Bug fixes (verified against Cocos Creator 3.8.8): - diagnostics: shell:true for .cmd/.bat on Windows (T125/T126) - prefabs: duplicatePrefab target resolves under assets/ (T420) - cocos-project: add preview.open candidate for 3.8.8 (T444) - assets-advanced: detect directory assets in inspectAssetDependencies (T110) - scene: improve component-not-found errors with compilation hint (T429) Documentation improvements: - tool-registry: add enum and injected vars to execute_javascript, path format examples, asset ref limitation note - resources: add cocos://mcp/execute-context resource with variables, patterns, pitfalls New tools (core 37->38, full 101->110): - scene-management: create_scene, query_scene_state (core), copy_paste_node, rename_node, reparent_node - scripts: create_script with component/plain templates - prefabs: create_prefab - assets-advanced: batch_asset_ops, find_unused_assets
59 KiB
59 KiB
Cocos Creator 3.8.8 编辑器 Message 列表
数据来源: Cocos Creator 3.8.8 编辑器 app.asar 内置扩展包 提取时间: 2026-06-30 i18n 已解析为中文文本
目录
- animation-graph (10 messages)
- animator (38 messages)
- asset-db (66 messages)
- builder (59 messages)
- engine (12 messages)
- information (4 messages)
- menu (3 messages)
- messages (11 messages)
- metrics (11 messages)
- placeholder (1 messages)
- preferences (10 messages)
- preview (22 messages)
- program (5 messages)
- programming (12 messages)
- project (19 messages)
- scene (218 messages)
- server (7 messages)
- shortcuts (8 messages)
- tester (4 messages)
- utils (2 messages)
- window (4 messages)
- cocos-service (16 messages)
- im-plugin (11 messages)
总计: 553 条 message
animation-graph
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| open | open | No | |||
| dialog-warn | dialogWarn | No | |||
| apply | default.apply | No | |||
| unselect | default.unselect | No | |||
| delete | default.delete | No | |||
| copy | default.copy | No | |||
| duplicate | default.duplicate | No | |||
| paste | default.paste | No | |||
| scene:ready | profileBindWatchWhenSceneReady, default.refresh | No | |||
| animation-graph:changed | default.refresh | No |
animator
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| open | open | No | |||
| scene:ready | default.scene:ready | No | |||
| scene:close | default.scene:close | No | |||
| scene:change-node | default.scene:change-node | No | |||
| scene:animation-start | default.scene:animation-start | No | |||
| scene:animation-end | default.scene:animation-end | No | |||
| scene:animation-change | default.scene:animation-change | No | |||
| scene:animation-state-change | default.scene:animation-state-change | No | |||
| scene:change-mode | default.scene:change-mode | No | |||
| scene:animation-clip-change | default.scene:animation-clip-change | No | |||
| selection:activated | default.selection:activated | No | |||
| asset-db:asset-change | default.asset-db:asset-change | No | |||
| asset-db:asset-delete | default.asset-db:asset-delete | No | |||
| inspector-drop-animation | dropClipToNode | No | |||
| change-debug-mode | default.change-debug-mode | No | |||
| copy | default.copy | No | |||
| paste | default.paste | No | |||
| select-all | default.selectAll | No | |||
| delete | default.deleteSelected | No | |||
| create | default.createKey | No | |||
| focus | default.showAllKeys | No | |||
| show-selected-keys | default.showSelectedKeys | No | |||
| next-step | default.nextStep | No | |||
| prev-step | default.prevStep | No | |||
| jump-to-next-key | default.jumpToNextKey | No | |||
| jump-to-prev-key | default.jumpToPrevKey | No | |||
| jump-to-first-frame | default.jumpFirstFrame | No | |||
| jump-to-last-frame | default.jumpLastFrame | No | |||
| play-or-pause | default.playOrPause | No | |||
| stop | default.stop | No | |||
| clear-selected | default.clearSelect | No | |||
| switch-animation-mode | default.changeRecordState | No | |||
| open-docs | openDocs | No | |||
| query-last-clip-cache | queryLatestClipCache | No | |||
| save-clip-cache | saveClipCacheToFile | No | |||
| update-cache-config | updateCacheConfig | No | |||
| enable-embedded-player | default.enableEmbeddedPlayer | No | |||
| enable-auxiliary-curve | default.enableAuxiliaryCurve | No |
asset-db
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| asset-db:ready | ready | Yes | 资源数据库准备就绪时的广播 | Editor.Message.broadcast('asset-db:ready'); | |
| asset-db:close | close | Yes | 资源数据库关闭时的广播 | Editor.Message.broadcast('asset-db:close'); | |
| asset-db:asset-add | Yes | 当资源数据库准备就绪后,再新增资源时的广播 | Editor.Message.broadcast('asset-db:asset-add'); | ||
| asset-db:asset-change | Yes | 当一个资源被修改时的广播 | Editor.Message.broadcast('asset-db:asset-change'); | ||
| asset-db:asset-delete | Yes | 当一个资源被删除时的广播 | Editor.Message.broadcast('asset-db:asset-delete'); | ||
| project:change-high-quality | projectChangeHighQuality | No | |||
| query-ready | queryReady | Yes | 检查资源数据库是否启动完毕 | @returns {boolean} 是否准备就绪 | await Editor.Message.request('asset-db', 'query-ready'); |
| create-asset | createAsset | Yes | 新建一个资源 | - url {string} 资源的 URL,例如 db://assets/abc.json - content {string | null} 写入文件的 string,为 null 则新建文件夹 - option {AssetOperationOption} - option.overwrite {boolean} 是否强制覆盖,默认 false - option.rename {boolean} 冲突是否自动更名,默认 false @returns {AssetInfo} 返回一个资源信息 |
await Editor.Message.request('asset-db', 'create-asset', url, content); |
| new-asset | newAsset | No | 新建一个资源 | ||
| import-asset | importAsset | Yes | 将一个文件或文件夹导入到资源数据库内 | - source {string} 本地的文件绝对地址 - target {string} 导入到数据库的 url 地址 - option {AssetOperationOption} - option.overwrite {boolean} 是否强制覆盖,默认 false - option.rename {boolean} 冲突是否自动更名,默认 false @returns {AssetInfo} 返回一个资源信息 |
await Editor.Message.request('asset-db', 'import-asset', path, url, { overwrite: true, rename: true }); |
| copy-asset | copyAsset | Yes | 复制某个资源 | - source {string} 源资源的 URL 路径,例如 db://assets/abc.json - target {string} 复制到的目标位置 URL - option {AssetOperationOption} - option.overwrite {boolean} 是否强制覆盖,默认 false - option.rename {boolean} 冲突是否自动更名,默认 false @returns {AssetInfo} 返回一个资源信息 |
await Editor.Message.request('asset-db', 'copy-asset', sourceUrl, targetUrl, { overwrite: true, rename: true }); |
