chore: sync latest changes
This commit is contained in:
20
src/App.vue
20
src/App.vue
@@ -9,6 +9,8 @@ import SaveLoadMenu from '@/components/SaveLoadMenu.vue'
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import ChapterSelect from '@/components/ChapterSelect.vue'
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import PlaybackBar from '@/components/PlaybackBar.vue'
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import LangSwitch from '@/components/LangSwitch.vue'
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import AchievementToast from '@/components/AchievementToast.vue'
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import AchievementPanel from '@/components/AchievementPanel.vue'
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import { useGameEngine } from '@/composables/useGameEngine'
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import { useGameStore } from '@/stores/gameStore'
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import { useFullscreen } from '@/composables/useFullscreen'
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@@ -23,6 +25,7 @@ const loading = ref(true)
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const started = ref(false)
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const showMenu = ref(false)
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const showChapterSelect = ref(false)
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const showAchievements = ref(false)
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const hasAutoSave = ref(false)
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const currentSpeed = ref(1)
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const canSkip = ref(false)
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@@ -199,6 +202,7 @@ init()
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<button class="start-btn" @click="handleStart">{{ t('ui.start') }}</button>
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<button v-if="hasAutoSave" class="start-btn resume-btn" @click="handleResume">{{ t('ui.resume') }}</button>
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<button v-if="store.chapters.length > 0" class="start-btn chapters-btn" @click="openChapterSelect">{{ t('ui.chapters') }}</button>
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<button v-if="store.achievementDefs.length > 0" class="start-btn achievement-btn" @click="showAchievements = true">成就</button>
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</div>
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<div v-if="store.gameEnded" class="game-end-overlay">
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<div class="game-end-text">{{ t('ui.gameEnd') }}</div>
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@@ -220,6 +224,17 @@ init()
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@select="onStartChapter"
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@back="showChapterSelect = false"
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/>
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<AchievementPanel
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v-if="showAchievements"
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:definitions="store.achievementDefs"
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:unlocked-ids="store.unlockedAchievementIds"
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@close="showAchievements = false"
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/>
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<AchievementToast
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:achievement-id="store.toastAchievementId"
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:definitions="store.achievementDefs"
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@done="store.clearToastAchievement()"
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/>
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</template>
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</div>
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</template>
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@@ -346,6 +361,11 @@ html, body {
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color: #fc8;
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}
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.achievement-btn {
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border-color: rgba(255, 193, 7, 0.3);
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color: #ffc107;
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}
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.game-end-actions {
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margin-top: 24px;
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display: flex;
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156
src/components/AchievementPanel.vue
Normal file
156
src/components/AchievementPanel.vue
Normal file
@@ -0,0 +1,156 @@
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<script setup lang="ts">
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import type { AchievementDef } from '@engine/types'
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defineProps<{
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definitions: AchievementDef[]
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unlockedIds: Set<string>
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}>()
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const emit = defineEmits<{
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close: []
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}>()
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</script>
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<template>
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<div class="ach-overlay" @click.self="emit('close')" @keydown.escape="emit('close')">
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<div class="ach-panel">
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<h2 class="ach-title">成就</h2>
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<div class="ach-list">
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<div
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v-for="ach in definitions"
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:key="ach.id"
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class="ach-card"
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:class="{ locked: !unlockedIds.has(ach.id), hidden: ach.hidden && !unlockedIds.has(ach.id) }"
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>
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<div class="ach-icon">
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<img v-if="ach.icon" :src="ach.icon" class="ach-img" />
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<span v-else class="ach-star">{{ unlockedIds.has(ach.id) ? '⭐' : '🔒' }}</span>
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</div>
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<div class="ach-body">
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<div class="ach-title-text">
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{{ !unlockedIds.has(ach.id) && ach.hidden ? '???' : ach.title }}
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</div>
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<div class="ach-desc-text">
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{{ !unlockedIds.has(ach.id) && ach.hidden ? '' : ach.description }}
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</div>
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</div>
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</div>
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</div>
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<button class="ach-close" @click="emit('close')">关闭</button>
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</div>
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</div>
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</template>
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<style scoped>
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.ach-overlay {
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position: fixed;
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inset: 0;
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background: rgba(0, 0, 0, 0.88);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 200;
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}
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.ach-panel {
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background: #1a1a2e;
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border: 1px solid rgba(255, 255, 255, 0.12);
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border-radius: 10px;
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padding: 36px 40px;
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min-width: 420px;
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max-width: 520px;
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max-height: 80vh;
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display: flex;
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flex-direction: column;
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}
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.ach-title {
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text-align: center;
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font-size: 22px;
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font-weight: 400;
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color: #ddd;
