feat: i18n system, lang switch component, english subtitles, UI improvements, roadmap update
This commit is contained in:
@@ -1,6 +1,7 @@
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<script setup lang="ts">
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import { ref, watch, nextTick } from 'vue'
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import type { ChapterInfo } from '@engine/types'
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import { useI18n } from '@/composables/useI18n'
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const props = defineProps<{
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chapters: ChapterInfo[]
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@@ -12,6 +13,7 @@ const emit = defineEmits<{
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back: []
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}>()
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const { t } = useI18n()
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const focusIdx = ref(0)
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const cardRefs = ref<(HTMLDivElement | null)[]>([])
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@@ -60,7 +62,7 @@ function onKeydown(e: KeyboardEvent, index: number) {
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<template>
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<div class="chapter-overlay" @keydown="(e: KeyboardEvent) => { if (e.key === 'Escape' || e.key === 'Backspace') { e.preventDefault(); emit('back'); } }">
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<div class="chapter-panel">
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<h2 class="chapter-title">章节选择</h2>
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<h2 class="chapter-title">{{ t('ui.chapters') }}</h2>
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<div class="chapter-grid">
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<div
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@@ -82,7 +84,7 @@ function onKeydown(e: KeyboardEvent, index: number) {
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</div>
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</div>
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<button class="back-btn" @click="emit('back')">返回 (Esc)</button>
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<button class="back-btn" @click="emit('back')">{{ t('ui.back') }} (Esc)</button>
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</div>
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</div>
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</template>
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@@ -1,6 +1,7 @@
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<script setup lang="ts">
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import { ref, watch, nextTick, computed } from 'vue'
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import type { Choice } from '@engine/types'
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import { useI18n } from '@/composables/useI18n'
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const props = defineProps<{
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choices: Choice[]
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@@ -12,6 +13,7 @@ const emit = defineEmits<{
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choose: [index: number]
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}>()
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const { t } = useI18n()
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const focusIndex = ref(0)
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const btnRefs = ref<(HTMLButtonElement | null)[]>([])
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@@ -62,7 +64,7 @@ function onKeydown(e: KeyboardEvent, index: number) {
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></div>
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<span class="timer-text">{{ timerRemaining.toFixed(1) }}s</span>
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</div>
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<div class="choice-prompt">做出你的选择</div>
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<div class="choice-prompt">{{ t('ui.choose') }}</div>
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<div class="choice-list">
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<button
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v-for="(choice, index) in choices"
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41
src/components/LangSwitch.vue
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41
src/components/LangSwitch.vue
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@@ -0,0 +1,41 @@
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<script setup lang="ts">
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import { useI18n } from '@/composables/useI18n'
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const { currentLang, setLang, t } = useI18n()
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</script>
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<template>
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<div class="lang-switch">
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<button
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:class="['lang-btn', { active: currentLang === 'zh' }]"
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@click="setLang('zh')"
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>中文</button>
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<button
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:class="['lang-btn', { active: currentLang === 'en' }]"
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@click="setLang('en')"
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>English</button>
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</div>
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</template>
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<style scoped>
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.lang-switch {
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display: flex;
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gap: 2px;
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}
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.lang-btn {
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padding: 4px 10px;
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font-size: 12px;
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color: #888;
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background: rgba(255, 255, 255, 0.05);
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border: 1px solid rgba(255, 255, 255, 0.1);
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cursor: pointer;
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transition: all 0.15s;
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}
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.lang-btn:first-child { border-radius: 3px 0 0 3px; }
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.lang-btn:last-child { border-radius: 0 3px 3px 0; }
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.lang-btn:hover { color: #ccc; background: rgba(255, 255, 255, 0.1); }
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.lang-btn.active { color: #fff; background: rgba(255, 255, 255, 0.15); border-color: rgba(255, 255, 255, 0.25); }
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</style>
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@@ -1,5 +1,8 @@
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<script setup lang="ts">
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import { ref, watch, onMounted } from 'vue'
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import { useI18n } from '@/composables/useI18n'
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const { t } = useI18n()
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const props = defineProps<{
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canSkip: boolean
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@@ -29,7 +32,7 @@ onMounted(() => updateLabel(props.currentSpeed))
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<template>
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<div class="playback-bar">
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<button v-if="canSkip" class="pb-btn skip-btn" @click="emit('skip')">跳过</button>
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<button v-if="canSkip" class="pb-btn skip-btn" @click="emit('skip')">{{ t('ui.skip') }}</button>
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<button class="pb-btn speed-btn" @click="toggleSpeed">{{ speedLabel }}</button>
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</div>
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</template>
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@@ -1,5 +1,8 @@
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<script setup lang="ts">
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import type { SlotInfo } from '@/stores/gameStore'
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import { useI18n } from '@/composables/useI18n'
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const { t } = useI18n()
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defineProps<{
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saves: SlotInfo[]
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@@ -17,7 +20,7 @@ const maxSlots = 5
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<template>
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<div class="save-overlay" @click.self="emit('close')" @keydown.escape="emit('close')">
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<div class="save-panel">
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<h2 class="save-title">存档 / 读档</h2>
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<h2 class="save-title">{{ t('ui.save') }} / {{ t('ui.load') }}</h2>
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<div class="slot-list">
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<div class="save-slot auto-save-slot">
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@@ -30,11 +33,11 @@ const maxSlots = 5
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<span v-else class="thumb-empty">自动</span>
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</div>
