feat: battle system, state manager enhancements, engine and demo updates

This commit is contained in:
2026-06-14 15:35:31 +08:00
parent 4d066b53bf
commit d0e901bd1f
12 changed files with 515 additions and 6 deletions

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<script setup lang="ts">
import { computed } from 'vue'
import type { BattleHUDEntry } from '@engine/types'
import { useGameStore } from '@/stores/gameStore'
import { useI18n } from '@/composables/useI18n'
const props = defineProps<{
entries: BattleHUDEntry[]
}>()
const store = useGameStore()
const { t } = useI18n()
function statValue(variable: string): number {
return store.variable(variable)
}
function barPercent(value: number, max: number): number {
if (!max || max <= 0) return 0
return Math.min(100, Math.max(0, (value / max) * 100))
}
function barClass(percent: number): string {
if (percent <= 25) return 'danger'
if (percent <= 50) return 'warning'
return ''
}
function statStyle(stat: { variable: string; max?: number; style?: string }): 'bar' | 'number' {
if (stat.style === 'bar' || stat.style === 'number') return stat.style
return stat.max !== undefined ? 'bar' : 'number'
}
</script>
<template>
<div class="battle-hud" v-if="entries.length > 0">
<div class="hud-entry" v-for="entry in entries" :key="entry.label">
<img v-if="entry.portrait" :src="entry.portrait" class="hud-portrait" />
<div class="hud-stats">
<div class="hud-name">{{ t(entry.labelKey || entry.label) }}</div>
<div class="hud-stat" v-for="s in entry.stats" :key="s.variable">
<span class="stat-label">{{ t(s.labelKey || s.label) }}</span>
<template v-if="statStyle(s) === 'number'">
<span class="stat-value">{{ statValue(s.variable) }}</span>
</template>
<template v-else>
<div class="stat-bar-bg">
<div
class="stat-bar-fill"
:class="barClass(barPercent(statValue(s.variable), s.max || 1))"
:style="{ width: barPercent(statValue(s.variable), s.max || 1) + '%' }"
></div>
</div>
<span class="stat-value">{{ statValue(s.variable) }}/{{ s.max }}</span>
</template>
</div>
</div>
</div>
</div>
</template>
<style scoped>
.battle-hud {
position: absolute;
top: 20px;
left: 20px;
z-index: 25;
display: flex;
flex-direction: column;
gap: 12px;
}
.hud-entry {
display: flex;
align-items: center;
gap: 10px;
background: rgba(0, 0, 0, 0.65);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 6px;
padding: 10px 14px;
min-width: 180px;
}
.hud-portrait {
width: 48px;
height: 48px;
border-radius: 4px;
object-fit: cover;
border: 1px solid rgba(255, 255, 255, 0.15);
}
.hud-stats {
display: flex;
flex-direction: column;
gap: 4px;
flex: 1;
}
.hud-name {
font-size: 13px;
color: #ddd;
margin-bottom: 2px;
}
.hud-stat {
display: flex;
align-items: center;
gap: 6px;
}
.stat-label {
font-size: 11px;
color: #999;
min-width: 28px;
}
.stat-bar-bg {
flex: 1;
height: 8px;
background: rgba(255, 255, 255, 0.1);
border-radius: 4px;
overflow: hidden;
}
.stat-bar-fill {
height: 100%;
background: #4caf50;
border-radius: 4px;
transition: width 0.3s ease;
}
.stat-bar-fill.warning {
background: #ff9800;
}
.stat-bar-fill.danger {
background: #e74c3c;
}
.stat-value {
font-size: 11px;
color: #ddd;
white-space: nowrap;
min-width: 50px;
text-align: right;
}
</style>

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<script setup lang="ts">
import type { BattleResultDef } from '@engine/types'
import { useGameStore } from '@/stores/gameStore'
import { useI18n } from '@/composables/useI18n'
defineProps<{
result: BattleResultDef
}>()
const emit = defineEmits<{
continue: []
}>()
const store = useGameStore()
const { t } = useI18n()
function statValue(variable: string): number {
return store.variable(variable)
}
</script>
<template>
<div class="battle-result-overlay" @click.self="emit('continue')" @keydown.escape="emit('continue')">
<div class="battle-result-panel">
<h2 class="result-title">{{ t(result.titleKey || result.title) }}</h2>
<div class="result-stats">
<div class="result-stat" v-for="s in result.stats" :key="s.variable">
<span class="rstat-label">{{ t(s.labelKey || s.label) }}</span>
<span class="rstat-value">
{{ statValue(s.variable) }}
<span v-if="s.max !== undefined"> / {{ s.max }}</span>
</span>
</div>
</div>
<button class="result-continue" @click="emit('continue')">{{ t('ui.continue') }}</button>
</div>
</div>
</template>
<style scoped>
.battle-result-overlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.85);
display: flex;
align-items: center;
justify-content: center;
z-index: 200;
}
.battle-result-panel {
background: #1a1a2e;
border: 1px solid rgba(255, 255, 255, 0.12);
border-radius: 10px;
padding: 36px 40px;
min-width: 340px;
max-width: 440px;
display: flex;
flex-direction: column;
align-items: center;
}
.result-title {
font-size: 24px;
font-weight: 400;
color: #ffc107;
letter-spacing: 4px;
margin-bottom: 28px;
}
.result-stats {
display: flex;
flex-direction: column;
gap: 10px;
width: 100%;
}
.result-stat {
display: flex;
justify-content: space-between;
padding: 10px 16px;
background: rgba(255, 255, 255, 0.04);
border-radius: 4px;
}
.rstat-label {
font-size: 14px;
color: #aaa;
}
.rstat-value {
font-size: 14px;
color: #eee;
}
.result-continue {
margin-top: 24px;
padding: 12px 48px;
font-size: 16px;
color: #fff;
background: rgba(255, 255, 255, 0.08);
border: 1px solid rgba(255, 255, 255, 0.2);
border-radius: 4px;
cursor: pointer;
letter-spacing: 2px;
transition: background 0.15s;
}
.result-continue:hover {
background: rgba(255, 255, 255, 0.15);
}
</style>