Files
nanoclaw/setup/migrate-v1/shared.ts
gabi-simons 9faa8a9a2c fix(migrate-v1): splice guild_id into Discord platform_id during seed
v2's Chat SDK Discord adapter emits `platform_id` as
`discord:<guild_id>:<channel_id>` at runtime, but v1 only stored
`dc:<channel_id>` (no guild). Before this fix `migrate-db` wrote
`discord:<channel_id>` into `messaging_groups.platform_id`, which didn't
match what v2 saw on incoming messages — v2 treated every message as a
new channel and fired its channel-registration approval flow instead of
routing to the migrated agent_group.

Now `migrate-db` fetches the bot's guilds once per channel_type via
`GET /users/@me/guilds`. When the bot is in exactly one guild (the
common case), the guild id is spliced into every Discord platform_id at
seed time — matching v2's runtime format. Multi-guild bots fall back to
the v1-format id; v2's channel-registration flow repairs on first
message.

Cost: one extra Discord API call per migration run (not per channel).
No new failure modes — network/auth issues return null, fall through to
the existing behavior.

## Surface

- `v2PlatformId(channelType, jid, { guildId })` — new optional `extra`
  parameter. Back-compat with existing callers.
- `fetchBotGuilds(channelType, lookup)` — new helper in `shared.ts`,
  same pattern as `autoResolveV2Keys`. Handles Discord today; extending
  to other channels is a case-by-case API check.
- `migrate-db` pre-loop: builds `v1EnvMap`, fetches guilds per channel
  type, caches single-guild IDs for the row loop.

## Testing

Verified on a 300-channel Discord v1 install:
- Fresh run produced `discord:<guild>:<channel>` platform_ids from the
  start
- Incoming messages now route to the migrated agent_group instead of
  firing the unwire approval flow

Rate-limit note: `/users/@me/guilds` is a single call. Per-channel
`/guilds/<id>/channels` lookups for multi-guild bots would need proper
rate-limit handling — deferred.
2026-04-23 13:06:14 +00:00

730 lines
27 KiB
TypeScript

/**
* Shared types, constants, and helpers for the v1 → v2 migration.
*
* The migration is a sequence of small steps registered in setup/index.ts
* (migrate-detect, migrate-validate, migrate-db, …). Every step:
* - Reads state it needs from `logs/setup-migration/handoff.json`
* - Writes its own outcome back to that handoff file
* - Emits exactly one `=== NANOCLAW SETUP: MIGRATE_<X> ===` block on stdout
*
* No step aborts the chain on failure — the orchestrator in setup/migrate-v1.ts
* reads the handoff after each step to decide whether to continue, skip, or
* hand off to the Claude `/migrate-from-v1` skill.
*/
import fs from 'fs';
import os from 'os';
import path from 'path';
// ── Paths ──────────────────────────────────────────────────────────────
export const MIGRATION_DIR = path.join('logs', 'setup-migration');
export const HANDOFF_PATH = path.join(MIGRATION_DIR, 'handoff.json');
export const SCHEMA_MISMATCH_PATH = path.join(MIGRATION_DIR, 'schema-mismatch.json');
export const INACTIVE_TASKS_PATH = path.join(MIGRATION_DIR, 'inactive-tasks.json');
// ── V1 install discovery ───────────────────────────────────────────────
/**
* Default candidate paths to scan for a v1 install. Combines:
* - `$NANOCLAW_V1_PATH` (explicit override, takes priority)
* - Sibling directories of the v2 checkout whose name contains "nanoclaw"
* or "clawdbot" (most common layout — v1 lives next to v2)
* - Common checkout locations under $HOME
* - Common XDG-style state dirs (.nanoclaw, .clawdbot — v1's predecessor)
*
* Kept generic — don't bake specific usernames in. Deduped so a path that
* satisfies multiple rules only appears once.
*/
export function defaultV1Candidates(): string[] {
const home = os.homedir();
const cwd = process.cwd();
const cwdParent = path.dirname(cwd);
const siblings: string[] = [];
try {
if (fs.existsSync(cwdParent)) {
for (const entry of fs.readdirSync(cwdParent, { withFileTypes: true })) {
if (!entry.isDirectory()) continue;
const lower = entry.name.toLowerCase();
// Match anything claw-ish next to v2: "nanoclaw", "nanoclaw-v1",
// "clawdbot", user's fork name like "nanoclaw-prod". Excludes the
// v2 checkout we're running from so we don't self-match.
if (!lower.includes('claw')) continue;
const full = path.join(cwdParent, entry.name);
if (path.resolve(full) === path.resolve(cwd)) continue;
siblings.push(full);
}
}
} catch {
// Can't list parent — fall through to the fixed list.
