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funplay-cocos-mcp/CONTRIBUTING.md
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Contributing to Funplay MCP for Cocos

Thanks for your interest in contributing to Funplay MCP for Cocos.

This repository is a Cocos Creator editor extension that embeds an MCP server. Contributions that improve reliability, editor compatibility, documentation, and AI-driven Cocos workflows are welcome.

Development Setup

  1. Clone the repository:
git clone https://github.com/FunplayAI/funplay-cocos-mcp.git
cd funplay-cocos-mcp
  1. Install it into a Cocos project as an extension:
mkdir -p /path/to/your-cocos-project/extensions
ln -s "$PWD" /path/to/your-cocos-project/extensions/funplay-cocos-mcp

You can also copy the repository folder instead of using a symlink.

  1. Restart Cocos Creator or reload extensions.

  2. Open the panel:

Funplay > MCP Server

Validation

Before opening a pull request, run:

npm run check

This validates the JavaScript syntax for the extension entry points and helper modules.

If your change affects live MCP behavior, also test against a running Cocos project:

curl -sS http://127.0.0.1:8765/health

If you use a custom port, replace 8765 with your configured port.

Project Structure

browser.js          Cocos browser/editor extension entry and service lifecycle
scene.js            Scene-side execution bridge and scene tool implementations
panel/index.js      Minimal MCP Server panel UI
lib/server.js       HTTP JSON-RPC MCP server
lib/tool-registry.js Tool definitions and handlers
lib/resources.js    MCP resources
lib/prompts.js      MCP prompts
lib/client-config.js One-click MCP client configuration
lib/assets.js       Asset database helpers
lib/diagnostics.js  TypeScript diagnostics
lib/input.js        Electron input simulation
lib/screenshots.js  Screenshot helpers

Contribution Guidelines

  • Keep the core profile focused. Avoid adding noisy tools to core unless they are broadly useful for AI clients.
  • Prefer improving execute_javascript workflows when one flexible tool is better than many narrow tools.
  • Add tools to full when they are useful but not essential for the default AI workflow.
  • Keep the Cocos panel simple. The main panel should focus on service management and MCP client configuration.
  • Avoid adding runtime dependencies to built games; this extension should remain editor-only.
  • Keep changes small and focused.
  • Update README.md, README_CN.md, or CHANGELOG.md when behavior changes.
  • Do not commit generated Cocos folders such as library/, temp/, or build output.

Tool Design Notes

When adding a new tool:

  1. Add the tool definition in lib/tool-registry.js.
  2. Use profile: "core" only for high-signal tools.
  3. Put scene/runtime work behind sceneBridge.call(...) when it must run in the active Cocos scene.
  4. Use editor-side helpers for asset-db, filesystem, and panel/client configuration workflows.
  5. Return JSON-serializable data where possible.
  6. Add clear input schema descriptions so AI clients can choose the tool correctly.
  7. Test the tool with tools/list and tools/call.

Documentation

The documentation is bilingual:

  • README.md for English
  • README_CN.md for Chinese

When adding user-facing behavior, update both files when possible.

Pull Requests

A good pull request should include:

  • A clear summary of the change
  • What Cocos Creator version was tested
  • Whether the MCP server was tested through an AI client or direct HTTP calls
  • Any screenshots if the change affects the panel or visual scene output
  • Notes about compatibility or limitations

License

By contributing, you agree that your contributions will be licensed under the MIT License used by this repository.