fix(migrate-v1): splice guild_id into Discord platform_id during seed
v2's Chat SDK Discord adapter emits `platform_id` as
`discord:<guild_id>:<channel_id>` at runtime, but v1 only stored
`dc:<channel_id>` (no guild). Before this fix `migrate-db` wrote
`discord:<channel_id>` into `messaging_groups.platform_id`, which didn't
match what v2 saw on incoming messages — v2 treated every message as a
new channel and fired its channel-registration approval flow instead of
routing to the migrated agent_group.
Now `migrate-db` fetches the bot's guilds once per channel_type via
`GET /users/@me/guilds`. When the bot is in exactly one guild (the
common case), the guild id is spliced into every Discord platform_id at
seed time — matching v2's runtime format. Multi-guild bots fall back to
the v1-format id; v2's channel-registration flow repairs on first
message.
Cost: one extra Discord API call per migration run (not per channel).
No new failure modes — network/auth issues return null, fall through to
the existing behavior.
## Surface
- `v2PlatformId(channelType, jid, { guildId })` — new optional `extra`
parameter. Back-compat with existing callers.
- `fetchBotGuilds(channelType, lookup)` — new helper in `shared.ts`,
same pattern as `autoResolveV2Keys`. Handles Discord today; extending
to other channels is a case-by-case API check.
- `migrate-db` pre-loop: builds `v1EnvMap`, fetches guilds per channel
type, caches single-guild IDs for the row loop.
## Testing
Verified on a 300-channel Discord v1 install:
- Fresh run produced `discord:<guild>:<channel>` platform_ids from the
start
- Incoming messages now route to the migrated agent_group instead of
firing the unwire approval flow
Rate-limit note: `/users/@me/guilds` is a single call. Per-channel
`/guilds/<id>/channels` lookups for multi-guild bots would need proper
rate-limit handling — deferred.
This commit is contained in:
@@ -36,6 +36,7 @@ import { runMigrations } from '../../src/db/migrations/index.js';
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import { log } from '../../src/log.js';
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import { emitStatus } from '../status.js';
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import {
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fetchBotGuilds,
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generateId,
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inferChannelType,
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readHandoff,
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@@ -158,6 +159,29 @@ export async function run(args: string[]): Promise<void> {
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}));
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writeHandoff(h);
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// For channels where v2's platform_id includes a component v1 didn't record
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// (Discord's guild id), fetch the bot's guilds up-front. If the bot is in
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// a single guild we can splice that id into every platform_id; otherwise
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// fall back to the v1-format id (v2's channel-registration flow will repair
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// on first message). Done ONCE per channel_type, not per-row, so this is
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// cheap regardless of group count.
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const v1EnvText = fs.existsSync(paths.env) ? fs.readFileSync(paths.env, 'utf-8') : '';
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const v1EnvMap = new Map<string, string>();
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for (const line of v1EnvText.split('\n')) {
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const t = line.trim();
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if (!t || t.startsWith('#')) continue;
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const eq = t.indexOf('=');
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if (eq <= 0) continue;
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v1EnvMap.set(t.slice(0, eq).trim(), t.slice(eq + 1));
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}
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const singleGuildByChannel = new Map<string, string>();
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for (const channelType of detectedChannels.keys()) {
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const info = await fetchBotGuilds(channelType, (k) => v1EnvMap.get(k));
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if (info && info.guildIds.length === 1) {
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singleGuildByChannel.set(channelType, info.guildIds[0]);
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}
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}
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// Initialize v2.db (creates schema if not present — runMigrations is no-op
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// when the schema is already current, so this is safe on a live v2 install).
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fs.mkdirSync(path.join(process.cwd(), 'data'), { recursive: true });
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@@ -181,7 +205,8 @@ export async function run(args: string[]): Promise<void> {
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continue;
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}
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const platformId = v2PlatformId(channelType, g.jid);
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const guildId = singleGuildByChannel.get(channelType);
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const platformId = v2PlatformId(channelType, g.jid, { guildId });
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const createdAt = new Date().toISOString();
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try {
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