feat: collapsible NodeEditor panel with right-edge bar
This commit is contained in:
@@ -165,7 +165,7 @@ html, body { width: 100%; height: 100%; overflow: hidden; background: #0a0a16; c
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.toolbar-actions button.secondary { color: #8cf; border-color: rgba(100,200,255,0.2); background: rgba(100,200,255,0.06); }
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.toolbar-actions button.secondary { color: #8cf; border-color: rgba(100,200,255,0.2); background: rgba(100,200,255,0.06); }
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.toolbar-actions button.active { background: rgba(100,200,255,0.18); color: #fff; }
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.toolbar-actions button.active { background: rgba(100,200,255,0.18); color: #fff; }
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.error-bar { padding: 8px 16px; background: #4a1a1a; color: #f88; font-size: 13px; flex-shrink: 0; }
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.error-bar { padding: 8px 16px; background: #4a1a1a; color: #f88; font-size: 13px; flex-shrink: 0; }
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.editor-main { flex: 1; display: flex; overflow: hidden; }
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.editor-main { flex: 1; display: flex; overflow: hidden; position: relative; }
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.graph-area { flex: 1; }
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.graph-area { flex: 1; }
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.loading-hint { display: flex; align-items: center; justify-content: center; height: 100%; color: #555; font-size: 14px; }
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.loading-hint { display: flex; align-items: center; justify-content: center; height: 100%; color: #555; font-size: 14px; }
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</style>
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</style>
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@@ -54,49 +54,103 @@ function onBlur() {
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</script>
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</script>
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<template>
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<template>
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<div class="node-editor" v-if="scene || jsonText">
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<div class="node-editor">
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<div class="editor-header">
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<Transition name="slide-right">
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<h3>{{ scene ? scene.id : '全局配置' }}<span v-if="!scene && store.aiChanges?.globalFields?.length" class="global-diff-tag" :title="store.aiChanges.globalFields.join(', ')">● 已修改 {{ store.aiChanges.globalFields.length }} 字段</span></h3>
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<div v-if="!store.nodeEditorCollapsed" class="ne-expanded">
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<div class="header-actions">
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<div class="editor-header">
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<span v-if="saved" class="saved-hint">已保存</span>
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<h3>{{ scene ? scene.id : '全局配置' }}<span v-if="!scene && store.aiChanges?.globalFields?.length" class="global-diff-tag" :title="store.aiChanges.globalFields.join(', ')">● 已修改 {{ store.aiChanges.globalFields.length }} 字段</span></h3>
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<span v-if="errorMsg" class="error-hint">JSON 错误: {{ errorMsg }}</span>
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<div class="header-actions">
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<button class="icon-btn" @click="store.showAIPanel = true" title="AI 助手">🤖</button>
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<span v-if="saved" class="saved-hint">已保存</span>
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<button v-if="scene" class="icon-btn danger" @click="emit('deleteScene', scene.id)" title="删除场景">🗑</button>
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<span v-if="errorMsg" class="error-hint">JSON 错误: {{ errorMsg }}</span>
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<button v-if="scene" class="icon-btn" @click="emit('close')" title="关闭">✕</button>
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<button class="icon-btn" @click="store.showAIPanel = true" title="AI 助手">🤖</button>
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<button class="icon-btn" @click="store.nodeEditorCollapsed = true" title="折叠">▶</button>
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<button v-if="scene" class="icon-btn danger" @click="emit('deleteScene', scene.id)" title="删除场景">🗑</button>
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<button v-if="scene" class="icon-btn" @click="emit('close')" title="关闭">✕</button>
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</div>
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</div>
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<textarea
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class="json-area"
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:class="{ error: errorMsg }"
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:value="jsonText"
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@input="jsonText = ($event.target as HTMLTextAreaElement).value"
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@blur="onBlur"
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spellcheck="false"
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></textarea>
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</div>
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</div>
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</Transition>
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<div v-if="store.nodeEditorCollapsed" class="ne-collapsed-bar" @click="store.nodeEditorCollapsed = false">
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<span class="ne-bar-arrow">◀</span>
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<span class="ne-bar-label">{{ scene?.id || '全局' }}</span>
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</div>
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</div>
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<textarea
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class="json-area"
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:class="{ error: errorMsg }"
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:value="jsonText"
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@input="jsonText = ($event.target as HTMLTextAreaElement).value"
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@blur="onBlur"
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spellcheck="false"
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></textarea>
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</div>
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<div class="node-editor empty-state" v-else-if="Object.keys(store.gameData.scenes).length === 0">
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<p>加载或新建场景后开始编辑</p>
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</div>
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</div>
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</template>
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</template>
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<style scoped>
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<style scoped>
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.node-editor {
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.node-editor {
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position: absolute;
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top: 0;
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right: 0;
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bottom: 0;
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z-index: 100;
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}
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.ne-expanded {
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position: absolute;
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top: 0;
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right: 0;