| move-asset | moveAsset | Yes | 将一个资源移动到某个地方 | - source {string} 需要移动的源资源 URL 路径,例如 db://assets/abc.json - target {string} 移动到的目标位置 URL - option {AssetOperationOption} - option.overwrite {boolean} 是否强制覆盖,默认 false - option.rename {boolean} 冲突是否自动更名,默认 false @returns {AssetInfo} 返回一个资源信息 |
await Editor.Message.request('asset-db', 'move-asset', sourceUrl, targetUrl); |
| rename-asset | renameAsset | No | 重命名指定资源 | ||
| delete-asset | deleteAsset | Yes | 删除一个资源 | - url {string} 资源的 URL @returns {AssetInfo} 返回一个资源信息 |
await Editor.Message.request('asset-db', 'delete-asset', pathOrUrlOrUUID); |
| open-asset | openAsset | Yes | 尝试使用记录的打开程序打开一个资源 | - urlOrUUID {string} 尝试打开的资源 URL 或者 UUID | await Editor.Message.request('asset-db', 'open-asset', urlOrUUID); |
| save-asset | saveAsset | Yes | 保存资源 | - urlOrUUID {string} 资源的 URL 或者 UUID - content {string | Buffer} 资源的内容字符串,如果是 typeArray,请使用 Buffer.from 转换。 @returns {AssetInfo} 返回一个资源信息 |
await Editor.Message.request('asset-db', 'save-asset', urlOrUUID, content); |
| save-asset-meta | saveAssetMeta | Yes | 保存资源的 meta 信息 | - urlOrUUID {string} 资源的 URL 或者 UUID - content {string} 资源 meta 序列化后的内容字符串 @returns {AssetInfo} 返回一个资源信息 |
await Editor.Message.request('asset-db', 'save-asset-meta', urlOrUUID, content); |
| reimport-asset | reimportAsset | Yes | 重新导入资源 | - urlOrUUID {string} 资源的 URL 或者 UUID | await Editor.Message.request('asset-db', 'reimport-asset', urlOrUUID); |
| refresh-asset | refreshAsset | Yes | 刷新一个资源所在的 url 位置,删除资源会被销毁,新增资源会导入 | - urlOrUUID {string} 资源的 URL 或者 UUID | await Editor.Message.request('asset-db', 'refresh-asset', urlOrUUID); |
| refresh-all-effect | refreshAllEffect | No | |||
| query-path | queryPath | Yes | 查询一个资源的路径 | - urlOrUUID {string} 资源的 URL 或者 UUID @returns {string} 返回一个资源的磁盘绝对路径 |
await Editor.Message.request('asset-db', 'query-path', urlOrUUID); |
| query-url | queryUrl | Yes | 查询一个资源的 URL | - uuid {string} 资源的 UUID @returns {string} 返回一个资源的 url |
await Editor.Message.request('asset-db', 'query-url', uuidOrPath); |
| query-uuid | queryUUID | Yes | 查询一个资源的 UUID | - url {string} 资源的 URL @returns {string} 返回一个资源的 uuid |
await Editor.Message.request('asset-db', 'query-uuid', urlOrUUID); |
| query-assets | queryAssets | Yes | 根据条件查询资源数组 | - pattern? {string} 路径匹配模式,glob 格式 (db://**) - ccType? {string} 资源类型,例如 cc.Texture2D - importer? {string} 资源导入器类型,例如 texture @returns {AssetInfo[]} 返回资源数组 |
await Editor.Message.request('asset-db', 'query-assets', { ccType: 'cc.Script' }); |
| query-asset-info | queryAssetInfo | Yes | 查询一个资源的基本信息 | - urlOrUUID {string} 资源的 url 地址或者 uuid @returns {AssetInfo} 返回一个资源信息 |
await Editor.Message.request('asset-db', 'query-asset-info', urlOrUUIDOrPath); |
| query-missing-asset-info | queryMissingAssetInfo | No | |||
| query-asset-meta | queryAssetMeta | Yes | 查询一个资源的 META 信息 | - urlOrUUID {string} 资源的 url 地址或者 uuid @returns {AssetMeta} 返回一个资源 meta 信息 |
await Editor.Message.request('asset-db', 'query-asset-meta', urlOrUUID); |
| query-asset-dependinces | queryAssetDependencies | No | |||
| query-asset-used | queryAssetUsed | No | |||
| query-asset-dependencies | queryAssetDependencies | Yes | 查询一个资源依赖的资源或脚本 uuid 数组 | - urlOrUUID {string} 资源的 url 地址或者 uuid - type? {QueryAssetType} 查询的资源类型,默认 asset, 可选值:asset, script, all @returns {string[]} 返回一个资源依赖的资源或脚本 uuid 数组 |
await Editor.Message.request('asset-db', 'query-asset-dependencies', urlOrUUID, type); |
| query-asset-users | queryAssetUsers | Yes | 查询一个资源被哪些资源或脚本直接使用到 | - urlOrUUID {string} 资源的 url 地址或者 uuid - type? {QueryAssetType} 查询的资源类型,默认 asset, 可选值:asset, script, all @returns {string[]} 返回一个资源被哪些资源或脚本直接使用到 |
await Editor.Message.request('asset-db', 'query-asset-users', urlOrUUID, type); |
| query-asset-data | queryAssetData | No | |||
| generate-available-url | generateAvailableUrl | Yes | 根据传入的 url 生成一个可用的新 url | - url {string} 资源的 url @returns {string} 返回一个新的或者和传入参数一样的 url |
await Editor.Message.request('asset-db', 'generate-available-url', url); |
| query-asset-mtime | queryAssetMtime | No | |||
| refresh | refresh | No | |||
| is-busy | isBusy | No | |||
| pause | pause | No | |||
| resume | resume | No | |||
| open-devtools | open-devtools | No | |||
| query-db-info | query-db-info | No | |||
| query-db-infos | query-db-infos | No | |||
| query-db-list | query-db-list | No | |||
| create-asset-dialog | create-asset-dialog | No | |||
| create-asset-template | create-asset-template | No | |||
| init-asset | init-asset | No | |||
| query-all-importer | query-all-importer | No | |||
| query-all-asset-types | query-all-asset-types | No | |||
| execute-script | executeScript | No | |||
| execute-custom-operation | executeCustomOperation | No | |||
| start-db | startDatabase | No | |||
| stop-db | stopDatabase | No | |||
| notice-reload-editor | noticeReloadEditor | No | |||
| notice-config-changed | noticeConfigChanged | No | |||
| update-config | updateConfig | No | |||
| refresh-all-database | refreshAllDatabase | No | |||
| refresh-default-user-data-config | refreshDefaultUserDataConfig | No | |||
| update-default-user-data | updateDefaultUserData | No | |||
| query-create-list | queryCreateList | No | |||
| query-icon-config-map | queryIconConfigMap | No | |||
| query-asset-config-map | queryAssetConfigMap | No | |||
| query-create-menu-list | queryCreateMenuList | No | |||
| query-asset-userData-config | queryAssetUserDataConfig | No | |||
| query-asset-thumbnail | queryAssetThumbnail | No | |||
| batch-message-handler | batchMessageHandler | No | |||
| show-asset-template-dir | showAssetTemplateDir | No | |||
| query-global-internal-library | query-global-internal-library | No |
builder
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| open | open | Yes | 打开构建面板 | @returns {null} | await Editor.Message.request('builder', 'open'); |
| open-bundle | openBundle | No | |||
| change-build-bundle | build-bundle.changeBuildBundle | No | |||
| open-page | default.open-page | No | |||
| query-worker-ready | query-worker-ready | Yes | 查询构建进程是否启动 | @returns {boolean} - 构建进程是否准备好 | await Editor.Message.request('builder', 'query-worker-ready'); |
| execute-build-stage | execute-build-stage | No | |||
| open-platform-debug-tools | open-platform-debug-tools | No | |||
| create-build-plugin-template | createBuildPluginTemplate | No | |||
