feat: chapter select system, multi-chapter support, scene manager refactor, and docs update
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@@ -1,6 +1,6 @@
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import { defineStore } from 'pinia'
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import { ref, shallowRef } from 'vue'
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import type { SceneNode, Choice, QTEDefinition, Hotspot } from '@engine/types'
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import type { SceneNode, Choice, QTEDefinition, Hotspot, ChapterInfo } from '@engine/types'
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export interface SlotInfo {
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slot: number
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@@ -25,6 +25,9 @@ export const useGameStore = defineStore('game', () => {
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const videoTime = ref(0)
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const hotspots = ref<Hotspot[]>([])
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const isImageScene = ref(false)
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const showChapterSelect = ref(false)
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const chapters = ref<ChapterInfo[]>([])
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const unlockedChapterIds = ref<Set<string>>(new Set())
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function setScene(scene: SceneNode) {
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currentScene.value = scene
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@@ -93,6 +96,23 @@ export const useGameStore = defineStore('game', () => {
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isImageScene.value = val
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}
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function setChapters(list: ChapterInfo[]) {
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chapters.value = list
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}
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function setUnlockedChapters(ids: string[]) {
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unlockedChapterIds.value = new Set(ids)
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}
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function addUnlockedChapter(id: string) {
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unlockedChapterIds.value.add(id)
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unlockedChapterIds.value = new Set(unlockedChapterIds.value)
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}
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function setShowChapterSelect(val: boolean) {
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showChapterSelect.value = val
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}
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function dump() {
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console.group('GameStore')
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console.log('currentScene:', currentScene.value?.id)
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@@ -108,11 +128,12 @@ export const useGameStore = defineStore('game', () => {
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return {
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currentScene, choices, gameEnded, timerTotal, timerRemaining, saves,
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qteActive, qteDef, qteTotal, qteRemaining, qteResult, videoTime,
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hotspots, isImageScene,
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hotspots, isImageScene, showChapterSelect, chapters, unlockedChapterIds,
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setScene, setChoices, clearChoices, setGameEnded,
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setTimer, clearTimer, setSaves,
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showQTE, updateQTE, resolveQTE, setVideoTime,
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setHotspots, clearHotspots, setIsImageScene,
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setChapters, setUnlockedChapters, addUnlockedChapter, setShowChapterSelect,
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dump,
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}
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})
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