 `core` 工具集 |
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| 完整工具集 | 89 个工具,并支持 `custom` 暴露 | 79 个工具 |
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| 客户端配置 | 一键配置面板 | 一键配置窗口 |
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## MCP 能力结构
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当前包提供四层能力:
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- **Tools** — `core` 下 28 个工具,`full` 下 76 个工具,并支持 `custom` include/exclude 规则
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- **Tools** — `core` 下 34 个工具,`full` 下 89 个工具,并支持 `custom` include/exclude 规则
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- **Primary execution** — `execute_javascript` 用于场景/运行态和编辑器/browser 自动化
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- **Prompts** — `fix_script_errors`、`create_playable_prototype`、`scene_validation`、`auto_wire_scene`
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- **Resources** — 项目上下文、场景摘要、当前选择、脚本诊断、资产选择、日志和 MCP 交互历史
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当前默认 `core` 工具集刻意保持精简,只包含:`execute_javascript`、`execute_scene_script`、`execute_editor_script`、`get_editor_state`、`get_tool_catalog`、`check_for_updates`、`get_selection`、`set_selection`、`get_project_info`、`get_scene_info`、`get_hierarchy`、`list_scenes`、`open_scene`、`list_assets`、`inspect_asset`、`open_asset`、`select_asset`、`run_script_diagnostics`、`get_recent_logs`、`search_project_logs`、`clear_logs`、`validate_scene`、`get_script_diagnostic_context`、`get_runtime_state`、`capture_editor_screenshot`、`capture_scene_screenshot`、`capture_preview_screenshot`、`list_editor_windows`。
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当前默认 `core` 工具集刻意保持精简,只包含:`execute_javascript`、`execute_scene_script`、`execute_editor_script`、`get_editor_state`、`get_tool_catalog`、`check_for_updates`、`get_selection`、`list_project_instructions`、`read_project_instruction`、`set_selection`、`get_project_info`、`get_scene_info`、`get_hierarchy`、`list_scenes`、`open_scene`、`inspect_prefab`、`validate_prefab_references`、`inspect_prefab_instance`、`list_assets`、`inspect_asset`、`open_asset`、`select_asset`、`run_script_diagnostics`、`get_recent_logs`、`search_project_logs`、`clear_logs`、`validate_scene`、`get_performance_snapshot`、`get_script_diagnostic_context`、`get_runtime_state`、`capture_editor_screenshot`、`capture_scene_screenshot`、`capture_preview_screenshot`、`list_editor_windows`。
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## 内置 Resources
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@@ -267,21 +268,22 @@ Funplay MCP for Cocos 延续 Funplay MCP for Unity 的设计原则,并针对 C
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## 内置工具
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Funplay MCP for Cocos 当前在 `full` profile 下提供 **76 个工具函数**:
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Funplay MCP for Cocos 当前在 `full` profile 下提供 **89 个工具函数**:
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| 分类 | 工具 |
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|------|------|
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| **脚本执行** | `execute_javascript`, `execute_scene_script`, `execute_editor_script` |
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| **编辑器状态** | `get_editor_state`, `get_tool_catalog`, `check_for_updates`, `get_selection`, `set_selection`, `get_editor_selection` |
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| **项目指令** | `list_project_instructions`, `read_project_instruction`, `write_project_instruction`, `create_project_skill` |
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| **项目与场景** | `get_project_info`, `get_scene_info`, `get_hierarchy`, `find_nodes`, `inspect_node`, `list_scenes`, `open_scene`, `run_scene_asset` |
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| **节点编辑** | `create_node`, `delete_node`, `set_node_transform` |
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| **资产与 Prefab** | `list_assets`, `inspect_asset`, `open_asset`, `select_asset`, `delete_asset`, `list_prefabs`, `instantiate_prefab`, `get_editor_selection` |
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| **资产与 Prefab** | `list_assets`, `inspect_asset`, `open_asset`, `select_asset`, `delete_asset`, `list_prefabs`, `inspect_prefab`, `validate_prefab_references`, `duplicate_prefab`, `edit_prefab_json`, `create_prefab_instance`, `inspect_prefab_instance`, `apply_prefab_instance`, `revert_prefab_instance`, `instantiate_prefab` |
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| **组件** | `list_components`, `inspect_component`, `add_component`, `remove_component`, `set_component_property`, `reset_component_property` |
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| **UI** | `create_canvas`, `create_label`, `create_button`, `create_sprite` |
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| **相机** | `list_cameras`, `create_camera`, `set_camera_properties` |
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| **动画** | `list_animations`, `add_animation_clip`, `play_animation`, `stop_animation` |
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| **文件** | `read_file`, `get_file_snippet`, `write_file`, `replace_in_file`, `search_files`, `list_directory`, `exists`, `refresh_assets` |
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| **诊断与日志** | `run_script_diagnostics`, `get_script_diagnostic_context`, `get_recent_logs`, `search_project_logs`, `clear_logs`, `validate_scene` |
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| **诊断与日志** | `run_script_diagnostics`, `get_script_diagnostic_context`, `get_recent_logs`, `search_project_logs`, `clear_logs`, `validate_scene`, `get_performance_snapshot` |
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| **运行态** | `get_runtime_state`, `pause_runtime`, `resume_runtime`, `set_time_scale` |
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| **交互** | `emit_node_event`, `simulate_button_click`, `invoke_component_method`, `simulate_mouse_click`, `simulate_mouse_drag`, `simulate_key_press`, `simulate_key_combo`, `simulate_preview_input` |
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| **截图与窗口** | `capture_desktop_screenshot`, `capture_editor_screenshot`, `capture_scene_screenshot`, `capture_game_screenshot`, `capture_preview_screenshot`, `list_editor_windows` |
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+269
@@ -0,0 +1,269 @@
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'use strict';
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const fs = require('fs');
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const path = require('path');
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const { listAssets, queryAssetData, queryAssetInfo, queryAssetMeta } = require('./assets');
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const { resolveProjectPath } = require('./path-safety');
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function requestEditorMessage(channel, method, ...args) {
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if (!global.Editor || !Editor.Message || typeof Editor.Message.request !== 'function') {
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throw new Error('Editor.Message.request is unavailable in the Cocos extension host.');
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}
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return Editor.Message.request(channel, method, ...args);
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}