| create-build-template | create-build-template | No | |||
| create-application-template | createApplicationTemplate | No | |||
| open-devtools | openWorkerDevTool | No | |||
| generate-preview-setting | generate-preview-setting | No | |||
| query-tasks-info | query-tasks-info | No | |||
| add-task | add-task | No | |||
| select-all-task | default.select-all-task | No | |||
| clear-selected-task | default.clear-selected-task | No | |||
| add-bundle-task | add-bundle-task | No | |||
| recompile-task | recompile-task | No | |||
| remove-task | remove-task | No | |||
| break-task | break-task | No | |||
| query-task | query-task | No | |||
| update-task | update-task | No | |||
| save-task | save-task | No | |||
| preview-pac | preview-pac | No | |||
| query-atlas-files | query-atlas-files | No | |||
| command-build | command-build | No | |||
| asset-db:ready | asset-db:ready, default.asset-db:ready | No | |||
| asset-db:close | asset-db:close | No | |||
| asset-db:asset-delete | default.asset-db:asset-delete, build-bundle.asset-db:asset-delete | No | |||
| asset-db:asset-add | default.asset-db:asset-add, build-bundle.asset-db:asset-add | No | |||
| asset-db:asset-change | default.asset-db:asset-change, build-bundle.asset-db:asset-change | No | |||
| request-to-build-worker | request-to-build-worker | No | |||
| execute-hook-task | execute-hook-task | No | |||
| preferences-changed | preferences-changed | No | |||
| query-compress-config | query-compress-config | No | |||
| query-platform-config | query-platform-config | No | |||
| query-bundle-config | query-bundle-config | No | |||
| migrate-options | migrateOptions | No | |||
| builder:task-changed | default.builder:task-changed, build-bundle.builder:task-changed | No | |||
| builder:task-add | build-bundle.builder:task-add | No | |||
| builder:task-delete | default.builder:task-delete, build-bundle.builder:task-delete | No | |||
| builder:bundle-task-changed | build-bundle.bundle-task:changed | No | |||
| change-debug-mode | default.change-debug-mode | No | |||
| build-worker:ready | default.onBuildWorkerReady, build-bundle.onBuildWorkerReady | Yes | 构建进程启动 | Editor.Message.broadcast('build-worker:ready'); | |
| build-worker:closed | default.onBuildWorkerClosed, build-bundle.onBuildWorkerClosed | Yes | 构建进程关闭 | Editor.Message.broadcast('build-worker:closed'); | |
| build-by-shortcut | default.buildByShortcut | No | |||
| console:update-log-level | console:update-log-level | No | |||
| register-package | registerPackage | No | |||
| unregister-package | unRegisterPackage | No | |||
| programming:pack-build-end | programming:pack-build-end | No | |||
| open-docs | openDocs | No | |||
| check-and-complete-options | check-and-complete-options | No | |||
| open-panel-devtools | openPanelDevTools | No | |||
| open-worker-devtools | openWorkerDevTool | No | |||
| clear-all-cache | clearAllCache | No | |||
| clear-assets-cache | clearProjectAssetsCache | No | |||
| clear-engine-cache | clearEngineCache | No | |||
| copy-build-notice | copy-build-notice | No | |||
| export-bundle-config | build-bundle.exportBundleBuildConfig | No |
engine
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| rebuild | rebuild | No | |||
| relaunch | relaunch | No | |||
| import-engine-error | importEngineError | No | |||
| pipeline-config-change | onPipelineConfigChange | No | |||
| query-info | query-info | No | |||
| query-engine-info | query-engine-info | No | |||
| query-modules-config | query-modules-config | No | |||
| change-custom-engine-config | changeCustomEngineConfig | No | |||
| engine:engine-modules-global-config-changed | onEngineModulesChanged | No | |||
| engine-custom-macro-changed | onCustomMacroChanged | No | |||
| query-engine-modules-profile | queryEngineModulesProfile | No | |||
| filter-engine-modules | filterEngineModules | No |
information
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| query-information | queryInformation | No | |||
| open-information-dialog | openInformationDialog | No | |||
| has-dialog | hasDialog | No | |||
| close-dialog | closeDialog | No |
menu
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| engine:engine-modules-global-config-changed | engineModuleChanged | No | |||
| edit-mode:enter | modeChanged | No | |||
| shortcuts:change | onShortcutChange | No |
messages
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| start-record | addListener | No | |||
| stop-record | removeListener | No | |||
| start-auto-save | startAutoSave | No | |||
| stop-auto-save | stopAutoSave | No | |||
| open | open | No | |||
| open-debug | openDebug | No | |||
| broadcast | debug.broadcast | No | |||
| request | debug.request | No | |||
| send | debug.send | No | |||
| reply | debug.reply | No | |||
| query-message-state | queryMessageState | No |
metrics
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| metrics:init | init | No | |||
| metrics:trackEvent | trackEvent | No | |||
| metrics:trackException | trackException | No | |||
| metrics:trackProcessMemory | trackProcessMemory | No | |||
| metrics:trackTimeStart | trackTimeStart | No | |||
| metrics:trackTimeEnd | trackTimeEnd | No | |||
| metrics:_trackEventWithTimer | _trackEventWithTimer | No | |||
| metrics:_sendEventGroup | _sendEventGroup | No | |||
| metrics:_trackCrashEvent | _trackCrashEvent | No | |||
| query-google-v4-data | query-google-v4-data | No | |||
| query-google-metrics-v4-html | query-google-metrics-v4-html | No |
placeholder
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| install-extension | installExtension | No |
preferences
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| open-settings | openSettings | Yes | 打开偏好设置面板 | - tab {string} 需要打开的选项卡(功能插件的名称) - ...args: {any[]} 打开选项卡带的其他参数 @returns {null} |
await Editor.Message.request('preferences', 'open-settings'); |
| change-settings-tab | settings.changeTab | No | |||
| refresh-settings-tab | settings.refreshTab | No | |||
| query-settings-tab | settings.queryTab | No | |||
| query-preferences-configs | queryPreferencesConfigs | No | |||
| query-configs-from-path | queryConfigsFromPath | No | |||
