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103
src/App.vue
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103
src/App.vue
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<script setup lang="ts">
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import { ref } from 'vue'
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import GamePlayer from '@/components/GamePlayer.vue'
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import ChoicePanel from '@/components/ChoicePanel.vue'
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import { useGameEngine } from '@/composables/useGameEngine'
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import { useGameStore } from '@/stores/gameStore'
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const store = useGameStore()
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const videoElRef = ref<HTMLVideoElement | null>(null)
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const loading = ref(true)
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const { loadGame, start, makeChoice } = useGameEngine(() => videoElRef.value)
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async function init() {
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await loadGame('/scenes/demo.json')
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loading.value = false
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start()
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}
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function onVideoReady(el: HTMLVideoElement) {
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videoElRef.value = el
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}
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function onChoose(index: number) {
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makeChoice(index)
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}
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init()
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</script>
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<template>
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<div class="app-container">
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<div v-if="loading" class="loading">加载中...</div>
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<template v-else>
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<div class="game-screen">
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<GamePlayer @video-ready="onVideoReady" />
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<ChoicePanel :choices="store.choices" @choose="onChoose" />
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</div>
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<div v-if="store.gameEnded" class="game-end-overlay">
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<div class="game-end-text">游戏结束</div>
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</div>
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</template>
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</div>
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</template>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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html, body {
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width: 100%;
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height: 100%;
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overflow: hidden;
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background: #000;
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color: #fff;
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
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}
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#app {
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width: 100%;
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height: 100%;
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}
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</style>
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<style scoped>
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.app-container {
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width: 100%;
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height: 100%;
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}
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.loading {
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display: flex;
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align-items: center;
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justify-content: center;
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height: 100%;
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font-size: 18px;
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color: #888;
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}
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.game-screen {
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position: relative;
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width: 100%;
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height: 100%;
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}
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.game-end-overlay {
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position: fixed;
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inset: 0;
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background: rgba(0, 0, 0, 0.8);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 100;
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}
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.game-end-text {
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font-size: 36px;
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letter-spacing: 4px;
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}
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</style>
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71
src/components/ChoicePanel.vue
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71
src/components/ChoicePanel.vue
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<script setup lang="ts">
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import type { Choice } from '@engine/types'
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const props = defineProps<{
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choices: Choice[]
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}>()
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const emit = defineEmits<{
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choose: [index: number]
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}>()
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</script>
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<template>
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<div class="choice-panel" v-if="choices.length > 0">
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<div class="choice-prompt">做出你的选择</div>
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<div class="choice-list">
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<button
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v-for="(choice, index) in choices"
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:key="index"
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class="choice-btn"
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@click="emit('choose', index)"
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>
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{{ choice.text }}
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</button>
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</div>
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</div>
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</template>
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<style scoped>
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.choice-panel {
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position: absolute;
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bottom: 0;
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left: 0;
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right: 0;
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background: linear-gradient(transparent, rgba(0, 0, 0, 0.85));
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padding: 40px 20px 30px;
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z-index: 10;
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}
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.choice-prompt {
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color: #ccc;
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font-size: 14px;
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text-align: center;
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margin-bottom: 16px;
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letter-spacing: 2px;
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}
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.choice-list {
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display: flex;
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flex-direction: column;
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gap: 10px;
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max-width: 500px;
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margin: 0 auto;
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}
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.choice-btn {
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padding: 14px 24px;
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font-size: 16px;
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color: #fff;
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background: rgba(255, 255, 255, 0.1);
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border: 1px solid rgba(255, 255, 255, 0.3);
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border-radius: 4px;
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cursor: pointer;
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transition: background 0.2s, border-color 0.2s;
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}
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.choice-btn:hover {
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background: rgba(255, 255, 255, 0.25);
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border-color: rgba(255, 255, 255, 0.6);
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}
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</style>
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40
src/components/GamePlayer.vue
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40
src/components/GamePlayer.vue
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<script setup lang="ts">
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import { ref, onMounted } from 'vue'
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const emit = defineEmits<{
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videoReady: [el: HTMLVideoElement]
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}>()
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const videoRef = ref<HTMLVideoElement | null>(null)
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onMounted(() => {
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if (videoRef.value) {
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emit('videoReady', videoRef.value)
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}
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})
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defineExpose({ videoRef })
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</script>
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<template>
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<div class="game-player">
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<video ref="videoRef" class="player-video" preload="auto"></video>
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</div>
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</template>
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<style scoped>
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.game-player {
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width: 100%;
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height: 100%;
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background: #000;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.player-video {
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max-width: 100%;
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max-height: 100%;
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object-fit: contain;
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}
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</style>
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53
src/composables/useGameEngine.ts
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53
src/composables/useGameEngine.ts
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import { onMounted, onUnmounted, watch } from 'vue'
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import { Engine } from '@engine/core/Engine'
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import type { GameData } from '@engine/types'
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import { useGameStore } from '@/stores/gameStore'
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export function useGameEngine(videoEl: () => HTMLVideoElement | null) {
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const engine = new Engine()
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const store = useGameStore()
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async function loadGame(dataUrl: string) {
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const resp = await fetch(dataUrl)
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const data: GameData = await resp.json()
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engine.sceneManager.load(data)
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engine.stateManager.init(data.variables)
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}
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function start() {
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engine.videoManager.attach(videoEl()!)
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engine.on('sceneChange', (scene) => {
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store.setScene(scene)
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store.clearChoices()
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})
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engine.on('choiceRequest', (choiceList) => {
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store.setChoices(choiceList)
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})
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engine.on('videoEnd', () => {})
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engine.on('gameEnd', () => {
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store.setGameEnded(true)
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})
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engine.start()
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}
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function makeChoice(index: number) {
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const scene = store.currentScene
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if (!scene?.choices) return
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engine.makeChoice(scene.choices[index])
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}
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function destroy() {
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engine.destroy()
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}
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onUnmounted(() => {
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destroy()
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})
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return { loadGame, start, makeChoice, destroy, engine }
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}
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7
src/main.ts
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7
src/main.ts
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import { createApp } from 'vue'
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import { createPinia } from 'pinia'
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import App from './App.vue'
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const app = createApp(App)
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app.use(createPinia())
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app.mount('#app')
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27
src/stores/gameStore.ts
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27
src/stores/gameStore.ts
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import { defineStore } from 'pinia'
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import { ref, shallowRef } from 'vue'
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import type { SceneNode, Choice } from '@engine/types'
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export const useGameStore = defineStore('game', () => {
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const currentScene = shallowRef<SceneNode | null>(null)
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const choices = ref<Choice[]>([])
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const gameEnded = ref(false)
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function setScene(scene: SceneNode) {
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currentScene.value = scene
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}
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function setChoices(list: Choice[]) {
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choices.value = list
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}
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function clearChoices() {
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choices.value = []
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}
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function setGameEnded(val: boolean) {
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gameEnded.value = val
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}
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return { currentScene, choices, gameEnded, setScene, setChoices, clearChoices, setGameEnded }
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})
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7
src/vite-env.d.ts
vendored
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7
src/vite-env.d.ts
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/// <reference types="vite/client" />
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declare module '*.vue' {
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import type { DefineComponent } from 'vue'
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const component: DefineComponent<{}, {}, any>
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export default component
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}
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