638 lines
16 KiB
Vue
638 lines
16 KiB
Vue
<script setup lang="ts">
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import { computed, ref } from 'vue'
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import type { ChapterInfo, SceneNode, EndingDef, PlayerTreeNode } from '@engine/types'
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import { useI18n } from '@/composables/useI18n'
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import TreeFlow from './TreeFlow.vue'
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const { t } = useI18n()
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const props = defineProps<{
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chapters: ChapterInfo[]
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endings: EndingDef[]
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scenes: Record<string, SceneNode>
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visitedIds: Set<string>
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unlockedChapterIds: Set<string>
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}>()
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const emit = defineEmits<{
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startChapter: [chapterId: string]
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startAtScene: [chapterId: string, sceneId: string]
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close: []
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}>()
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const showChapterPicker = ref(false)
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const showDetails = ref(false)
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function isOtherChapterStart(sceneId: string, ownChapterId: string): boolean {
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return props.chapters.some(c => c.id !== ownChapterId && c.startScene === sceneId)
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}
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function collectReachable(startId: string, chapterId: string): Set<string> {
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const visited = new Set<string>()
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const queue = [startId]
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while (queue.length > 0) {
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const id = queue.shift()!
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if (visited.has(id)) continue
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const scene = props.scenes[id]
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if (!scene) continue
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visited.add(id)
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if (scene.choices) {
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for (const c of scene.choices) {
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if (c.targetScene && !visited.has(c.targetScene) && !isOtherChapterStart(c.targetScene, chapterId))
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queue.push(c.targetScene)
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}
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}
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if (scene.nextScene && !visited.has(scene.nextScene) && !isOtherChapterStart(scene.nextScene, chapterId))
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queue.push(scene.nextScene)
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if (scene.qte) {
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if (scene.qte.successScene && !visited.has(scene.qte.successScene) && !isOtherChapterStart(scene.qte.successScene, chapterId))
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queue.push(scene.qte.successScene)
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if (scene.qte.failScene && !visited.has(scene.qte.failScene) && !isOtherChapterStart(scene.qte.failScene, chapterId))
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queue.push(scene.qte.failScene)
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}
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if (scene.hotspots) {
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for (const h of scene.hotspots) {
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if (h.targetScene && !visited.has(h.targetScene) && !isOtherChapterStart(h.targetScene, chapterId))
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queue.push(h.targetScene)
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}
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}
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}
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return visited
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}
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const chapterReachable = computed(() => {
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const result: Record<string, Set<string>> = {}
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for (const ch of props.chapters) {
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result[ch.id] = collectReachable(ch.startScene, ch.id)
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}
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return result
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})
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const chapterEndings = computed(() => {
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const result: Record<string, EndingDef[]> = {}
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for (const ch of props.chapters) {
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result[ch.id] = props.endings.filter((e) => chapterReachable.value[ch.id]?.has(e.sceneId))
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}
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return result
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})
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function chapterProgress(chapterId: string) {
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const reachable = chapterReachable.value[chapterId]
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if (!reachable || reachable.size === 0) return { count: 0, total: 0, pct: 0 }
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let count = 0
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for (const id of reachable) {
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if (props.visitedIds.has(id)) count++
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}
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return { count, total: reachable.size, pct: Math.round((count / reachable.size) * 100) }
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}
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function lockHint(sceneId: string): string {
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for (const [, src] of Object.entries(props.scenes)) {
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if (src.choices) {
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for (const c of src.choices) {
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if (c.targetScene === sceneId && c.conditions && c.conditions.length > 0) {
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return `${c.conditions[0].variable} ${c.conditions[0].op} ${c.conditions[0].value}`
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}
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}
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}
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if (src.hotspots) {
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for (const h of src.hotspots) {
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if (h.targetScene === sceneId && h.conditions && h.conditions.length > 0) {
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return `${h.conditions[0].variable} ${h.conditions[0].op} ${h.conditions[0].value}`
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}
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}
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}
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}
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return ''
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}
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function endingStatus(endingId: string) {
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return props.visitedIds.has(props.endings.find(e => e.id === endingId)?.sceneId ?? '')
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}
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function chaptersByProgress() {
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return [...props.chapters].sort((a, b) => {
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const pa = chapterProgress(a.id).pct
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const pb = chapterProgress(b.id).pct
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return pb - pa
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})
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}
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const defaultChapter = computed(() => {
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const sorted = chaptersByProgress()
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for (const ch of sorted) {
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if (chapterProgress(ch.id).pct > 0) return ch
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}
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return sorted[0] ?? null
