feat: intro video, asset updates, roadmap and engine improvements

This commit is contained in:
2026-06-10 14:47:45 +08:00
parent 68312c6137
commit 76581d0326
8 changed files with 152 additions and 3 deletions

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@@ -1003,6 +1003,65 @@ npx @electron/packager . MyGame --platform=win32 --arch=x64 --out=release
- [x] 删除 `moviegame-starter` 目录
- [x] 验证:`pack:html` 生成 release/mygame.zip
### P20 开场流程 — 启动视频 + 菜单背景视频 ✅ 已完成 2026-06-10
目标:对标行业标准,游戏启动时先播放开场视频,结束后淡入主菜单。
菜单背景支持循环视频(如 Detroit 飘雪的城市夜景),按钮叠加其上。
**设计决策:**
| 决策 | 做法 |
|------|------|
| **跳过逻辑** | 复用 P9 `watched` 表。开场视频用虚拟场景 ID `__intro__`。首次播放不可跳过,播放结束后 `markWatched('__intro__')`。后续启动 `isWatched('__intro__')` 为 true → 显示跳过按钮 |
| **跳过行为** | 和 P9 一致 — 停止视频 → 进入菜单 |
| **菜单背景** | `menuVideo` 循环播放,`MainMenu` 叠加其上 |
| **每次启动都播** | 不区分首次/再次,由 P9 跳过逻辑控制是否可跳 |
**场景数据设计:**
```json
{
"startScene": "intro",
"introVideo": "/videos/studio_logo.mp4",
"menuVideo": "/videos/menu_bg.mp4",
"scenes": { ... }
}
```
**工作流:**
```
打开页面
├── 有 introVideo → 全屏播开场视频
│ ├── watched? → 显示跳过按钮(和 P9 完全一致的交互)
│ └── ended / skip → markWatched('__intro__') → 进入菜单
└── 无 introVideo → 直接显示菜单
主菜单
├── 有 menuVideo → 背景循环播 menuVideo
│ ├── [开始游戏] [继续] ... 按钮叠加在视频上
│ ├── 开始游戏 → 停止 menuVideo → 进入第一场景
│ └── 游戏结束 → 恢复 menuVideo 循环
└── 无 menuVideo → 纯黑背景
```
**实现改动:**
| 文件 | 改动 |
|------|------|
| `engine/types.ts` | `GameData``introVideo?: string``menuVideo?: string` |
| `src/App.vue` | 加载后判断 `introVideo` → 播开场 → ended/跳过 → `MainMenu``MainMenu` 背景用 `menuVideo` 循环 |
**实现清单:**
- [x] `engine/types.ts``GameData.introVideo?` / `GameData.menuVideo?`
- [x] `src/composables/useGameEngine.ts``applyAssetBase` 处理 introVideo/menuVideo`loadGame` 写入 store
- [x] `src/stores/gameStore.ts``introVideo` / `menuVideo` 状态 + setter
- [x] `src/App.vue` — 开场视频全屏播放 + P9 跳过逻辑(`__intro__` watched+ 菜单背景视频循环
- [x] `public/demo/videos/intro_logo.mp4` + `menu_bg.mp4` — 示例视频
- [x] `public/scenes/demo.json` — 配置 `introVideo` / `menuVideo`
- [x] 验证TypeScript + Vite build 通过
## 依赖清单
```json

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@@ -111,6 +111,8 @@ export interface GameData {
chapters?: ChapterInfo[]
achievements?: AchievementDef[]
endings?: EndingDef[]
introVideo?: string
menuVideo?: string
}
export interface ChoiceRecord {

Binary file not shown.

