1489 lines
28 KiB
Markdown
1489 lines
28 KiB
Markdown
# Cocos Creator MCP Server Feature Guide
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## Overview
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The Cocos Creator MCP Server is a comprehensive Model Context Protocol (MCP) server plugin designed for Cocos Creator 3.8+ that enables AI assistants to interact with the Cocos Creator editor through a standardized protocol.
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This document provides detailed information about all available MCP tools and their usage.
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## Tool Categories
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The MCP server provides **151 tools** organized into 13 main categories:
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1. [Scene Tools](#1-scene-tools)
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2. [Node Tools](#2-node-tools)
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3. [Component Tools](#3-component-tools)
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4. [Prefab Tools](#4-prefab-tools)
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5. [Project Tools](#5-project-tools)
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6. [Debug Tools](#6-debug-tools)
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7. [Preferences Tools](#7-preferences-tools)
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8. [Server Tools](#8-server-tools)
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9. [Broadcast Tools](#9-broadcast-tools)
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10. [Asset Advanced Tools](#10-asset-advanced-tools)
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11. [Reference Image Tools](#11-reference-image-tools)
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12. [Scene Advanced Tools](#12-scene-advanced-tools)
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13. [Scene View Tools](#13-scene-view-tools)
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---
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## 1. Scene Tools
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### 1.1 scene_get_current_scene
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Get current scene information
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**Parameters**: None
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**Returns**: Current scene name, UUID, type, active state, and node count
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**Example**:
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```json
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{
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"tool": "scene_get_current_scene",
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"arguments": {}
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}
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```
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### 1.2 scene_get_scene_list
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Get all scenes in the project
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**Parameters**: None
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**Returns**: List of all scenes in the project with name, path, and UUID
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**Example**:
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```json
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{
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"tool": "scene_get_scene_list",
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"arguments": {}
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}
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```
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### 1.3 scene_open_scene
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Open a scene by path
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**Parameters**:
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- `scenePath` (string, required): The scene file path
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**Example**:
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```json
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{
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"tool": "scene_open_scene",
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"arguments": {
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"scenePath": "db://assets/scenes/GameScene.scene"
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}
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}
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```
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### 1.4 scene_save_scene
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Save current scene
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**Parameters**: None
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**Example**:
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```json
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{
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"tool": "scene_save_scene",
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"arguments": {}
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}
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```
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### 1.5 scene_create_scene
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Create a new scene asset
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**Parameters**:
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- `sceneName` (string, required): Name of the new scene
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- `savePath` (string, required): Path to save the scene
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**Example**:
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```json
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{
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"tool": "scene_create_scene",
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"arguments": {
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"sceneName": "NewLevel",
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"savePath": "db://assets/scenes/NewLevel.scene"
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}
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}
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```
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### 1.6 scene_save_scene_as
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Save scene as new file
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**Parameters**:
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- `path` (string, required): Path to save the scene
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**Example**:
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```json
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{
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"tool": "scene_save_scene_as",
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"arguments": {
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"path": "db://assets/scenes/GameScene_Copy.scene"
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}
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}
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```
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### 1.7 scene_close_scene
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Close current scene
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**Parameters**: None
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**Example**:
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```json
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{
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"tool": "scene_close_scene",
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"arguments": {}
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}
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```
