feat: battle system, state manager enhancements, engine and demo updates
This commit is contained in:
11
src/App.vue
11
src/App.vue
@@ -13,6 +13,8 @@ import AchievementToast from '@/components/AchievementToast.vue'
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import AchievementPanel from '@/components/AchievementPanel.vue'
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import AccessibilitySettings from '@/components/AccessibilitySettings.vue'
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import StoryGallery from '@/components/StoryGallery.vue'
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import BattleHUD from '@/components/BattleHUD.vue'
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import BattleResult from '@/components/BattleResult.vue'
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import { useGameEngine } from '@/composables/useGameEngine'
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import { useGameStore } from '@/stores/gameStore'
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import { useFullscreen } from '@/composables/useFullscreen'
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@@ -346,6 +348,10 @@ init()
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<Transition name="prompt-toast">
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<div v-if="showPromptToast" class="prompt-toast">{{ promptToast }}</div>
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</Transition>
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<BattleHUD
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v-if="store.currentScene?.battleHUD"
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:entries="store.currentScene!.battleHUD"
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/>
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<div v-if="started && !store.gameEnded && store.choices.length === 0" class="top-bar" :class="{ hidden: !showTopBar }">
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<button class="top-btn" @click="toggleFullscreen" :title="t('ui.fullscreen')">⛶</button>
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<button class="top-btn" @click="showPauseMenu = true" :title="t('ui.menu')">≡</button>
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@@ -361,6 +367,11 @@ init()
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@skip="handleSkip"
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@speed-change="handleSpeedChange"
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/>
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<BattleResult
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v-if="store.showBattleResult"
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:result="store.battleResultData"
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@continue="store.setShowBattleResult(false)"
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/>
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<MainMenu
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v-if="!started || store.gameEnded"
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:show-resume="!store.gameEnded && hasAutoSave"
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147
src/components/BattleHUD.vue
Normal file
147
src/components/BattleHUD.vue
Normal file
@@ -0,0 +1,147 @@
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<script setup lang="ts">
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import { computed } from 'vue'
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import type { BattleHUDEntry } from '@engine/types'
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import { useGameStore } from '@/stores/gameStore'
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import { useI18n } from '@/composables/useI18n'
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const props = defineProps<{
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entries: BattleHUDEntry[]
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}>()
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const store = useGameStore()
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const { t } = useI18n()
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function statValue(variable: string): number {
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return store.variable(variable)
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}
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function barPercent(value: number, max: number): number {
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if (!max || max <= 0) return 0
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return Math.min(100, Math.max(0, (value / max) * 100))
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}
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function barClass(percent: number): string {
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if (percent <= 25) return 'danger'
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if (percent <= 50) return 'warning'
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return ''
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}
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function statStyle(stat: { variable: string; max?: number; style?: string }): 'bar' | 'number' {
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if (stat.style === 'bar' || stat.style === 'number') return stat.style
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return stat.max !== undefined ? 'bar' : 'number'
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}
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</script>
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<template>
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<div class="battle-hud" v-if="entries.length > 0">
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<div class="hud-entry" v-for="entry in entries" :key="entry.label">
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<img v-if="entry.portrait" :src="entry.portrait" class="hud-portrait" />
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<div class="hud-stats">
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<div class="hud-name">{{ t(entry.labelKey || entry.label) }}</div>
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<div class="hud-stat" v-for="s in entry.stats" :key="s.variable">
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<span class="stat-label">{{ t(s.labelKey || s.label) }}</span>
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<template v-if="statStyle(s) === 'number'">
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<span class="stat-value">{{ statValue(s.variable) }}</span>
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</template>
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<template v-else>
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<div class="stat-bar-bg">
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<div
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class="stat-bar-fill"
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:class="barClass(barPercent(statValue(s.variable), s.max || 1))"
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:style="{ width: barPercent(statValue(s.variable), s.max || 1) + '%' }"
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></div>
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</div>
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<span class="stat-value">{{ statValue(s.variable) }}/{{ s.max }}</span>
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</template>
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</div>
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</div>
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</div>
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</div>
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</template>
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<style scoped>
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.battle-hud {
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position: absolute;
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top: 20px;
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left: 20px;
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z-index: 25;
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display: flex;
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flex-direction: column;
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gap: 12px;
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}
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.hud-entry {
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display: flex;
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align-items: center;
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gap: 10px;
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background: rgba(0, 0, 0, 0.65);
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border: 1px solid rgba(255, 255, 255, 0.1);
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border-radius: 6px;
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padding: 10px 14px;