| query-config | queryConfig | Yes | 查询偏好配置 | - name {string} 插件或分类名 - path? {string} 配置路径 - type? {'default' | 'global' | 'local'} 配置类型 @returns {any} 返回配置数据 |
await Editor.Message.request('preferences', 'query-config', 'preview', 'general', 'global'); |
| set-config | setConfig | Yes | 设置偏好配置 | - name {string} 插件名 - path {string} 配置路径 - value {any} 配置数据 - type? {'default' | 'global' | 'local'} 配置类型 @returns {boolean} 是否设置成功 |
await Editor.Message.request('preferences', 'set-config', 'preview', 'general.auto_refresh', false, 'global'); |
| import-config | importConfig | No | |||
| export-config | exportConfig | No |
preview
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| open | open | No | |||
| ready | ready | No | |||
| generate-settings | generateSettings | No | |||
| query-preview-url | queryPreviewUrl | No | |||
| query-connect-num | queryConnectNum | No | |||
| scene:save | currentSceneSave | No | |||
| programming:compiled | programming:compiled | No | |||
| programming:compile-start | programming:compile-start | No | |||
| open-terminal | open-terminal | No | |||
| restart-simulator | restart-simulator | No | |||
| reload-terminal | reload-terminal | No | |||
| get-preview-ip | get-preview-ip | No | |||
| set-preview-ip | set-preview-ip | No | |||
| create-template | create-template | No | |||
| change-platform | change-platform | No | |||
| programming:pack-build-end | on-pack-build-end | No | |||
| build-simulator-engine-ts | buildSimulatorEngineTS | No | |||
| preview-scene-in-browser | previewSceneInBrowser | No | |||
| write-setting-file | writeSettingFile | No | |||
| asset-db:asset-change | asset-db:asset-change | No | |||
| build-worker:ready | build-worker:ready | No | |||
| build-worker:closed | build-worker:closed | No |
program
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| query-program-info | queryProgramInfo | No | |||
| query-program-config | queryProgramConfig | No | |||
| open-program | openProgram | No | |||
| execute-program | executeProgram | No | |||
| open-url | openUrl | No |
programming
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| packer-driver/start | packer-driver/start | No | |||
| packer-driver/get-loader-context | packer-driver/get-loader-context | No | |||
| packer-driver/ready | packer-driver/ready | No | |||
| packer-driver/update-auto-update-import-config | packer-driver/update-auto-update-import-config | No | |||
| packer-driver/query-script-deps | packer-driver/query-script-deps | No | |||
| packer-driver/query-script-users | packer-driver/query-script-users | No | |||
| packer-driver/query-cc-editor-module-map | packer-driver/query-cc-editor-module-map | No | |||
| query-shared-settings | query-shared-settings | No | |||
| clear-code-cache | clear-code-cache | No | |||
| open-dev-tools | open-dev-tools | No | |||
| engine:engine-custom-macro-changed | custom-macro-changed | No | |||
| query-sorted-plugins | querySortedPlugins | No |
project
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| asset-db:ready | settings.assetDbReady | No | |||
| open-settings | openSettings | Yes | 打开项目设置面板 | - name {string} 要打开的选项卡所属的插件注册名称 - tab {string} 在注册功能时使用的键 - ...args: {any[]} 打开选项卡时附带的其他参数 @returns {null} |
await Editor.Message.request('project', 'open-settings'); |
| open-joint | openJoint | No | |||
| change-settings-tab | settings.changeTab | No | |||
| refresh-settings-tab | settings.refreshTab | No | |||
| query-settings-tab | settings.queryTab | No | |||
| change-script-config | changeScriptConfig | No | |||
| change-design-resolution | changeDesignResolution | No | |||
| query-design-resolution | queryDesignResolution | No | |||
| change-custom-layer | changeCustomLayer | No | |||
| change-sorting-layer | changeSortingLayer | No | |||
| change-hight-quality | changeHighQuality | No | |||
| calc-joint-layout | calcJointLayouts | No | |||
| query-project-configs | queryProjectConfigs | No | |||
| query-configs-from-path | queryConfigsFromPath | No | |||
| query-config | queryConfig | Yes | 查询项目配置 | - name {string} 插件名 - path? {string} 配置路径 - type? {'default' | 'project'} 配置类型 @returns {any} 返回配置数据 |
await Editor.Message.request('project', 'query-config', 'engine', 'modules'); |
| set-config | setConfig | Yes | 设置项目配置 | - name {string} 插件名 - path {string} 配置路径 - value {any} 配置数据 @returns {boolean} 设置成功与否 |
await Editor.Message.request('project', 'set-config', 'project', 'general.downloadMaxConcurrency', 10); |
| import-config | importConfig | No | |||
| export-config | exportConfig | No |
scene
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| query-scene-bounds | default.query-scene-bounds | No | |||
| change-native-config | default.change-native-config | No | |||
| debug-view | default.change-debug-view-option | No | |||
| quit-editor | default.quit-editor | No | |||
| scene:preview-stop | preview.onEditorPreviewStop | No | |||
| open | open | No | |||
| full-screen | default.fullScreen | No | |||
| i18n:change | default.i18n:change | No | |||
| scene:ready | onSceneReady, default.scene:ready | Yes | 场景打开通知 | - uuid {string} uuid of scene | Editor.Message.broadcast('scene:ready', assetUuid); |
| scene:close | default.scene:close, onSceneClosed | Yes | 场景关闭通知 | Editor.Message.broadcast('scene:close'); | |
| asset-db:ready | default.asset-db:ready | No | |||
| asset-db:close | default.asset-db:close | No | |||
| selection:hover | default.selection:hover | No | |||
| selection:select | default.selection:select | No | |||
| selection:unselect | default.selection:unselect | No | |||
| asset-db:asset-add | default.asset-db:asset-add | No | |||
| asset-db:asset-change | default.asset-db:asset-change | No | |||
| asset-db:asset-delete | default.asset-db:asset-delete | No | |||
| programming:pack-build-end | default.programming:pack-build-end | No | |||
| project:change-design-resolution | default.project:change-design-resolution | No | |||
| project:change-custom-layer | default.project:change-custom-layer | No | |||
| project:change-sorting-layer | default.project:change-sorting-layer | No | |||
| project:update-physics-group | default.project:update-physics-group | No | |||
| project:change-high-quality | default.project:change-high-quality | No | |||