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function assetUrlToPath(projectPath, url) {
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if (!url || !String(url).startsWith('db://assets/')) {
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return '';
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}
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return path.join(projectPath, String(url).slice('db://'.length));
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}
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function assetFilePath(projectPath, info) {
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const candidates = [
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info && info.file,
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info && info.path,
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info && info.source,
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info && info.url ? assetUrlToPath(projectPath, info.url) : '',
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].filter(Boolean);
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for (const candidate of candidates) {
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const fullPath = path.isAbsolute(candidate)
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? resolveProjectPath(projectPath, candidate)
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: resolveProjectPath(projectPath, candidate);
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if (fs.existsSync(fullPath) && fs.statSync(fullPath).isFile()) {
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return fullPath;
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}
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}
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return '';
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}
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function collectUuidReferences(value, refs = [], pointer = '') {
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if (!value || typeof value !== 'object') {
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return refs;
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}
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|
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if (Array.isArray(value)) {
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value.forEach((item, index) => collectUuidReferences(item, refs, `${pointer}/${index}`));
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return refs;
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}
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for (const [key, child] of Object.entries(value)) {
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const childPointer = `${pointer}/${key}`;
|
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if (
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typeof child === 'string' &&
|
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(key.toLowerCase().includes('uuid') || key === '__uuid__' || key === 'assetUuid' || key === 'prefabUuid')
|
||||
) {
|
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refs.push({ uuid: child, path: childPointer, key });
|
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} else {
|
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collectUuidReferences(child, refs, childPointer);
|
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}
|
||||
}
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return refs;
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}
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||||
|
||||
function getByJsonPath(target, jsonPath) {
|
||||
const segments = String(jsonPath || '')
|
||||
.replace(/^\//, '')
|
||||
.split(/[/.]/)
|
||||
.map((segment) => segment.trim())
|
||||
.filter(Boolean);
|
||||
let current = target;
|
||||
for (const segment of segments) {
|
||||
if (current == null) {
|
||||
return undefined;
|
||||
}
|
||||
current = current[segment];
|
||||
}
|
||||
return current;
|
||||
}
|
||||
|
||||
function setByJsonPath(target, jsonPath, value) {
|
||||
const segments = String(jsonPath || '')
|
||||
.replace(/^\//, '')
|
||||
.split(/[/.]/)
|
||||
.map((segment) => segment.trim())
|
||||
.filter(Boolean);
|
||||
if (!segments.length) {
|
||||
throw new Error('jsonPath is required.');
|
||||
}
|
||||
let current = target;
|
||||
for (let index = 0; index < segments.length - 1; index += 1) {
|
||||
const segment = segments[index];
|
||||
if (current[segment] == null || typeof current[segment] !== 'object') {
|
||||
current[segment] = {};
|
||||
}
|
||||
current = current[segment];
|
||||
}
|
||||
current[segments[segments.length - 1]] = value;
|
||||
}
|
||||
|
||||
async function inspectPrefab(projectPath, target) {
|
||||
const info = await queryAssetInfo(target);
|
||||
const meta = await queryAssetMeta(target).catch(() => null);
|
||||
const data = await queryAssetData(target).catch(() => null);
|
||||
const filePath = assetFilePath(projectPath, info);
|
||||
const content = filePath ? fs.readFileSync(filePath, 'utf8') : '';
|
||||
const parsed = content ? JSON.parse(content) : data;
|
||||
const references = collectUuidReferences(parsed).slice(0, 500);
|
||||
|
||||
return {
|
||||
info,
|
||||
meta,
|
||||
filePath: filePath ? path.relative(projectPath, filePath).replace(/\\/g, '/') : '',
|
||||
referenceCount: references.length,
|
||||
references,
|
||||
};
|
||||
}
|
||||
|
||||
async function validatePrefabReferences(projectPath, options = {}) {
|
||||
const targets = options.target
|
||||
? [options.target]
|
||||
: (await listAssets({ pattern: options.pattern || 'db://assets/**', ccType: 'cc.Prefab' }))
|
||||
.slice(0, Number.isFinite(options.limit) ? Math.max(1, Math.min(200, options.limit)) : 50)
|
||||
.map((asset) => asset.uuid || asset.url)
|
||||
.filter(Boolean);
|
||||
const prefabs = [];
|
||||
|
||||
for (const target of targets) {
|
||||
const prefab = await inspectPrefab(projectPath, target);
|
||||
const checked = [];
|
||||
const missing = [];
|
||||
for (const ref of prefab.references) {
|
||||
try {
|
||||
const info = await queryAssetInfo(ref.uuid);
|
||||
checked.push({ ...ref, exists: true, asset: { uuid: info.uuid, url: info.url, type: info.type } });
|
||||
} catch (error) {
|
||||
missing.push({ ...ref, exists: false, error: error.message });
|
||||
}
|
||||
}
|
||||
prefabs.push({
|
||||
target,
|
||||
filePath: prefab.filePath,
|
||||
referenceCount: prefab.referenceCount,
|
||||
checkedCount: checked.length + missing.length,
|
||||
missingCount: missing.length,
|
||||
missing,
|
||||
});
|
||||
}
|
||||
|
||||
const missingCount = prefabs.reduce((sum, prefab) => sum + prefab.missingCount, 0);
|
||||
return {
|
||||
ok: missingCount === 0,
|
||||
prefabCount: prefabs.length,
|
||||
missingCount,
|
||||
prefabs,
|
||||
};
|
||||
}
|
||||
|
||||
async function duplicatePrefab(projectPath, options = {}) {
|
||||
const source = String(options.source || '').trim();
|
||||
const target = String(options.target || '').trim();
|
||||
if (!source || !target) {
|
||||
throw new Error('source and target are required.');
|
||||
}
|
||||
|
||||
const info = await queryAssetInfo(source);
|
||||
const sourcePath = assetFilePath(projectPath, info);
|
||||
if (!sourcePath) {
|
||||
throw new Error(`Prefab source file was not found: ${source}`);