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### 1.8 scene_get_scene_hierarchy
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Get the complete hierarchy of current scene
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**Parameters**:
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- `includeComponents` (boolean, optional): Include component information, default is false
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**Example**:
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```json
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{
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"tool": "scene_get_scene_hierarchy",
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"arguments": {
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"includeComponents": true
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}
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}
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```
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---
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## 2. Node Tools
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### 2.1 node_create_node
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Create a new node in the scene
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**Parameters**:
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- `name` (string, required): Node name
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- `parentUuid` (string, optional): Parent node UUID, if not provided, node will be created at current editor selection
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- `nodeType` (string, optional): Node type, options: `Node`, `2DNode`, `3DNode`, default is `Node`
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- `siblingIndex` (number, optional): Sibling index for ordering, -1 means append at end, default is -1
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**Example**:
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```json
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{
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"tool": "node_create_node",
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"arguments": {
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"name": "PlayerNode",
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"nodeType": "2DNode",
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"parentUuid": "parent-uuid-here"
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}
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}
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```
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### 2.2 node_get_node_info
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Get node information by UUID
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**Parameters**:
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- `uuid` (string, required): Node UUID
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**Example**:
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```json
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{
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"tool": "node_get_node_info",
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"arguments": {
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"uuid": "node-uuid-here"
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}
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}
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```
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### 2.3 node_find_nodes
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Find nodes by name pattern
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**Parameters**:
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- `pattern` (string, required): Name pattern to search
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- `exactMatch` (boolean, optional): Exact match or partial match, default is false
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**Example**:
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```json
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{
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"tool": "node_find_nodes",
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"arguments": {
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"pattern": "Enemy",
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"exactMatch": false
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}
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}
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```
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### 2.4 node_find_node_by_name
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Find first node by exact name
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**Parameters**:
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- `name` (string, required): Node name to find
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**Example**:
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```json
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{
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"tool": "node_find_node_by_name",
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"arguments": {
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"name": "Player"
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}
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}
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```
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### 2.5 node_get_all_nodes
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Get all nodes in the scene with their UUIDs
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**Parameters**: None
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**Example**:
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```json
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{
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"tool": "node_get_all_nodes",
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"arguments": {}
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}
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```
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### 2.6 node_set_node_property
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Set node property value
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**Parameters**:
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- `uuid` (string, required): Node UUID
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- `property` (string, required): Property name (e.g., position, rotation, scale, active)
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- `value` (any, required): Property value
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**Example**:
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```json
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{
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"tool": "node_set_node_property",
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"arguments": {
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"uuid": "node-uuid-here",
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"property": "position",
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"value": {"x": 100, "y": 200, "z": 0}
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}
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}
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```
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### 2.7 node_delete_node
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Delete a node from scene
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**Parameters**:
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- `uuid` (string, required): Node UUID to delete
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**Example**:
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```json
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{
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"tool": "node_delete_node",