| engine:engine-modules-global-config-changed | default.engine:engine-modules-global-config-changed | No | |||
| open-devtools | default.open-devtools | No | |||
| open-preview-devtools | default.open-preview-devtools | No | |||
| graphical-tools | default.graphicalTools | No | |||
| open-scene | default.open-scene | Yes | 打开场景 | - uuid {string} 场景资源的 UUID | await Editor.Message.request('scene', 'open-scene', sceneUuid); |
| load-empty-scene | default.load-empty-scene | No | |||
| save-scene | default.save-scene | Yes | 保存场景 | await Editor.Message.request('scene', 'save-scene'); | |
| save-as-scene | default.save-as-scene | Yes | 场景另存为 | await Editor.Message.request('scene', 'save-as-scene'); | |
| close-scene | default.close-scene | Yes | 关闭场景 | await Editor.Message.request('scene', 'close-scene'); | |
| set-property | default.set-property | Yes | 设置某个元素内的属性 | - options {SetPropertyOptions} - uuid {string} 修改属性的对象的 uuid - path {string} 属性挂载对象的搜索路径 - dump {IProperty} 属性 dump 出来的数据 |
await Editor.Message.request('scene', 'set-property', { uuid: nodeUuid, path: 'comps.1.defaultClip', dump: { type: 'cc.AnimationClip', value: { uuid: animClipUuid, }, }, }); |
| reset-property | default.reset-property | Yes | 重置元素属性到默认值 | - options {SetPropertyOptions} - uuid {string} 修改属性的对象的 uuid - path {string} 属性挂载对象的搜索路径 |
await Editor.Message.request('scene', 'reset-property', { uuid: nodeUuid, path: 'position', }); |
| preview-set-property | default.preview-set-property | No | |||
| cancel-preview-set-property | default.cancel-preview-set-property | No | |||
| update-property-from-null | default.update-property-from-null | No | |||
| set-node-and-children-layer | default.set-node-and-children-layer | No | |||
| move-array-element | default.move-array-element | Yes | 移动数组内某个元素的位置 | - options {MoveArrayOptions} - uuid {string} 节点的 uuid - path {string} 数组的搜索路径 - target {number} 目标 item 原来的索引 - offset {number} 偏移量 @returns {boolean} 操作是否成功 |
await Editor.Message.request('scene', 'move-array-element', { uuid: nodeUuid, path: 'comps', target: 1, offset: -1, }); |
| remove-array-element | default.remove-array-element | Yes | 删除数组内某个元素的位置 | - options {MoveArrayOptions} - uuid {string} 节点的 uuid - path {string} 数组的搜索路径 - index {number} 目标 item 的索引 @returns {boolean} 操作是否成功 |
await Editor.Message.request('scene', 'remove-array-element', { uuid: nodeUuid, path: 'comps', index: 0, }); |
| select-all-nodes | default.select-all-nodes | No | |||
| copy-node | default.copy-node | Yes | 拷贝节点,给下一步粘贴(创建)节点准备数据 | - uuids {string | string[]} 节点的 uuid @returns {string | string[]} 返回节点的 uuid |
await Editor.Message.request('scene', 'copy-node', uuids); |
| duplicate-node | default.duplicate-node | Yes | 复制节点 | - uuids {string | string[]} 节点的 uuid @returns {string | string[]} 返回新节点的 uuid |
await Editor.Message.request('scene', 'duplicate-node', uuids); |
| paste-node | default.paste-node | Yes | 粘贴节点 | - options {PasteNodeOptions} - target {string} 目标节点 uuid - uuids {string | string[]} 被复制的节点 uuid - keepWorldTransform {boolean} 是否保持新节点的世界坐标不变 @returns {string | string[]} 返回新节点的 uuid |
await Editor.Message.request('scene', 'paste-node', { target: nodeUuid, uuids: nodeUuids, }); |
| cut-node | default.cut-node | Yes | 剪切节点 | - uuids {string | string[]} 节点的 uuid @returns {string | string[]} 返回节点的 uuid |
await Editor.Message.request('scene', 'cut-node', uuids); |
| set-parent | default.set-parent | Yes | 设置节点父级 | - options {CutNodeOptions} - parent {string} 父节点 uuid - uuids {string|string[]} 需要设置的子节点 uuid - keepWorldTransform {boolean} 是否保持新节点的世界坐标不变 @returns {string | string[]} 返回节点的 uuid |
await Editor.Message.request('scene','set-parent', { parent: nodeUuid, uuids: nodeUuids, }); |
| create-node | default.create-node | Yes | 创建节点 | - options {CreateNodeOptions} - parent {string} 父节点 uuid - components? {string[]} 组件名字 - name? {string} 节点名字 - dump? {INode | IScene} node 初始化应用的 dump 数据 - keepWorldTransform? {boolean} 是否保持新节点的世界坐标不变 - type? {string} 资源类型 - canvasRequired? {boolean} 是否需要有 cc.Canvas - unlinkPrefab? {boolean} 是否要解绑为普通节点 - assetUuid? {string} asset uuid,从资源实例化节点 注意: 使用 assetUuid 从预制体创建节点时,无论 unlinkPrefab 传 false 还是不传,都不会自动建立 Prefab 关联。需额外调用 link-prefab 消息建立关联。 @returns {string | string[]} 返回新节点的 uuid |
await Editor.Message.request('scene', 'create-node', { name: 'New Node' parent: nodeUuid, }); |
| reset-node | default.reset-node | Yes | 重置节点的位置, 角度和缩放 | - uuid {string} 节点的 uuid @returns {boolean} 操作是否成功 |
await Editor.Message.request('scene', 'reset-node', { uuid: nodeUuid, }); |
| reset-component | default.reset-component | Yes | 重置组件 | - options {ResetComponentOptions} - uuid {string} 组件的 uuid @returns {boolean} 操作是否成功 |
await Editor.Message.request('scene', 'reset-component', { uuid: componentUuid, }); |
| restore-prefab | default.restore-prefab | Yes | 使用预制体资源还原对应预制件节点(内置撤销记录) | - uuid {string} 节点的 uuid - assetUuid {string} 资源的 uuid @returns {boolean} 操作是否成功 |
await Editor.Message.request('scene', 'restore-prefab', nodeUuid, assetUuid); |
| remove-node | default.remove-node | Yes | 删除节点 | - options {RemoveNodeOptions} - uuid: {string | string[]} 节点的 uuid |
await Editor.Message.request('scene', 'remove-node', { uuid: nodeUuid }); |
| create-component | default.create-component | Yes | 创建组件 | - options {CreateComponentOptions} - uuid {string} 节点的 uuid - component {string} 组件 classId (cid)(推荐方式) 或者 className 类名 |
Editor.Message.request('scene', 'create-component', { uuid: nodeUuid, component: 'cc.Sprite' }); |
| remove-component | default.remove-component | Yes | 删除组件 | - options {CreateComponentOptions} - uuid {string} 节点的 uuid - component {string} 组件 classId (cid)(推荐方式) 或者 className 类名 |
await Editor.Message.request('scene', 'remove-component', { uuid: componentUuid, }); |
| execute-component-method | default.execute-component-method | Yes | 执行组件上的方法 | - options {ExecuteComponentMethodOptions} - uuid {string} 组件的 uuid - name {string} 方法名 - args {any[]} 参数 |
await Editor.Message.request('scene', 'execute-component-method', { uuid: componentUuid, name: 'getNoisePreview', args: [100, 100], }); |
| execute-scene-script | default.execute-scene-script | Yes | 执行某个插件注册的方法 | - options {ExecuteSceneScriptMethodsOptions} - name {string} 注册进来的插件名字 - method {string} 执行的方法名字 - args {any[]} 参数数组 |
