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tianshu-engine/src/components/StoryGallery.vue

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Vue

<script setup lang="ts">
import { computed, ref } from 'vue'
import type { ChapterInfo, SceneNode, EndingDef, PlayerTreeNode } from '@engine/types'
import { useI18n } from '@/composables/useI18n'
import TreeNode from './TreeNode.vue'
const { t } = useI18n()
const props = defineProps<{
chapters: ChapterInfo[]
endings: EndingDef[]
scenes: Record<string, SceneNode>
visitedIds: Set<string>
unlockedChapterIds: Set<string>
}>()
const emit = defineEmits<{
startChapter: [chapterId: string]
close: []
}>()
const expandedChapterId = ref<string | null>(null)
function collectReachable(startId: string): Set<string> {
const visited = new Set<string>()
const queue = [startId]
while (queue.length > 0) {
const id = queue.shift()!
if (visited.has(id)) continue
const scene = props.scenes[id]
if (!scene) continue
visited.add(id)
if (scene.choices) {
for (const c of scene.choices) {
if (c.targetScene && !visited.has(c.targetScene)) queue.push(c.targetScene)
}
}
if (scene.nextScene && !visited.has(scene.nextScene)) queue.push(scene.nextScene)
if (scene.qte) {
if (scene.qte.successScene && !visited.has(scene.qte.successScene)) queue.push(scene.qte.successScene)
if (scene.qte.failScene && !visited.has(scene.qte.failScene)) queue.push(scene.qte.failScene)
}
if (scene.hotspots) {
for (const h of scene.hotspots) {
if (h.targetScene && !visited.has(h.targetScene)) queue.push(h.targetScene)
}
}
}
return visited
}
const chapterReachable = computed(() => {
const result: Record<string, Set<string>> = {}
for (const ch of props.chapters) {
result[ch.id] = collectReachable(ch.startScene)
}
return result
})
const chapterEndings = computed(() => {
const result: Record<string, EndingDef[]> = {}
for (const ch of props.chapters) {
result[ch.id] = props.endings.filter((e) => chapterReachable.value[ch.id]?.has(e.sceneId))
}
return result
})
function endingStatus(endingId: string) {
return props.visitedIds.has(props.endings.find(e => e.id === endingId)?.sceneId ?? '')
}
function chapterProgress(chapterId: string) {
const reachable = chapterReachable.value[chapterId]
if (!reachable || reachable.size === 0) return { count: 0, total: 0, pct: 0 }
let count = 0
for (const id of reachable) {
if (props.visitedIds.has(id)) count++
}
return { count, total: reachable.size, pct: Math.round((count / reachable.size) * 100) }
}
function lockHint(sceneId: string): string {
for (const [, src] of Object.entries(props.scenes)) {
if (src.choices) {
for (const c of src.choices) {
if (c.targetScene === sceneId && c.conditions && c.conditions.length > 0) {
return `${c.conditions[0].variable} ${c.conditions[0].op} ${c.conditions[0].value}`
}
}
}
if (src.hotspots) {
for (const h of src.hotspots) {
if (h.targetScene === sceneId && h.conditions && h.conditions.length > 0) {
return `${h.conditions[0].variable} ${h.conditions[0].op} ${h.conditions[0].value}`
}
}
}
}
return ''
}
function buildPlayerTree(sceneId: string, depth: number, pathSet: Set<string>): PlayerTreeNode | null {
if (depth > 10) return null
if (pathSet.has(sceneId)) return null
const scene = props.scenes[sceneId]
const label = scene?.id ?? sceneId
const visited = props.visitedIds.has(sceneId)
const hint = visited ? '' : lockHint(sceneId)
const locked = !visited && hint !== ''
pathSet.add(sceneId)
const children: PlayerTreeNode[] = []
if (scene) {
if (scene.choices) {
for (const c of scene.choices) {
if (c.targetScene) {
const child = buildPlayerTree(c.targetScene, depth + 1, pathSet)
if (child) children.push(child)
}
}
}
if (scene.nextScene) {
const child = buildPlayerTree(scene.nextScene, depth + 1, pathSet)
if (child) children.push(child)
}
if (scene.qte) {
if (scene.qte.successScene) {
const child = buildPlayerTree(scene.qte.successScene, depth + 1, pathSet)
if (child) children.push(child)
}
if (scene.qte.failScene) {
const child = buildPlayerTree(scene.qte.failScene, depth + 1, pathSet)
if (child) children.push(child)
}
}
if (scene.hotspots) {
for (const h of scene.hotspots) {
if (h.targetScene) {
const child = buildPlayerTree(h.targetScene, depth + 1, pathSet)
if (child) children.push(child)
}
}
}
}
pathSet.delete(sceneId)
return { sceneId, label, visited, locked, lockHint: hint, children }
}
function buildTreeForChapter(chapterId: string): PlayerTreeNode | null {
const ch = props.chapters.find(c => c.id === chapterId)
if (!ch) return null
return buildPlayerTree(ch.startScene, 0, new Set())