}
const fixed = [
path.join(home, 'nanoclaw'),
path.join(home, '.nanoclaw'),
path.join(home, 'clawdbot'),
path.join(home, '.clawdbot'),
path.join(home, 'Code', 'nanoclaw'),
path.join(home, 'code', 'nanoclaw'),
path.join(home, 'projects', 'nanoclaw'),
path.join(home, 'Projects', 'nanoclaw'),
path.join(home, 'src', 'nanoclaw'),
path.join(home, 'dev', 'nanoclaw'),
path.join(home, 'workspace', 'nanoclaw'),
path.join(home, 'Documents', 'nanoclaw'),
path.join(home, 'GitHub', 'nanoclaw'),
path.join(home, 'github', 'nanoclaw'),
path.join(home, 'repos', 'nanoclaw'),
];
// NANOCLAW_V1_PATH is handled authoritatively by detect.ts — if it's set,
// detect doesn't call this function at all. So we only build the
// auto-discovery list here.
const all = [...siblings, ...fixed];
// Dedupe by resolved path. A sibling "nanoclaw" and a fixed "$HOME/nanoclaw"
// often resolve to the same thing on single-user machines.
const seen = new Set<string>();
const out: string[] = [];
for (const p of all) {
const resolved = path.resolve(p);
if (seen.has(resolved)) continue;
seen.add(resolved);
out.push(p);
}
return out;
}
export interface V1Paths {
root: string;
db: string;
env: string;
groups: string;
packageJson: string;
}
/**
* Build the expected v1 file layout relative to a root. All paths are returned
* even if they don't exist — callers check existence on the ones they care about.
*/
export function v1PathsFor(root: string): V1Paths {
return {
root,
db: path.join(root, 'store', 'messages.db'),
env: path.join(root, '.env'),
groups: path.join(root, 'groups'),
packageJson: path.join(root, 'package.json'),
};
}
/**
* Quick "does this path look like a v1 install?" check — used by detect.
*
* Strategy: the strongest signal is `store/messages.db`, so that's required.
* The package.json check is a weaker corroboration — forks may rename
* `"name"` or strip it, so we allow:
* - `name` missing or non-string
* - `name` containing "nanoclaw" or "clawdbot" (case-insensitive)
* We reject only if `name` looks like a completely unrelated project, OR
* the version is 2.x (the v2 rewrite itself).
*
* This keeps stock + forked v1 installs detectable while filtering out
* unrelated repos that happen to have a `store/messages.db`.
*/
export function looksLikeV1Install(root: string): { ok: boolean; reason?: string } {
if (!fs.existsSync(root)) return { ok: false, reason: 'root_missing' };
const { db, packageJson } = v1PathsFor(root);
if (!fs.existsSync(db)) return { ok: false, reason: 'db_missing' };
// package.json is optional — a user may have stripped it, or be running
// from a state-only dir (.nanoclaw). The DB shape is checked separately
// by migrate-validate, which is authoritative for "is this schema v1?"
if (!fs.existsSync(packageJson)) return { ok: true };
try {
const pkg = JSON.parse(fs.readFileSync(packageJson, 'utf-8')) as { name?: string; version?: string };
const name = (pkg.name ?? '').toLowerCase();
if (pkg.version && /^2\./.test(pkg.version)) return { ok: false, reason: 'already_v2' };
if (name && !name.includes('nanoclaw') && !name.includes('clawdbot')) {
return { ok: false, reason: 'unrelated_project' };
}
} catch {
// Broken package.json doesn't rule out v1 — DB presence is enough.
return { ok: true };
}
return { ok: true };
}
// ── Handoff state (single source of truth across sub-steps) ────────────
/**
* Rich state shared between migration sub-steps. Each step reads the whole
* file, merges its section, and writes it back. Never hand-edit — it's
* consumed by the `/migrate-from-v1` skill too.