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@@ -10,6 +10,8 @@
"courage": 0,
"investigation": 0
},
"introVideo": "__intro__/intro_logo.mp4",
"menuVideo": "__intro__/menu_bg.mp4",
"achievements": [
{
"id": "qte_master",

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@@ -37,6 +37,10 @@ const canSkip = ref(false)
const paused = ref(false)
const promptToast = ref('')
const showPromptToast = ref(false)
const showIntro = ref(false)
const introWatched = ref(false)
const introVideoRef = ref<HTMLVideoElement | null>(null)
const menuVideoRef = ref<HTMLVideoElement | null>(null)
const { loadGame, start, resumeAutoSave, makeChoice, clickHotspot, startChapter,
skipScene, setSpeed, getSpeed, isSceneWatched,
@@ -68,6 +72,21 @@ async function init() {
}
loading.value = false
hasAutoSave.value = (await saveSystem.load(0)) !== null
if (store.introVideo) {
introWatched.value = await isSceneWatched('__intro__')
showIntro.value = true
}
}
function onIntroEnded() {
saveSystem.markWatched('__intro__')
showIntro.value = false
}
function skipIntro() {
saveSystem.markWatched('__intro__')
showIntro.value = false
}
function handleStart() {
@@ -212,7 +231,16 @@ init()
<div class="app-container">
<div v-if="loading" class="loading">{{ t('ui.loading') }}</div>
<template v-else>
<div class="game-screen">
<div v-if="showIntro" class="intro-overlay" @click="skipIntro">
<video ref="introVideoRef" :src="store.introVideo" class="intro-video" autoplay @ended="onIntroEnded"></video>
<button v-if="introWatched" class="intro-skip-btn" @click.stop="skipIntro">{{ t('ui.skip') }}</button>
</div>
<div v-if="store.menuVideo && (!started || store.gameEnded)" class="menu-bg">
<video ref="menuVideoRef" :src="store.menuVideo" class="menu-bg-video" autoplay loop muted></video>
</div>
<div class="game-screen" v-show="started && !store.gameEnded">
<GamePlayer v-show="!store.isImageScene" @video-ready="onVideoReady" />
<HotspotLayer
:hotspots="store.hotspots"
@@ -418,6 +446,54 @@ html, body {
color: #888;
}
.intro-overlay {
position: fixed;
inset: 0;
background: #000;
z-index: 500;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
}
.intro-video {
width: 100%;
height: 100%;
object-fit: contain;
}
.intro-skip-btn {
position: absolute;
bottom: 40px;
right: 40px;
padding: 10px 24px;
font-size: 14px;
color: #fff;
background: rgba(0, 0, 0, 0.5);
border: 1px solid rgba(255, 255, 255, 0.3);
border-radius: 4px;
cursor: pointer;
letter-spacing: 2px;
z-index: 10;
}
.intro-skip-btn:hover {
background: rgba(0, 0, 0, 0.7);
}
.menu-bg {
position: fixed;
inset: 0;
z-index: 0;
}
.menu-bg-video {
width: 100%;
height: 100%;
object-fit: cover;
}
.prompt-toast {
position: absolute;
top: 50%;

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@@ -142,6 +142,8 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
if (c.thumbnail) c.thumbnail = resolveAsset(base, c.thumbnail)
}
}
if (data.introVideo) data.introVideo = resolveAsset(base, data.introVideo)
if (data.menuVideo) data.menuVideo = resolveAsset(base, data.menuVideo)
}
async function loadGame(dataUrl: string) {
@@ -165,6 +167,9 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
const visitedIds = await saveSystem.getVisitedSceneIds()
store.setVisitedSceneIds(visitedIds)
store.setIntroVideo(data.introVideo || '')
store.setMenuVideo(data.menuVideo || '')
}
function ensureVideo() {

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@@ -45,6 +45,8 @@ export const useGameStore = defineStore('game', () => {
const antiMistap = ref(localStorage.getItem('antiMistap') !== 'false')
const pauseEnabled = ref(localStorage.getItem('pauseEnabled') !== 'false')
const showSettings = ref(false)
const introVideo = ref('')
const menuVideo = ref('')
function setScene(scene: SceneNode) {
currentScene.value = scene
@@ -197,6 +199,9 @@ export const useGameStore = defineStore('game', () => {
function setPauseEnabled(v: boolean) { pauseEnabled.value = v; localStorage.setItem('pauseEnabled', String(v)) }
function setShowSettings(v: boolean) { showSettings.value = v }
function setIntroVideo(url: string) { introVideo.value = url }
function setMenuVideo(url: string) { menuVideo.value = url }
function dump() {
console.group('GameStore')
console.log('currentScene:', currentScene.value?.id)
@@ -217,7 +222,7 @@ export const useGameStore = defineStore('game', () => {
toastAchievementId, showEndingGallery, endings, visitedSceneIds,
storyLocales,
subFontSize, subBgAlpha, qteTimeRelax, qteSingleKey, antiMistap, pauseEnabled,
showSettings,
showSettings, introVideo, menuVideo,
setScene, setChoices, clearChoices, setGameEnded,
setTimer, clearTimer, setSaves,
showQTE, updateQTE, resolveQTE, clearQTE, setVideoTime,
@@ -229,7 +234,7 @@ export const useGameStore = defineStore('game', () => {
setEndings, setShowEndingGallery, setVisitedSceneIds, addVisitedSceneId,
setStoryLocales,
setSubFontSize, setSubBgAlpha, setQteTimeRelax, setQteSingleKey, setAntiMistap, setPauseEnabled,
setShowSettings,
setShowSettings, setIntroVideo, setMenuVideo,
dump,
}
})