revert: undo 3 loop-start=0 freeze fixes; let creators avoid loopStart=0
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@@ -118,11 +118,7 @@ export class Engine {
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this.videoManager.onEnd(() => {
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if (this.loopActive && scene.loopEnd) {
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const activeEl = this.videoManager.getActiveVideoElement()
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if (activeEl) {
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activeEl.currentTime = scene.loopStart!
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setTimeout(() => activeEl.play().catch(() => {}), 0)
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}
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this.videoManager.seekTo(scene.loopStart!)
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return
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}
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if (scene.loopStart && !this.loopActive) {
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@@ -233,11 +229,7 @@ export class Engine {
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}
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if (this.loopActive && scene.loopEnd && time >= scene.loopEnd) {
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const activeEl = this.videoManager.getActiveVideoElement()
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if (activeEl) {
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activeEl.currentTime = scene.loopStart
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setTimeout(() => activeEl.play().catch(() => {}), 0)
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}
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this.videoManager.seekTo(scene.loopStart)
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}
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}
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