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})
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const currentChapterId = ref<string>('')
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if (defaultChapter.value) {
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currentChapterId.value = defaultChapter.value.id
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}
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function selectChapter(chapterId: string) {
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if (!props.unlockedChapterIds.has(chapterId)) return
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currentChapterId.value = chapterId
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showChapterPicker.value = false
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}
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function buildPlayerTree(sceneId: string, chapterId: string, depth: number, pathSet: Set<string>): PlayerTreeNode | null {
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if (depth > 10) return null
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if (pathSet.has(sceneId)) return null
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const scene = props.scenes[sceneId]
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const label = scene?.id ?? sceneId
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const visited = props.visitedIds.has(sceneId)
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const hint = visited ? '' : lockHint(sceneId)
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const locked = !visited && hint !== ''
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pathSet.add(sceneId)
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const children: PlayerTreeNode[] = []
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if (scene) {
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function pushChild(target: string | undefined) {
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if (!target) return
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if (isOtherChapterStart(target, chapterId)) {
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const gatewayCh = props.chapters.find(c => c.startScene === target)
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children.push({
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sceneId: '',
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label: gatewayCh ? (t(gatewayCh.labelKey || gatewayCh.label)) : target,
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visited: false,
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locked: !props.unlockedChapterIds.has(gatewayCh?.id ?? ''),
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children: [],
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isGateway: true,
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gatewayChapterId: gatewayCh?.id,
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})
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return
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}
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const child = buildPlayerTree(target, chapterId, depth + 1, pathSet)
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if (child) children.push(child)
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}
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if (scene.choices) {
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for (const c of scene.choices) pushChild(c.targetScene)
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}
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pushChild(scene.nextScene)
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if (scene.qte) {
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pushChild(scene.qte.successScene)
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pushChild(scene.qte.failScene)
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}
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if (scene.hotspots) {
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for (const h of scene.hotspots) pushChild(h.targetScene)
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}
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}
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pathSet.delete(sceneId)
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return { sceneId, label, visited, locked, lockHint: hint, children }
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}
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function buildTreeForChapter(chapterId: string): PlayerTreeNode | null {
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const ch = props.chapters.find(c => c.id === chapterId)
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if (!ch) return null
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return buildPlayerTree(ch.startScene, chapterId, 0, new Set())
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}
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function onSelectScene(sceneId: string) {
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if (ch.value) {
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emit('startAtScene', ch.value.id, sceneId)
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}
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}
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const ch = computed(() => props.chapters.find(c => c.id === currentChapterId.value) ?? null)
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const endings = computed(() => chapterEndings.value[currentChapterId.value] || [])
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const progress = computed(() => chapterProgress(currentChapterId.value))
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const tree = computed(() => buildTreeForChapter(currentChapterId.value))
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</script>
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<template>
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<div class="story-overlay" @keydown.escape="showChapterPicker ? (showChapterPicker = false) : emit('close')">
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<div class="story-shell">
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<div class="story-header">
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<button class="back-btn" @click="emit('close')">← {{ t('ui.back') }}</button>
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<h2 class="story-title">{{ ch ? t(ch.labelKey || ch.label) : t('ui.story') }}</h2>
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</div>
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<div class="story-body">
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<TreeFlow
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v-if="tree"
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:node="tree"
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:scenes="scenes"
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:key="currentChapterId"
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@select-scene="onSelectScene"
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@select-gateway="selectChapter"
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/>
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<div v-else class="story-empty">暂无故事数据</div>
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</div>
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<div class="story-footer">
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<div class="footer-left">
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<div class="footer-progress">
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<div class="footer-bar">
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<div class="footer-fill" :style="{ width: progress.pct + '%' }"></div>
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</div>
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</div>
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<Transition name="footer-expand">
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<div class="footer-details" v-if="showDetails">
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<div class="footer-stat">
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<span class="stat-value">{{ progress.count }}</span>
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<span class="stat-unit">/{{ progress.total }} 场景</span>
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</div>
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<div class="footer-endings" v-if="endings.length">
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<span
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v-for="end in endings"
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:key="end.id"
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class="ending-chip"
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:class="{ unlocked: endingStatus(end.id) }"
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>{{ endingStatus(end.id) ? '✓' : '🔒' }} {{ t(end.labelKey || end.label) }}</span>
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</div>
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</div>
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</Transition>
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</div>
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<div class="footer-right">
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<button class="footer-btn" @click="showDetails = !showDetails">
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{{ showDetails ? '▲' : '▼' }}
