159 lines
7.3 KiB
Markdown
159 lines
7.3 KiB
Markdown
# Changelog
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All notable changes to Funplay MCP for Cocos will be documented in this file.
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This project follows a simple changelog format inspired by [Keep a Changelog](https://keepachangelog.com/), and uses semantic versioning when releases are tagged.
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## [Unreleased]
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## [0.3.0] - 2026-05-20
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### Added
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- Added MCP `outputSchema` and `annotations` to listed tools.
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- Added a standard structured tool result envelope with `ok`, `tool`, `callId`, `summary`, `data`, and follow-up `refs`.
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- Added prefab workflow tools: `inspect_prefab`, `validate_prefab_references`, `duplicate_prefab`, `edit_prefab_json`, `create_prefab_instance`, `inspect_prefab_instance`, `apply_prefab_instance`, and `revert_prefab_instance`.
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- Added `get_performance_snapshot` and expanded `validate_scene` with scene scale/performance-oriented counters.
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- Added project AI instruction tools: `list_project_instructions`, `read_project_instruction`, `write_project_instruction`, and `create_project_skill`.
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- Added tests for tool metadata, result envelopes, and project instruction helpers.
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### Changed
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- Expanded the default `core` profile from 28 tools to 34 tools.
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- Expanded the `full` profile from 76 tools to 89 tools.
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- Updated tool interaction logs to store concise result summaries from the standard envelope.
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## [0.2.0] - 2026-05-20
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### Added
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- Added a panel and tool-level update checker for comparing the installed extension version with the latest GitHub release.
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- Added `custom` tool exposure with per-category and per-tool include/exclude configuration.
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- Added `get_tool_catalog`, `check_for_updates`, `get_recent_logs`, `search_project_logs`, `clear_logs`, and `validate_scene`.
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- Added MCP log resources: `cocos://logs/editor` and `cocos://logs/project`.
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- Added in-memory runtime logs alongside the existing MCP interaction history.
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- Added optional Streamable HTTP session support via `enableSessions` and `Mcp-Session-Id`.
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### Changed
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- Expanded the default `core` profile from 22 tools to 28 tools.
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- Expanded the `full` profile from 70 tools to 76 tools.
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- Updated the Cocos panel to show installed version, update status, session toggle, and tool exposure controls.
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- Tightened Streamable HTTP behavior for `Accept` headers, JSON-RPC notifications/responses, `202 Accepted`, unsupported GET/SSE requests, and DELETE session termination.
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### Fixed
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- Improved project log tailing so trailing blank lines do not hide the last useful log entries.
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## [0.1.4] - 2026-05-11
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### Fixed
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- Fixed CI test expectations after expanding the documented `core` and `full` tool profiles.
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- Aligned the latest release line with the current tested `main` branch state.
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## [0.1.3] - 2026-05-11
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### Added
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- Added `get_editor_state` as a compact structured editor-state summary tool.
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- Added `get_selection` and `set_selection` as explicit selection workflow tools for editor-side automation.
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- Added persistence for the selected one-click MCP client target in the Cocos panel configuration.
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### Changed
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- Expanded the default `core` profile from 19 tools to 22 tools by promoting editor-state and selection workflows.
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- Expanded the `full` profile from 67 tools to 70 tools.
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- Updated panel config persistence so changing the selected MCP client target no longer restarts the server unnecessarily.
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## [0.1.2] - 2026-04-30
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### Added
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- Added Node.js unit tests for MCP protocol negotiation, tool profile exports, tool execution errors, and project file path safety.
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### Changed
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- Updated the MCP initialize response to negotiate protocol version `2025-11-25` by default while retaining compatibility with older supported protocol versions.
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- Added `structuredContent` to tool call results when a tool returns structured JSON data.
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- Changed tool execution failures to return MCP tool errors instead of JSON-RPC internal errors, improving client-side self-correction.
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- Updated CI to run the new Node.js test suite.
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### Security
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- Restricted project file and asset-path resources to paths inside the active Cocos project root.
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- Added HTTP request body size limits and invalid `Origin` header rejection for the embedded MCP server.
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## [0.1.1] - 2026-04-16
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### Added
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- Added automatic port fallback when the configured MCP port is already occupied.
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- Added actual-running-port reporting in MCP server status and panel state.
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- Added `.github/pull_request_template.md` for repository contribution guidance.
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- Added `.github/workflows/ci.yml` for lightweight GitHub validation.
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- Added a lightweight GitHub Star promotion log after successful MCP server startup.
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### Changed
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- Updated one-click MCP client configuration to write the actual running server port instead of the requested port when port fallback is active.
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- Updated the MCP panel status line to show configured-port to actual-port fallback information.
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- Updated the English and Chinese README files to document automatic port fallback behavior.
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### Fixed
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- Fixed VS Code one-click configuration to use platform-specific config paths with macOS fallback behavior.
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- Fixed Windows one-click MCP configuration path resolution by using a more reliable home/appdata lookup strategy.
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## [0.1.0] - 2026-04-15
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### Added
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- Embedded HTTP MCP server inside a Cocos Creator extension.
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- `Funplay > MCP Server` editor panel for service management and one-click MCP client configuration.
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- One-click configuration support for Claude Code / Claude Desktop, Cursor, VS Code, Trae, Kiro, and Codex.
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- Primary unified tool: `execute_javascript`.
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- `context: "scene"` for active scene/runtime automation.
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- `context: "editor"` for Cocos editor/browser automation.
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- Compatibility execution tools:
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- `execute_scene_script`
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- `execute_editor_script`
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- MCP protocol capabilities:
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- `initialize`
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- `tools/list`
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- `tools/call`
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- `resources/list`
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- `resources/read`
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- `resources/templates/list`
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- `prompts/list`
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- `prompts/get`
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- `core` tool profile with 19 high-signal tools.
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- `full` tool profile with 67 tools.
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- Scene and hierarchy inspection tools.
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- Node, component, UI, camera, animation, prefab, and asset tools.
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- File read/write/search tools and asset refresh helpers.
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- TypeScript diagnostic tools for Cocos projects.
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- Runtime state and time-scale control tools.
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- Button, node event, component method, mouse, keyboard, and preview input simulation tools.
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- Desktop, editor, scene, game, and preview screenshot tools.
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- MCP resources for project context, scene state, selection, script errors, and interaction history.
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- MCP prompts for script repair, playable prototype creation, scene validation, and scene auto-wiring.
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- Debug logs for server lifecycle events.
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- English and Chinese README files.
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- MIT license file.
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### Changed
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- Promoted `execute_javascript` as the recommended primary tool across tool descriptions, prompts, and documentation.
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- Simplified the Cocos panel to focus on service management and MCP client configuration.
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- Changed the menu entry to `Funplay > MCP Server`.
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- Slimmed the default `core` profile from 50 tools to 19 high-signal tools centered on project understanding, diagnostics, and visual validation.
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### Fixed
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- Fixed panel initialization issues caused by unsafe DOM querying.
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- Fixed relative-path handling for asset open/select workflows.
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- Fixed bundled Cocos TypeScript diagnostic lookup.
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- Improved scene/game screenshot targeting with panel-level cropping when available.
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- Improved low-level mouse drag coordinates for panel-relative input injection.
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