feat: audio system, demo scene updates, docs, and engine improvements
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181
engine/systems/AudioSystem.ts
Normal file
181
engine/systems/AudioSystem.ts
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@@ -0,0 +1,181 @@
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type DuckReason = 'qte' | 'choice' | 'hotspot'
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export class AudioSystem {
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private ctx: AudioContext | null = null
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private gainNode: GainNode | null = null
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private currentSource: AudioBufferSourceNode | null = null
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private currentUrl = ''
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private currentVolume = 0.8
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private bufferCache: Map<string, AudioBuffer> = new Map()
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private maxCache = 3
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private duckCount: Map<DuckReason, number> = new Map()
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private duckLevel = 0.35
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private duckFade = 0.5
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private getCtx(): AudioContext {
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if (!this.ctx) {
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this.ctx = new AudioContext()
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this.gainNode = this.ctx.createGain()
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this.gainNode.connect(this.ctx.destination)
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}
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if (this.ctx.state === 'suspended') {
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this.ctx.resume()
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}
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return this.ctx
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}
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async play(
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url: string,
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volume: number,
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crossFade: number,
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duckLvl?: number,
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duckFd?: number,
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) {
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if (duckLvl !== undefined) this.duckLevel = duckLvl
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if (duckFd !== undefined) this.duckFade = duckFd
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this.currentVolume = volume
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if (url === this.currentUrl) {
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const target = this.duckTarget()
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if (this.gainNode) {
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this.gainNode.gain.cancelScheduledValues(this.getCtx().currentTime)
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this.gainNode.gain.setValueAtTime(this.gainNode.gain.value, this.getCtx().currentTime)
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this.gainNode.gain.exponentialRampToValueAtTime(
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Math.max(0.001, target),
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this.getCtx().currentTime + 0.3,
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)
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}
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return
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}
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const prevSource = this.currentSource
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this.currentUrl = url
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const buffer = await this.loadBuffer(url)
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if (!buffer) return
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const ctx = this.getCtx()
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const gain = this.gainNode!
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const target = this.duckTarget()
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if (prevSource) {
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gain.gain.cancelScheduledValues(ctx.currentTime)
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gain.gain.setValueAtTime(gain.gain.value, ctx.currentTime)
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gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + crossFade)
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try { prevSource.stop(ctx.currentTime + crossFade + 0.1) } catch {}
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}
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const source = ctx.createBufferSource()
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source.buffer = buffer
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source.loop = true
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source.connect(gain)
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gain.gain.cancelScheduledValues(ctx.currentTime)
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gain.gain.setValueAtTime(0.001, ctx.currentTime)
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gain.gain.exponentialRampToValueAtTime(
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Math.max(0.001, target),
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ctx.currentTime + crossFade,
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)
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source.start(0)
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this.currentSource = source
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}
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async stop(fadeOut: number) {
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if (!this.currentSource || !this.gainNode) return
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const ctx = this.getCtx()
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this.currentUrl = ''
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const gain = this.gainNode
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try {
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gain.gain.cancelScheduledValues(ctx.currentTime)
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gain.gain.setValueAtTime(gain.gain.value, ctx.currentTime)
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gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + fadeOut)
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const src = this.currentSource
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setTimeout(() => {
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try { src.stop() } catch {}
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}, (fadeOut + 0.1) * 1000)
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} catch {}
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this.currentSource = null
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}
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duckOn(reason: DuckReason) {
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this.duckCount.set(reason, (this.duckCount.get(reason) ?? 0) + 1)
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this.applyDuck()
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}
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duckOff(reason: DuckReason) {
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const cur = this.duckCount.get(reason) ?? 0
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if (cur <= 1) {
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this.duckCount.delete(reason)
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} else {
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this.duckCount.set(reason, cur - 1)
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}
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this.applyDuck()
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}
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private applyDuck() {
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if (!this.gainNode || !this.currentSource) return
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const target = this.duckTarget()
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const ctx = this.getCtx()
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const dt = this.duckCount.size > 0 ? this.duckFade : this.duckFade
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this.gainNode.gain.cancelScheduledValues(ctx.currentTime)
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this.gainNode.gain.setValueAtTime(this.gainNode.gain.value, ctx.currentTime)
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this.gainNode.gain.exponentialRampToValueAtTime(
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Math.max(0.001, target),
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ctx.currentTime + dt,
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)
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}
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private duckTarget(): number {
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if (this.duckCount.size > 0) {
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return this.currentVolume * this.duckLevel
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}
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return this.currentVolume
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}
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setVolumeRaw(v: number) {
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if (!this.gainNode) return
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const ctx = this.getCtx()
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this.gainNode.gain.cancelScheduledValues(ctx.currentTime)
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this.gainNode.gain.setValueAtTime(v, ctx.currentTime)
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}
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private async loadBuffer(url: string): Promise<AudioBuffer | null> {
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const cached = this.bufferCache.get(url)
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if (cached) return cached
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try {
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const resp = await fetch(url)
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const arrayBuf = await resp.arrayBuffer()
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const ctx = this.getCtx()
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const buffer = await ctx.decodeAudioData(arrayBuf)
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this.bufferCache.set(url, buffer)
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// LRU eviction
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if (this.bufferCache.size > this.maxCache) {
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const firstKey = this.bufferCache.keys().next().value
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if (firstKey) this.bufferCache.delete(firstKey)
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}
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return buffer
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} catch {
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return null
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}
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}
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destroy() {
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if (this.currentSource) {
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try { this.currentSource.stop() } catch {}
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this.currentSource = null
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}
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this.bufferCache.clear()
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this.duckCount.clear()
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this.currentUrl = ''
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if (this.ctx) {
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this.ctx.close()
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this.ctx = null
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this.gainNode = null
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}
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}
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}
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