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</button>
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<button class="chapter-btn" @click="showChapterPicker = !showChapterPicker">
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{{ t('ui.chapters') }}
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</button>
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</div>
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</div>
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<Transition name="picker-fade">
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<div v-if="showChapterPicker" class="chapter-picker" @click.self="showChapterPicker = false">
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<div class="picker-panel">
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<h3 class="picker-title">{{ t('ui.chapters') }}</h3>
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<div class="picker-grid">
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<div
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v-for="ch in chaptersByProgress()"
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:key="ch.id"
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class="picker-card"
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:class="{ locked: !unlockedChapterIds.has(ch.id), active: ch.id === currentChapterId }"
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@click="selectChapter(ch.id)"
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>
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<div class="picker-thumb">
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<img v-if="ch.thumbnail" :src="ch.thumbnail" class="picker-thumb-img" />
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<div v-else class="picker-thumb-place">?</div>
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<div v-if="!unlockedChapterIds.has(ch.id)" class="picker-lock">🔒</div>
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</div>
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<div class="picker-label">{{ t(ch.labelKey || ch.label) }}</div>
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<div class="picker-progress" v-if="unlockedChapterIds.has(ch.id)">
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<div class="picker-bar-bg">
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<div class="picker-bar-fill" :style="{ width: chapterProgress(ch.id).pct + '%' }"></div>
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</div>
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<span class="picker-pct">{{ chapterProgress(ch.id).pct }}%</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</Transition>
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</div>
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</div>
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</template>
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<style scoped>
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.story-overlay {
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position: fixed;
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inset: 0;
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background: rgba(8,6,4,0.92);
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backdrop-filter: blur(12px);
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-webkit-backdrop-filter: blur(12px);
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display: flex;
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align-items: stretch;
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justify-content: center;
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z-index: 200;
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flex-direction: column;
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}
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.story-shell {
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width: 100%;
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height: 100%;
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display: flex;
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flex-direction: column;
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}
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.story-header {
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display: flex;
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align-items: center;
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padding: 16px 20px;
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flex-shrink: 0;
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background: linear-gradient(to bottom, rgba(0,0,0,0.5), transparent);
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}
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.back-btn {
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padding: 6px 16px;
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font-size: 13px;
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color: #888;
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background: rgba(255,255,255,0.04);
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border: 1px solid rgba(255,255,255,0.08);
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border-radius: 4px;
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cursor: pointer;
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transition: all 0.15s;
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}
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.back-btn:hover {
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color: #ccc;
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background: rgba(255,255,255,0.08);
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}
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.story-title {
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font-size: 18px;
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font-weight: 500;
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color: #c9a84c;
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letter-spacing: 4px;
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margin-left: 16px;
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}
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.story-body {
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flex: 1;
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min-height: 0;
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position: relative;
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overflow: hidden;
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}
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.story-body :deep(.tree-flow) {
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width: 100%;
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height: 100%;
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max-height: none;
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}
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.story-empty {
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display: flex;
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align-items: center;
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justify-content: center;
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height: 100%;
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color: #444;
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font-size: 14px;
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}
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.story-footer {
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display: flex;
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align-items: flex-end;
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padding: 12px 20px 16px;
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flex-shrink: 0;
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background: linear-gradient(to top, rgba(0,0,0,0.5), transparent);
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}
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.footer-left {
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position: relative;
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flex: 1;
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display: flex;
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flex-direction: column;
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gap: 8px;
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}
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.footer-progress {
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width: 100%;
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max-width: 400px;
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}
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.footer-bar {
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height: 3px;
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background: rgba(255,255,255,0.08);
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border-radius: 2px;
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overflow: hidden;
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}
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.footer-fill {
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height: 100%;
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background: linear-gradient(90deg, #8b6914, #c9a84c);
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border-radius: 2px;
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transition: width 0.3s ease;
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}
