refactor: separate story locales (public/) from UI locales (src/), async fetch for story messages
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@@ -19,61 +19,5 @@
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"speed": "Speed",
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"noAutoSave": "No auto save yet",
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"autoSaveHint": "Game auto-saves to slot 0 at each scene change"
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},
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"scene": {
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"intro": {
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"choice": {
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"left_door": "Walk toward the glowing door on the left",
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"right_door": "Walk toward the ordinary door on the right",
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"search": "Search the room carefully",
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"stay": "Stay where you are, do nothing"
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}
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},
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"left_door": {
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"choice": {
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"handshake": "Shake hands with the stranger",
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"reject": "Refuse to shake, stay alert"
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}
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},
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"right_door": {
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"choice": {
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"continue": "Keep moving forward",
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"back": "Turn back"
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}
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},
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"trust_ending": {
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"choice": {
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"journey": "Embark on a journey of trust (requires trust >= 80)",
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"leave": "Leave this place"
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}
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},
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"investigation_site": {
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"choice": {
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"leave": "Leave the room"
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}
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},
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"desk_detail": {
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"choice": {
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"return": "Return to the crime scene",
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"leave": "Leave"
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}
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},
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"stay": {
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"choice": {
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"stand": "Stand up and leave"
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}
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},
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"qte_success": {
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"choice": {
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"continue": "Keep moving forward",
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"back": "Turn back"
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}
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},
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"qte_fail": {
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"choice": {
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"continue": "Keep moving forward",
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"back": "Turn back"
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}
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}
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}
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}
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}
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