await Editor.Message.request('scene', 'execute-scene-script', { name: 'animation-graph', method: 'query', args: [], }); |
| snapshot | default.snapshot | Yes | 快照当前场景状态 | await Editor.Message.request('scene', 'snapshot'); | |
| snapshot-abort | default.snapshot-abort | Yes | 中止快照 | await Editor.Message.request('scene', 'snapshot-abort'); | |
| begin-recording | default.begin-recording | Yes | 开始记录节点 Undo 数据 | const undoID = await Editor.Message.request('scene', 'begin-recording', nodeUuid); | |
| end-recording | default.end-recording | Yes | 结束记录节点 Undo 数据 | await Editor.Message.request('scene', 'end-recording', undoID); | |
| cancel-recording | default.cancel-recording | Yes | 取消记录节点 Undo 数据 | await Editor.Message.request('scene', 'cancel-recording', undoID); | |
| undo | default.undo | No | |||
| redo | default.redo | No | |||
| soft-reload | default.soft-reload | Yes | 软刷新场景 | await Editor.Message.request('scene', 'soft-reload'); | |
| preview-material | default.preview-material | No | |||
| light-probe-update-tetrahedron | default.light-probe-update-tetrahedron | No | |||
| change-gizmo-tool | default.change-gizmo-tool | Yes | 更改 Gizmo 工具 | - name {string} 工具名字 'position' | 'rotation' | 'scale'| 'rect' | await Editor.Message.request('scene', 'change-gizmo-tool', 'position'); |
| query-gizmo-tool-name | default.query-gizmo-tool-name | Yes | 获取当前 Gizmo 工具的名字 | @returns {string} 'position' | 'rotation' | 'scale' | 'rect' | await Editor.Message.request('scene', 'query-gizmo-tool-name'); |
| change-gizmo-pivot | default.change-gizmo-pivot | Yes | 更改变换基准点 | - name {string} 变换基准点 'pivot' | 'center' | await Editor.Message.request('scene', 'query-gizmo-pivot'); |
| query-gizmo-pivot | default.query-gizmo-pivot | Yes | 获取当前 Gizmo 基准点名字 | @returns {string} 'pivot' | 'center' | await Editor.Message.request('scene', 'query-gizmo-pivot'); |
| query-gizmo-view-mode | default.query-gizmo-view-mode | Yes | 查询视图模式(查看/选择) | @return {string} 'view' | 'select' | await Editor.Message.request('scene', 'query-gizmo-view-mode'); |
| change-gizmo-coordinate | default.change-gizmo-coordinate | Yes | 更改坐标系 | - type {string} 坐标系 'local' | 'global' | await Editor.Message.request('scene', 'change-gizmo-coordinate', 'global'); |
| query-gizmo-coordinate | default.query-gizmo-coordinate | Yes | 获取当前坐标系名字 | @returns {string} 'local' | 'global' | await Editor.Message.request('scene', 'query-gizmo-coordinate'); |
| change-is2D | default.change-is2D | Yes | 更改2D/3D视图模式 | - is2D {boolean} 2D/3D视图 | await Editor.Message.request('scene', 'change-is2D', true); |
| query-is2D | default.query-is2D | Yes | 获取当前视图模式 | @returns {boolean} true:2D, false:3D | await Editor.Message.request('scene', 'query-is2D'); |
| set-grid-visible | default.set-grid-visible | Yes | 显示/隐藏网格 | - visible {boolean} 显示/隐藏网格 | await Editor.Message.request('scene', 'set-grid-visible', false); |
| query-is-grid-visible | default.query-is-grid-visible | Yes | 查询网格显示状态 | @returns {boolean} true: visible, false: invisible | await Editor.Message.request('scene', 'query-is-grid-visible'); |
| set-icon-gizmo-3d | default.set-icon-gizmo-3d | Yes | 设置 IconGizmo 为 3D 或 2D 模式 | - is3D {boolean} 3D/2D IconGizmo | await Editor.Message.request('scene', 'set-icon-gizmo-3d', false); |
| query-is-icon-gizmo-3d | default.query-is-icon-gizmo-3d | Yes | 查询 IconGizmo 模式 | @returns {boolean} true: 3D, false: 2D | await Editor.Message.request('scene', 'query-is-icon-gizmo-3d'); |
| set-icon-gizmo-size | default.set-icon-gizmo-size | Yes | 设置 IconGizmo 的大小 | - size {number} IconGizmo 的大小 | await Editor.Message.request('scene', 'set-icon-gizmo-size', 60); |
| query-icon-gizmo-size | default.query-icon-gizmo-size | Yes | 查询 IconGizmo 的大小 | @returns {number} IconGizmo 的大小 | await Editor.Message.request('scene', 'query-icon-gizmo-size'); |
| query-transform-snap-configs | default.query-transform-snap-configs | No | |||
| set-transform-snap-configs | default.set-transform-snap-configs | No | |||
| query-rect-snapping-configs | default.query-rect-snapping-configs | No | |||
| set-rect-snapping-configs | default.set-rect-snapping-configs | No | |||
| focus-camera | default.focus-camera | Yes | 聚焦场景相机到节点上 | - uuids {string[] | null} 节点 uuid | await Editor.Message.request('scene', 'focus-camera', nodeUuids); |
| align-with-view | default.align-with-view | Yes | 将场景相机位置与角度应用到选中节点上 | @returns {null} | await Editor.Message.request('scene', 'align-with-view'); |
| align-view-with-node | default.align-view-with-node | Yes | 将选中节点位置与角度应用到当前视角 | @returns {null} | await Editor.Message.request('scene', 'align-with-view-node'); |
| zoom-scene-view-down | default.zoom-scene-view-down | No | |||
| zoom-scene-view-up | default.zoom-scene-view-up | No | |||
| toggle-active-selected-node | default.toggle-active-selected-node | No | |||
| toggle-active-unselected-node | default.toggle-active-unselected-node | No | |||
| toggle-active-all-nodes | default.toggle-active-all-nodes | No | |||
| apply-material | default.apply-material | No | |||
| query-physics-material | default.query-physics-material | No | |||
| change-physics-material | default.change-physics-material | No | |||
| apply-physics-material | default.apply-physics-material | No | |||
| query-animation-graph-variant | default.query-animation-graph-variant | No | |||
| change-animation-graph-variant | default.change-animation-graph-variant | No | |||
| apply-animation-graph-variant | default.apply-animation-graph-variant | No | |||
| query-animation-mask | default.query-animation-mask | No | |||
| change-animation-mask | default.change-animation-mask | No | |||
| apply-animation-mask | default.apply-animation-mask | No | |||
| apply-render-texture | default.apply-render-texture | No | |||
| copy-camera-data-to-nodes | default.copy-camera-data-to-nodes | No | |||
| record-animation | default.record-animation | No | |||
| change-animation-root | default.change-animation-root | No | |||
| set-edit-time | default.set-edit-time | No | |||
| change-clip-state | default.change-clip-state | No | |||
| change-edit-clip | default.change-edit-clip | No | |||
| save-clip | default.save-clip | No | |||
| animation-operation | default.animation-operation | No | |||