}
function toggleExpand(chapterId: string) {
expandedChapterId.value = expandedChapterId.value === chapterId ? null : chapterId
}
</script>
<template>
<div class="story-overlay" @click.self="emit('close')" @keydown.escape="emit('close')">
<div class="story-panel">
<h2 class="story-title">{{ t('ui.story') }}</h2>
<div class="story-grid">
<div
v-for="ch in chapters"
:key="ch.id"
class="story-card"
:class="{ locked: !unlockedChapterIds.has(ch.id), expanded: expandedChapterId === ch.id }"
>
<div class="card-main" @click="unlockedChapterIds.has(ch.id) && toggleExpand(ch.id)">
<div class="card-thumb">
<img v-if="ch.thumbnail" :src="ch.thumbnail" class="thumb-img" />
<div v-else class="thumb-placeholder">?</div>
</div>
<div class="card-label">{{ t(ch.labelKey || ch.label) }}</div>
<div class="card-progress" v-if="unlockedChapterIds.has(ch.id)">
<div class="mini-progress-bar">
<div class="mini-progress-fill" :style="{ width: chapterProgress(ch.id).pct + '%' }"></div>
</div>
<div class="mini-progress-text">{{ chapterProgress(ch.id).pct }}%</div>
</div>
<div class="card-endings" v-if="chapterEndings[ch.id]?.length">
<span
v-for="end in chapterEndings[ch.id]"
:key="end.id"
class="ending-tag"
:class="{ unlocked: endingStatus(end.id) }"
>{{ endingStatus(end.id) ? '✅' : '🔒' }} {{ t(end.labelKey || end.label) }}</span>
</div>
<button
v-if="unlockedChapterIds.has(ch.id)"
class="card-start-btn"
@click.stop="emit('startChapter', ch.id)"
> {{ t('ui.startChapter') }}</button>
</div>
<div class="card-recap" v-if="expandedChapterId === ch.id">
<TreeNode
v-if="buildTreeForChapter(ch.id)"
:node="buildTreeForChapter(ch.id)!"
:depth="0"
/>
</div>
</div>
</div>
<button class="story-close" @click="emit('close')">{{ t('ui.close') }}</button>
</div>
</div>
</template>
<style scoped>
.story-overlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.88);
display: flex;
align-items: center;
justify-content: center;
z-index: 200;
}
.story-panel {
background: #1a1a2e;
border: 1px solid rgba(255, 255, 255, 0.12);
border-radius: 10px;
padding: 36px 40px;
max-width: 800px;
max-height: 85vh;
display: flex;
flex-direction: column;
}
.story-title {
text-align: center;
font-size: 22px;
font-weight: 400;
color: #ddd;
letter-spacing: 3px;
margin-bottom: 24px;
}
.story-grid {
display: flex;
gap: 16px;
justify-content: center;
overflow-y: auto;
padding-right: 8px;
}
.story-card {
display: flex;
flex-direction: column;
background: rgba(255, 255, 255, 0.04);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 8px;
width: 240px;
overflow: hidden;
transition: border-color 0.2s;
}
.story-card.locked {
opacity: 0.4;
}
.story-card.expanded {
border-color: rgba(255, 255, 255, 0.2);
}
.card-main {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
padding: 16px 14px;
cursor: pointer;
}
.story-card.locked .card-main {
cursor: default;
}
.card-thumb {
width: 140px;
height: 78px;
background: rgba(0, 0, 0, 0.4);
border-radius: 6px;
overflow: hidden;
display: flex;
align-items: center;
justify-content: center;
}
.thumb-img {
width: 100%;
height: 100%;
object-fit: cover;
}
.thumb-placeholder {
font-size: 28px;
color: #555;
}
.card-label {
font-size: 14px;
color: #ddd;
text-align: center;
}
.card-progress {
width: 100%;
display: flex;
align-items: center;
gap: 6px;
}
.mini-progress-bar {
flex: 1;
height: 4px;
background: rgba(255, 255, 255, 0.1);
border-radius: 2px;
overflow: hidden;
}
.mini-progress-fill {
height: 100%;
background: #4caf50;
border-radius: 2px;
transition: width 0.3s ease;
}
.mini-progress-text {
font-size: 11px;
color: #888;
white-space: nowrap;
}
.card-endings {
display: flex;
flex-direction: column;
gap: 3px;
width: 100%;
}
.ending-tag {
font-size: 11px;
color: #666;
}
.ending-tag.unlocked {
color: #ccc;
}
.card-start-btn {
padding: 6px 20px;
margin-top: 4px;
font-size: 12px;
color: #8cf;
background: rgba(100, 200, 255, 0.08);
border: 1px solid rgba(100, 200, 255, 0.2);
border-radius: 3px;
cursor: pointer;
transition: background 0.15s;
}
.card-start-btn:hover {
background: rgba(100, 200, 255, 0.15);
}
.card-recap {
border-top: 1px solid rgba(255, 255, 255, 0.06);
padding: 12px 14px;
max-height: 220px;
overflow-y: auto;
}
.story-close {
margin-top: 20px;
padding: 10px 36px;
font-size: 14px;
color: #888;
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.12);
border-radius: 4px;
cursor: pointer;
transition: background 0.15s, color 0.15s;
align-self: center;
}
.story-close:hover {
background: rgba(255, 255, 255, 0.1);
color: #ccc;
}
</style>