feat: playback bar component, save system improvements, demo and roadmap updates

This commit is contained in:
2026-06-09 14:21:41 +08:00
parent ca71b6d52e
commit 660fa9347c
9 changed files with 222 additions and 16 deletions

View File

@@ -1,5 +1,5 @@
<script setup lang="ts">
import { ref } from 'vue'
import { ref, watch } from 'vue'
import GamePlayer from '@/components/GamePlayer.vue'
import ChoicePanel from '@/components/ChoicePanel.vue'
import QTEOverlay from '@/components/QTEOverlay.vue'
@@ -7,6 +7,7 @@ import Subtitles from '@/components/Subtitles.vue'
import HotspotLayer from '@/components/HotspotLayer.vue'
import SaveLoadMenu from '@/components/SaveLoadMenu.vue'
import ChapterSelect from '@/components/ChapterSelect.vue'
import PlaybackBar from '@/components/PlaybackBar.vue'
import { useGameEngine } from '@/composables/useGameEngine'
import { useGameStore } from '@/stores/gameStore'
import { useFullscreen } from '@/composables/useFullscreen'
@@ -20,8 +21,11 @@ const started = ref(false)
const showMenu = ref(false)
const showChapterSelect = ref(false)
const hasAutoSave = ref(false)
const currentSpeed = ref(1)
const canSkip = ref(false)
const { loadGame, start, resumeAutoSave, makeChoice, clickHotspot, startChapter,
skipScene, setSpeed, getSpeed, isSceneWatched,
saveGame, loadGameFromSlot, refreshSaves, saveSystem } =
useGameEngine(() => [videoElA.value, videoElB.value])
@@ -77,6 +81,22 @@ async function onStartChapter(chapterId: string) {
startChapter(chapterId)
}
function handleSkip() {
skipScene()
}
function handleSpeedChange(rate: number) {
setSpeed(rate)
currentSpeed.value = rate
}
watch(() => store.currentScene?.id, async (newId) => {
if (!newId) { canSkip.value = false; return }
const scene = store.currentScene
if (scene?.skippable === false) { canSkip.value = false; return }
canSkip.value = await isSceneWatched(newId)
})
init()
</script>
@@ -112,6 +132,12 @@ init()
@choose="onChoose"
/>
<div v-if="started && !store.gameEnded" class="top-bar">
<PlaybackBar
:can-skip="canSkip"
:current-speed="currentSpeed"
@skip="handleSkip"
@speed-change="handleSpeedChange"
/>
<button class="top-btn" @click="toggleFullscreen" :title="isFullscreen ? '退出全屏' : '全屏'">
{{ isFullscreen ? '⛶' : '⛶' }}
</button>

View File

@@ -0,0 +1,71 @@
<script setup lang="ts">
import { ref, watch, onMounted } from 'vue'
const props = defineProps<{
canSkip: boolean
currentSpeed: number
}>()
const emit = defineEmits<{
skip: []
speedChange: [rate: number]
}>()
const speedLabel = ref('1x')
function updateLabel(rate: number) {
speedLabel.value = rate + 'x'
}
function toggleSpeed() {
const next = props.currentSpeed === 1 ? 2 : props.currentSpeed === 2 ? 4 : 1
updateLabel(next)
emit('speedChange', next)
}
watch(() => props.currentSpeed, (v) => updateLabel(v))
onMounted(() => updateLabel(props.currentSpeed))
</script>
<template>
<div class="playback-bar">
<button v-if="canSkip" class="pb-btn skip-btn" @click="emit('skip')">跳过</button>
<button class="pb-btn speed-btn" @click="toggleSpeed">{{ speedLabel }}</button>
</div>
</template>
<style scoped>
.playback-bar {
position: absolute;
top: 16px;
left: 16px;
z-index: 20;
display: flex;
gap: 6px;
}
.pb-btn {
padding: 6px 14px;
font-size: 12px;
color: #ccc;
background: rgba(0, 0, 0, 0.5);
border: 1px solid rgba(255, 255, 255, 0.2);
border-radius: 3px;
cursor: pointer;
transition: background 0.15s, color 0.15s;
}
.pb-btn:hover {
background: rgba(0, 0, 0, 0.7);
color: #fff;
}
.skip-btn {
color: #ff9800;
border-color: rgba(255, 152, 0, 0.3);
}
.skip-btn:hover {
background: rgba(255, 152, 0, 0.15);
}
</style>

View File

@@ -15,10 +15,14 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
;(window as any).__store = store
}
engine.setChapterUnlockHandler(async (chapterId) => {
await saveSystem.unlockChapter(chapterId)
store.addUnlockedChapter(chapterId)
})
engine.setChapterUnlockHandler(async (chapterId) => {
await saveSystem.unlockChapter(chapterId)
store.addUnlockedChapter(chapterId)
})
engine.setMarkWatchedHandler(async (sceneId) => {
await saveSystem.markWatched(sceneId)
})
engine.on('sceneChange', (scene) => {
store.setScene(scene)
@@ -116,11 +120,28 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
}
function startChapter(chapterId: string) {
ensureVideo()
const [elA, elB] = videoEls()
if (elA && elB) engine.videoManager.attach(elA, elB)
store.setGameEnded(false)
engine.startChapter(chapterId)
}
function skipScene() {
engine.skipCurrentScene()
}
function setSpeed(rate: number) {
engine.videoManager.setPlaybackRate(rate)
}
function getSpeed(): number {
return engine.videoManager.getPlaybackRate()
}
async function isSceneWatched(sceneId: string): Promise<boolean> {
return await saveSystem.isWatched(sceneId)
}
function makeChoice(index: number) {
const scene = store.currentScene
if (!scene?.choices) return
@@ -184,6 +205,10 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
makeChoice,
clickHotspot,
startChapter,
skipScene,
setSpeed,
getSpeed,
isSceneWatched,
saveGame,
loadGameFromSlot,
refreshSaves,