*
* All paths stored are ABSOLUTE, so subsequent steps don't need to guess
* about cwd. Relative paths would be a footgun once the skill reads this
* file later from a different cwd.
*/
export interface Handoff {
version: 1;
started_at: string;
v1_path: string | null;
v1_version: string | null;
/** Overall status once migrate-handoff finalizes the run. */
overall_status: 'pending' | 'success' | 'partial' | 'failed' | 'skipped';
steps: Partial<Record<MigrateStep, StepOutcome>>;
/** Group folders the user chose to bring over (migrate-db populates). */
group_selection: {
mode: 'all' | 'wired-only' | 'cancelled' | null;
selected_folders: string[];
total_v1_groups: number;
wired_v1_groups: number;
};
/** Distinct channels inferred from v1 registered_groups. */
detected_channels: Array<{
channel_type: string;
source: 'channel_name' | 'jid_prefix';
group_count: number;
}>;
/** Per-channel auth copy results (migrate-channel-auth populates). */
channel_auth: Array<{
channel_type: string;
env_keys_copied: string[];
files_copied: string[];
files_missing: string[];
notes: string;
}>;
/** Result of each `setup/install-<channel>.sh` invocation. */
channels_installed: Array<{
channel_type: string;
status: 'success' | 'failed' | 'skipped' | 'not_supported';
error?: string;
}>;
/** Scheduled-task migration results (migrate-tasks populates). */
tasks: {
v1_active: number;
v1_inactive: number;
migrated: number;
failed: number;
skipped: number;
};
/** Things the skill must finish manually. Always safe to append to. */
followups: string[];
}
export type MigrateStep =
| 'migrate-detect'
| 'migrate-validate'
| 'migrate-db'
| 'migrate-groups'
| 'migrate-env'
| 'migrate-channel-auth'
| 'migrate-channels'
| 'migrate-tasks'
| 'migrate-handoff';
export interface StepOutcome {
status: 'success' | 'partial' | 'failed' | 'skipped';
fields: Record<string, string | number | boolean>;
notes: string[];
at: string;
}
function emptyHandoff(): Handoff {
return {
version: 1,
started_at: new Date().toISOString(),
v1_path: null,
v1_version: null,
overall_status: 'pending',
steps: {},
group_selection: {
mode: null,
selected_folders: [],
total_v1_groups: 0,
wired_v1_groups: 0,
},
detected_channels: [],
channel_auth: [],
channels_installed: [],
tasks: { v1_active: 0, v1_inactive: 0, migrated: 0, failed: 0, skipped: 0 },
followups: [],
};
}
/** Read the handoff, creating an empty one if it doesn't exist yet. */
export function readHandoff(): Handoff {
fs.mkdirSync(MIGRATION_DIR, { recursive: true });
if (!fs.existsSync(HANDOFF_PATH)) return emptyHandoff();
try {
const parsed = JSON.parse(fs.readFileSync(HANDOFF_PATH, 'utf-8')) as Handoff;
if (parsed.version !== 1) throw new Error(`unsupported handoff version ${parsed.version}`);
return parsed;
} catch {
// Broken handoff shouldn't wedge the migration — start fresh and let the
// step that called us re-record its outcome.
return emptyHandoff();
}
}
/** Persist a handoff mutation atomically (write-tmp + rename). */
export function writeHandoff(h: Handoff): void {
fs.mkdirSync(MIGRATION_DIR, { recursive: true });
const tmp = HANDOFF_PATH + '.tmp';
fs.writeFileSync(tmp, JSON.stringify(h, null, 2));
fs.renameSync(tmp, HANDOFF_PATH);
}
/** Convenience: merge a step outcome into the handoff and persist. */
export function recordStep(step: MigrateStep, outcome: StepOutcome): void {
const h = readHandoff();
h.steps[step] = outcome;
writeHandoff(h);
}
// ── JID parsing + channel inference ────────────────────────────────────
/**
* v1 stored chat identifiers as `<prefix>:<id>` in `registered_groups.jid`.
* The prefix was often a short code (`dc` for Discord, `tg` for Telegram)
* that doesn't match v2's `channel_type` names. This table normalizes them.
*
* Unknown prefixes fall through as-is (`channel_type = prefix`) so a channel
* we didn't anticipate still ends up with a distinct messaging_group per
* chat — the skill can reconcile it interactively.