|
||||
}
|
||||
|
||||
const targetPath = resolveProjectPath(projectPath, target.endsWith('.prefab') ? target : `${target}.prefab`);
|
||||
const assetsRoot = path.join(projectPath, 'assets');
|
||||
const relativeToAssets = path.relative(assetsRoot, targetPath);
|
||||
if (relativeToAssets.startsWith('..') || path.isAbsolute(relativeToAssets)) {
|
||||
throw new Error('target must be inside the Cocos assets directory.');
|
||||
}
|
||||
if (fs.existsSync(targetPath) && options.overwrite !== true) {
|
||||
throw new Error(`Target prefab already exists: ${target}`);
|
||||
}
|
||||
|
||||
fs.mkdirSync(path.dirname(targetPath), { recursive: true });
|
||||
fs.copyFileSync(sourcePath, targetPath);
|
||||
return {
|
||||
duplicated: true,
|
||||
source: path.relative(projectPath, sourcePath).replace(/\\/g, '/'),
|
||||
target: path.relative(projectPath, targetPath).replace(/\\/g, '/'),
|
||||
};
|
||||
}
|
||||
|
||||
async function editPrefabJson(projectPath, options = {}) {
|
||||
const target = String(options.target || '').trim();
|
||||
if (!target) {
|
||||
throw new Error('target is required.');
|
||||
}
|
||||
const info = await queryAssetInfo(target);
|
||||
const filePath = assetFilePath(projectPath, info);
|
||||
if (!filePath) {
|
||||
throw new Error(`Prefab file was not found: ${target}`);
|
||||
}
|
||||
|
||||
const original = fs.readFileSync(filePath, 'utf8');
|
||||
let updated = original;
|
||||
if (options.search !== undefined) {
|
||||
const search = String(options.search);
|
||||
if (!search) {
|
||||
throw new Error('search must not be empty.');
|
||||
}
|
||||
if (!original.includes(search)) {
|
||||
throw new Error('search text was not found in prefab file.');
|
||||
}
|
||||
updated = options.replaceAll
|
||||
? original.split(search).join(String(options.replace || ''))
|
||||
: original.replace(search, String(options.replace || ''));
|
||||
} else {
|
||||
const json = JSON.parse(original);
|
||||
const value = JSON.parse(String(options.valueJson || 'null'));
|
||||
setByJsonPath(json, options.jsonPath, value);
|
||||
updated = JSON.stringify(json, null, 2) + '\n';
|
||||
}
|
||||
|
||||
JSON.parse(updated);
|
||||
if (options.createBackup) {
|
||||
fs.writeFileSync(`${filePath}.bak`, original, 'utf8');
|
||||
}
|
||||
fs.writeFileSync(filePath, updated, 'utf8');
|
||||
return {
|
||||
edited: true,
|
||||
path: path.relative(projectPath, filePath).replace(/\\/g, '/'),
|
||||
oldValue: options.jsonPath ? getByJsonPath(JSON.parse(original), options.jsonPath) : undefined,
|
||||
validation: await validatePrefabReferences(projectPath, { target }),
|
||||
};
|
||||
}
|
||||
|
||||
async function applyPrefabInstance(nodeUuid) {
|
||||
const uuid = String(nodeUuid || '').trim();
|
||||
if (!uuid) {
|
||||
throw new Error('node uuid is required.');
|
||||
}
|
||||
const result = await requestEditorMessage('scene', 'apply-prefab', uuid);
|
||||
return { applied: true, uuid, result };
|
||||
}
|
||||
|
||||
async function revertPrefabInstance(nodeUuid) {
|
||||
const uuid = String(nodeUuid || '').trim();
|
||||
if (!uuid) {
|
||||
throw new Error('node uuid is required.');
|
||||
}
|
||||
const candidates = ['revert-prefab', 'restore-prefab'];
|
||||
let lastError = null;
|
||||
for (const method of candidates) {
|
||||
try {
|
||||
const result = await requestEditorMessage('scene', method, uuid);
|
||||
return { reverted: true, uuid, method, result };
|
||||
} catch (error) {
|
||||
lastError = error;
|
||||
}
|
||||
}
|
||||
throw lastError || new Error('No prefab revert editor message was available.');
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
applyPrefabInstance,
|
||||
duplicatePrefab,
|
||||
editPrefabJson,
|
||||
inspectPrefab,
|
||||
revertPrefabInstance,
|
||||
validatePrefabReferences,
|
||||
};
|
||||
@@ -0,0 +1,155 @@
|
||||
'use strict';
|
||||
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const { resolveProjectPath } = require('./path-safety');
|
||||
|
||||
const KNOWN_INSTRUCTION_PATHS = [
|
||||
'AGENTS.md',
|
||||
'CLAUDE.md',
|
||||
'GEMINI.md',
|
||||
'.cursorrules',
|
||||
'.windsurfrules',
|
||||
'.github/copilot-instructions.md',
|
||||
];
|
||||
|
||||
function normalizeSkillName(value) {
|
||||
const normalized = String(value || '')
|
||||
.trim()
|
||||
.toLowerCase()
|
||||
.replace(/[^a-z0-9_-]+/g, '-')
|
||||
.replace(/^-+|-+$/g, '');
|
||||
if (!normalized) {
|
||||
throw new Error('skillName is required.');
|
||||
}
|
||||
return normalized;
|
||||
}
|
||||
|
||||
function statFile(filePath) {
|
||||
try {
|
||||
return fs.statSync(filePath);
|
||||
} catch (error) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function listSkillFiles(projectPath) {
|
||||
const skillRoot = resolveProjectPath(projectPath, '.codex/skills');
|
||||
if (!fs.existsSync(skillRoot)) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const skills = [];
|
||||
const stack = [skillRoot];
|
||||
while (stack.length) {
|
||||
const current = stack.pop();
|
||||
for (const entry of fs.readdirSync(current, { withFileTypes: true })) {
|
||||
const fullPath = path.join(current, entry.name);
|
||||
if (entry.isDirectory()) {
|
||||
stack.push(fullPath);
|
||||
continue;
|
||||
}
|
||||
if (entry.name === 'SKILL.md') {
|
||||
const stat = statFile(fullPath);
|
||||
skills.push({
|
||||
path: path.relative(projectPath, fullPath).replace(/\\/g, '/'),
|
||||
size: stat ? stat.size : 0,
|
||||
mtime: stat ? stat.mtime.toISOString() : '',
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
return skills.sort((left, right) => left.path.localeCompare(right.path));
|
||||
}
|
||||
|
||||
function listProjectInstructions(projectPath) {
|
||||
const files = [];
|
||||
for (const relativePath of KNOWN_INSTRUCTION_PATHS) {
|
||||
const fullPath = resolveProjectPath(projectPath, relativePath);
|
||||
const stat = statFile(fullPath);
|
||||
if (stat && stat.isFile()) {
|
||||
files.push({
|
||||
path: relativePath,
|
||||
size: stat.size,
|
||||
mtime: stat.mtime.toISOString(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
files,
|
||||
skills: listSkillFiles(projectPath),
|
||||
};
|
||||
}
|
||||
|
||||
function readProjectInstruction(projectPath, target) {
|
||||
const relativePath = String(target || '').trim();
|
||||
if (!relativePath) {
|
||||
throw new Error('target is required.');
|
||||
}
|
||||
const fullPath = resolveProjectPath(projectPath, relativePath);
|
||||
if (!fs.existsSync(fullPath) || !fs.statSync(fullPath).isFile()) {
|
||||
throw new Error(`Instruction file not found: ${relativePath}`);
|
||||
}
|
||||
return {
|
||||
path: relativePath,
|
||||
content: fs.readFileSync(fullPath, 'utf8'),
|
||||
};
|
||||
}
|
||||
|
||||
function writeProjectInstruction(projectPath, options = {}) {
|
||||
const relativePath = String(options.target || '').trim();
|
||||
if (!relativePath) {
|
||||
throw new Error('target is required.');
|
||||
}
|
||||
const content = String(options.content || '');
|
||||
const fullPath = resolveProjectPath(projectPath, relativePath);
|
||||
if (fs.existsSync(fullPath) && options.overwrite === false) {
|
||||
throw new Error(`Instruction file already exists: ${relativePath}`);
|
||||
}
|
||||
fs.mkdirSync(path.dirname(fullPath), { recursive: true });
|
||||
fs.writeFileSync(fullPath, content, 'utf8');
|
||||
const stat = fs.statSync(fullPath);
|
||||
return {
|
||||
written: true,
|
||||
path: relativePath,