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min-width: 180px;
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}
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.hud-portrait {
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width: 48px;
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height: 48px;
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border-radius: 4px;
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object-fit: cover;
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border: 1px solid rgba(255, 255, 255, 0.15);
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}
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.hud-stats {
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display: flex;
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flex-direction: column;
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gap: 4px;
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flex: 1;
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}
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.hud-name {
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font-size: 13px;
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color: #ddd;
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margin-bottom: 2px;
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}
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.hud-stat {
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display: flex;
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align-items: center;
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gap: 6px;
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}
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.stat-label {
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font-size: 11px;
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color: #999;
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min-width: 28px;
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}
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.stat-bar-bg {
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flex: 1;
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height: 8px;
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background: rgba(255, 255, 255, 0.1);
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border-radius: 4px;
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overflow: hidden;
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}
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.stat-bar-fill {
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height: 100%;
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background: #4caf50;
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border-radius: 4px;
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transition: width 0.3s ease;
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}
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.stat-bar-fill.warning {
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background: #ff9800;
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}
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.stat-bar-fill.danger {
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background: #e74c3c;
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}
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.stat-value {
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font-size: 11px;
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color: #ddd;
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white-space: nowrap;
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min-width: 50px;
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text-align: right;
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}
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</style>
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114
src/components/BattleResult.vue
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114
src/components/BattleResult.vue
Normal file
@@ -0,0 +1,114 @@
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<script setup lang="ts">
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import type { BattleResultDef } from '@engine/types'
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import { useGameStore } from '@/stores/gameStore'
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import { useI18n } from '@/composables/useI18n'
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defineProps<{
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result: BattleResultDef
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}>()
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const emit = defineEmits<{
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continue: []
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}>()
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const store = useGameStore()
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const { t } = useI18n()
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function statValue(variable: string): number {
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return store.variable(variable)
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}
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</script>
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<template>
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<div class="battle-result-overlay" @click.self="emit('continue')" @keydown.escape="emit('continue')">
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<div class="battle-result-panel">
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<h2 class="result-title">{{ t(result.titleKey || result.title) }}</h2>
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<div class="result-stats">
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<div class="result-stat" v-for="s in result.stats" :key="s.variable">
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<span class="rstat-label">{{ t(s.labelKey || s.label) }}</span>
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<span class="rstat-value">
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{{ statValue(s.variable) }}
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<span v-if="s.max !== undefined"> / {{ s.max }}</span>
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</span>
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</div>
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</div>
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<button class="result-continue" @click="emit('continue')">{{ t('ui.continue') }}</button>
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</div>
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</div>
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</template>
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<style scoped>
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.battle-result-overlay {
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position: fixed;
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inset: 0;
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background: rgba(0, 0, 0, 0.85);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 200;
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}
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.battle-result-panel {
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background: #1a1a2e;
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border: 1px solid rgba(255, 255, 255, 0.12);
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border-radius: 10px;
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padding: 36px 40px;
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min-width: 340px;
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max-width: 440px;
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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.result-title {
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font-size: 24px;
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font-weight: 400;
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color: #ffc107;
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letter-spacing: 4px;
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margin-bottom: 28px;
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}
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.result-stats {
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display: flex;
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flex-direction: column;
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gap: 10px;
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width: 100%;
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}
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.result-stat {
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display: flex;
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justify-content: space-between;
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padding: 10px 16px;
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background: rgba(255, 255, 255, 0.04);