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letter-spacing: 3px;
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margin-bottom: 24px;
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}
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.ach-list {
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display: flex;
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flex-direction: column;
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gap: 8px;
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overflow-y: auto;
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padding-right: 8px;
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}
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.ach-card {
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display: flex;
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align-items: center;
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gap: 12px;
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padding: 12px 14px;
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background: rgba(255, 255, 255, 0.04);
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border: 1px solid rgba(255, 255, 255, 0.08);
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border-radius: 6px;
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}
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.ach-card.locked {
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opacity: 0.4;
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}
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.ach-card.hidden {
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opacity: 0.2;
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}
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.ach-icon {
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width: 36px;
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height: 36px;
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display: flex;
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align-items: center;
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justify-content: center;
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flex-shrink: 0;
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}
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.ach-star {
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font-size: 20px;
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}
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.ach-img {
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width: 100%;
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height: 100%;
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object-fit: contain;
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}
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.ach-body {
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display: flex;
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flex-direction: column;
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gap: 2px;
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}
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.ach-title-text {
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font-size: 14px;
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color: #eee;
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}
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.ach-desc-text {
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font-size: 12px;
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color: #888;
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}
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.ach-close {
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margin-top: 20px;
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padding: 10px 36px;
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font-size: 14px;
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color: #888;
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background: rgba(255, 255, 255, 0.05);
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border: 1px solid rgba(255, 255, 255, 0.12);
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border-radius: 4px;
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cursor: pointer;
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transition: background 0.15s, color 0.15s;
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align-self: center;
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}
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.ach-close:hover {
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background: rgba(255, 255, 255, 0.1);
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color: #ccc;
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}
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</style>
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108
src/components/AchievementToast.vue
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108
src/components/AchievementToast.vue
Normal file
@@ -0,0 +1,108 @@
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<script setup lang="ts">
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import { computed, watch, ref } from 'vue'
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import type { AchievementDef } from '@engine/types'
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const props = defineProps<{
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achievementId: string
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definitions: AchievementDef[]
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}>()
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const emit = defineEmits<{
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done: []
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}>()
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const visible = ref(false)
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const def = computed(() => props.definitions.find((d) => d.id === props.achievementId))
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watch(() => props.achievementId, (id) => {
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if (!id) return
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visible.value = true
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setTimeout(() => {
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visible.value = false
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setTimeout(() => emit('done'), 400)
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}, 3000)
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}, { immediate: true })
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</script>
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<template>
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<div class="achievement-toast" v-if="visible && def" :class="{ show: visible }">
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<div class="toast-icon">
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<img v-if="def.icon" :src="def.icon" class="toast-img" />
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<span v-else class="toast-star">⭐</span>
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</div>
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<div class="toast-body">
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<div class="toast-label">成就解锁</div>
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<div class="toast-title">{{ def.title }}</div>
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<div class="toast-desc">{{ def.description }}</div>
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</div>
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</div>
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</template>
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<style scoped>
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.achievement-toast {
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position: fixed;
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bottom: 24px;
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left: 50%;
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transform: translateX(-50%) translateY(100px);
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background: rgba(20, 20, 40, 0.95);
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border: 1px solid rgba(255, 193, 7, 0.4);
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border-radius: 8px;
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padding: 14px 20px;
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display: flex;
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align-items: center;
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gap: 14px;
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z-index: 300;
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min-width: 320px;
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opacity: 0;
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transition: transform 0.4s ease, opacity 0.4s ease;
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}
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.achievement-toast.show {
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transform: translateX(-50%) translateY(0);
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opacity: 1;
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}
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.toast-icon {
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width: 40px;
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height: 40px;
