{
  "intro": {
    "choice": {
      "left_door": "Walk toward the glowing door on the left",
      "right_door": "Walk toward the ordinary door on the right",
      "search": "Search the room carefully",
      "stay": "Stay where you are, do nothing"
    }
  },
  "left_door": {
    "choice": {
      "handshake": "Shake hands with the stranger",
      "reject": "Refuse to shake, stay alert"
    },
    "prompt": {
      "handshake": "The stranger will remember your kindness"
    }
  },
  "right_door": {
    "choice": {
      "continue": "Keep moving forward",
      "back": "Turn back"
    },
    "qte": {
      "dodge": "Dodge the flying rocks!"
    }
  },
  "trust_ending": {
    "choice": {
      "journey": "Embark on a journey of trust (requires trust >= 80)",
      "leave": "Leave this place"
    },
    "prompt": {
      "journey": "Your bond will change everything"
    }
  },
  "investigation_site": {
    "choice": {
      "leave": "Leave the room"
    },
    "hotspot": {
      "desk": "Examine Desk",
      "window": "Check Window",
      "closet": "Inspect Closet"
    }
  },
  "desk_detail": {
    "choice": {
      "return": "Return to the crime scene",
      "leave": "Leave"
    }
  },
  "stay": {
    "choice": {
      "stand": "Stand up and leave"
    }
  },
  "qte_success": {
    "choice": {
      "continue": "Keep moving forward",
      "back": "Turn back"
    }
  },
  "qte_fail": {
    "choice": {
      "continue": "Keep moving forward",
      "back": "Turn back"
    }
  },
  "chapter": {
    "ch1": "Chapter 1: Awakening",
    "ch2": "Chapter 2: Investigation",
    "ch3": "Chapter 3: Finale"
  },
  "ending": {
    "trust_end": "Trusted Ally",
    "alone_end": "Lone Path",
    "continue_end": "Keep Moving Forward"
  },
  "achievement": {
    "qte_master": {
      "title": "Reaction Master",
      "desc": "Successfully complete a QTE"
    },
    "explorer": {
      "title": "Explorer",
      "desc": "Search every corner of the room"
    },
    "game_finished": {
      "title": "Completed",
      "desc": "Complete the game once"
    }
  },
  "battle": {
    "hud": { "player": "You" },
    "result": { "victory": "Victory!" }
  },
  "stat": { "courage": "Courage", "qte_succeeded": "QTE Wins", "trust": "Trust", "investigation": "Investigation" }
}