Files
tianshu-engine/engine/systems/AudioSystem.ts

182 lines
5.0 KiB
TypeScript

type DuckReason = 'qte' | 'choice' | 'hotspot'
export class AudioSystem {
private ctx: AudioContext | null = null
private gainNode: GainNode | null = null
private currentSource: AudioBufferSourceNode | null = null
private currentUrl = ''
private currentVolume = 0.8
private bufferCache: Map<string, AudioBuffer> = new Map()
private maxCache = 3
private duckCount: Map<DuckReason, number> = new Map()
private duckLevel = 0.35
private duckFade = 0.5
private getCtx(): AudioContext {
if (!this.ctx) {
this.ctx = new AudioContext()
this.gainNode = this.ctx.createGain()
this.gainNode.connect(this.ctx.destination)
}
if (this.ctx.state === 'suspended') {
this.ctx.resume()
}
return this.ctx
}
async play(
url: string,
volume: number,
crossFade: number,
duckLvl?: number,
duckFd?: number,
) {
if (duckLvl !== undefined) this.duckLevel = duckLvl
if (duckFd !== undefined) this.duckFade = duckFd
this.currentVolume = volume
if (url === this.currentUrl) {
const target = this.duckTarget()
if (this.gainNode) {
this.gainNode.gain.cancelScheduledValues(this.getCtx().currentTime)
this.gainNode.gain.setValueAtTime(this.gainNode.gain.value, this.getCtx().currentTime)
this.gainNode.gain.exponentialRampToValueAtTime(
Math.max(0.001, target),
this.getCtx().currentTime + 0.3,
)
}
return
}
const prevSource = this.currentSource
this.currentUrl = url
const buffer = await this.loadBuffer(url)
if (!buffer) return
const ctx = this.getCtx()
const gain = this.gainNode!
const target = this.duckTarget()
if (prevSource) {
gain.gain.cancelScheduledValues(ctx.currentTime)
gain.gain.setValueAtTime(gain.gain.value, ctx.currentTime)
gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + crossFade)
try { prevSource.stop(ctx.currentTime + crossFade + 0.1) } catch {}
}
const source = ctx.createBufferSource()
source.buffer = buffer
source.loop = true
source.connect(gain)
gain.gain.cancelScheduledValues(ctx.currentTime)
gain.gain.setValueAtTime(0.001, ctx.currentTime)
gain.gain.exponentialRampToValueAtTime(
Math.max(0.001, target),
ctx.currentTime + crossFade,
)
source.start(0)
this.currentSource = source
}
async stop(fadeOut: number) {
if (!this.currentSource || !this.gainNode) return
const ctx = this.getCtx()
this.currentUrl = ''
const gain = this.gainNode
try {
gain.gain.cancelScheduledValues(ctx.currentTime)
gain.gain.setValueAtTime(gain.gain.value, ctx.currentTime)
gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + fadeOut)
const src = this.currentSource
setTimeout(() => {
try { src.stop() } catch {}
}, (fadeOut + 0.1) * 1000)
} catch {}
this.currentSource = null
}
duckOn(reason: DuckReason) {
this.duckCount.set(reason, (this.duckCount.get(reason) ?? 0) + 1)
this.applyDuck()
}
duckOff(reason: DuckReason) {
const cur = this.duckCount.get(reason) ?? 0
if (cur <= 1) {
this.duckCount.delete(reason)
} else {
this.duckCount.set(reason, cur - 1)
}
this.applyDuck()
}
private applyDuck() {
if (!this.gainNode || !this.currentSource) return
const target = this.duckTarget()
const ctx = this.getCtx()
const dt = this.duckCount.size > 0 ? this.duckFade : this.duckFade
this.gainNode.gain.cancelScheduledValues(ctx.currentTime)
this.gainNode.gain.setValueAtTime(this.gainNode.gain.value, ctx.currentTime)
this.gainNode.gain.exponentialRampToValueAtTime(
Math.max(0.001, target),
ctx.currentTime + dt,
)
}
private duckTarget(): number {
if (this.duckCount.size > 0) {
return this.currentVolume * this.duckLevel
}
return this.currentVolume
}
setVolumeRaw(v: number) {
if (!this.gainNode) return
const ctx = this.getCtx()
this.gainNode.gain.cancelScheduledValues(ctx.currentTime)
this.gainNode.gain.setValueAtTime(v, ctx.currentTime)
}
private async loadBuffer(url: string): Promise<AudioBuffer | null> {
const cached = this.bufferCache.get(url)
if (cached) return cached
try {
const resp = await fetch(url)
const arrayBuf = await resp.arrayBuffer()
const ctx = this.getCtx()
const buffer = await ctx.decodeAudioData(arrayBuf)
this.bufferCache.set(url, buffer)
// LRU eviction
if (this.bufferCache.size > this.maxCache) {
const firstKey = this.bufferCache.keys().next().value
if (firstKey) this.bufferCache.delete(firstKey)
}
return buffer
} catch {
return null
}
}
destroy() {
if (this.currentSource) {
try { this.currentSource.stop() } catch {}
this.currentSource = null
}
this.bufferCache.clear()
this.duckCount.clear()
this.currentUrl = ''
if (this.ctx) {
this.ctx.close()
this.ctx = null
this.gainNode = null
}
}
}