feat: battle system, state manager enhancements, engine and demo updates
This commit is contained in:
@@ -45,6 +45,9 @@ export const useGameStore = defineStore('game', () => {
|
||||
const antiMistap = ref(localStorage.getItem('antiMistap') !== 'false')
|
||||
const pauseEnabled = ref(localStorage.getItem('pauseEnabled') !== 'false')
|
||||
const showSettings = ref(false)
|
||||
const showBattleResult = ref(false)
|
||||
const battleResultData = ref<any>(null)
|
||||
const variables = ref<Record<string, number>>({})
|
||||
const preferredQuality = ref(localStorage.getItem('preferredQuality') || '')
|
||||
const introVideo = ref('')
|
||||
const menuVideo = ref('')
|
||||
@@ -200,6 +203,21 @@ export const useGameStore = defineStore('game', () => {
|
||||
function setPauseEnabled(v: boolean) { pauseEnabled.value = v; localStorage.setItem('pauseEnabled', String(v)) }
|
||||
function setShowSettings(v: boolean) { showSettings.value = v }
|
||||
|
||||
function variable(name: string): number {
|
||||
return variables.value[name] ?? 0
|
||||
}
|
||||
|
||||
function syncVariables(vars: Record<string, number>) {
|
||||
variables.value = { ...vars }
|
||||
}
|
||||
|
||||
function setBattleResult(data: any) {
|
||||
battleResultData.value = data
|
||||
showBattleResult.value = true
|
||||
}
|
||||
|
||||
function setShowBattleResult(v: boolean) { showBattleResult.value = v }
|
||||
|
||||
function setPreferredQuality(q: string) { preferredQuality.value = q; localStorage.setItem('preferredQuality', q) }
|
||||
|
||||
function setIntroVideo(url: string) { introVideo.value = url }
|
||||
@@ -226,6 +244,7 @@ export const useGameStore = defineStore('game', () => {
|
||||
storyLocales,
|
||||
subFontSize, subBgAlpha, qteTimeRelax, qteSingleKey, antiMistap, pauseEnabled,
|
||||
showSettings, introVideo, menuVideo,
|
||||
showBattleResult, battleResultData, variables,
|
||||
preferredQuality,
|
||||
setScene, setChoices, clearChoices, setGameEnded,
|
||||
setTimer, clearTimer, setSaves,
|
||||
@@ -239,6 +258,7 @@ export const useGameStore = defineStore('game', () => {
|
||||
setStoryLocales,
|
||||
setSubFontSize, setSubBgAlpha, setQteTimeRelax, setQteSingleKey, setAntiMistap, setPauseEnabled,
|
||||
setShowSettings, setIntroVideo, setMenuVideo,
|
||||
variable, setBattleResult, setShowBattleResult, syncVariables,
|
||||
setPreferredQuality,
|
||||
dump,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user