fix: sync adjusted QTE total to ring animation via qteTimer event

This commit is contained in:
2026-06-09 20:07:03 +08:00
parent 1c00ff9de5
commit 48da959b3a

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@@ -99,7 +99,7 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
})
engine.on('qteTimer', ({ remaining, total }) => {
store.qteTotal.value = total
store.qteTotal = total
store.updateQTE(remaining)
})