fix: apply assetBase to streamingUrl paths for adaptive bitrate HLS
This commit is contained in:
@@ -132,6 +132,11 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
|
||||
scene.subtitles[k] = resolveAsset(base, scene.subtitles[k])
|
||||
}
|
||||
}
|
||||
if (scene.streamingUrl) {
|
||||
for (const k of Object.keys(scene.streamingUrl)) {
|
||||
scene.streamingUrl[k] = resolveAsset(base, scene.streamingUrl[k])
|
||||
}
|
||||
}
|
||||
}
|
||||
if (data.endings) {
|
||||
for (const e of data.endings) {
|
||||
|
||||
Reference in New Issue
Block a user