|
||||
size: stat.size,
|
||||
mtime: stat.mtime.toISOString(),
|
||||
};
|
||||
}
|
||||
|
||||
function createProjectSkill(projectPath, options = {}) {
|
||||
const skillName = normalizeSkillName(options.skillName);
|
||||
const title = String(options.title || skillName).trim();
|
||||
const description = String(options.description || `Project-specific workflow for ${title}.`).trim();
|
||||
const body = String(options.instructions || '').trim() || [
|
||||
`Use this skill for ${title} work in this Cocos project.`,
|
||||
'',
|
||||
'- Inspect the active scene and project context before editing.',
|
||||
'- Prefer focused MCP tools before broad manual file edits.',
|
||||
'- Run relevant validation tools after changes.',
|
||||
].join('\n');
|
||||
const relativePath = `.codex/skills/${skillName}/SKILL.md`;
|
||||
const content = [
|
||||
`# ${title}`,
|
||||
'',
|
||||
`Description: ${description}`,
|
||||
'',
|
||||
'## Instructions',
|
||||
body,
|
||||
'',
|
||||
].join('\n');
|
||||
return writeProjectInstruction(projectPath, {
|
||||
target: relativePath,
|
||||
content,
|
||||
overwrite: options.overwrite !== false,
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
KNOWN_INSTRUCTION_PATHS,
|
||||
createProjectSkill,
|
||||
listProjectInstructions,
|
||||
readProjectInstruction,
|
||||
writeProjectInstruction,
|
||||
};
|
||||
+7
-2
@@ -570,10 +570,15 @@ class McpServer {
|
||||
}
|
||||
return this.createResult(request.id, result);
|
||||
} catch (error) {
|
||||
return this.createResult(request.id, {
|
||||
const result = {
|
||||
content: textContent(error.message),
|
||||
isError: true,
|
||||
});
|
||||
};
|
||||
const structured = structuredContent(error.toolEnvelope);
|
||||
if (structured) {
|
||||
result.structuredContent = structured;
|
||||
}
|
||||
return this.createResult(request.id, result);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+430
-4
@@ -1,5 +1,6 @@
|
||||
'use strict';
|
||||
|
||||
const crypto = require('crypto');
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const {
|
||||
@@ -22,9 +23,24 @@ const {
|
||||
searchProjectLogs,
|
||||
} = require('./logs');
|
||||
const { resolveProjectPath } = require('./path-safety');
|
||||
const {
|
||||
createProjectSkill,
|
||||
listProjectInstructions,
|
||||
readProjectInstruction,
|
||||
writeProjectInstruction,
|
||||
} = require('./project-instructions');
|
||||
const {
|
||||
applyPrefabInstance,
|
||||
duplicatePrefab,
|
||||
editPrefabJson,
|
||||
inspectPrefab,
|
||||
revertPrefabInstance,
|
||||
validatePrefabReferences,
|
||||
} = require('./prefabs');
|
||||
const { captureDesktopScreenshot, captureEditorWindowScreenshot, capturePanelScreenshot } = require('./screenshots');
|
||||
const { checkForUpdate } = require('./update-checker');
|
||||
const { safeStringify } = require('./utils');
|
||||
const IMAGE_DATA_URI_PREFIX = 'data:image/png;base64,';
|
||||
|
||||
const TOOL_CATEGORY_RULES = [
|
||||
['updates', /update/],
|
||||
@@ -35,6 +51,7 @@ const TOOL_CATEGORY_RULES = [
|
||||
['files', /file|directory|exists|refresh_assets/],
|
||||
['assets', /asset|scene$|scenes|open_scene|run_scene_asset/],
|
||||
['prefabs', /prefab/],
|
||||
['instructions', /instruction|skill/],
|
||||
['selection', /selection|select_/],
|
||||
['components', /component/],
|
||||
['ui', /canvas|label|button|sprite/],
|
||||
@@ -57,6 +74,34 @@ function createSchema(properties, required) {
|
||||
return schema;
|
||||
}
|
||||
|
||||
function createOutputSchema(dataSchema = {}) {
|
||||
return {
|
||||
type: 'object',
|
||||
properties: {
|
||||
ok: { type: 'boolean', description: 'Whether the tool call completed successfully.' },
|
||||
tool: { type: 'string', description: 'Tool name that produced this result.' },
|
||||
callId: { type: 'string', description: 'Stable identifier for this tool call result.' },
|
||||
timestamp: { type: 'string', description: 'ISO timestamp when the result envelope was produced.' },
|
||||
summary: { type: 'string', description: 'Short human-readable result summary.' },
|
||||
data: dataSchema,
|
||||
refs: {
|
||||
type: 'array',
|
||||
description: 'Stable references discovered in the result for follow-up tool calls.',
|
||||
items: {
|
||||
type: 'object',
|
||||
properties: {
|
||||
type: { type: 'string' },
|
||||
id: { type: 'string' },
|
||||
path: { type: 'string' },
|
||||
name: { type: 'string' },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
required: ['ok', 'tool', 'callId', 'timestamp', 'data'],
|
||||
};
|
||||
}
|
||||
|
||||
function inferToolCategory(toolName) {
|
||||
for (const [category, pattern] of TOOL_CATEGORY_RULES) {
|
||||
if (pattern.test(toolName)) {
|
||||
@@ -86,6 +131,26 @@ function toolCategory(tool) {
|
||||
return tool.category || inferToolCategory(tool.name);
|
||||
}
|
||||
|
||||
function inferToolAnnotations(tool) {
|
||||
const name = tool.name;
|
||||
const category = toolCategory(tool);
|
||||
const readOnly = /^(get|list|inspect|find|read|search|check|validate|exists|capture)/.test(name);
|
||||
const destructive = /(delete|remove|clear|replace|write|reset|set_|execute|run_scene|invoke|emit|simulate)/.test(name);
|
||||
const idempotent = readOnly || /^(set|select|open|pause|resume|stop|refresh)/.test(name);
|
||||
|
||||
return {
|
||||
title: name
|
||||
.split('_')
|
||||
.map((part) => part.charAt(0).toUpperCase() + part.slice(1))
|
||||
.join(' '),
|
||||
readOnlyHint: readOnly,
|
||||
destructiveHint: readOnly ? false : destructive,
|
||||
idempotentHint: idempotent,
|
||||
openWorldHint: category === 'updates',
|
||||
...(tool.annotations || {}),
|
||||
};
|
||||
}
|
||||
|
||||
function isToolExposed(config, tool) {
|
||||
const profile = config && config.toolProfile === 'full'
|
||||
? 'full'
|
||||
@@ -112,6 +177,115 @@ function isToolExposed(config, tool) {
|
||||
return exposed;
|
||||
}
|
||||
|
||||
function hashObject(value) {
|
||||
return crypto
|
||||
.createHash('sha256')
|
||||
.update(safeStringify(value))
|
||||
.digest('hex')
|
||||
.slice(0, 16);
|
||||
}
|
||||
|
||||
function summarizeResult(result) {
|
||||
if (typeof result === 'string') {
|
||||
if (result.startsWith(IMAGE_DATA_URI_PREFIX)) {
|
||||
return 'Image payload returned.';
|
||||
}
|
||||
return result.length > 160 ? `${result.slice(0, 160)}...` : result;
|
||||
}
|
||||
if (!result || typeof result !== 'object') {
|
||||
return String(result);
|
||||
}
|
||||
if (typeof result.summary === 'string') {
|
||||
return result.summary;
|
||||
}
|
||||
for (const key of ['message', 'path', 'url', 'sceneName', 'projectName']) {
|
||||
if (typeof result[key] === 'string' && result[key]) {
|
||||
return `${key}: ${result[key]}`;
|
||||
}
|
||||
}
|
||||
if (Number.isFinite(result.count)) {
|
||||
return `count: ${result.count}`;
|
||||
}
|
||||
return 'Structured result returned.';
|
||||
}
|
||||
|
||||
function normalizeEnvelopeData(result) {
|
||||
if (typeof result === 'string' && result.startsWith(IMAGE_DATA_URI_PREFIX)) {
|
||||
return {
|
||||
image: true,
|
||||
mimeType: 'image/png',
|
||||
byteLength: Buffer.byteLength(result.slice(IMAGE_DATA_URI_PREFIX.length), 'base64'),
|
||||
};
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function addRef(refs, type, id, extra = {}) {
|
||||
if (!id) {
|
||||
return;
|
||||
}
|
||||
const key = `${type}:${id}`;
|
||||
if (refs.some((ref) => ref.key === key)) {
|
||||
return;
|
||||
