feat: story gallery progress, type updates, roadmap, cleanup old session file
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@@ -152,3 +152,12 @@ export type EngineEvent =
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| 'hotspotUpdate'
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| 'chapterUnlock'
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| 'achievementUnlock'
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export interface PlayerTreeNode {
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sceneId: string
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label: string
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visited: boolean
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locked: boolean
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lockHint?: string
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children: PlayerTreeNode[]
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}
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