feat: battle system, state manager enhancements, engine and demo updates
This commit is contained in:
11
src/App.vue
11
src/App.vue
@@ -13,6 +13,8 @@ import AchievementToast from '@/components/AchievementToast.vue'
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import AchievementPanel from '@/components/AchievementPanel.vue'
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import AccessibilitySettings from '@/components/AccessibilitySettings.vue'
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import StoryGallery from '@/components/StoryGallery.vue'
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import BattleHUD from '@/components/BattleHUD.vue'
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import BattleResult from '@/components/BattleResult.vue'
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import { useGameEngine } from '@/composables/useGameEngine'
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import { useGameStore } from '@/stores/gameStore'
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import { useFullscreen } from '@/composables/useFullscreen'
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@@ -346,6 +348,10 @@ init()
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<Transition name="prompt-toast">
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<div v-if="showPromptToast" class="prompt-toast">{{ promptToast }}</div>
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</Transition>
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<BattleHUD
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v-if="store.currentScene?.battleHUD"
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:entries="store.currentScene!.battleHUD"
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/>
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<div v-if="started && !store.gameEnded && store.choices.length === 0" class="top-bar" :class="{ hidden: !showTopBar }">
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<button class="top-btn" @click="toggleFullscreen" :title="t('ui.fullscreen')">⛶</button>
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<button class="top-btn" @click="showPauseMenu = true" :title="t('ui.menu')">≡</button>
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@@ -361,6 +367,11 @@ init()
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@skip="handleSkip"
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@speed-change="handleSpeedChange"
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/>
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<BattleResult
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v-if="store.showBattleResult"
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:result="store.battleResultData"
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@continue="store.setShowBattleResult(false)"
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/>
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<MainMenu
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v-if="!started || store.gameEnded"
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:show-resume="!store.gameEnded && hasAutoSave"
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