*/
export const JID_PREFIX_TO_CHANNEL: Record<string, string> = {
dc: 'discord',
discord: 'discord',
tg: 'telegram',
telegram: 'telegram',
wa: 'whatsapp',
whatsapp: 'whatsapp',
slack: 'slack',
matrix: 'matrix',
mx: 'matrix',
teams: 'teams',
imessage: 'imessage',
im: 'imessage',
email: 'email',
webex: 'webex',
gchat: 'gchat',
linear: 'linear',
github: 'github',
};
export interface ParsedJid {
raw: string;
prefix: string;
id: string;
channel_type: string;
}
export function parseJid(raw: string): ParsedJid | null {
const colon = raw.indexOf(':');
if (colon === -1) return null;
const prefix = raw.slice(0, colon).toLowerCase();
const id = raw.slice(colon + 1);
if (!prefix || !id) return null;
return {
raw,
prefix,
id,
channel_type: JID_PREFIX_TO_CHANNEL[prefix] ?? prefix,
};
}
/**
* Prefer an explicit v1 `channel_name` when one is set; fall back to the JID
* prefix. v1 left `channel_name` empty on most rows (it was a late addition),
* so the JID prefix is often the only honest source.
*/
export function inferChannelType(jid: string, channelName: string | null): string | null {
if (channelName && channelName.trim()) return channelName.trim();
const parsed = parseJid(jid);
return parsed?.channel_type ?? null;
}
/**
* v2's messaging_groups.platform_id is always prefixed with the channel_type
* (see setup/register.ts:118-120). This helper normalizes v1's `jid` into
* that shape so router lookups at runtime find the right row.
*
* Some channels need extra structure on the id itself. Discord's Chat SDK
* emits `discord:<guild_id>:<channel_id>` at runtime but v1 only stored
* `dc:<channel_id>` (no guild). Callers that know the guild (e.g. bot with
* a single guild) can pass it via `extra`; otherwise the returned id will
* be the v1-format `discord:<channel_id>` and will be repaired on first
* message via v2's channel-registration approval flow.
*/
export function v2PlatformId(channelType: string, jid: string, extra?: { guildId?: string }): string {
const parsed = parseJid(jid);
const id = parsed?.id ?? jid;
const prefixed = id.startsWith(`${channelType}:`) ? id : `${channelType}:${id}`;
// For Discord: splice the guild id in between when we know it and the id
// isn't already in `<guild>:<channel>` form.
if (channelType === 'discord' && extra?.guildId) {
const body = prefixed.slice(`discord:`.length);
if (!body.includes(':')) return `discord:${extra.guildId}:${body}`;
}
return prefixed;
}
/**
* Fetch the bot's guild memberships for a channel_type so migrate-db can
* form platform_ids matching what the v2 adapter emits at runtime. Returns
* null on any failure (network, auth, rate limit, unsupported channel_type)
* — callers fall back to the v1-format platform_id, which works but may
* trigger v2's channel-registration flow on first message.
*
* Currently handles Discord. Extending to other channels: the function
* needs a "single-or-multi guild?" shape; for single-guild bots the caller
* can splice the guild id globally, for multi-guild a per-channel lookup
* is needed and the caller should probably bail (rate-limit risk).
*/
export async function fetchBotGuilds(
channelType: string,
v1EnvLookup: (key: string) => string | undefined,
): Promise<{ guildIds: string[] } | null> {
if (channelType !== 'discord') return null;
const token = v1EnvLookup('DISCORD_BOT_TOKEN');
if (!token) return null;
try {
const resp = await fetch('https://discord.com/api/v10/users/@me/guilds', {
headers: { Authorization: `Bot ${token}` },
});
if (!resp.ok) return null;
const data = (await resp.json()) as Array<{ id?: string }>;
const guildIds = data.map((g) => g.id).filter((id): id is string => typeof id === 'string');
return { guildIds };
} catch {
return null;
}
}
// ── Trigger rules → engage mode (ports migration 010's backfill) ───────
/**
* Mirrors the backfill() logic in src/db/migrations/010-engage-modes.ts so
* rows written by the migration land in the same shape as rows written by
* setup/register.ts (which goes through migration 010 at boot).
