feat: audio system, demo scene updates, docs, and engine improvements

This commit is contained in:
2026-06-08 23:18:33 +08:00
parent 514c8f5207
commit 4bfdfbc27d
8 changed files with 316 additions and 24 deletions

View File

@@ -4,6 +4,7 @@ import { VideoManager } from './VideoManager'
import { StateManager } from './StateManager'
import { ChoiceSystem } from '../systems/ChoiceSystem'
import { QTESystem } from '../systems/QTESystem'
import { AudioSystem } from '../systems/AudioSystem'
type EventHandler = (...args: any[]) => void
@@ -13,6 +14,7 @@ export class Engine {
stateManager: StateManager
choiceSystem: ChoiceSystem
qteSystem: QTESystem
audioSystem: AudioSystem
private currentScene: SceneNode | null = null
private events: Map<EngineEvent, Set<EventHandler>> = new Map()
@@ -29,6 +31,7 @@ export class Engine {
this.stateManager = new StateManager()
this.choiceSystem = new ChoiceSystem()
this.qteSystem = new QTESystem()
this.audioSystem = new AudioSystem()
this.videoManager.onTimeUpdate(this.onTimeUpdate)
}
@@ -63,6 +66,25 @@ export class Engine {
this.stateManager.apply(scene.onEnter)
}
if (scene.videoMuted) {
this.videoManager.setMuted(true)
} else {
this.videoManager.setMuted(false)
}
const bgmUrl = scene.bgmUrl || null
if (bgmUrl) {
this.audioSystem.play(
bgmUrl,
scene.bgmVolume ?? 0.8,
scene.bgmCrossFade ?? 2.0,
scene.bgmDuckLevel,
scene.bgmDuckFade,
)
} else {
this.audioSystem.stop(scene.bgmCrossFade ?? 2.0)
}
if (scene.type === 'image') {
this.justCameFromImage = true
this.isInitialScene = false
@@ -123,6 +145,8 @@ export class Engine {
this.emit('qteTrigger', qte)
this.audioSystem.duckOn('qte')
this.qteSystem.trigger(
qte,
(remaining, total) => {
@@ -130,6 +154,7 @@ export class Engine {
},
(success) => {
this.qteResolved = true
this.audioSystem.duckOff('qte')
if (success) {
if (qte.effects?.success) {
this.stateManager.apply(qte.effects.success)
@@ -167,6 +192,7 @@ export class Engine {
const validChoices = this.getValidChoices(scene)
if (validChoices.length > 0) {
this.emit('choiceRequest', validChoices)
this.audioSystem.duckOn('choice')
this.choiceSystem.start(
validChoices,
(timerState) => {
@@ -196,6 +222,12 @@ export class Engine {
})
this.emit('hotspotUpdate', visible)
if (visible.length > 0) {
this.audioSystem.duckOn('hotspot')
} else {
this.audioSystem.duckOff('hotspot')
}
}
getVisibleHotspots(scene: SceneNode): Hotspot[] {
@@ -209,6 +241,8 @@ export class Engine {
clickHotspot(hotspot: Hotspot) {
if (!this.currentScene) return
this.audioSystem.duckOff('hotspot')
if (hotspot.effects) {
this.stateManager.apply(hotspot.effects)
}
@@ -234,6 +268,7 @@ export class Engine {
if (validChoices.length > 0) {
this.emit('choiceRequest', validChoices)
this.audioSystem.duckOn('choice')
this.choiceSystem.start(
validChoices,
@@ -241,6 +276,7 @@ export class Engine {
this.emit('choiceTimer', timerState)
},
(defaultChoice) => {
this.audioSystem.duckOff('choice')
this.emit('choiceTimeout', defaultChoice)
this.makeChoice(defaultChoice)
}
@@ -269,6 +305,8 @@ export class Engine {
makeChoice(choice: Choice) {
if (!this.currentScene) return
this.audioSystem.duckOff('choice')
if (choice.effects) {
this.stateManager.apply(choice.effects)
}
@@ -291,6 +329,7 @@ export class Engine {
this.ended = true
this.loopActive = false
this.qteSystem.cancel()
this.audioSystem.stop(2.0)
this.emit('gameEnd')
}
@@ -338,6 +377,7 @@ export class Engine {
destroy() {
this.qteSystem.destroy()
this.audioSystem.destroy()
this.videoManager.detach()
this.events.clear()
}

View File

@@ -154,6 +154,11 @@ export class VideoManager {
this.active.currentTime = time
}
setMuted(muted: boolean) {
if (this.elA) this.elA.muted = muted
if (this.elB) this.elB.muted = muted
}
onEnd(cb: VideoEndCallback) {
this.onEndCallback = cb
}