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"arguments": {
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"uuid": "node-uuid-here"
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}
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}
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```
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### 2.8 node_move_node
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Move node to new parent
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**Parameters**:
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- `nodeUuid` (string, required): Node UUID to move
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- `newParentUuid` (string, required): New parent node UUID
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- `siblingIndex` (number, optional): Sibling index in new parent, default is -1
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**Example**:
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```json
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{
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"tool": "node_move_node",
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"arguments": {
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"nodeUuid": "node-uuid-here",
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"newParentUuid": "parent-uuid-here",
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"siblingIndex": 0
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}
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}
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```
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### 2.9 node_duplicate_node
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Duplicate a node
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**Parameters**:
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- `uuid` (string, required): Node UUID to duplicate
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- `includeChildren` (boolean, optional): Include children nodes, default is true
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**Example**:
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```json
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{
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"tool": "node_duplicate_node",
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"arguments": {
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"uuid": "node-uuid-here",
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"includeChildren": true
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}
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}
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```
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---
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## 3. Component Tools
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### 3.1 component_add_component
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Add a component to a specific node
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**Parameters**:
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- `nodeUuid` (string, required): Target node UUID
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- `componentType` (string, required): Component type (e.g., cc.Sprite, cc.Label, cc.Button)
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**Example**:
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```json
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{
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"tool": "component_add_component",
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"arguments": {
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"nodeUuid": "node-uuid-here",
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"componentType": "cc.Sprite"
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}
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}
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```
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### 3.2 component_remove_component
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Remove a component from a node
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**Parameters**:
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- `nodeUuid` (string, required): Node UUID
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- `componentType` (string, required): Component type to remove
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**Example**:
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```json
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{
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"tool": "component_remove_component",
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"arguments": {
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"nodeUuid": "node-uuid-here",
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"componentType": "cc.Sprite"
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}
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}
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```
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### 3.3 component_get_components
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Get all components of a node
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**Parameters**:
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- `nodeUuid` (string, required): Node UUID
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**Example**:
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```json
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{
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"tool": "component_get_components",
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"arguments": {
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"nodeUuid": "node-uuid-here"
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}
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}
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```
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### 3.4 component_get_component_info
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Get specific component information
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**Parameters**:
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- `nodeUuid` (string, required): Node UUID
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- `componentType` (string, required): Component type to get info for
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**Example**:
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```json
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{
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"tool": "component_get_component_info",
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"arguments": {
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"nodeUuid": "node-uuid-here",
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"componentType": "cc.Sprite"
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}
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}
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```
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### 3.5 component_set_component_property
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Set component property value
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**Parameters**:
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- `nodeUuid` (string, required): Node UUID
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- `componentType` (string, required): Component type
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- `property` (string, required): Property name
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- `value` (any, required): Property value
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**Example**:
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```json
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{
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"tool": "component_set_component_property",