| create-prefab | default.create-prefab | No | 创建预制体资源(内置撤销记录) | ||
| getdata-prefab | default.getdata-prefab | No | |||
| link-prefab | default.link-prefab | No | 将节点关联到预制体资源,建立 Prefab 关联关系 | - uuid {string} 节点的 uuid - assetUuid {string} 预制体资源的 uuid @returns {boolean} 操作是否成功 |
await Editor.Message.request('scene', 'link-prefab', nodeUuid, assetUuid); |
| unlink-prefab | default.unlink-prefab | No | |||
| apply-prefab | default.apply-prefab | No | 应用预制体节点修改到对应资源(内置撤销记录) | ||
| apply-removed-component | default.apply-removed-component | No | 应用预制体删除组件的修改到对应资源(内置撤销记录) | ||
| revert-removed-component | default.revert-removed-component | No | 还原预制体节点被移除的组件(内置撤销记录) | ||
| query-is-ready | default.query-is-ready | Yes | 查询当前场景是否准备就绪 | await Editor.Message.request('scene', 'query-is-ready'); | |
| query-node | default.query-node | Yes | 查询一个节点的数据 | - uuid {string} 节点的 uuid @returns {Object} 节点的 dump 数据 |
await Editor.Message.request('scene', 'query-node', nodeUuid); |
| query-component | default.query-component | Yes | 查询一个组件的数据 | - uuid {string} 组件的 uuid @returns {Object} 组件的 dump 数据 |
await Editor.Message.request('scene', 'query-component', nodeUuid); |
| query-node-tree | default.query-node-tree | Yes | 查询节点树的信息 | - uuid? {string} 根节点 uuid,不传入则以场景节点为根节点 @returns {Object} - name {string} 节点名字或者 'scene' - active {boolean} 节点激活状态 - type {string} cc.Scene or cc.Node - uuid {string} 节点的 uuid - children {[]} 子节点数组 - prefab {number} prefab状态, 1 表示是 prefab, 2 表示是 prefab 但丢失资源 - isScene {boolean} 是否是场景节点 - components {[Object]} 组件数组 - type {string} 组件类型 - value {string} 组件的 uuid - extends {[string]} 组件的继承链数组 |
await Editor.Message.request('scene', 'query-node-tree', nodeUuid); |
| query-nodes-by-asset-uuid | default.query-nodes-by-asset-uuid | Yes | 查询使用了资源 UUID 的节点 | - 查询使用了资源 UUID 的节点 @returns {string[]} 节点的 uuid |
await Editor.Message.request('scene', 'query-nodes-by-asset-uuid', assetUuid); |
| query-nodes-miss-assets | default.query-nodes-miss-assets | No | |||
| query-component-function-of-node | default.query-component-function-of-node | No | |||
| query-all-effects | default.query-all-effects | No | |||
| query-material | default.query-material | No | |||
| query-effect | default.query-effect | No | |||
| query-serialized-material | default.query-serialized-material | No | |||
| query-render-pipeline | default.query-render-pipeline | No | |||
| change-render-pipeline | default.change-render-pipeline | No | |||
| apply-render-pipeline | default.apply-render-pipeline | No | |||
| query-creatable-asset-types | default.query-creatable-asset-types | No | |||
| query-scene-json | default.query-scene-json | No | |||
| query-current-scene | default.query-current-scene | No | |||
| query-dirty | default.query-dirty | Yes | 查询当前场景是否有修改 | await Editor.Message.request('scene', 'query-dirty'); | |
| query-classes | default.query-classes | Yes | 查询所有在引擎中注册的类 | @returns {[Object]} - extends? {string} 过滤出基于此类名扩展而来的类 |
await Editor.Message.request('scene', 'query-classes'); |
| query-components | default.query-components | Yes | 查询当前场景的所有组件 | @returns {[Object]} - name {string} 组件名字 - path {string} 菜单路径 |
await Editor.Message.request('scene', 'query-components'); |
| query-component-has-script | default.query-component-has-script | Yes | 查询引擎组件列表是否含有指定类名的脚本 | - name 脚本的类名 Class @returns {boolean} 存在 true, 不存在 false |
await Editor.Message.request('scene', 'query-component-has-script', 'cc.Sprite'); |
| query-script-name | default.query-script-name | No | |||
| query-script-cid | default.query-script-cid | No | |||
| query-layer-builtin | default.query-layer-builtin | No | |||
| query-sorting-layer-builtin | default.query-sorting-layer-builtin | No | |||
| query-scene-mode | default.query-scene-mode | No | |||
| query-animation-state | default.query-animation-state | No | |||
| query-current-animation-info | default.query-current-animation-info | No | |||
| query-animation-root | default.query-animation-root | No | |||
| query-animation-root-info | default.query-animation-root-info | No | |||
| query-animation-edit-info | default.query-animation-edit-info | No | |||
| query-animation-clip | default.query-animation-clip | No | |||
| query-animation-properties | default.query-animation-properties | No | |||
| query-animation-clips-info | default.query-animation-clips-info | No | |||
| query-animation-clips-time | default.query-animation-clips-time | No | |||
| query-property-value-at-frame | default.query-property-value-at-frame | No | |||
| query-aux-curve-value-at-frame | default.query-aux-curve-value-at-frame | No | |||
| query-auxiliary-curves | default.query-auxiliary-curves | No | |||
| generate-available-name | default.generate-available-name | No | |||
| editor-preview-set-play | default.editor-preview-set-play | No | |||
| editor-refresh-gizmo-config | default.editor-refresh-gizmo-config | No | |||
| editor-preview-call-method | default.editor-preview-call-method | No | |||
| editor-preview-change-style-web | default.editor-preview-change-style | No | |||
| editor-preview-change-style-native | preview.editorPreviewChangeStyle | No | |||
| editor-preview-change-config | default.editor-preview-change-config, preview.editorPreviewChangeConfig | No | |||
| scene:show-loading | default.scene:show-loading | No | |||
| scene:hide-loading | default.scene:hide-loading | No | |||
| execute-model-preview-animation-operation | default.execute-model-preview-animation-operation | No | |||
| regenerate-polygon-2d-points | default.regenerate-polygon-2d-points | No | |||
| export-particle-plist | default.export-particle-plist | No | |||
| change-node-lock | default.change-node-lock | No | |||
| unit-test | default.unit-test | No | |||
| change-target-resolution | default.change-target-resolution | No | |||
| query-latest-cache | queryLatestCache | No | |||
| clear-scene-cache | clearSceneCache | No | |||
| save-scene-cache-to-file | saveSceneCacheToFile | No | |||
| update-cache-config | updateCacheConfig | No | |||
| query-enum-list-with-path | default.query-enum-list-with-path | No | |||
| query-wrap-mode-enum-list | default.query-wrap-mode-enum-list | No | |||
| set-scene-light-on | default.set-scene-light-on | No | |||