*/
export function triggerToEngage(input: {
trigger_pattern: string | null;
requires_trigger: number | null;
}): {
engage_mode: 'pattern' | 'mention' | 'mention-sticky';
engage_pattern: string | null;
} {
const pattern = input.trigger_pattern && input.trigger_pattern.trim().length > 0 ? input.trigger_pattern : null;
const requiresTrigger = input.requires_trigger !== 0; // NULL/1 → true; 0 → false
if (pattern === '.' || pattern === '.*') {
return { engage_mode: 'pattern', engage_pattern: '.' };
}
if (pattern) {
return { engage_mode: 'pattern', engage_pattern: pattern };
}
if (!requiresTrigger) {
return { engage_mode: 'pattern', engage_pattern: '.' };
}
return { engage_mode: 'mention', engage_pattern: null };
}
// ── Channel auth registry (non-.env state per channel) ─────────────────
/**
* Describes the auth surface for a channel beyond `.env`. Each entry tells
* the channel-auth step:
*
* - `v1EnvKeys`: env keys we might find on the v1 side and carry over
* - `requiredV2Keys`: env keys v2's adapter REQUIRES to boot — if missing
* from v2's merged .env after migrate-env runs, a followup is emitted so
* the user knows exactly what to add (and where to get it).
* - `candidatePaths`: relative paths under the v1 root that may hold
* on-disk auth state (WhatsApp keystore, matrix sync state, etc.)
* - `note`: short human-readable hint surfaced to the user
*
* Unknown channels fall through as {v1EnvKeys:[], requiredV2Keys:[],
* candidatePaths:[]} — the skill asks the user how to proceed.
*
* Keep `requiredV2Keys` honest: list only what the v2 adapter actually
* refuses to boot without. False positives spam the followups; false
* negatives let the agent silently fail. Verify against the actual
* `@chat-adapter/<name>` package when adding/updating entries.
*/
export interface ChannelAuthSpec {
v1EnvKeys: string[];
requiredV2Keys: { key: string; where: string }[];
candidatePaths: string[];
note?: string;
}
export const CHANNEL_AUTH_REGISTRY: Record<string, ChannelAuthSpec> = {
discord: {
v1EnvKeys: ['DISCORD_BOT_TOKEN', 'DISCORD_CLIENT_ID', 'DISCORD_GUILD_ID'],
// v1 used raw discord.js (bot token only). v2 uses Chat SDK which needs
// the interaction-verification public key + application id on top.
requiredV2Keys: [
{ key: 'DISCORD_BOT_TOKEN', where: 'Discord Developer Portal → Application → Bot → Token' },
{ key: 'DISCORD_APPLICATION_ID', where: 'Discord Developer Portal → Application → General → Application ID' },
{ key: 'DISCORD_PUBLIC_KEY', where: 'Discord Developer Portal → Application → General → Public Key' },
],
candidatePaths: [],
note: 'v1 used raw discord.js (bot token only). v2 uses Chat SDK and needs APPLICATION_ID + PUBLIC_KEY too.',
},
'discord-supervisor': {
v1EnvKeys: ['DISCORD_SUPERVISOR_BOT_TOKEN'],
requiredV2Keys: [],
candidatePaths: [],
note: 'v1-specific secondary bot. v2 does not have a native supervisor channel; the token is preserved in .env for the skill to reconcile.',
},
telegram: {
v1EnvKeys: ['TELEGRAM_BOT_TOKEN', 'TELEGRAM_API_ID', 'TELEGRAM_API_HASH'],
requiredV2Keys: [
{ key: 'TELEGRAM_BOT_TOKEN', where: 'BotFather on Telegram → /mybots → Bot → API Token' },
],
candidatePaths: ['data/sessions/telegram', 'store/telegram-session'],
},
whatsapp: {