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<div class="slot-meta">
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<div class="slot-label auto-save-label">自动存档</div>
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<div class="slot-label auto-save-label">{{ t('ui.autoSave') }}</div>
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<div class="slot-info" v-if="saves.find(s => s.slot === 0)">
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{{ saves.find(s => s.slot === 0)!.sceneLabel }}
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</div>
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<div class="slot-info empty" v-else>暂无自动存档</div>
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<div class="slot-info empty" v-else>{{ t('ui.noAutoSave') }}</div>
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</div>
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<div class="slot-actions">
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<button
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@@ -42,7 +45,7 @@ const maxSlots = 5
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:disabled="!saves.find(s => s.slot === 0)"
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@click="emit('load', 0)"
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>
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读取
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{{ t('ui.load') }}
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</button>
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</div>
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</div>
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@@ -58,30 +61,30 @@ const maxSlots = 5
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:src="saves.find(s => s.slot === slot)!.thumbnail"
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class="thumb-img"
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/>
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<span v-else class="thumb-empty">空</span>
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<span v-else class="thumb-empty">{{ t('ui.empty') }}</span>
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</div>
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<div class="slot-meta">
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<div class="slot-label">存档 {{ slot }}</div>
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<div class="slot-label">{{ t('ui.save') }} {{ slot }}</div>
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<div class="slot-info" v-if="saves.find(s => s.slot === slot)">
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{{ saves.find(s => s.slot === slot)!.sceneLabel }}
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</div>
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<div class="slot-info empty" v-else>空</div>
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<div class="slot-info empty" v-else>{{ t('ui.empty') }}</div>
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</div>
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<div class="slot-actions">
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<button class="slot-btn save-btn" @click="emit('save', slot)">保存</button>
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<button class="slot-btn save-btn" @click="emit('save', slot)">{{ t('ui.save') }}</button>
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<button
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class="slot-btn load-btn"
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:disabled="!saves.find(s => s.slot === slot)"
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@click="emit('load', slot)"
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>
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读取
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{{ t('ui.load') }}
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</button>
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</div>
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</div>
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</div>
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<div class="save-hint">游戏会在每次场景切换时自动保存到槽位 0</div>
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<button class="close-btn" @click="emit('close')">关闭</button>
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<div class="save-hint">{{ t('ui.autoSaveHint') }}</div>
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<button class="close-btn" @click="emit('close')">{{ t('ui.close') }}</button>
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</div>
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</div>
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</template>
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@@ -1,5 +1,5 @@
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<script setup lang="ts">
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import { ref, watch } from 'vue'
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import { ref, watch, computed } from 'vue'
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interface SubCue {
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start: number
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@@ -10,20 +10,25 @@ interface SubCue {
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const props = defineProps<{
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currentTime: number
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subtitleUrl: string | null
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subtitles?: Record<string, string> | null
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lang?: string
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}>()
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const cues = ref<SubCue[]>([])
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const currentText = ref('')
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const loadedUrl = ref('')
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watch(() => props.subtitleUrl, async (url) => {
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const effectiveUrl = computed(() => {
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if (props.lang && props.subtitles?.[props.lang]) return props.subtitles[props.lang]
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return props.subtitleUrl
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})
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watch(effectiveUrl, async (url) => {
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if (!url) {
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cues.value = []
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currentText.value = ''
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loadedUrl.value = ''
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return
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}
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if (url === loadedUrl.value) return
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loadedUrl.value = url
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try {
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const resp = await fetch(url)
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@@ -3,11 +3,13 @@ import { Engine } from '@engine/core/Engine'
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import { SaveSystem } from '@engine/systems/SaveSystem'
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import type { GameData } from '@engine/types'
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import { useGameStore } from '@/stores/gameStore'
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import { useI18n } from '@/composables/useI18n'
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export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVideoElement | null]) {
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const engine = new Engine()
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const saveSystem = new SaveSystem()
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const store = useGameStore()
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const { t } = useI18n()
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let lastThumbnail: string | undefined
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if (import.meta.env.DEV) {
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@@ -34,7 +36,11 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
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})
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engine.on('choiceRequest', (choiceList) => {
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store.setChoices(choiceList)
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const translated = choiceList.map((c: any) => ({
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...c,
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text: c.textKey ? t(c.textKey) : c.text,
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}))
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store.setChoices(translated)
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})
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engine.on('choiceTimer', (timerState) => {
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28
src/composables/useI18n.ts
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28
src/composables/useI18n.ts
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@@ -0,0 +1,28 @@
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import { ref } from 'vue'
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import zh from '@/locales/zh.json'
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import en from '@/locales/en.json'
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const messages = { zh, en } as const
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type Lang = 'zh' | 'en'
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const currentLang = ref<Lang>(
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(localStorage.getItem('lang') as Lang) || 'zh'
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)
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export function useI18n() {
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function t(key: string): string {
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const parts = key.split('.')