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"arguments": {
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"nodeUuid": "node-uuid-here",
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"componentType": "cc.Sprite",
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"property": "spriteFrame",
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"value": "sprite-frame-uuid"
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}
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}
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```
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### 3.6 component_attach_script
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Attach a script component to a node
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**Parameters**:
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- `nodeUuid` (string, required): Node UUID
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- `scriptPath` (string, required): Script asset path
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**Example**:
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```json
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{
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"tool": "component_attach_script",
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"arguments": {
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"nodeUuid": "node-uuid-here",
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"scriptPath": "db://assets/scripts/PlayerController.ts"
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}
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}
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```
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### 3.7 component_get_available_components
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Get list of available component types
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**Parameters**:
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- `category` (string, optional): Component category filter, options: `all`, `renderer`, `ui`, `physics`, `animation`, `audio`, default is `all`
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**Example**:
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```json
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{
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"tool": "component_get_available_components",
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"arguments": {
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"category": "ui"
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}
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}
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```
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---
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## 4. Prefab Tools
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**⚠️ Known Issue**: Prefab instantiation using the standard Cocos Creator API may not properly restore complex prefab structures with child nodes. While prefab creation correctly saves all child node information, the instantiation process through `create-node` with `assetUuid` has limitations and may result in missing child nodes in the instantiated prefab.
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### 4.1 prefab_get_prefab_list
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Get all prefabs in the project
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**Parameters**:
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- `folder` (string, optional): Folder path to search, default is `db://assets`
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**Example**:
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```json
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{
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"tool": "prefab_get_prefab_list",
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"arguments": {
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"folder": "db://assets/prefabs"
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}
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}
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```
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### 4.2 prefab_load_prefab
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Load a prefab by path
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**Parameters**:
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- `prefabPath` (string, required): Prefab asset path
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**Example**:
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```json
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{
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"tool": "prefab_load_prefab",
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"arguments": {
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"prefabPath": "db://assets/prefabs/Enemy.prefab"
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}
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}
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```
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### 4.3 prefab_instantiate_prefab
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Instantiate a prefab in the scene
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**Parameters**:
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- `prefabPath` (string, required): Prefab asset path
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- `parentUuid` (string, optional): Parent node UUID
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- `position` (object, optional): Initial position with x, y, z properties
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**Example**:
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```json
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{
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"tool": "prefab_instantiate_prefab",
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"arguments": {
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"prefabPath": "db://assets/prefabs/Enemy.prefab",
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"parentUuid": "parent-uuid-here",
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"position": {"x": 100, "y": 200, "z": 0}
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}
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}
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```
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**⚠️ Limitation**: Complex prefabs with child nodes may not instantiate correctly. Only the root node may be created, and child nodes may be missing due to Cocos Creator API limitations in the standard `create-node` method with `assetUuid`. This is a known issue with the current implementation.
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### 4.4 prefab_create_prefab
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Create a prefab from a node
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**Parameters**:
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- `nodeUuid` (string, required): Source node UUID
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- `savePath` (string, required): Path to save the prefab
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- `prefabName` (string, required): Prefab name
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**Example**:
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```json
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{
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"tool": "prefab_create_prefab",
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"arguments": {
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"nodeUuid": "node-uuid-here",
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"savePath": "db://assets/prefabs/",
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"prefabName": "MyPrefab"
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}
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}