v1EnvKeys: ['WHATSAPP_PHONE', 'WHATSAPP_OWNER'],
requiredV2Keys: [],
candidatePaths: [
'data/sessions/baileys',
'data/baileys_auth',
'store/auth_info_baileys',
'store/baileys',
'auth_info_baileys',
],
note: 'Baileys keystore — copying is best-effort. Encryption sessions may still need a fresh pair via /add-whatsapp.',
},
matrix: {
v1EnvKeys: ['MATRIX_HOMESERVER', 'MATRIX_USER_ID', 'MATRIX_ACCESS_TOKEN'],
requiredV2Keys: [
{ key: 'MATRIX_HOMESERVER', where: 'your Matrix homeserver URL (e.g. https://matrix.org)' },
{ key: 'MATRIX_ACCESS_TOKEN', where: 'Element → Settings → Help & About → Access Token (keep secret)' },
],
candidatePaths: ['data/matrix-store', 'store/matrix', 'data/sessions/matrix'],
},
slack: {
v1EnvKeys: ['SLACK_BOT_TOKEN', 'SLACK_APP_TOKEN', 'SLACK_SIGNING_SECRET'],
requiredV2Keys: [
{ key: 'SLACK_BOT_TOKEN', where: 'Slack app → OAuth & Permissions → Bot User OAuth Token (xoxb-…)' },
{ key: 'SLACK_SIGNING_SECRET', where: 'Slack app → Basic Information → Signing Secret' },
],
candidatePaths: [],
},
teams: {
v1EnvKeys: ['TEAMS_APP_ID', 'TEAMS_APP_PASSWORD', 'TEAMS_TENANT_ID'],
requiredV2Keys: [
{ key: 'TEAMS_APP_ID', where: 'Azure portal → App registration → Application (client) ID' },
{ key: 'TEAMS_APP_PASSWORD', where: 'Azure portal → App registration → Certificates & secrets' },
],
candidatePaths: [],
},
imessage: {
v1EnvKeys: ['IMESSAGE_PHOTON_URL', 'IMESSAGE_PHOTON_TOKEN'],
requiredV2Keys: [],
candidatePaths: ['data/imessage', 'store/imessage'],
},
webex: {
v1EnvKeys: ['WEBEX_BOT_TOKEN'],
requiredV2Keys: [{ key: 'WEBEX_BOT_TOKEN', where: 'Webex developer portal → Bot → Bot Access Token' }],
candidatePaths: [],
},
gchat: {
v1EnvKeys: ['GCHAT_SERVICE_ACCOUNT', 'GCHAT_WEBHOOK_URL'],
requiredV2Keys: [],
candidatePaths: ['data/gchat-credentials.json', 'store/gchat-sa.json'],
},
resend: {
v1EnvKeys: ['RESEND_API_KEY', 'RESEND_FROM'],
requiredV2Keys: [{ key: 'RESEND_API_KEY', where: 'resend.com → API Keys' }],
candidatePaths: [],
},
github: {
v1EnvKeys: ['GITHUB_WEBHOOK_SECRET', 'GITHUB_APP_ID', 'GITHUB_PRIVATE_KEY_PATH'],
requiredV2Keys: [],
candidatePaths: [],
note: 'Webhook channel — secrets carry over, but GitHub webhook URLs are new per v2 install.',
},
linear: {
v1EnvKeys: ['LINEAR_API_KEY', 'LINEAR_WEBHOOK_SECRET'],
requiredV2Keys: [{ key: 'LINEAR_API_KEY', where: 'Linear → Settings → API → Personal API keys' }],
candidatePaths: [],
},
};
/**
* For channels where v2's adapter needs keys v1 never stored (e.g. Discord's
* Chat SDK wants DISCORD_APPLICATION_ID + DISCORD_PUBLIC_KEY, but v1 used
* raw discord.js with just the bot token), try to derive the missing keys
* from the v1 creds we already have by calling the channel's API.
*
* Returns a map of key → value for what we successfully resolved.
* Never throws; returns `{}` on any failure (network, auth, unexpected
* shape). The caller writes the resolved keys to v2 .env, then re-checks
* `requiredV2Keys` so the step reports `success` instead of `partial` when
* auto-resolution covered the gap.
*
* Adding a new channel resolver: pull the needed values from an endpoint
* that accepts only the v1-side credential (bot token, API key). Don't
* prompt, don't log values. If the endpoint has rate limits, keep this
* best-effort and fail silently.