}
|
||||
refs.push({ key, type, id: String(id), ...extra });
|
||||
}
|
||||
|
||||
function collectRefs(value, refs = [], depth = 0, seen = new WeakSet()) {
|
||||
if (!value || depth > 5) {
|
||||
return refs;
|
||||
}
|
||||
if (Array.isArray(value)) {
|
||||
for (const item of value) {
|
||||
collectRefs(item, refs, depth + 1, seen);
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
if (typeof value !== 'object') {
|
||||
return refs;
|
||||
}
|
||||
if (seen.has(value)) {
|
||||
return refs;
|
||||
}
|
||||
seen.add(value);
|
||||
|
||||
const uuid = value.uuid || value.prefabUuid || value.sceneUuid || value.assetUuid;
|
||||
const pathValue = value.path || value.node || value.url;
|
||||
if (uuid) {
|
||||
addRef(refs, pathValue && String(pathValue).startsWith('db://') ? 'asset' : 'uuid', uuid, {
|
||||
path: pathValue ? String(pathValue) : undefined,
|
||||
name: value.name ? String(value.name) : undefined,
|
||||
});
|
||||
}
|
||||
if (typeof pathValue === 'string' && pathValue) {
|
||||
addRef(refs, pathValue.startsWith('db://') ? 'asset' : 'path', pathValue, {
|
||||
name: value.name ? String(value.name) : undefined,
|
||||
});
|
||||
}
|
||||
|
||||
for (const item of Object.values(value)) {
|
||||
collectRefs(item, refs, depth + 1, seen);
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
|
||||
function createResultEnvelope(tool, args, result, options = {}) {
|
||||
const data = normalizeEnvelopeData(result);
|
||||
const refs = collectRefs(data).map(({ key, ...ref }) => ref);
|
||||
const timestamp = new Date().toISOString();
|
||||
const summary = options.summary || summarizeResult(result);
|
||||
const callId = `fp_${hashObject({ tool: tool.name, args: args || {}, result: data })}`;
|
||||
return {
|
||||
ok: options.ok !== false,
|
||||
tool: tool.name,
|
||||
callId,
|
||||
timestamp,
|
||||
summary,
|
||||
data,
|
||||
refs,
|
||||
};
|
||||
}
|
||||
|
||||
function summarizeDiagnostics(result) {
|
||||
if (!result) {
|
||||
return null;
|
||||
@@ -217,6 +391,17 @@ async function refreshAssets(projectPath, targetPath) {
|
||||
return 'File written outside assets directory; no asset-db refresh was needed.';
|
||||
}
|
||||
|
||||
async function resolveNodeUuid(sceneBridge, args) {
|
||||
if (args && args.uuid) {
|
||||
return String(args.uuid);
|
||||
}
|
||||
const inspected = await sceneBridge.call('inspectNode', args || {});
|
||||
if (!inspected || !inspected.uuid) {
|
||||
throw new Error('Target node uuid could not be resolved.');
|
||||
}
|
||||
return inspected.uuid;
|
||||
}
|
||||
|
||||
function createToolRegistry({ getRuntimeContext, getStatus, interactionLog, runtimeLog, sceneBridge, editorExecutor }) {
|
||||
const tools = [
|
||||
{
|
||||
@@ -351,6 +536,67 @@ function createToolRegistry({ getRuntimeContext, getStatus, interactionLog, runt
|
||||
inputSchema: createSchema({}, []),
|
||||
handler: async () => getCurrentSelection(),
|
||||
},
|
||||
{
|
||||
name: 'list_project_instructions',
|
||||
profile: 'core',
|
||||
description: '[specialist] List project AI instruction files and local Codex project skills.',
|
||||
inputSchema: createSchema({}, []),
|
||||
handler: async () => {
|
||||
const { projectPath } = getRuntimeContext();
|
||||
return listProjectInstructions(projectPath);
|
||||
},
|
||||
},
|
||||
{
|
||||
name: 'read_project_instruction',
|
||||
profile: 'core',
|
||||
description: '[specialist] Read a project AI instruction file such as AGENTS.md, CLAUDE.md, or a .codex skill SKILL.md.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
target: { type: 'string', description: 'Project-relative instruction path.' },
|
||||
},
|
||||
['target']
|
||||
),
|
||||
handler: async (args) => {
|
||||
const { projectPath } = getRuntimeContext();
|
||||
return readProjectInstruction(projectPath, args.target);
|
||||
},
|
||||
},
|
||||
{
|
||||
name: 'write_project_instruction',
|
||||
profile: 'full',
|
||||
description: '[core] Create or update a project AI instruction file inside the Cocos project.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
target: { type: 'string', description: 'Project-relative instruction path.' },
|
||||
content: { type: 'string', description: 'Instruction file content.' },
|
||||
overwrite: { type: 'boolean', description: 'Allow overwriting an existing file. Defaults to true.' },
|
||||
},
|
||||
['target', 'content']
|
||||
),
|
||||
handler: async (args) => {
|
||||
const { projectPath } = getRuntimeContext();
|
||||
return writeProjectInstruction(projectPath, args);
|
||||
},
|
||||
},
|
||||
{
|
||||
name: 'create_project_skill',
|
||||
profile: 'full',
|
||||
description: '[core] Create a local Codex project skill under .codex/skills/{skillName}/SKILL.md.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
skillName: { type: 'string', description: 'Filesystem-safe project skill name.' },
|
||||
title: { type: 'string', description: 'Human-readable skill title.' },
|
||||
description: { type: 'string', description: 'Skill trigger description.' },
|
||||
instructions: { type: 'string', description: 'Skill instructions body.' },
|
||||
overwrite: { type: 'boolean', description: 'Allow overwriting an existing skill. Defaults to true.' },
|
||||
},
|
||||
['skillName']
|
||||
),
|
||||
handler: async (args) => {
|
||||
const { projectPath } = getRuntimeContext();
|
||||
return createProjectSkill(projectPath, args);
|
||||
},
|
||||
},
|
||||
{
|
||||
name: 'set_selection',
|
||||
profile: 'core',
|
||||
@@ -537,6 +783,166 @@ function createToolRegistry({ getRuntimeContext, getStatus, interactionLog, runt
|
||||
return { count: assets.length, prefabs: assets.slice(0, 200) };
|
||||
},
|
||||
},
|
||||
{
|
||||
name: 'inspect_prefab',
|
||||
profile: 'core',
|
||||
description: '[specialist] Inspect a prefab asset, its metadata, serialized file path, and UUID-like asset references.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
target: { type: 'string', description: 'Prefab uuid, db url, or project path.' },
|
||||
},
|
||||
['target']
|
||||
),
|
||||
handler: async (args) => {
|
||||
const { projectPath } = getRuntimeContext();
|
||||
return await inspectPrefab(projectPath, args.target);
|
||||
},
|
||||
},
|
||||
{
|
||||
name: 'validate_prefab_references',
|
||||
profile: 'core',
|
||||
description: '[specialist] Validate prefab asset references by checking serialized UUID references against asset-db.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
target: { type: 'string', description: 'Optional prefab uuid, db url, or path. When omitted, scans prefab assets.' },
|
||||
pattern: { type: 'string', description: 'Optional asset-db pattern used when scanning prefabs.' },
|
||||
limit: { type: 'number', description: 'Maximum prefab assets to scan when target is omitted.' },
|
||||
},
|
||||
[]
|
||||
),
|
||||
handler: async (args) => {
|
||||
const { projectPath } = getRuntimeContext();
|
||||
return await validatePrefabReferences(projectPath, args);
|
||||
},
|
||||
},
|
||||
{
|
||||
name: 'duplicate_prefab',
|
||||
profile: 'full',
|
||||
description: '[core] Create a new prefab asset by duplicating an existing prefab file without copying its .meta UUID.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
source: { type: 'string', description: 'Source prefab uuid, db url, or project path.' },
|
||||
target: { type: 'string', description: 'Project-relative target path under assets, with or without .prefab.' },