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display: flex;
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align-items: center;
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justify-content: center;
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flex-shrink: 0;
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}
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.toast-star {
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font-size: 24px;
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}
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.toast-img {
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width: 100%;
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height: 100%;
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object-fit: contain;
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}
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.toast-body {
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display: flex;
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flex-direction: column;
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gap: 2px;
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}
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.toast-label {
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font-size: 11px;
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color: #ffc107;
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text-transform: uppercase;
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letter-spacing: 1px;
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}
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.toast-title {
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font-size: 15px;
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color: #fff;
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font-weight: 600;
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}
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.toast-desc {
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font-size: 12px;
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color: #aaa;
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}
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</style>
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@@ -26,6 +26,11 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
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await saveSystem.markWatched(sceneId)
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})
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engine.achievementSystem.setUnlockCallback(async (ach) => {
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await saveSystem.unlockAchievement(ach.id)
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store.addUnlockedAchievement(ach.id)
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})
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engine.on('sceneChange', (scene) => {
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store.setScene(scene)
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store.clearChoices()
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@@ -106,8 +111,14 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
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engine.sceneManager.load(data)
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engine.stateManager.init(data.variables)
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store.setChapters(data.chapters || [])
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store.setAchievementDefs(data.achievements || [])
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const unlocked = await saveSystem.getUnlockedChapters()
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store.setUnlockedChapters(unlocked)
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const achieved = await saveSystem.getUnlockedAchievements()
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store.setUnlockedAchievementIds(achieved)
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engine.achievementSystem.init(data.achievements || [], achieved)
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}
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function ensureVideo() {
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@@ -1,6 +1,6 @@
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import { defineStore } from 'pinia'
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import { ref, shallowRef } from 'vue'
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import type { SceneNode, Choice, QTEDefinition, Hotspot, ChapterInfo } from '@engine/types'
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import type { SceneNode, Choice, QTEDefinition, Hotspot, ChapterInfo, AchievementDef } from '@engine/types'
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export interface SlotInfo {
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slot: number
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@@ -29,6 +29,10 @@ export const useGameStore = defineStore('game', () => {
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const showChapterSelect = ref(false)
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const chapters = ref<ChapterInfo[]>([])
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const unlockedChapterIds = ref<Set<string>>(new Set())
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const showAchievements = ref(false)
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const achievementDefs = ref<AchievementDef[]>([])
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const unlockedAchievementIds = ref<Set<string>>(new Set())
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const toastAchievementId = ref('')
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function setScene(scene: SceneNode) {
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currentScene.value = scene
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@@ -126,6 +130,28 @@ export const useGameStore = defineStore('game', () => {
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showChapterSelect.value = val
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}
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function setShowAchievements(val: boolean) {
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showAchievements.value = val
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}
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function setAchievementDefs(list: AchievementDef[]) {
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achievementDefs.value = list
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}
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function setUnlockedAchievementIds(ids: string[]) {
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unlockedAchievementIds.value = new Set(ids)
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}
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function addUnlockedAchievement(id: string) {
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unlockedAchievementIds.value.add(id)
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unlockedAchievementIds.value = new Set(unlockedAchievementIds.value)
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toastAchievementId.value = id
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}
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function clearToastAchievement() {
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toastAchievementId.value = ''
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}
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function dump() {
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console.group('GameStore')
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console.log('currentScene:', currentScene.value?.id)
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@@ -142,13 +168,16 @@ export const useGameStore = defineStore('game', () => {
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currentScene, choices, gameEnded, timerTotal, timerRemaining, saves,
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qteActive, qteDef, qteTotal, qteRemaining, qteResult, videoTime,
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hotspots, isImageScene, showChapterSelect, chapters, unlockedChapterIds,
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inputMode,
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inputMode, showAchievements, achievementDefs, unlockedAchievementIds,
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toastAchievementId,
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setScene, setChoices, clearChoices, setGameEnded,
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setTimer, clearTimer, setSaves,
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showQTE, updateQTE, resolveQTE, clearQTE, setVideoTime,
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setHotspots, clearHotspots, setIsImageScene,
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setInputMode,
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setChapters, setUnlockedChapters, addUnlockedChapter, setShowChapterSelect,
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setShowAchievements, setAchievementDefs, setUnlockedAchievementIds,
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addUnlockedAchievement, clearToastAchievement,
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dump,
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}
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})
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