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bottom: 0;
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width: 340px;
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width: 340px;
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height: 100%;
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background: #141428;
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background: #141428;
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border-left: 1px solid rgba(255,255,255,0.08);
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border-left: 1px solid rgba(255,255,255,0.08);
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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overflow: hidden;
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overflow: hidden;
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pointer-events: auto;
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}
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}
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.empty-state {
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.ne-collapsed-bar {
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position: absolute;
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top: 0;
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right: 0;
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bottom: 0;
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width: 36px;
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display: flex;
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flex-direction: column;
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align-items: center;
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padding: 10px 0;
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gap: 6px;
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background: #161633;
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border-left: 1px solid rgba(100,200,255,0.1);
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cursor: pointer;
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user-select: none;
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pointer-events: auto;
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transition: background 0.15s;
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}
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.ne-collapsed-bar:hover {
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background: #1a1a3a;
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}
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.ne-bar-arrow {
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font-size: 11px;
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color: #555;
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flex-shrink: 0;
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}
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.ne-collapsed-bar:hover .ne-bar-arrow {
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color: #8cf;
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}
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.ne-bar-label {
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writing-mode: vertical-rl;
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font-size: 12px;
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color: #8cf;
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font-weight: 500;
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letter-spacing: 2px;
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flex: 1;
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display: flex;
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align-items: center;
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align-items: center;
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justify-content: center;
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justify-content: center;
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color: #555;
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font-size: 14px;
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}
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}
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.editor-header {
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.editor-header {
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@@ -180,4 +234,14 @@ function onBlur() {
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border-radius: 3px;
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border-radius: 3px;
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cursor: default;
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cursor: default;
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}
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}
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.slide-right-enter-active,
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.slide-right-leave-active {
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transition: max-width 0.25s ease, opacity 0.2s ease;
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}
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.slide-right-enter-from,
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.slide-right-leave-to {
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max-width: 0;
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opacity: 0;
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}
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</style>
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</style>
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@@ -27,6 +27,7 @@ export const useEditorStore = defineStore('editor', () => {
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const deepseekKey = ref(localStorage.getItem('deepseek_key') || '')
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const deepseekKey = ref(localStorage.getItem('deepseek_key') || '')
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const showAIPanel = ref(true)
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const showAIPanel = ref(true)
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const aiCollapsed = ref(true)
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const aiCollapsed = ref(true)
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const nodeEditorCollapsed = ref(true)
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const aiSessionId = ref('')
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const aiSessionId = ref('')
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const aiChanges = ref<AIDiff | null>(null)
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const aiChanges = ref<AIDiff | null>(null)
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const versions = ref<EditorVersion[]>([])
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const versions = ref<EditorVersion[]>([])
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@@ -235,7 +236,7 @@ export const useEditorStore = defineStore('editor', () => {
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return {
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return {
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gameData, selectedNodeId, selectedScene, startSceneId, dirty, sourcePath,
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gameData, selectedNodeId, selectedScene, startSceneId, dirty, sourcePath,
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deepseekKey, showAIPanel, aiSessionId, aiCollapsed, aiChanges, versions,
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deepseekKey, showAIPanel, aiSessionId, aiCollapsed, nodeEditorCollapsed, aiChanges, versions,
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markDirty, loadJSON, exportJSON, addScene, deleteScene,
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markDirty, loadJSON, exportJSON, addScene, deleteScene,
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updateScene, addChoice, updateChoice, deleteChoice, generateId,
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updateScene, addChoice, updateChoice, deleteChoice, generateId,
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setSourcePath, setDeepseekKey, setAISessionId, clearAISession, autoSave, reloadFromDisk,
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setSourcePath, setDeepseekKey, setAISessionId, clearAISession, autoSave, reloadFromDisk,
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