|
||||
overwrite: { type: 'boolean', description: 'Overwrite target prefab if it already exists.' },
|
||||
},
|
||||
['source', 'target']
|
||||
),
|
||||
handler: async (args) => {
|
||||
const { projectPath } = getRuntimeContext();
|
||||
const result = await duplicatePrefab(projectPath, args);
|
||||
return { ...result, refresh: await refreshAssets(projectPath, resolveProjectPath(projectPath, result.target)) };
|
||||
},
|
||||
},
|
||||
{
|
||||
name: 'edit_prefab_json',
|
||||
profile: 'full',
|
||||
description: '[core] Edit a prefab JSON file by JSON path assignment or literal search/replace, then validate references.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
target: { type: 'string', description: 'Prefab uuid, db url, or project path.' },
|
||||
jsonPath: { type: 'string', description: 'JSON path such as /0/_name or 0._name when assigning valueJson.' },
|
||||
valueJson: { type: 'string', description: 'JSON encoded value to assign at jsonPath.' },
|
||||
search: { type: 'string', description: 'Literal text to search for instead of jsonPath assignment.' },
|
||||
replace: { type: 'string', description: 'Replacement text for literal search.' },
|
||||
replaceAll: { type: 'boolean', description: 'Replace all literal matches.' },
|
||||
createBackup: { type: 'boolean', description: 'Create a .bak file before writing.' },
|
||||
},
|
||||
['target']
|
||||
),
|
||||
handler: async (args) => {
|
||||
const { projectPath } = getRuntimeContext();
|
||||
const result = await editPrefabJson(projectPath, args);
|
||||
return { ...result, refresh: await refreshAssets(projectPath, resolveProjectPath(projectPath, result.path)) };
|
||||
},
|
||||
},
|
||||
{
|
||||
name: 'create_prefab_instance',
|
||||
profile: 'full',
|
||||
description: '[core] Create a linked prefab instance in the editor hierarchy using Cocos scene create-node when available.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
prefabUuid: { type: 'string', description: 'Prefab asset uuid, db url, or path.' },
|
||||
parentPath: { type: 'string', description: 'Optional parent node path.' },
|
||||
name: { type: 'string', description: 'Optional override node name.' },
|
||||
position: { type: 'object', description: 'Optional position {x,y,z}; fallback runtime path only.' },
|
||||
},
|
||||
['prefabUuid']
|
||||
),
|
||||
handler: async (args) => {
|
||||
const info = await queryAssetInfo(args.prefabUuid);
|
||||
const payload = {
|
||||
assetUuid: info.uuid || args.prefabUuid,
|
||||
unlinkPrefab: false,
|
||||
};
|
||||
if (args.parentPath) {
|
||||
payload.parent = await resolveNodeUuid(sceneBridge, { path: args.parentPath });
|
||||
}
|
||||
if (args.name) {
|
||||
payload.name = args.name;
|
||||
}
|
||||
|
||||
if (global.Editor && Editor.Message && typeof Editor.Message.request === 'function') {
|
||||
try {
|
||||
const createdUuid = await Editor.Message.request('scene', 'create-node', payload);
|
||||
return {
|
||||
created: true,
|
||||
linkedPrefab: true,
|
||||
prefabUuid: payload.assetUuid,
|
||||
uuid: createdUuid,
|
||||
};
|
||||
} catch (error) {
|
||||
runtimeLog && runtimeLog.add('warn', `Linked prefab create-node failed: ${error.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
return await sceneBridge.call('instantiatePrefab', {
|
||||
...args,
|
||||
prefabUuid: info.uuid || args.prefabUuid,
|
||||
});
|
||||
},
|
||||
},
|
||||
{
|
||||
name: 'inspect_prefab_instance',
|
||||
profile: 'core',
|
||||
description: '[specialist] Inspect whether a scene node is linked to a prefab instance and return prefab metadata when available.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
path: { type: 'string', description: 'Node hierarchy path.' },
|
||||
uuid: { type: 'string', description: 'Node uuid.' },
|
||||
name: { type: 'string', description: 'Fallback exact node name.' },
|
||||
},
|
||||
[]
|
||||
),
|
||||
handler: async (args) => sceneBridge.call('getPrefabInstanceInfo', args),
|
||||
},
|
||||
{
|
||||
name: 'apply_prefab_instance',
|
||||
profile: 'full',
|
||||
description: '[core] Apply a scene prefab instance back to its associated prefab asset using the Cocos editor scene apply-prefab message.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
path: { type: 'string', description: 'Node hierarchy path.' },
|
||||
uuid: { type: 'string', description: 'Node uuid.' },
|
||||
name: { type: 'string', description: 'Fallback exact node name.' },
|
||||
},
|
||||
[]
|
||||
),
|
||||
handler: async (args) => await applyPrefabInstance(await resolveNodeUuid(sceneBridge, args)),
|
||||
},
|
||||
{
|
||||
name: 'revert_prefab_instance',
|
||||
profile: 'full',
|
||||
description: '[core] Revert a scene prefab instance from its associated prefab asset using available Cocos editor prefab revert messages.',
|
||||
inputSchema: createSchema(
|
||||
{
|
||||
path: { type: 'string', description: 'Node hierarchy path.' },
|
||||
uuid: { type: 'string', description: 'Node uuid.' },
|
||||
name: { type: 'string', description: 'Fallback exact node name.' },
|
||||
},
|
||||
[]
|
||||
),
|
||||
handler: async (args) => await revertPrefabInstance(await resolveNodeUuid(sceneBridge, args)),
|
||||
},
|
||||
{
|
||||
name: 'instantiate_prefab',
|
||||
profile: 'full',
|
||||
@@ -1242,6 +1648,7 @@ function createToolRegistry({ getRuntimeContext, getStatus, interactionLog, runt
|
||||
includeComponents: true,
|
||||
}).catch((error) => ({ ok: false, error: error.message }));
|
||||
const runtime = await sceneBridge.call('getRuntimeState', {}).catch((error) => ({ ok: false, error: error.message }));
|
||||
const performance = await sceneBridge.call('getPerformanceSnapshot', {}).catch((error) => ({ ok: false, error: error.message }));
|
||||
const diagnostics = args.includeScriptDiagnostics === false
|
||||
? null
|
||||
: summarizeDiagnostics(await runScriptDiagnostics(projectPath, args).catch((error) => ({ ok: false, summary: error.message, diagnostics: [] })));
|
||||
@@ -1250,14 +1657,22 @@ function createToolRegistry({ getRuntimeContext, getStatus, interactionLog, runt
|
||||
: searchProjectLogs(projectPath, { query: 'error', limit: 20 }).matches;
|
||||
|
||||
return {
|
||||
ok: !scene.error && !runtime.error && (!diagnostics || diagnostics.ok) && (!logErrors || logErrors.length === 0),
|
||||
ok: !scene.error && !runtime.error && !performance.error && (!diagnostics || diagnostics.ok) && (!logErrors || logErrors.length === 0),
|
||||
scene,
|
||||
runtime,
|
||||
performance,
|
||||
diagnostics,
|
||||
logErrors,
|
||||
};
|
||||
},
|
||||
},
|
||||
{
|
||||
name: 'get_performance_snapshot',
|
||||
profile: 'core',
|
||||
description: '[specialist] Return scene scale and runtime performance-oriented counters such as node/component counts, UI counts, depth, memory, and warnings.',
|
||||
inputSchema: createSchema({}, []),
|
||||
handler: async (args) => sceneBridge.call('getPerformanceSnapshot', args),
|
||||
},
|
||||
{
|
||||
name: 'get_runtime_state',
|
||||
profile: 'core',
|
||||
@@ -1580,6 +1995,8 @@ function createToolRegistry({ getRuntimeContext, getStatus, interactionLog, runt
|
||||
name: tool.name,
|
||||
description: tool.description,
|
||||
inputSchema: tool.inputSchema,
|
||||
outputSchema: tool.outputSchema || createOutputSchema(tool.dataSchema),
|
||||
annotations: inferToolAnnotations(tool),
|
||||
}));
|
||||
},
|
||||
listToolCatalog() {
|
