feat: configurable locales path per story, dynamic language switching from story data
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@@ -161,6 +161,7 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
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engine.achievementSystem.init(data.achievements || [], achieved)
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store.setEndings(data.endings || [])
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store.setStoryLocales(data.locales)
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const visitedIds = await saveSystem.getVisitedSceneIds()
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store.setVisitedSceneIds(visitedIds)
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