# Changelog All notable changes to Funplay MCP for Cocos will be documented in this file. This project follows a simple changelog format inspired by [Keep a Changelog](https://keepachangelog.com/), and uses semantic versioning when releases are tagged. ## [Unreleased] ## [0.3.2] - 2026-05-20 ### Added - Added an npm-installable `funplay-cocos-mcp` stdio wrapper that bridges MCP clients to the local Cocos HTTP endpoint. - Added MCP Registry metadata in `server.json`, including npm package ownership metadata via `mcpName`. - Added wrapper tests, npm pack dry-run verification, and registry validation scripts. ## [0.3.1] - 2026-05-20 ### Added - Added a documented release workflow and release checklist for Cocos extension publishing. - Added release packaging scripts that generate a Cocos extension zip, release manifest, checksum file, and per-release README. - Added CI validation for release metadata. ## [0.3.0] - 2026-05-20 ### Added - Added MCP `outputSchema` and `annotations` to listed tools. - Added a standard structured tool result envelope with `ok`, `tool`, `callId`, `summary`, `data`, and follow-up `refs`. - Added prefab workflow tools: `inspect_prefab`, `validate_prefab_references`, `duplicate_prefab`, `edit_prefab_json`, `create_prefab_instance`, `inspect_prefab_instance`, `apply_prefab_instance`, and `revert_prefab_instance`. - Added `get_performance_snapshot` and expanded `validate_scene` with scene scale/performance-oriented counters. - Added project AI instruction tools: `list_project_instructions`, `read_project_instruction`, `write_project_instruction`, and `create_project_skill`. - Added tests for tool metadata, result envelopes, and project instruction helpers. ### Changed - Expanded the default `core` profile from 28 tools to 34 tools. - Expanded the `full` profile from 76 tools to 89 tools. - Updated tool interaction logs to store concise result summaries from the standard envelope. ## [0.2.0] - 2026-05-20 ### Added - Added a panel and tool-level update checker for comparing the installed extension version with the latest GitHub release. - Added `custom` tool exposure with per-category and per-tool include/exclude configuration. - Added `get_tool_catalog`, `check_for_updates`, `get_recent_logs`, `search_project_logs`, `clear_logs`, and `validate_scene`. - Added MCP log resources: `cocos://logs/editor` and `cocos://logs/project`. - Added in-memory runtime logs alongside the existing MCP interaction history. - Added optional Streamable HTTP session support via `enableSessions` and `Mcp-Session-Id`. ### Changed - Expanded the default `core` profile from 22 tools to 28 tools. - Expanded the `full` profile from 70 tools to 76 tools. - Updated the Cocos panel to show installed version, update status, session toggle, and tool exposure controls. - Tightened Streamable HTTP behavior for `Accept` headers, JSON-RPC notifications/responses, `202 Accepted`, unsupported GET/SSE requests, and DELETE session termination. ### Fixed - Improved project log tailing so trailing blank lines do not hide the last useful log entries. ## [0.1.4] - 2026-05-11 ### Fixed - Fixed CI test expectations after expanding the documented `core` and `full` tool profiles. - Aligned the latest release line with the current tested `main` branch state. ## [0.1.3] - 2026-05-11 ### Added - Added `get_editor_state` as a compact structured editor-state summary tool. - Added `get_selection` and `set_selection` as explicit selection workflow tools for editor-side automation. - Added persistence for the selected one-click MCP client target in the Cocos panel configuration. ### Changed - Expanded the default `core` profile from 19 tools to 22 tools by promoting editor-state and selection workflows. - Expanded the `full` profile from 67 tools to 70 tools. - Updated panel config persistence so changing the selected MCP client target no longer restarts the server unnecessarily. ## [0.1.2] - 2026-04-30 ### Added - Added Node.js unit tests for MCP protocol negotiation, tool profile exports, tool execution errors, and project file path safety. ### Changed - Updated the MCP initialize response to negotiate protocol version `2025-11-25` by default while retaining compatibility with older supported protocol versions. - Added `structuredContent` to tool call results when a tool returns structured JSON data. - Changed tool execution failures to return MCP tool errors instead of JSON-RPC internal errors, improving client-side self-correction. - Updated CI to run the new Node.js test suite. ### Security - Restricted project file and asset-path resources to paths inside the active Cocos project root. - Added HTTP request body size limits and invalid `Origin` header rejection for the embedded MCP server. ## [0.1.1] - 2026-04-16 ### Added - Added automatic port fallback when the configured MCP port is already occupied. - Added actual-running-port reporting in MCP server status and panel state. - Added `.github/pull_request_template.md` for repository contribution guidance. - Added `.github/workflows/ci.yml` for lightweight GitHub validation. - Added a lightweight GitHub Star promotion log after successful MCP server startup. ### Changed - Updated one-click MCP client configuration to write the actual running server port instead of the requested port when port fallback is active. - Updated the MCP panel status line to show configured-port to actual-port fallback information. - Updated the English and Chinese README files to document automatic port fallback behavior. ### Fixed - Fixed VS Code one-click configuration to use platform-specific config paths with macOS fallback behavior. - Fixed Windows one-click MCP configuration path resolution by using a more reliable home/appdata lookup strategy. ## [0.1.0] - 2026-04-15 ### Added - Embedded HTTP MCP server inside a Cocos Creator extension. - `Funplay > MCP Server` editor panel for service management and one-click MCP client configuration. - One-click configuration support for Claude Code / Claude Desktop, Cursor, VS Code, Trae, Kiro, and Codex. - Primary unified tool: `execute_javascript`. - `context: "scene"` for active scene/runtime automation. - `context: "editor"` for Cocos editor/browser automation. - Compatibility execution tools: - `execute_scene_script` - `execute_editor_script` - MCP protocol capabilities: - `initialize` - `tools/list` - `tools/call` - `resources/list` - `resources/read` - `resources/templates/list` - `prompts/list` - `prompts/get` - `core` tool profile with 19 high-signal tools. - `full` tool profile with 67 tools. - Scene and hierarchy inspection tools. - Node, component, UI, camera, animation, prefab, and asset tools. - File read/write/search tools and asset refresh helpers. - TypeScript diagnostic tools for Cocos projects. - Runtime state and time-scale control tools. - Button, node event, component method, mouse, keyboard, and preview input simulation tools. - Desktop, editor, scene, game, and preview screenshot tools. - MCP resources for project context, scene state, selection, script errors, and interaction history. - MCP prompts for script repair, playable prototype creation, scene validation, and scene auto-wiring. - Debug logs for server lifecycle events. - English and Chinese README files. - MIT license file. ### Changed - Promoted `execute_javascript` as the recommended primary tool across tool descriptions, prompts, and documentation. - Simplified the Cocos panel to focus on service management and MCP client configuration. - Changed the menu entry to `Funplay > MCP Server`. - Slimmed the default `core` profile from 50 tools to 19 high-signal tools centered on project understanding, diagnostics, and visual validation. ### Fixed - Fixed panel initialization issues caused by unsafe DOM querying. - Fixed relative-path handling for asset open/select workflows. - Fixed bundled Cocos TypeScript diagnostic lookup. - Improved scene/game screenshot targeting with panel-level cropping when available. - Improved low-level mouse drag coordinates for panel-relative input injection.