feat: audio system, demo scene updates, docs, and engine improvements
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@@ -4,6 +4,7 @@ import { VideoManager } from './VideoManager'
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import { StateManager } from './StateManager'
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import { ChoiceSystem } from '../systems/ChoiceSystem'
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import { QTESystem } from '../systems/QTESystem'
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import { AudioSystem } from '../systems/AudioSystem'
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type EventHandler = (...args: any[]) => void
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@@ -13,6 +14,7 @@ export class Engine {
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stateManager: StateManager
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choiceSystem: ChoiceSystem
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qteSystem: QTESystem
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audioSystem: AudioSystem
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private currentScene: SceneNode | null = null
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private events: Map<EngineEvent, Set<EventHandler>> = new Map()
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@@ -29,6 +31,7 @@ export class Engine {
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this.stateManager = new StateManager()
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this.choiceSystem = new ChoiceSystem()
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this.qteSystem = new QTESystem()
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this.audioSystem = new AudioSystem()
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this.videoManager.onTimeUpdate(this.onTimeUpdate)
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}
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@@ -63,6 +66,25 @@ export class Engine {
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this.stateManager.apply(scene.onEnter)
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}
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if (scene.videoMuted) {
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this.videoManager.setMuted(true)
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} else {
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this.videoManager.setMuted(false)
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}
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const bgmUrl = scene.bgmUrl || null
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if (bgmUrl) {
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this.audioSystem.play(
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bgmUrl,
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scene.bgmVolume ?? 0.8,
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scene.bgmCrossFade ?? 2.0,
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scene.bgmDuckLevel,
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scene.bgmDuckFade,
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)
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} else {
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this.audioSystem.stop(scene.bgmCrossFade ?? 2.0)
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}
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if (scene.type === 'image') {
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this.justCameFromImage = true
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this.isInitialScene = false
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@@ -123,6 +145,8 @@ export class Engine {
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this.emit('qteTrigger', qte)
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this.audioSystem.duckOn('qte')
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this.qteSystem.trigger(
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qte,
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(remaining, total) => {
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@@ -130,6 +154,7 @@ export class Engine {
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},
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(success) => {
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this.qteResolved = true
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this.audioSystem.duckOff('qte')
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if (success) {
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if (qte.effects?.success) {
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this.stateManager.apply(qte.effects.success)
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@@ -167,6 +192,7 @@ export class Engine {
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const validChoices = this.getValidChoices(scene)
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if (validChoices.length > 0) {
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this.emit('choiceRequest', validChoices)
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this.audioSystem.duckOn('choice')
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this.choiceSystem.start(
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validChoices,
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(timerState) => {
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@@ -196,6 +222,12 @@ export class Engine {
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})
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this.emit('hotspotUpdate', visible)
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if (visible.length > 0) {
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this.audioSystem.duckOn('hotspot')
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} else {
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this.audioSystem.duckOff('hotspot')
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}
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}
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getVisibleHotspots(scene: SceneNode): Hotspot[] {
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@@ -209,6 +241,8 @@ export class Engine {
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clickHotspot(hotspot: Hotspot) {
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if (!this.currentScene) return
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this.audioSystem.duckOff('hotspot')
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if (hotspot.effects) {
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this.stateManager.apply(hotspot.effects)
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}
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@@ -234,6 +268,7 @@ export class Engine {
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if (validChoices.length > 0) {
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this.emit('choiceRequest', validChoices)
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this.audioSystem.duckOn('choice')
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this.choiceSystem.start(
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validChoices,
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@@ -241,6 +276,7 @@ export class Engine {
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this.emit('choiceTimer', timerState)
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},
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(defaultChoice) => {
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this.audioSystem.duckOff('choice')
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this.emit('choiceTimeout', defaultChoice)
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this.makeChoice(defaultChoice)
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}
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@@ -269,6 +305,8 @@ export class Engine {
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makeChoice(choice: Choice) {
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if (!this.currentScene) return
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this.audioSystem.duckOff('choice')
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if (choice.effects) {
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this.stateManager.apply(choice.effects)
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}
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@@ -291,6 +329,7 @@ export class Engine {
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this.ended = true
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this.loopActive = false
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this.qteSystem.cancel()
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this.audioSystem.stop(2.0)
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this.emit('gameEnd')
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}
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@@ -338,6 +377,7 @@ export class Engine {
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destroy() {
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this.qteSystem.destroy()
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this.audioSystem.destroy()
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this.videoManager.detach()
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this.events.clear()
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}
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@@ -154,6 +154,11 @@ export class VideoManager {
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this.active.currentTime = time
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}
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setMuted(muted: boolean) {
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if (this.elA) this.elA.muted = muted
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if (this.elB) this.elB.muted = muted
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}
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onEnd(cb: VideoEndCallback) {
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this.onEndCallback = cb
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}
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