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let result: any = messages[currentLang.value]
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for (const p of parts) {
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result = result?.[p]
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}
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return typeof result === 'string' ? result : key
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}
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function setLang(lang: Lang) {
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currentLang.value = lang
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localStorage.setItem('lang', lang)
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}
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return { t, currentLang, setLang }
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}
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79
src/locales/en.json
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79
src/locales/en.json
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@@ -0,0 +1,79 @@
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{
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"ui": {
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"start": "New Game",
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"resume": "Continue",
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"chapters": "Chapters",
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"menu": "Menu",
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"save": "Save",
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"load": "Load",
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"close": "Close",
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"skip": "Skip",
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"fullscreen": "Fullscreen",
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"exitFullscreen": "Exit Fullscreen",
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"gameEnd": "The End",
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"choose": "Make your choice",
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"back": "Back",
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"autoSave": "Auto Save",
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"empty": "Empty",
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"loading": "Loading...",
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"speed": "Speed",
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"noAutoSave": "No auto save yet",
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"autoSaveHint": "Game auto-saves to slot 0 at each scene change"
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},
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"scene": {
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"intro": {
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"choice": {
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"left_door": "Walk toward the glowing door on the left",
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"right_door": "Walk toward the ordinary door on the right",
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"search": "Search the room carefully",
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"stay": "Stay where you are, do nothing"
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}
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},
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"left_door": {
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"choice": {
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"handshake": "Shake hands with the stranger",
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"reject": "Refuse to shake, stay alert"
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}
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},
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"right_door": {
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"choice": {
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"continue": "Keep moving forward",
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"back": "Turn back"
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}
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},
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"trust_ending": {
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"choice": {
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"journey": "Embark on a journey of trust (requires trust >= 80)",
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"leave": "Leave this place"
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}
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},
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"investigation_site": {
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"choice": {
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"leave": "Leave the room"
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}
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},
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"desk_detail": {
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"choice": {
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"return": "Return to the crime scene",
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"leave": "Leave"
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}
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},
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"stay": {
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"choice": {
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"stand": "Stand up and leave"
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}
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},
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"qte_success": {
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"choice": {
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"continue": "Keep moving forward",
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"back": "Turn back"
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}
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},
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"qte_fail": {
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"choice": {
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"continue": "Keep moving forward",
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"back": "Turn back"
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}
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}
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}
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}
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79
src/locales/zh.json
Normal file
79
src/locales/zh.json
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@@ -0,0 +1,79 @@
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{
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"ui": {
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"start": "开始游戏",
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"resume": "继续上次进度",
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"chapters": "章节选择",
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"menu": "菜单",
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"save": "保存",
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"load": "读取",
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"close": "关闭",
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"skip": "跳过",
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"fullscreen": "全屏",
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"exitFullscreen": "退出全屏",
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"gameEnd": "游戏结束",
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"choose": "做出你的选择",
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"back": "返回",
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"autoSave": "自动存档",
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"empty": "空",
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"loading": "加载中...",
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"speed": "倍速",
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"noAutoSave": "暂无自动存档",
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"autoSaveHint": "游戏会在每次场景切换时自动保存到槽位 0"
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},
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"scene": {
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"intro": {
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"choice": {
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"left_door": "走向左边那扇发光的门",
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"right_door": "走向右边那扇普通的门",
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"search": "仔细搜索房间",
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"stay": "留在原地,什么也不做"
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}
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},
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"left_door": {
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"choice": {
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"handshake": "与陌生人握手",
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"reject": "拒绝握手,保持警惕"
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}
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},
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"right_door": {
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"choice": {
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"continue": "继续前进",
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"back": "回头"
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}
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},
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"trust_ending": {
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"choice": {
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"journey": "开启信任的旅程(需要 trust >= 80)",
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"leave": "离开这里"
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}
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},
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"investigation_site": {
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"choice": {
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"leave": "离开房间"
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}
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},
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"desk_detail": {
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"choice": {
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"return": "返回调查现场",
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"leave": "离开"
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}
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},
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"stay": {
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"choice": {
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"stand": "站起来离开"
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}
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},
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"qte_success": {
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"choice": {
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"continue": "继续前进",
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"back": "回头"
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}
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},
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"qte_fail": {
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"choice": {
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"continue": "继续前进",
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"back": "回头"
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}
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}
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}
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}
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Reference in New Issue
Block a user