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```
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### 4.5 prefab_create_prefab_from_node
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Create a prefab from a node (alias for create_prefab)
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**Parameters**:
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- `nodeUuid` (string, required): Source node UUID
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- `prefabPath` (string, required): Path to save the prefab
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**Example**:
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```json
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{
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"tool": "prefab_create_prefab_from_node",
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"arguments": {
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"nodeUuid": "node-uuid-here",
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"prefabPath": "db://assets/prefabs/MyPrefab.prefab"
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}
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}
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```
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### 4.6 prefab_update_prefab
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Update an existing prefab
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**Parameters**:
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- `prefabPath` (string, required): Prefab asset path
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- `nodeUuid` (string, required): Node UUID with changes
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**Example**:
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```json
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{
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"tool": "prefab_update_prefab",
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"arguments": {
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"prefabPath": "db://assets/prefabs/Enemy.prefab",
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"nodeUuid": "node-uuid-here"
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}
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}
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```
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### 4.7 prefab_revert_prefab
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Revert prefab instance to original
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**Parameters**:
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- `nodeUuid` (string, required): Prefab instance node UUID
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**Example**:
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```json
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{
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"tool": "prefab_revert_prefab",
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"arguments": {
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"nodeUuid": "prefab-instance-uuid-here"
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}
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}
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```
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### 4.8 prefab_get_prefab_info
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Get detailed prefab information
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**Parameters**:
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- `prefabPath` (string, required): Prefab asset path
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**Example**:
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```json
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{
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"tool": "prefab_get_prefab_info",
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"arguments": {
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"prefabPath": "db://assets/prefabs/Enemy.prefab"
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}
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}
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```
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---
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## 5. Project Tools
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### 5.1 project_run_project
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Run the project in preview mode
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**Parameters**:
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- `platform` (string, optional): Target platform, options: `browser`, `simulator`, `preview`, default is `browser`
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**Example**:
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```json
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{
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"tool": "project_run_project",
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"arguments": {
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"platform": "browser"
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}
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}
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```
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### 5.2 project_build_project
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Build the project
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**Parameters**:
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- `platform` (string, required): Build platform, options: `web-mobile`, `web-desktop`, `ios`, `android`, `windows`, `mac`
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- `debug` (boolean, optional): Debug build, default is true
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|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_build_project",
|
|
"arguments": {
|
|
"platform": "web-mobile",
|
|
"debug": false
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.3 project_get_project_info
|
|
Get project information
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_get_project_info",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 5.4 project_get_project_settings
|
|
Get project settings
|
|
|
|
**Parameters**:
|
|
- `category` (string, optional): Settings category, options: `general`, `physics`, `render`, `assets`, default is `general`
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_get_project_settings",
|
|
"arguments": {
|
|
"category": "physics"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.5 project_refresh_assets
|
|
Refresh asset database
|
|
|
|
**Parameters**:
|
|
- `folder` (string, optional): Specific folder to refresh
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_refresh_assets",
|
|
"arguments": {
|
|
"folder": "db://assets/textures"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.6 project_import_asset
|
|
Import an asset file
|
|
|
|
**Parameters**:
|
|
- `sourcePath` (string, required): Source file path
|
|
- `targetFolder` (string, required): Target folder in assets
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_import_asset",
|
|
"arguments": {
|
|
"sourcePath": "/path/to/image.png",
|
|
"targetFolder": "db://assets/textures"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.7 project_get_asset_info
|
|
Get asset information
|
|
|
|
**Parameters**:
|
|
- `assetPath` (string, required): Asset path
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_get_asset_info",
|
|
"arguments": {
|
|
"assetPath": "db://assets/textures/player.png"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.8 project_get_assets
|
|
Get assets by type
|
|
|
|
**Parameters**:
|
|
- `type` (string, optional): Asset type filter, options: `all`, `scene`, `prefab`, `script`, `texture`, `material`, `mesh`, `audio`, `animation`, default is `all`
|
|
- `folder` (string, optional): Folder to search in, default is `db://assets`
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_get_assets",
|
|
