Files
funplay-cocos-mcp/lib/tools/scene-management.js
T
mingyuansi b65a4f22c3 fix: Windows spawn, prefab path, preview API, asset deps, error messages; add execute-context resource, tool descriptions, scene/script/asset tools
Bug fixes (verified against Cocos Creator 3.8.8):
- diagnostics: shell:true for .cmd/.bat on Windows (T125/T126)
- prefabs: duplicatePrefab target resolves under assets/ (T420)
- cocos-project: add preview.open candidate for 3.8.8 (T444)
- assets-advanced: detect directory assets in inspectAssetDependencies (T110)
- scene: improve component-not-found errors with compilation hint (T429)

Documentation improvements:
- tool-registry: add enum and injected vars to execute_javascript, path format examples, asset ref limitation note
- resources: add cocos://mcp/execute-context resource with variables, patterns, pitfalls

New tools (core 37->38, full 101->110):
- scene-management: create_scene, query_scene_state (core), copy_paste_node, rename_node, reparent_node
- scripts: create_script with component/plain templates
- prefabs: create_prefab
- assets-advanced: batch_asset_ops, find_unused_assets
2026-06-30 21:53:06 +08:00

245 lines
8.3 KiB
JavaScript

'use strict';
const fs = require('fs');
const path = require('path');
const { tryEditorRequests } = require('./cocos-project');
const { openAsset } = require('../assets');
const TEMPLATE_PATH = path.join(__dirname, '..', '..', 'resources', 'template.scene');
function buildSceneContent(sceneName, templatePath) {
const tplPath = templatePath || TEMPLATE_PATH;
let content;
try {
content = fs.readFileSync(tplPath, 'utf8');
} catch (err) {
throw new Error(`Failed to read scene template at ${tplPath}: ${err.message}`);
}
const json = JSON.parse(content);
if (json[0] && json[0]._name !== undefined) {
json[0]._name = sceneName;
}
if (json[1] && json[1]._name !== undefined) {
json[1]._name = sceneName;
}
return JSON.stringify(json);
}
function createSceneManagementTools({ createSchema, sceneBridge }) {
return [
{
name: 'create_scene',
profile: 'full',
description: '[core] Create a new scene asset in the Cocos project and optionally open it.',
inputSchema: createSchema(
{
sceneName: { type: 'string', description: 'Name of the new scene (without extension).' },
savePath: { type: 'string', description: 'Asset-db URL, e.g. db://assets/scenes/NewScene.scene.' },
open: { type: 'boolean', description: 'Whether to open the scene after creation. Default true.' },
overwrite: { type: 'boolean', description: 'Overwrite if the asset already exists. Default false.' },
},
['sceneName', 'savePath']
),
handler: async (args) => {
const sceneName = String(args.sceneName || '').trim();
const savePath = String(args.savePath || '').trim();
if (!sceneName) {
throw new Error('sceneName is required.');
}
if (!savePath) {
throw new Error('savePath is required.');
}
if (!savePath.endsWith('.scene')) {
throw new Error('savePath must end with .scene');
}
const content = buildSceneContent(sceneName);
const createArgs = [savePath, content];
if (args.overwrite === true) {
createArgs.push({ overwrite: true });
}
const result = await tryEditorRequests([
{ channel: 'asset-db', method: 'create-asset', args: createArgs },
]);
const url = (result.result && (result.result.url || result.result.source)) || savePath;
const uuid = result.result && result.result.uuid;
if (args.open !== false) {
try {
await openAsset(url);
} catch (_) {
// Opening is best-effort; creation succeeded.
}
}
return {
created: true,
sceneName,
url,
uuid,
opened: args.open !== false,
};
},
},
{
name: 'query_scene_state',
profile: 'core',
description: '[specialist] Query scene state: dirty (unsaved changes), ready, or soft-reload.',
inputSchema: createSchema(
{
action: {
type: 'string',
enum: ['is_dirty', 'is_ready', 'soft_reload'],
description: 'State query or action.',
},
},
['action']
),
handler: async (args) => {
const action = String(args.action || '').trim();
