Files
funplay-cocos-mcp/CHANGELOG.md
T

57 lines
2.4 KiB
Markdown

# Changelog
All notable changes to Funplay MCP for Cocos will be documented in this file.
This project follows a simple changelog format inspired by [Keep a Changelog](https://keepachangelog.com/), and uses semantic versioning when releases are tagged.
## [0.1.0] - 2026-04-15
### Added
- Embedded HTTP MCP server inside a Cocos Creator extension.
- `Funplay > MCP Server` editor panel for service management and one-click MCP client configuration.
- One-click configuration support for Claude Code / Claude Desktop, Cursor, VS Code, Trae, Kiro, and Codex.
- Primary unified tool: `execute_javascript`.
- `context: "scene"` for active scene/runtime automation.
- `context: "editor"` for Cocos editor/browser automation.
- Compatibility execution tools:
- `execute_scene_script`
- `execute_editor_script`
- MCP protocol capabilities:
- `initialize`
- `tools/list`
- `tools/call`
- `resources/list`
- `resources/read`
- `resources/templates/list`
- `prompts/list`
- `prompts/get`
- `core` tool profile with 50 high-signal tools.
- `full` tool profile with 67 tools.
- Scene and hierarchy inspection tools.
- Node, component, UI, camera, animation, prefab, and asset tools.
- File read/write/search tools and asset refresh helpers.
- TypeScript diagnostic tools for Cocos projects.
- Runtime state and time-scale control tools.
- Button, node event, component method, mouse, keyboard, and preview input simulation tools.
- Desktop, editor, scene, game, and preview screenshot tools.
- MCP resources for project context, scene state, selection, script errors, and interaction history.
- MCP prompts for script repair, playable prototype creation, scene validation, and scene auto-wiring.
- Debug logs for server lifecycle events.
- English and Chinese README files.
- MIT license file.
### Changed
- Promoted `execute_javascript` as the recommended primary tool across tool descriptions, prompts, and documentation.
- Simplified the Cocos panel to focus on service management and MCP client configuration.
- Changed the menu entry to `Funplay > MCP Server`.
### Fixed
- Fixed panel initialization issues caused by unsafe DOM querying.
- Fixed relative-path handling for asset open/select workflows.
- Fixed bundled Cocos TypeScript diagnostic lookup.
- Improved scene/game screenshot targeting with panel-level cropping when available.
- Improved low-level mouse drag coordinates for panel-relative input injection.