"arguments": {
|
|
"type": "texture",
|
|
"folder": "db://assets/textures"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.9 project_get_build_settings
|
|
Get build settings
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_get_build_settings",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 5.10 project_open_build_panel
|
|
Open the build panel in the editor
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_open_build_panel",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 5.11 project_check_builder_status
|
|
Check if builder worker is ready
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_check_builder_status",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 5.12 project_start_preview_server
|
|
Start preview server
|
|
|
|
**Parameters**:
|
|
- `port` (number, optional): Preview server port, default is 7456
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_start_preview_server",
|
|
"arguments": {
|
|
"port": 8080
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.13 project_stop_preview_server
|
|
Stop preview server
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_stop_preview_server",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 5.14 project_create_asset
|
|
Create a new asset file or folder
|
|
|
|
**Parameters**:
|
|
- `url` (string, required): Asset URL
|
|
- `content` (string, optional): File content, null for folder
|
|
- `overwrite` (boolean, optional): Overwrite existing file, default is false
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_create_asset",
|
|
"arguments": {
|
|
"url": "db://assets/scripts/NewScript.ts",
|
|
"content": "// New TypeScript script\n",
|
|
"overwrite": false
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.15 project_copy_asset
|
|
Copy an asset to another location
|
|
|
|
**Parameters**:
|
|
- `source` (string, required): Source asset URL
|
|
- `target` (string, required): Target location URL
|
|
- `overwrite` (boolean, optional): Overwrite existing file, default is false
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_copy_asset",
|
|
"arguments": {
|
|
"source": "db://assets/textures/player.png",
|
|
"target": "db://assets/textures/backup/player.png",
|
|
"overwrite": false
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.16 project_move_asset
|
|
Move an asset to another location
|
|
|
|
**Parameters**:
|
|
- `source` (string, required): Source asset URL
|
|
- `target` (string, required): Target location URL
|
|
- `overwrite` (boolean, optional): Overwrite existing file, default is false
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_move_asset",
|
|
"arguments": {
|
|
"source": "db://assets/textures/old_player.png",
|
|
"target": "db://assets/textures/player.png",
|
|
"overwrite": true
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.17 project_delete_asset
|
|
Delete an asset
|
|
|
|
**Parameters**:
|
|
- `url` (string, required): Asset URL to delete
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_delete_asset",
|
|
"arguments": {
|
|
"url": "db://assets/textures/unused.png"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.18 project_save_asset
|
|
Save asset content
|
|
|
|
**Parameters**:
|
|
- `url` (string, required): Asset URL
|
|
- `content` (string, required): Asset content
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_save_asset",
|
|
"arguments": {
|
|
"url": "db://assets/scripts/GameManager.ts",
|
|
"content": "// Updated script content\n"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.19 project_reimport_asset
|
|
Reimport an asset
|
|
|
|
**Parameters**:
|
|
- `url` (string, required): Asset URL to reimport
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_reimport_asset",
|
|
"arguments": {
|
|
"url": "db://assets/textures/player.png"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.20 project_query_asset_path
|
|
Get asset disk path
|
|
|
|
**Parameters**:
|
|
- `url` (string, required): Asset URL
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_query_asset_path",
|
|
"arguments": {
|
|
"url": "db://assets/textures/player.png"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.21 project_query_asset_uuid
|
|
Get asset UUID from URL
|
|
|
|
**Parameters**:
|
|
- `url` (string, required): Asset URL
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_query_asset_uuid",
|
|
"arguments": {
|
|
"url": "db://assets/textures/player.png"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5.22 project_query_asset_url
|
|
Get asset URL from UUID
|
|
|
|
**Parameters**:
|
|
- `uuid` (string, required): Asset UUID
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "project_query_asset_url",
|
|
"arguments": {
|
|
"uuid": "asset-uuid-here"
|
|
}
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## 6. Debug Tools
|
|
|
|
### 6.1 debug_get_console_logs
|
|
Get editor console logs
|
|
|
|
**Parameters**:
|
|
- `limit` (number, optional): Number of recent logs to retrieve, default is 100
|
|
- `filter` (string, optional): Filter logs by type, options: `all`, `log`, `warn`, `error`, `info`, default is `all`
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "debug_get_console_logs",
|
|
"arguments": {
|
|
"limit": 50,
|
|
"filter": "error"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 6.2 debug_clear_console
|
|
Clear editor console
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "debug_clear_console",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 6.3 debug_execute_script
|
|
Execute JavaScript in scene context
|
|
|
|
**Parameters**:
|
|
- `script` (string, required): JavaScript code to execute
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "debug_execute_script",
|
|
"arguments": {
|
|
"script": "console.log('Hello from MCP!');"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 6.4 debug_get_node_tree
|
|
Get detailed node tree for debugging
|
|
|
|
**Parameters**:
|
|
- `rootUuid` (string, optional): Root node UUID, uses scene root if not provided
|
|
- `maxDepth` (number, optional): Maximum tree depth, default is 10
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "debug_get_node_tree",
|
|
"arguments": {
|
|
"rootUuid": "root-node-uuid",
|
|
"maxDepth": 5
|
|
}
|
|
}
|
|
```
|
|
|
|
### 6.5 debug_get_performance_stats
|
|
Get performance statistics
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "debug_get_performance_stats",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 6.6 debug_validate_scene
|
|
Validate current scene for issues
|
|
|
|
**Parameters**:
|
|
- `checkMissingAssets` (boolean, optional): Check for missing asset references, default is true
|
|
- `checkPerformance` (boolean, optional): Check for performance issues, default is true
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "debug_validate_scene",
|
|
"arguments": {
|
|
"checkMissingAssets": true,
|
|
"checkPerformance": true
|
|
}
|
|
}
|
|
```
|
|
|
|
### 6.7 debug_get_editor_info
|
|
Get editor and environment information
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "debug_get_editor_info",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 6.8 debug_get_project_logs
|
|
Get project logs from temp/logs/project.log file
|
|
|
|
**Parameters**:
|
|
- `lines` (number, optional): Number of lines to read from the end of the log file, default is 100, range: 1-10000
|
|
- `filterKeyword` (string, optional): Filter logs containing specific keyword
|
|
- `logLevel` (string, optional): Filter by log level, options: `ERROR`, `WARN`, `INFO`, `DEBUG`, `TRACE`, `ALL`, default is `ALL`
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "debug_get_project_logs",
|
|
"arguments": {
|
|
"lines": 200,
|
|
"filterKeyword": "prefab",
|
|
"logLevel": "INFO"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 6.9 debug_get_log_file_info
|
|
Get information about the project log file
|
|
|
|
**Parameters**: None
|
|
|
|
**Returns**: File size, last modified time, line count, and file path information
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "debug_get_log_file_info",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 6.10 debug_search_project_logs
|
|
Search for specific patterns or errors in project logs
