fix: sync adjusted QTE total to ring animation via qteTimer event
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@@ -99,7 +99,7 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
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})
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engine.on('qteTimer', ({ remaining, total }) => {
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store.qteTotal.value = total
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store.qteTotal = total
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store.updateQTE(remaining)
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})
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