| query-scene-light-on | default.query-scene-light-on | No | |||
| native-ipc | default.native-ipc | No | |||
| native-scene | default.native-scene | No | |||
| panel-browser | panelToBrowser | No | |||
| browser-panel | default.on-browser-panel | No | |||
| is-native | default.query-is-native | No | |||
| query-preview-data | default.query-preview-data | No | |||
| call-preview-function | default.call-preview-function | No | |||
| query-thumbnail | default.query-thumbnail | No | |||
| query-preview-game-view-data | preview.getGameViewData | No | |||
| set-preview-window-visible | preview.setPreviewWindowVisible, setPreviewWindowVisible | No | |||
| create-preview-window | preview.createPreviewWindow | No | |||
| resize-native-window | resizeNativeWindow | No | |||
| create-native-window | createNativeWindow | No | |||
| preview-panel-ready | onPreviewPanelReady | No | |||
| preview-panel-stop | onPreviewPanelStop | No | |||
| toggle-light-probe-edit-mode | default.toggle-light-probe-edit-mode | No | |||
| query-light-probe-edit-mode | default.query-light-probe-edit-mode | No | |||
| toggle-light-probe-bounding-box-edit-mode | default.toggle-light-probe-bounding-box-edit-mode | No | |||
| query-light-probe-bounding-box-edit-mode | default.query-light-probe-bounding-box-edit-mode | No | |||
| scene:light-probe-edit-mode-changed | Yes | 光照探针编辑模式切换通知 | - mode {boolean} 切换后的探针编辑模式 | Editor.Message.broadcast('scene:light-probe-edit-mode-changed', true); | |
| scene:light-probe-bounding-box-edit-mode-changed | Yes | 光照探针组件包围盒编辑模式切换通知 | - mode {boolean} 切换后的探针组件包围盒编辑模式 | Editor.Message.broadcast('scene:light-probe-bounding-box-edit-mode-changed', true); | |
| lod-apply-current-camera-size | default.lod-apply-current-camera-size | No | |||
| lod-insert | default.lod-insert | No | |||
| lod-erase | default.lod-erase | No | |||
| shortcuts:change | default.shortcuts:change | No | |||
| window:zoom-level-change | default.window:zoom-level-change | No | |||
| window:focus-zoom-level-change | default.window:focus-zoom-level-change | No | |||
| multi-open-scene | default.multi-open-scene | No | |||
| multi-close-scene | default.multi-close-scene | No | |||
| multi-scene-dirty | default.multi-scene-dirty | No | |||
| multi-scene-query | default.multi-scene-query | No | |||
| multi-scene-focus | default.multi-scene-focus | No | |||
| multi-scene-focus-query | default.multi-scene-focus-query | No | |||
| multi-save-all-scene | default.multi-save-all-scene | No | |||
| multi-is-multi-edit-mode | default.multi-is-multi-edit-mode | No | |||
| multi-close-to-the-right | default.multi-close-to-the-right | No | |||
| multi-move-tabs-to | default.multi-move-tabs-to | No | |||
| multi-close-others | default.multi-close-others | No |
server
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| query-ip-list | queryIPList | Yes | 查询 IP 列表 | @returns {string[]} - IP 列表 | await Editor.Message.request('server', 'query-ip-list'); |
| query-https-enabled | queryHTTPSEnabled | No | |||
| query-sort-ip-list | querySortIpList | Yes | 获取排序后的 ip 列表 | @returns {string[]} - 排序后的 IP 列表 | await Editor.Message.request('server', 'query-sort-ip-list'); |
| query-port | queryPort | Yes | 查询编辑器服务器当前启动的端口号 | @returns {number} - 端口号 | await Editor.Message.request('server', 'query-port'); |
| scan-lan | scanLAN | No | |||
| change-preview-port | change-preview-port | No | |||
| change-https-options | change-https-options | No |
shortcuts
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| open | open | No | |||
| query-shortcut-map | queryShortcutMap | No | |||
| change-shortcut | changeShortcut | No | |||
| change-tab | default.changeTab | No | |||
| reset-shortcut | resetShortcut | No | |||
| query-packages-shortcut-list | queryPackagesShortcutList | No | |||
| remove-custom-shortcut | removeCustomShortcut | No | |||
| shortcuts:change | default.onShortcutChanged | No |
tester
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| open | open | No | |||
| forwarding-to-window | forwarding-to-window | No | |||
| * | panel.* | No | |||
| auto-test | auto-test | No |
utils
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| export-dts | exportDTS | No | |||
| tester-tag | testerTag | No |
window
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| focus-window-zoom-in | onFocusWindowZoomIn | No | |||
| focus-window-zoom-out | onFocusWindowZoomOut | No | |||
| focus-window-zoom-to-initial | onFocusWindowZoomToInitial | No | |||
| window-zoom-level-change | onWindowZoomLevelChange | No |
cocos-service
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| open-service-panel | openServicePanel | No | |||
| enable-service | enableService | No | |||
| open-popup | openPopup | No | |||
| close-popup | closePopup | No | |||
| print-log | printLog | No | |||
| api-request | apiRequest | No | |||
| popup-show | popupShow | No | |||
| plugin-msg | pluginMsg | No | |||
| plugin-msg-service | default.pluginMsg | No | |||
| plugin-msg-popup | simple.pluginMsg, dockable.pluginMsg | No | |||
| service-ready | serviceReady | No | |||
| i18n:change | i18nChange | No | |||
| service-status-changed | onServiceStatusChanged | No | |||
| drop-scene | dropScene | No | |||
| drop-hierarchy | dropHierarchy | No | |||
| drop-assets | dropAssets | No |
im-plugin
| Message | Methods | Public | Description | Doc | Example |
|---|---|---|---|---|---|
| show-panel | showPanel | No | |||
| silent-check-and-update | silentCheckAndUpdate | No | |||
| im-plugin:check | default.check | No | |||
| silent-check | silentCheck | No | |||
| close-panel | closePanel | No | |||
| whether-close | whetherClose | No | |||
| get-sign-in-url | getSignInUrl | No | |||
| get-redirect-url | getRedirectUrl | No | |||
| update-toolbar | updateToolbarMain | No | |||
| save-toolbar-info | saveToolbarInfo | No | |||
| get-saved-toolbar-info | getSavedToolbarInfo | No |
Message 调用方式
在扩展中可以通过以下方式发送 message:
// 发送消息 (等待返回结果)
const result = await Editor.Message.request(packageName, messageName, ...args);
// 发送消息 (不等待返回结果)
Editor.Message.send(packageName, messageName, ...args);
// 广播消息
Editor.Message.broadcast(messageName, ...args);
其中 packageName 为上述各表格的扩展包名称 (如 asset-db, scene, builder 等)。