||||
@@ -1589,6 +2006,8 @@ function createToolRegistry({ getRuntimeContext, getStatus, interactionLog, runt
|
||||
description: tool.description,
|
||||
profile: tool.profile,
|
||||
category: toolCategory(tool),
|
||||
annotations: inferToolAnnotations(tool),
|
||||
outputSchema: tool.outputSchema || createOutputSchema(tool.dataSchema),
|
||||
enabled: isToolExposed(config || {}, tool),
|
||||
}));
|
||||
},
|
||||
@@ -1604,14 +2023,21 @@ function createToolRegistry({ getRuntimeContext, getStatus, interactionLog, runt
|
||||
|
||||
try {
|
||||
const result = await tool.handler(args || {});
|
||||
const output = toOutput(result);
|
||||
interactionLog.add(name, 'success', output.slice(0, 500));
|
||||
const envelope = createResultEnvelope(tool, args || {}, result);
|
||||
const output = typeof result === 'string' && result.startsWith(IMAGE_DATA_URI_PREFIX)
|
||||
? result
|
||||
: toOutput(envelope);
|
||||
interactionLog.add(name, 'success', envelope.summary.slice(0, 500));
|
||||
return {
|
||||
value: result,
|
||||
value: envelope,
|
||||
text: output,
|
||||
};
|
||||
} catch (error) {
|
||||
interactionLog.add(name, 'error', error.message);
|
||||
error.toolEnvelope = createResultEnvelope(tool, args || {}, { message: error.message }, {
|
||||
ok: false,
|
||||
summary: error.message,
|
||||
});
|
||||
throw error;
|
||||
}
|
||||
},
|
||||
|
||||
+2
-2
@@ -1,13 +1,13 @@
|
||||
{
|
||||
"name": "funplay-cocos-mcp",
|
||||
"package_version": 2,
|
||||
"version": "0.2.0",
|
||||
"version": "0.3.0",
|
||||
"description": "Embedded MCP server for Cocos Creator with scene script execution, project resources, prompts, and file/scene tools.",
|
||||
"author": "Funplay",
|
||||
"license": "MIT",
|
||||
"main": "browser.js",
|
||||
"scripts": {
|
||||
"check": "node --check browser.js && node --check scene.js && node --check panel/index.js && node --check lib/assets.js && node --check lib/client-config.js && node --check lib/config.js && node --check lib/diagnostics.js && node --check lib/electron-tools.js && node --check lib/input.js && node --check lib/interaction-log.js && node --check lib/logs.js && node --check lib/path-safety.js && node --check lib/prompts.js && node --check lib/resources.js && node --check lib/runtime-log.js && node --check lib/screenshots.js && node --check lib/server.js && node --check lib/tool-registry.js && node --check lib/update-checker.js && node --check lib/utils.js",
|
||||
"check": "node --check browser.js && node --check scene.js && node --check panel/index.js && node --check lib/assets.js && node --check lib/client-config.js && node --check lib/config.js && node --check lib/diagnostics.js && node --check lib/electron-tools.js && node --check lib/input.js && node --check lib/interaction-log.js && node --check lib/logs.js && node --check lib/path-safety.js && node --check lib/prefabs.js && node --check lib/project-instructions.js && node --check lib/prompts.js && node --check lib/resources.js && node --check lib/runtime-log.js && node --check lib/screenshots.js && node --check lib/server.js && node --check lib/tool-registry.js && node --check lib/update-checker.js && node --check lib/utils.js",
|
||||
"test": "node --test"
|
||||
},
|
||||
"panels": {
|
||||
|
||||
@@ -308,6 +308,97 @@ function findComponentsByClass(componentClass) {
|
||||
return results;
|
||||
}
|
||||
|
||||
function getPrefabInfo(node) {
|
||||
const prefab = node && node._prefab;
|
||||
if (!prefab) {
|
||||
return {
|
||||
linked: false,
|
||||
};
|
||||
}
|
||||
|
||||
const asset = prefab.asset || prefab._asset || null;
|
||||
return {
|
||||
linked: Boolean(asset || prefab.fileId || prefab.root),
|
||||
fileId: prefab.fileId || '',
|
||||
asset: asset
|
||||
? {
|
||||
name: asset.name || '',
|
||||
uuid: asset.uuid || asset._uuid || '',
|
||||
}
|
||||
: null,
|
||||
instance: prefab.instance ? plain(prefab.instance) : null,
|
||||
sync: prefab.sync,
|
||||
rawKeys: Object.keys(prefab).slice(0, 50),
|
||||
};
|
||||
}
|
||||
|
||||
function collectSceneStats() {
|
||||
const stats = {
|
||||
nodeCount: 0,
|
||||
activeNodeCount: 0,
|
||||
inactiveNodeCount: 0,
|
||||
maxDepth: 0,
|
||||
componentCount: 0,
|
||||
componentsByType: {},
|
||||
prefabInstanceCount: 0,
|
||||
uiTransformCount: 0,
|
||||
canvasCount: 0,
|
||||
cameraCount: 0,
|
||||
labelCount: 0,
|
||||
spriteCount: 0,
|
||||
buttonCount: 0,
|
||||
};
|
||||
|
||||
function visit(node, depth) {
|
||||
if (node !== getScene()) {
|
||||
stats.nodeCount += 1;
|
||||
stats.maxDepth = Math.max(stats.maxDepth, depth);
|
||||
if (node.active) stats.activeNodeCount += 1;
|
||||
else stats.inactiveNodeCount += 1;
|
||||
if (node._prefab) stats.prefabInstanceCount += 1;
|
||||
}
|
||||
|
||||
for (const component of node.components || []) {
|
||||
const name = component && component.constructor ? component.constructor.name : 'UnknownComponent';
|
||||
stats.componentCount += 1;
|
||||
stats.componentsByType[name] = (stats.componentsByType[name] || 0) + 1;
|
||||
if (component instanceof UITransform) stats.uiTransformCount += 1;
|
||||
if (component instanceof Canvas) stats.canvasCount += 1;
|
||||
if (component instanceof Camera) stats.cameraCount += 1;
|
||||
if (component instanceof Label) stats.labelCount += 1;
|
||||
if (component instanceof Sprite) stats.spriteCount += 1;
|
||||
if (component instanceof Button) stats.buttonCount += 1;
|
||||
}
|
||||
|
||||
for (const child of node.children) {
|
||||
visit(child, depth + 1);
|
||||
}
|
||||
}
|
||||
|
||||
visit(getScene(), 0);
|
||||
return stats;
|
||||
}
|
||||
|
||||
function buildSceneWarnings(stats) {
|
||||
const warnings = [];
|
||||
if (stats.nodeCount === 0) {
|
||||
warnings.push({ severity: 'warn', code: 'empty_scene', message: 'The active scene has no child nodes.' });
|
||||
}
|
||||
if (stats.cameraCount === 0) {
|
||||
warnings.push({ severity: 'warn', code: 'missing_camera', message: 'No Camera component was found in the active scene.' });
|
||||
}
|
||||
if (stats.nodeCount > 500) {
|
||||
warnings.push({ severity: 'info', code: 'large_node_count', message: `Scene has ${stats.nodeCount} nodes.` });
|
||||
}
|
||||
if (stats.maxDepth > 12) {
|
||||
warnings.push({ severity: 'info', code: 'deep_hierarchy', message: `Scene hierarchy depth is ${stats.maxDepth}.` });
|
||||
}
|
||||
if (stats.labelCount > 80) {
|
||||
warnings.push({ severity: 'info', code: 'many_labels', message: `Scene has ${stats.labelCount} Label components.` });
|
||||
}
|
||||
return warnings;
|
||||
}
|
||||
|
||||
function getScheduler() {
|
||||
return typeof director.getScheduler === 'function' ? director.getScheduler() : null;
|
||||
}
|
||||
@@ -1149,6 +1240,45 @@ exports.methods = {
|
||||
};
|
||||
},
|
||||
|
||||
async getPerformanceSnapshot() {
|
||||
const scheduler = getScheduler();
|
||||
const stats = collectSceneStats();
|
||||
const memory = typeof performance !== 'undefined' && performance.memory
|
||||
? {
|
||||
jsHeapSizeLimit: performance.memory.jsHeapSizeLimit,
|
||||
totalJSHeapSize: performance.memory.totalJSHeapSize,
|
||||
usedJSHeapSize: performance.memory.usedJSHeapSize,
|
||||
}
|
||||
: null;
|
||||
|
||||
return {
|
||||
sceneName: getScene().name,
|
||||
runtime: {
|
||||
paused: typeof director.isPaused === 'function' ? director.isPaused() : false,
|
||||
timeScale: scheduler && typeof scheduler.getTimeScale === 'function' ? scheduler.getTimeScale() : 1,