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.footer-details {
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position: absolute;
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bottom: 100%;
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left: 20px;
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display: flex;
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align-items: center;
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gap: 16px;
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margin-bottom: 8px;
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}
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.footer-stat {
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display: flex;
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align-items: baseline;
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gap: 4px;
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}
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.stat-value {
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font-size: 14px;
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font-weight: 600;
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color: #c9a84c;
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}
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.stat-unit {
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font-size: 11px;
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color: #666;
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}
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.footer-endings {
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display: flex;
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gap: 6px;
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}
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.ending-chip {
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padding: 3px 10px;
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font-size: 11px;
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color: #555;
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background: rgba(255,255,255,0.03);
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border: 1px solid rgba(255,255,255,0.06);
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border-radius: 12px;
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}
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.ending-chip.unlocked {
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color: #c9a84c;
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border-color: rgba(201,168,76,0.25);
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background: rgba(201,168,76,0.06);
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}
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.footer-right {
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display: flex;
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gap: 8px;
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align-items: center;
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flex-shrink: 0;
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}
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.footer-btn {
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padding: 4px 10px;
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font-size: 11px;
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color: #666;
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background: rgba(255,255,255,0.04);
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border: 1px solid rgba(255,255,255,0.08);
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border-radius: 4px;
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cursor: pointer;
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transition: all 0.15s;
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}
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.footer-btn:hover {
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color: #aaa;
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border-color: rgba(255,255,255,0.15);
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}
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.chapter-btn {
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padding: 6px 16px;
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font-size: 12px;
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color: #888;
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background: rgba(255,255,255,0.04);
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border: 1px solid rgba(255,255,255,0.1);
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border-radius: 4px;
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cursor: pointer;
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transition: all 0.15s;
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}
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.chapter-btn:hover {
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color: #ccc;
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background: rgba(255,255,255,0.08);
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}
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.footer-expand-enter-active,
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.footer-expand-leave-active {
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transition: all 0.2s ease;
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}
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.footer-expand-enter-from,
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.footer-expand-leave-to {
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opacity: 0;
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transform: translateY(8px);
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}
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.chapter-picker {
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position: absolute;
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bottom: 56px;
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right: 20px;
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z-index: 300;
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}
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.picker-panel {
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background: #12121a;
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border: 1px solid rgba(201,168,76,0.15);
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border-radius: 12px;
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padding: 24px 28px;
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box-shadow: 0 8px 32px rgba(0,0,0,0.6);
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}
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.picker-title {
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text-align: center;
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font-size: 20px;
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font-weight: 500;
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color: #c9a84c;
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letter-spacing: 3px;
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margin-bottom: 24px;
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}
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.picker-grid {
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display: flex;
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gap: 16px;
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justify-content: center;
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}
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.picker-card {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 8px;
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padding: 14px;
|
|
background: rgba(255,255,255,0.03);
|
|
border: 1px solid rgba(255,255,255,0.06);
|
|
border-radius: 8px;
|
|
cursor: pointer;
|
|
transition: all 0.15s;
|
|
width: 160px;
|
|
}
|
|
|
|
.picker-card:hover:not(.locked) {
|
|
background: rgba(255,255,255,0.06);
|
|
border-color: rgba(255,255,255,0.15);
|
|
}
|
|
|
|
.picker-card.active {
|
|
border-color: rgba(201,168,76,0.3);
|
|
background: rgba(201,168,76,0.06);
|
|
}
|
|
|
|
.picker-card.locked {
|
|
opacity: 0.3;
|
|
cursor: default;
|
|
}
|
|
|
|
.picker-thumb {
|
|
width: 120px;
|
|
height: 68px;
|
|
background: rgba(0,0,0,0.4);
|
|
border-radius: 4px;
|
|
overflow: hidden;
|
|
position: relative;
|
|
}
|
|
|
|
.picker-thumb-img {
|
|
width: 100%;
|
|
height: 100%;
|
|
object-fit: cover;
|
|
}
|
|
|
|
.picker-thumb-place {
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
height: 100%;
|
|
font-size: 24px;
|
|
color: #444;
|
|
}
|
|
|
|
.picker-lock {
|
|
position: absolute;
|
|
inset: 0;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
background: rgba(0,0,0,0.5);
|
|
font-size: 18px;
|
|
}
|
|
|
|
.picker-label {
|
|
font-size: 13px;
|
|
color: #ddd;
|
|
}
|
|
|
|
.picker-progress {
|
|
display: flex;
|
|
align-items: center;
|
|
gap: 6px;
|
|
width: 100%;
|
|
}
|
|
|
|
.picker-bar-bg {
|
|
flex: 1;
|
|
height: 3px;
|
|
background: rgba(255,255,255,0.08);
|
|
border-radius: 2px;
|
|
overflow: hidden;
|
|
}
|
|
|
|
.picker-bar-fill {
|
|
height: 100%;
|
|
background: #c9a84c;
|
|
border-radius: 2px;
|
|
}
|
|
|
|
.picker-pct {
|
|
font-size: 10px;
|
|
color: #888;
|
|
}
|
|
|
|
.picker-fade-enter-active,
|
|
.picker-fade-leave-active {
|
|
transition: all 0.2s ease;
|
|
}
|
|
.picker-fade-enter-from,
|
|
.picker-fade-leave-to {
|
|
opacity: 0;
|
|
transform: translateY(12px);
|
|
}
|
|
|
|
.picker-fade-enter-from,
|
|
.picker-fade-leave-to {
|
|
opacity: 0;
|
|
}
|
|
</style>
|