const IPC_MAP = {
is_dirty: [
{ channel: 'scene', method: 'query-dirty' },
],
is_ready: [
{ channel: 'scene', method: 'query-is-ready' },
],
soft_reload: [
{ channel: 'scene', method: 'soft-reload' },
],
};
const candidates = IPC_MAP[action];
if (!candidates) {
throw new Error(`Unknown action: ${action}. Must be one of: is_dirty, is_ready, soft_reload.`);
}
const result = await tryEditorRequests(candidates);
return {
action,
result: result.result,
};
},
},
{
name: 'copy_paste_node',
profile: 'full',
description: '[core] Copy, cut, or paste scene nodes via the Cocos editor clipboard.',
inputSchema: createSchema(
{
action: {
type: 'string',
enum: ['copy', 'cut', 'paste', 'duplicate'],
description: 'Clipboard or duplication action.',
},
uuids: {
type: 'array',
items: { type: 'string' },
description: 'Node UUIDs to copy, cut, or duplicate.',
},
target: { type: 'string', description: 'Target parent node UUID for paste.' },
keepWorldTransform: {
type: 'boolean',
description: 'Keep world transform on paste. Default false.',
},
},
['action']
),
handler: async (args) => {
const action = String(args.action || '').trim();
if (action === 'copy' || action === 'cut') {
const uuids = Array.isArray(args.uuids) ? args.uuids.filter(Boolean) : [];
if (uuids.length === 0) {
throw new Error(`uuids is required for action: ${action}.`);
}
const method = action === 'copy' ? 'copy-node' : 'cut-node';
const result = await tryEditorRequests([
{ channel: 'scene', method, args: [uuids] },
]);
return { action, uuids, result: result.result };
}
if (action === 'duplicate') {
const uuids = Array.isArray(args.uuids) ? args.uuids.filter(Boolean) : [];
if (uuids.length === 0) {
throw new Error('uuids is required for action: duplicate.');
}
const result = await tryEditorRequests([
{ channel: 'scene', method: 'duplicate-node', args: [uuids] },
]);
return { action, uuids, result: result.result };
}
if (action === 'paste') {
const target = String(args.target || '').trim();
if (!target) {
throw new Error('target is required for action: paste.');
}
const keepWorldTransform = args.keepWorldTransform === true;
const pasteOpts = { target, keepWorldTransform };
const uuids = Array.isArray(args.uuids) ? args.uuids.filter(Boolean) : [];
if (uuids.length > 0) {
pasteOpts.uuids = uuids;
}
const result = await tryEditorRequests([
{
channel: 'scene',
method: 'paste-node',
args: [pasteOpts],
},
]);
return { action, target, keepWorldTransform, result: result.result };
}
throw new Error(`Unknown action: ${action}. Must be one of: copy, cut, paste, duplicate.`);
},
},
{
name: 'rename_node',
profile: 'full',
description: '[core] Rename a scene node.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Node hierarchy path.' },
uuid: { type: 'string', description: 'Node UUID.' },
name: { type: 'string', description: 'Fallback exact node name.' },
newName: { type: 'string', description: 'New name for the node.' },
},
['newName']
),
handler: async (args) => sceneBridge.call('renameNode', args),
},
{
name: 'reparent_node',
profile: 'full',
description: '[core] Move a node to a new parent in the scene hierarchy.',
inputSchema: createSchema(
{
path: { type: 'string', description: 'Node hierarchy path to move.' },
uuid: { type: 'string', description: 'Node UUID to move.' },
name: { type: 'string', description: 'Fallback exact node name.' },
targetPath: { type: 'string', description: 'New parent node path.' },
targetUuid: { type: 'string', description: 'New parent node UUID.' },
targetName: { type: 'string', description: 'Fallback exact new parent name.' },
siblingIndex: {
type: 'number',
description: 'Optional insert position among siblings. Default: append.',
},
keepWorldTransform: {
type: 'boolean',
description: 'Keep world transform after reparenting. Default false.',
},
},
[]
),
handler: async (args) => sceneBridge.call('reparentNode', args),
},
];
}
module.exports = {
buildSceneContent,
createSceneManagementTools,
};