|
|
|
|
**Parameters**:
|
|
- `pattern` (string, required): Search pattern (supports regex)
|
|
- `maxResults` (number, optional): Maximum number of matching results, default is 20, range: 1-100
|
|
- `contextLines` (number, optional): Number of context lines to show around each match, default is 2, range: 0-10
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "debug_search_project_logs",
|
|
"arguments": {
|
|
"pattern": "error|failed|exception",
|
|
"maxResults": 10,
|
|
"contextLines": 3
|
|
}
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## 7. Preferences Tools
|
|
|
|
### 7.1 preferences_get_preferences
|
|
Get editor preferences
|
|
|
|
**Parameters**:
|
|
- `key` (string, optional): Specific preference key to get
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "preferences_get_preferences",
|
|
"arguments": {
|
|
"key": "editor.theme"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 7.2 preferences_set_preferences
|
|
Set editor preferences
|
|
|
|
**Parameters**:
|
|
- `key` (string, required): Preference key to set
|
|
- `value` (any, required): Preference value to set
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "preferences_set_preferences",
|
|
"arguments": {
|
|
"key": "editor.theme",
|
|
"value": "dark"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 7.3 preferences_get_global_preferences
|
|
Get global editor preferences
|
|
|
|
**Parameters**:
|
|
- `key` (string, optional): Global preference key to get
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "preferences_get_global_preferences",
|
|
"arguments": {
|
|
"key": "global.autoSave"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 7.4 preferences_set_global_preferences
|
|
Set global editor preferences
|
|
|
|
**Parameters**:
|
|
- `key` (string, required): Global preference key to set
|
|
- `value` (any, required): Global preference value to set
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "preferences_set_global_preferences",
|
|
"arguments": {
|
|
"key": "global.autoSave",
|
|
"value": true
|
|
}
|
|
}
|
|
```
|
|
|
|
### 7.5 preferences_get_recent_projects
|
|
Get recently opened projects
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "preferences_get_recent_projects",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 7.6 preferences_clear_recent_projects
|
|
Clear recently opened projects list
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "preferences_clear_recent_projects",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## 8. Server Tools
|
|
|
|
### 8.1 server_get_server_info
|
|
Get server information
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "server_get_server_info",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 8.2 server_broadcast_custom_message
|
|
Broadcast a custom message
|
|
|
|
**Parameters**:
|
|
- `message` (string, required): Message name
|
|
- `data` (any, optional): Message data
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "server_broadcast_custom_message",
|
|
"arguments": {
|
|
"message": "custom_event",
|
|
"data": {"type": "test", "value": 123}
|
|
}
|
|
}
|
|
```
|
|
|
|
### 8.3 server_get_editor_version
|
|
Get editor version information
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "server_get_editor_version",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 8.4 server_get_project_name
|
|
Get current project name
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "server_get_project_name",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 8.5 server_get_project_path
|
|
Get current project path
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "server_get_project_path",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 8.6 server_get_project_uuid
|
|
Get current project UUID
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "server_get_project_uuid",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 8.7 server_restart_editor
|
|
Request to restart the editor
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "server_restart_editor",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 8.8 server_quit_editor
|
|
Request to quit the editor
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "server_quit_editor",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## 9. Broadcast Tools
|
|
|
|
### 9.1 broadcast_get_broadcast_log
|
|
Get recent broadcast messages log
|
|
|
|
**Parameters**:
|
|
- `limit` (number, optional): Number of recent messages to return, default is 50
|
|
- `messageType` (string, optional): Filter by message type
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "broadcast_get_broadcast_log",
|
|
"arguments": {
|
|
"limit": 100,
|
|
"messageType": "scene_change"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 9.2 broadcast_listen_broadcast
|
|
Start listening for specific broadcast messages
|
|
|
|
**Parameters**:
|
|
- `messageType` (string, required): Message type to listen for
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "broadcast_listen_broadcast",
|
|
"arguments": {
|
|
"messageType": "node_created"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 9.3 broadcast_stop_listening
|
|
Stop listening for specific broadcast messages
|
|
|
|
**Parameters**:
|
|
- `messageType` (string, required): Message type to stop listening for
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "broadcast_stop_listening",
|
|
"arguments": {
|
|
"messageType": "node_created"
|
|
}
|
|
}
|
|
```
|
|
|
|
### 9.4 broadcast_clear_broadcast_log
|
|
Clear the broadcast messages log
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "broadcast_clear_broadcast_log",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
### 9.5 broadcast_get_active_listeners
|
|
Get list of active broadcast listeners
|
|
|
|
**Parameters**: None
|
|
|
|
**Example**:
|
|
```json
|
|
{
|
|
"tool": "broadcast_get_active_listeners",
|
|
"arguments": {}
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## Usage Guidelines
|
|
|
|
### 1. Tool Call Format
|
|
|
|
All tool calls use JSON-RPC 2.0 format:
|
|
|
|
```json
|
|
{
|
|
"jsonrpc": "2.0",
|
|
"method": "tools/call",
|
|
"params": {
|
|
"name": "tool_name",
|
|
"arguments": {
|
|
// Tool parameters
|
|
}
|
|
},
|
|
"id": 1
|
|
}
|
|
```
|
|
|
|
### 2. Common UUID Retrieval Methods
|
|
|
|
- Use `node_get_all_nodes` to get all node UUIDs
|
|
- Use `node_find_node_by_name` to find node UUID by name
|
|
- Use `scene_get_current_scene` to get scene UUID
|
|
- Use `prefab_get_prefab_list` to get prefab information
|
|
|
|
### 3. Asset Path Format
|
|
|
|
Cocos Creator uses `db://` prefixed asset URL format:
|
|
- Scenes: `db://assets/scenes/GameScene.scene`
|
|
- Prefabs: `db://assets/prefabs/Player.prefab`
|
|
- Scripts: `db://assets/scripts/GameManager.ts`
|
|
- Textures: `db://assets/textures/player.png`
|
|
|
|
### 4. Error Handling
|
|
|
|
If a tool call fails, it will return error information:
|
|
|
|
```json
|
|
{
|
|
"jsonrpc": "2.0",
|
|
"id": 1,
|
|
"error": {
|
|
"code": -32000,
|
|
"message": "Tool execution failed",
|
|
"data": {
|
|
"error": "Detailed error message"
|
|
}
|
|
}
|
|
}
|
|
```
|
|
|
|
### 5. Best Practices
|
|
|
|
1. **Query Before Modify**: Use query tools to get current state before modifying nodes or components
|
|
2. **Use UUIDs**: Prefer using UUIDs over names to reference nodes and assets
|
|
3. **Error Checking**: Always check tool call return values to ensure operations succeeded
|
|
4. **Asset Management**: Ensure no references exist before deleting or moving assets
|
|
5. **Performance Considerations**: Avoid frequent tool calls in loops, consider batch operations
|
|
|
|
---
|
|
|
|
## Technical Support
|
|
|
|
If you encounter issues while using the tools, you can:
|
|
|
|
1. Use `debug_get_console_logs` to view detailed error logs
|
|
2. Use `debug_validate_scene` to check for scene issues
|
|
3. Use `debug_get_editor_info` to get environment information
|
|
4. Check the MCP server's running status and logs
|
|
|
|
---
|
|
|
|
*This document is based on Cocos Creator MCP Server v1.0.0. Please refer to the latest version documentation for updates.* |