View File

@@ -0,0 +1,181 @@
type DuckReason = 'qte' | 'choice' | 'hotspot'
export class AudioSystem {
private ctx: AudioContext | null = null
private gainNode: GainNode | null = null
private currentSource: AudioBufferSourceNode | null = null
private currentUrl = ''
private currentVolume = 0.8
private bufferCache: Map<string, AudioBuffer> = new Map()
private maxCache = 3
private duckCount: Map<DuckReason, number> = new Map()
private duckLevel = 0.35
private duckFade = 0.5
private getCtx(): AudioContext {
if (!this.ctx) {
this.ctx = new AudioContext()
this.gainNode = this.ctx.createGain()
this.gainNode.connect(this.ctx.destination)
}
if (this.ctx.state === 'suspended') {
this.ctx.resume()
}
return this.ctx
}
async play(
url: string,
volume: number,
crossFade: number,
duckLvl?: number,
duckFd?: number,
) {
if (duckLvl !== undefined) this.duckLevel = duckLvl
if (duckFd !== undefined) this.duckFade = duckFd
this.currentVolume = volume
if (url === this.currentUrl) {
const target = this.duckTarget()
if (this.gainNode) {
this.gainNode.gain.cancelScheduledValues(this.getCtx().currentTime)
this.gainNode.gain.setValueAtTime(this.gainNode.gain.value, this.getCtx().currentTime)
this.gainNode.gain.exponentialRampToValueAtTime(
Math.max(0.001, target),
this.getCtx().currentTime + 0.3,
)
}
return
}
const prevSource = this.currentSource
this.currentUrl = url
const buffer = await this.loadBuffer(url)
if (!buffer) return
const ctx = this.getCtx()
const gain = this.gainNode!
const target = this.duckTarget()
if (prevSource) {
gain.gain.cancelScheduledValues(ctx.currentTime)
gain.gain.setValueAtTime(gain.gain.value, ctx.currentTime)
gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + crossFade)
try { prevSource.stop(ctx.currentTime + crossFade + 0.1) } catch {}
}
const source = ctx.createBufferSource()
source.buffer = buffer
source.loop = true
source.connect(gain)
gain.gain.cancelScheduledValues(ctx.currentTime)
gain.gain.setValueAtTime(0.001, ctx.currentTime)
gain.gain.exponentialRampToValueAtTime(
Math.max(0.001, target),
ctx.currentTime + crossFade,
)
source.start(0)
this.currentSource = source
}
async stop(fadeOut: number) {
if (!this.currentSource || !this.gainNode) return
const ctx = this.getCtx()
this.currentUrl = ''
const gain = this.gainNode
try {
gain.gain.cancelScheduledValues(ctx.currentTime)
gain.gain.setValueAtTime(gain.gain.value, ctx.currentTime)
gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + fadeOut)
const src = this.currentSource
setTimeout(() => {
try { src.stop() } catch {}
}, (fadeOut + 0.1) * 1000)
} catch {}
this.currentSource = null
}
duckOn(reason: DuckReason) {
this.duckCount.set(reason, (this.duckCount.get(reason) ?? 0) + 1)
this.applyDuck()
}
duckOff(reason: DuckReason) {
const cur = this.duckCount.get(reason) ?? 0
if (cur <= 1) {
this.duckCount.delete(reason)
} else {
this.duckCount.set(reason, cur - 1)
}
this.applyDuck()
}
private applyDuck() {
if (!this.gainNode || !this.currentSource) return
const target = this.duckTarget()
const ctx = this.getCtx()
const dt = this.duckCount.size > 0 ? this.duckFade : this.duckFade
this.gainNode.gain.cancelScheduledValues(ctx.currentTime)
this.gainNode.gain.setValueAtTime(this.gainNode.gain.value, ctx.currentTime)
this.gainNode.gain.exponentialRampToValueAtTime(
Math.max(0.001, target),
ctx.currentTime + dt,
)
}
private duckTarget(): number {
if (this.duckCount.size > 0) {
return this.currentVolume * this.duckLevel
}
return this.currentVolume
}
setVolumeRaw(v: number) {
if (!this.gainNode) return
const ctx = this.getCtx()
this.gainNode.gain.cancelScheduledValues(ctx.currentTime)
this.gainNode.gain.setValueAtTime(v, ctx.currentTime)
}
private async loadBuffer(url: string): Promise<AudioBuffer | null> {
const cached = this.bufferCache.get(url)
if (cached) return cached
try {
const resp = await fetch(url)
const arrayBuf = await resp.arrayBuffer()
const ctx = this.getCtx()
const buffer = await ctx.decodeAudioData(arrayBuf)
this.bufferCache.set(url, buffer)
// LRU eviction
if (this.bufferCache.size > this.maxCache) {
const firstKey = this.bufferCache.keys().next().value
if (firstKey) this.bufferCache.delete(firstKey)
}
return buffer
} catch {
return null
}
}
destroy() {
if (this.currentSource) {
try { this.currentSource.stop() } catch {}
this.currentSource = null
}
this.bufferCache.clear()
this.duckCount.clear()
this.currentUrl = ''
if (this.ctx) {
this.ctx.close()
this.ctx = null
this.gainNode = null
}
}
}

View File

@@ -11,6 +11,12 @@ export interface SceneNode {
onEnter?: Effect[]
loopStart?: number
loopEnd?: number
bgmUrl?: string
bgmVolume?: number
bgmCrossFade?: number
bgmDuckLevel?: number
bgmDuckFade?: number
videoMuted?: boolean
}
export interface Choice {