|
||||
totalFrames: typeof director.getTotalFrames === 'function' ? director.getTotalFrames() : undefined,
|
||||
},
|
||||
stats,
|
||||
memory,
|
||||
warnings: buildSceneWarnings(stats),
|
||||
};
|
||||
},
|
||||
|
||||
async getPrefabInstanceInfo(options = {}) {
|
||||
const node = findNode(options);
|
||||
if (!node) {
|
||||
throw new Error('Target node was not found.');
|
||||
}
|
||||
return {
|
||||
node: {
|
||||
name: node.name,
|
||||
path: getNodePath(node),
|
||||
uuid: node.uuid,
|
||||
},
|
||||
prefab: getPrefabInfo(node),
|
||||
};
|
||||
},
|
||||
|
||||
async pauseRuntime() {
|
||||
if (typeof director.pause === 'function') {
|
||||
director.pause();
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
'use strict';
|
||||
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const os = require('node:os');
|
||||
const path = require('node:path');
|
||||
const test = require('node:test');
|
||||
const {
|
||||
createProjectSkill,
|
||||
listProjectInstructions,
|
||||
readProjectInstruction,
|
||||
writeProjectInstruction,
|
||||
} = require('../lib/project-instructions');
|
||||
|
||||
test('project instruction helpers list, read, and write safe project files', () => {
|
||||
const projectPath = fs.mkdtempSync(path.join(os.tmpdir(), 'funplay-cocos-instructions-'));
|
||||
const write = writeProjectInstruction(projectPath, {
|
||||
target: 'AGENTS.md',
|
||||
content: '# Agent Notes\n',
|
||||
});
|
||||
|
||||
assert.equal(write.written, true);
|
||||
assert.equal(readProjectInstruction(projectPath, 'AGENTS.md').content, '# Agent Notes\n');
|
||||
|
||||
const listed = listProjectInstructions(projectPath);
|
||||
assert.equal(listed.files.some((file) => file.path === 'AGENTS.md'), true);
|
||||
});
|
||||
|
||||
test('createProjectSkill writes a Codex project skill', () => {
|
||||
const projectPath = fs.mkdtempSync(path.join(os.tmpdir(), 'funplay-cocos-skill-'));
|
||||
const result = createProjectSkill(projectPath, {
|
||||
skillName: 'scene qa',
|
||||
title: 'Scene QA',
|
||||
description: 'Validate Cocos scenes.',
|
||||
});
|
||||
|
||||
assert.equal(result.path, '.codex/skills/scene-qa/SKILL.md');
|
||||
const listed = listProjectInstructions(projectPath);
|
||||
assert.equal(listed.skills.some((skill) => skill.path === result.path), true);
|
||||
});
|
||||
|
||||
test('project instruction helpers reject traversal outside the project', () => {
|
||||
const projectPath = fs.mkdtempSync(path.join(os.tmpdir(), 'funplay-cocos-instructions-safe-'));
|
||||
assert.throws(
|
||||
() => writeProjectInstruction(projectPath, { target: '../AGENTS.md', content: 'x' }),
|
||||
/outside the Cocos project/
|
||||
);
|
||||
});
|
||||
@@ -5,7 +5,7 @@ const path = require('node:path');
|
||||
const test = require('node:test');
|
||||
const { createToolRegistry } = require('../lib/tool-registry');
|
||||
|
||||
function createRegistry(profile, projectPath = path.resolve('/tmp/funplay-cocos-test-project'), configExtras = {}) {
|
||||
function createRegistry(profile, projectPath = path.resolve('/tmp/funplay-cocos-test-project'), configExtras = {}, overrides = {}) {
|
||||
return createToolRegistry({
|
||||
getRuntimeContext: () => ({
|
||||
config: { toolProfile: profile, ...configExtras },
|
||||
@@ -13,31 +13,42 @@ function createRegistry(profile, projectPath = path.resolve('/tmp/funplay-cocos-
|
||||
version: '0.0.0-test',
|
||||
}),
|
||||
interactionLog: { add() {} },
|
||||
runtimeLog: { list: () => [], clear: () => 0 },
|
||||
sceneBridge: { call: async () => ({ ok: true }) },
|
||||
editorExecutor: async () => ({ ok: true }),
|
||||
runtimeLog: { add() {}, list: () => [], clear: () => 0 },
|
||||
sceneBridge: overrides.sceneBridge || { call: async () => ({ ok: true }) },
|
||||
editorExecutor: overrides.editorExecutor || (async () => ({ ok: true })),
|
||||
});
|
||||
}
|
||||
|
||||
test('core profile exposes the documented focused tool set', () => {
|
||||
const tools = createRegistry('core').listTools();
|
||||
assert.equal(tools.length, 28);
|
||||
assert.equal(tools.length, 34);
|
||||
assert.equal(tools.some((tool) => tool.name === 'execute_javascript'), true);
|
||||
assert.equal(tools.some((tool) => tool.name === 'get_editor_state'), true);
|
||||
assert.equal(tools.some((tool) => tool.name === 'get_tool_catalog'), true);
|
||||
assert.equal(tools.some((tool) => tool.name === 'validate_scene'), true);
|
||||
assert.equal(tools.some((tool) => tool.name === 'get_performance_snapshot'), true);
|
||||
assert.equal(tools.some((tool) => tool.name === 'list_project_instructions'), true);
|
||||
assert.equal(tools.some((tool) => tool.name === 'set_selection'), true);
|
||||
assert.equal(tools.some((tool) => tool.name === 'write_file'), false);
|
||||
});
|
||||
|
||||
test('full profile exposes all built-in tools', () => {
|
||||
const tools = createRegistry('full').listTools();
|
||||
assert.equal(tools.length, 76);
|
||||
assert.equal(tools.length, 89);
|
||||
assert.equal(tools.some((tool) => tool.name === 'write_file'), true);
|
||||
assert.equal(tools.some((tool) => tool.name === 'edit_prefab_json'), true);
|
||||
assert.equal(tools.some((tool) => tool.name === 'create_project_skill'), true);
|
||||
assert.equal(tools.some((tool) => tool.name === 'get_editor_state'), true);
|
||||
assert.equal(tools.some((tool) => tool.name === 'set_selection'), true);
|
||||
});
|
||||
|
||||
test('tool definitions include MCP outputSchema and annotations', () => {
|
||||
const tool = createRegistry('core').listTools().find((item) => item.name === 'get_project_info');
|
||||
assert.equal(tool.outputSchema.type, 'object');
|
||||
assert.equal(tool.outputSchema.properties.ok.type, 'boolean');
|
||||
assert.equal(tool.annotations.readOnlyHint, true);
|
||||
});
|
||||
|
||||
test('custom profile can expose a category and disable a specific tool', () => {
|
||||
const tools = createRegistry('custom', path.resolve('/tmp/funplay-cocos-test-project'), {
|
||||
enabledToolCategories: ['files'],
|
||||
@@ -69,6 +80,21 @@ test('file tools reject writes outside the project root', async () => {
|
||||
test('callToolDetailed preserves structured values and text output', async () => {
|
||||
const registry = createRegistry('core');
|
||||
const result = await registry.callToolDetailed('get_project_info', {});
|
||||
assert.equal(result.value.projectPath, path.resolve('/tmp/funplay-cocos-test-project'));
|
||||
assert.equal(result.value.ok, true);
|
||||
assert.equal(result.value.tool, 'get_project_info');
|
||||
assert.equal(result.value.data.projectPath, path.resolve('/tmp/funplay-cocos-test-project'));
|
||||
assert.match(result.value.callId, /^fp_/);
|
||||
assert.match(result.text, /projectPath/);
|
||||
});
|
||||
|
||||
test('callToolDetailed preserves screenshot image text while keeping structured envelope small', async () => {
|
||||
const dataUri = 'data:image/png;base64,AAAA';
|
||||
const registry = createRegistry('core', path.resolve('/tmp/funplay-cocos-test-project'), {}, {
|
||||
editorExecutor: async () => dataUri,
|
||||
});
|
||||
|
||||
const result = await registry.callToolDetailed('execute_javascript', { context: 'editor', code: 'return image;' });
|
||||
assert.equal(result.text, dataUri);
|
||||
assert.equal(result.value.data.image, true);
|
||||
assert.equal(result.value.data.mimeType, 'image/png');
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user