*/
export async function autoResolveV2Keys(
channelType: string,
v1EnvLookup: (key: string) => string | undefined,
): Promise<Record<string, string>> {
if (channelType === 'discord') {
const token = v1EnvLookup('DISCORD_BOT_TOKEN');
if (!token) return {};
try {
const resp = await fetch('https://discord.com/api/v10/oauth2/applications/@me', {
headers: { Authorization: `Bot ${token}` },
});
if (!resp.ok) return {};
const data = (await resp.json()) as { id?: string; verify_key?: string };
const out: Record<string, string> = {};
if (typeof data.id === 'string' && data.id) out.DISCORD_APPLICATION_ID = data.id;
if (typeof data.verify_key === 'string' && data.verify_key) {
out.DISCORD_PUBLIC_KEY = data.verify_key;
}
return out;
} catch {
return {};
}
}
return {};
}
/**
* Map a v2 `channel_type` name to the corresponding `setup/install-<x>.sh`
* script, if one exists. `null` means no v2 skill is available yet — the
* handoff lists the channel as "not supported" and the skill raises it with
* the user.
*/
export function installScriptForChannel(channelType: string): string | null {
const known = new Set([
'discord',
'telegram',
'whatsapp',
'whatsapp-cloud',
'teams',
'slack',
'matrix',
'imessage',
'webex',
'gchat',
'resend',
'github',
'linear',
]);
if (!known.has(channelType)) return null;
return `setup/install-${channelType}.sh`;
}
// ── Misc helpers ───────────────────────────────────────────────────────
export function generateId(prefix: string): string {
return `${prefix}-${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;
}
// ── v1-specific pattern scan (for migrate-groups) ──────────────────────
/**
* Tight set of v1-only infrastructure patterns. When one of these shows up
* in a copied CLAUDE.md, the content referencing v1 plumbing that is genuinely
* gone in v2 (IPC file queue, single-DB paths, v1 pr-factory conventions).
*
* Deliberately excludes portable patterns — `mcp__nanoclaw__*` tool names,
* `agent-browser`, generic `/workspace/` paths — which v2 supports the same
* way. The list is scan-only; the migration does NOT modify file content. It
* just adds a followup so the /migrate-from-v1 skill can triage each file
* with the user.
*
* Keep this list conservative: false positives spam the skill with noise,
* false negatives leave the user with silently-broken agents. When adding,
* include a comment naming the specific v1 thing each pattern points at.
*/
export interface V1PatternMatch {
pattern: string;
description: string;
lines: number[];
}
const V1_PATTERNS: Array<{ pattern: RegExp; description: string }> = [
{
pattern: /\/workspace\/ipc\/tasks/,
description: "v1 IPC file queue (gone in v2 — agents talk to the host via session DBs, not JSON files)",
},
{
pattern: /\/workspace\/extra\/project\/store\b/,
description: "v1-specific mount + store/ path (v2 mounts differ; state lives under data/)",
},
{
pattern: /\bstore\/messages\.db\b/,
description: "v1 central DB path (v2 uses data/v2.db + data/v2-sessions/<id>/{inbound,outbound}.db)",
},
{
pattern: /"clear_session"|"retrigger"/,
description: "v1 IPC task types (no v2 equivalent; use session lifecycle + the scheduling MCP tool instead)",
},
{
pattern: /\[PR_CONTEXT:/,
description: "v1 pr-factory context-tag convention (specific to the supervisor group; needs reworking in v2)",
},
{
pattern: /\brequires_trigger\b|\btrigger_pattern\b/,
description: "v1 column names on registered_groups (v2 uses engage_mode + engage_pattern on messaging_group_agents)",
},
{
pattern: /\bchatJid\b(?!\s*[:=]\s*["']dc:)/,
description: "v1 routing key (v2 uses messaging_group_id or channel_type+platform_id)",
},
];
/** Scan a CLAUDE.md-ish text blob for v1-specific infrastructure patterns. */
export function scanForV1Patterns(text: string): V1PatternMatch[] {
const matches: V1PatternMatch[] = [];
const lines = text.split('\n');
for (const entry of V1_PATTERNS) {
const hitLines: number[] = [];
for (let i = 0; i < lines.length; i++) {
if (entry.pattern.test(lines[i])) {
hitLines.push(i + 1);
}
}
if (hitLines.length > 0) {
matches.push({
pattern: entry.pattern.source,
description: entry.description,
// Cap to first 5 line numbers — we're generating a followup summary,
// not a code index. Full context is in the file itself.
lines: hitLines.slice(0, 5),
});
}
}
return matches;
}
export function safeJsonStringify(value: unknown): string {
try {
return JSON.stringify(value, null, 2);
} catch {
return '{"error":"unserializable"}';
}
}