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border-radius: 4px;
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}
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.rstat-label {
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font-size: 14px;
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color: #aaa;
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}
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.rstat-value {
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font-size: 14px;
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color: #eee;
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}
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.result-continue {
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margin-top: 24px;
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padding: 12px 48px;
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font-size: 16px;
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color: #fff;
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background: rgba(255, 255, 255, 0.08);
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border: 1px solid rgba(255, 255, 255, 0.2);
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border-radius: 4px;
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cursor: pointer;
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letter-spacing: 2px;
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transition: background 0.15s;
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}
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.result-continue:hover {
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background: rgba(255, 255, 255, 0.15);
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}
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</style>
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@@ -12,6 +12,10 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
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const { t } = useI18n()
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let lastThumbnail: string | undefined
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engine.stateManager.onAfterApply.add((vars) => {
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store.syncVariables(vars)
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})
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if (import.meta.env.DEV) {
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;(window as any).__sm = engine.stateManager
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;(window as any).__store = store
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@@ -42,6 +46,10 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
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store.clearTimer()
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store.clearHotspots()
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store.setIsImageScene(scene.type === 'image')
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if (scene.battleResult) {
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store.setBattleResult(scene.battleResult)
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}
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store.syncVariables(engine.stateManager.variables)
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saveGame(0)
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})
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@@ -41,6 +41,8 @@
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"qualityAuto": "Auto",
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"quality1080p": "1080p 2.5Mbps",
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"quality720p": "720p 2Mbps",
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"quality480p": "480p 0.8Mbps"
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"quality480p": "480p 0.8Mbps",
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"continue": "Continue",
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"toMenu": "Back to Menu"
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}
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}
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@@ -41,6 +41,8 @@
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"qualityAuto": "自动",
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"quality1080p": "超清 320KB/s",
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"quality720p": "高清 256KB/s",
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"quality480p": "标清 100KB/s"
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"quality480p": "标清 100KB/s",
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"continue": "继续",
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"toMenu": "返回菜单"
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}
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}
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@@ -45,6 +45,9 @@ export const useGameStore = defineStore('game', () => {
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const antiMistap = ref(localStorage.getItem('antiMistap') !== 'false')
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const pauseEnabled = ref(localStorage.getItem('pauseEnabled') !== 'false')
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const showSettings = ref(false)
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const showBattleResult = ref(false)
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const battleResultData = ref<any>(null)
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const variables = ref<Record<string, number>>({})
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const preferredQuality = ref(localStorage.getItem('preferredQuality') || '')
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const introVideo = ref('')
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const menuVideo = ref('')
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@@ -200,6 +203,21 @@ export const useGameStore = defineStore('game', () => {
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function setPauseEnabled(v: boolean) { pauseEnabled.value = v; localStorage.setItem('pauseEnabled', String(v)) }
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function setShowSettings(v: boolean) { showSettings.value = v }
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function variable(name: string): number {
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return variables.value[name] ?? 0
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}
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function syncVariables(vars: Record<string, number>) {
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variables.value = { ...vars }
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}
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function setBattleResult(data: any) {
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battleResultData.value = data
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showBattleResult.value = true
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}
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function setShowBattleResult(v: boolean) { showBattleResult.value = v }
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function setPreferredQuality(q: string) { preferredQuality.value = q; localStorage.setItem('preferredQuality', q) }
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function setIntroVideo(url: string) { introVideo.value = url }
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@@ -226,6 +244,7 @@ export const useGameStore = defineStore('game', () => {
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storyLocales,
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subFontSize, subBgAlpha, qteTimeRelax, qteSingleKey, antiMistap, pauseEnabled,
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showSettings, introVideo, menuVideo,
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showBattleResult, battleResultData, variables,
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preferredQuality,
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setScene, setChoices, clearChoices, setGameEnded,
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setTimer, clearTimer, setSaves,
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@@ -239,6 +258,7 @@ export const useGameStore = defineStore('game', () => {
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setStoryLocales,
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setSubFontSize, setSubBgAlpha, setQteTimeRelax, setQteSingleKey, setAntiMistap, setPauseEnabled,
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setShowSettings, setIntroVideo, setMenuVideo,
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variable, setBattleResult, setShowBattleResult, syncVariables,
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setPreferredQuality,
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dump,
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}
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