feat: full-screen StoryGallery with flow layout, startAtScene engine method, clickable flow nodes

This commit is contained in:
2026-06-12 11:37:14 +08:00
parent 6417a9de43
commit 0379548a29
5 changed files with 327 additions and 389 deletions

View File

@@ -357,17 +357,30 @@ export class Engine {
const scene = this.sceneManager.getScene(chapter.startScene)
if (!scene) return
const defaultVars = chapter.defaultVariables
if (defaultVars) {
this.stateManager.variables = { ...defaultVars }
this.initChapterState(chapter)
this.ended = false
this.isInitialScene = false
this.goToScene(scene)
}
private initChapterState(chapter: { defaultVariables?: Record<string, number> }) {
if (chapter.defaultVariables) {
this.stateManager.variables = { ...chapter.defaultVariables }
} else {
this.stateManager.init(this.sceneManager.chapters.length > 0
? {} // from chapters, use the chapter's defaultVariables or empty
: {})
this.stateManager.init({})
}
this.stateManager.flags = new Set()
this.stateManager.history = []
}
startAtScene(chapterId: string, sceneId: string) {
const chapter = this.sceneManager.getChapter(chapterId)
if (!chapter) return
const scene = this.sceneManager.getScene(sceneId)
if (!scene) return
this.initChapterState(chapter)
this.ended = false
this.isInitialScene = false
this.goToScene(scene)

View File

@@ -43,7 +43,7 @@ const showTopBar = ref(true)
let hideTopBarTimer: ReturnType<typeof setTimeout> | null = null
const { loadGame, start, resumeAutoSave, makeChoice, clickHotspot, startChapter,
skipScene, setSpeed, getSpeed, isSceneWatched,
skipScene, setSpeed, getSpeed, isSceneWatched, startAtScene,
saveGame, loadGameFromSlot, refreshSaves, saveSystem, engine } =
useGameEngine(() => [videoElA.value, videoElB.value])
@@ -363,6 +363,7 @@ init()
:visited-ids="store.visitedSceneIds"
:unlocked-chapter-ids="store.unlockedChapterIds"
@start-chapter="(chId: string) => { showStoryGallery = false; onStartChapter(chId) }"
@start-at-scene="(chId: string, sceneId: string) => { showStoryGallery = false; started = true; startAtScene(chId, sceneId) }"
@close="showStoryGallery = false"
/>
<AchievementPanel

View File

@@ -16,18 +16,38 @@ const props = defineProps<{
const emit = defineEmits<{
startChapter: [chapterId: string]
startAtScene: [chapterId: string, sceneId: string]
close: []
}>()
const selectedChapterId = ref<string | null>(null)
const showChapterPicker = ref(false)
const selectedChapter = computed(() =>
props.chapters.find(c => c.id === selectedChapterId.value) ?? null,
)
function chaptersByProgress() {
return [...props.chapters].sort((a, b) => {
const pa = chapterProgress(a.id).pct
const pb = chapterProgress(b.id).pct
return pb - pa
})
}
const defaultChapter = computed(() => {
const sorted = chaptersByProgress()
for (const ch of sorted) {
if (chapterProgress(ch.id).pct > 0) return ch
}
return sorted[0] ?? null
})
const currentChapterId = ref<string>('')
if (defaultChapter.value) {
currentChapterId.value = defaultChapter.value.id
}
function selectChapter(chapterId: string) {
if (!props.unlockedChapterIds.has(chapterId)) return
selectedChapterId.value = selectedChapterId.value === chapterId ? null : chapterId
currentChapterId.value = chapterId
showChapterPicker.value = false
}
function collectReachable(startId: string): Set<string> {
@@ -88,11 +108,6 @@ function chapterProgress(chapterId: string) {
return { count, total: reachable.size, pct: Math.round((count / reachable.size) * 100) }
}
function ringDash(pct: number): string {
const circum = 2 * Math.PI * 22
return `${(pct / 100) * circum} ${circum}`
}
function lockHint(sceneId: string): string {
for (const [, src] of Object.entries(props.scenes)) {
if (src.choices) {
@@ -165,135 +180,87 @@ function buildTreeForChapter(chapterId: string): PlayerTreeNode | null {
return buildPlayerTree(ch.startScene, 0, new Set())
}
const totalChaptersComplete = computed(() => {
let count = 0
for (const ch of props.chapters) {
if (chapterProgress(ch.id).pct > 0) count++
function onSelectScene(sceneId: string) {
if (ch.value) {
emit('startAtScene', ch.value.id, sceneId)
}
return count
})
}
const ch = computed(() => props.chapters.find(c => c.id === currentChapterId.value) ?? null)
const endings = computed(() => chapterEndings.value[currentChapterId.value] || [])
const progress = computed(() => chapterProgress(currentChapterId.value))
const tree = computed(() => buildTreeForChapter(currentChapterId.value))
</script>
<template>
<div class="story-overlay" @click.self="emit('close')" @keydown.escape="emit('close')">
<div class="story-overlay" @keydown.escape="showChapterPicker ? (showChapterPicker = false) : emit('close')">
<div class="story-shell">
<div class="story-header">
<button class="back-btn" @click="emit('close')"> {{ t('ui.back') }}</button>
<h2 class="story-title">{{ t('ui.story') }}</h2>
<div class="header-spacer"></div>
<h2 class="story-title">{{ ch ? t(ch.labelKey || ch.label) : t('ui.story') }}</h2>
<button class="icon-btn" @click="emit('close')" title="关闭"></button>
</div>
<div class="story-body">
<div class="chapter-sidebar">
<div
v-for="ch in chapters"
:key="ch.id"
class="chapter-item"
:class="{
locked: !unlockedChapterIds.has(ch.id),
selected: selectedChapterId === ch.id,
}"
@click="selectChapter(ch.id)"
>
<div class="ch-thumb">
<img v-if="ch.thumbnail" :src="ch.thumbnail" class="ch-thumb-img" />
<div v-else class="ch-thumb-placeholder">?</div>
<div v-if="!unlockedChapterIds.has(ch.id)" class="ch-lock">🔒</div>
</div>
<div class="ch-info">
<div class="ch-label">{{ t(ch.labelKey || ch.label) }}</div>
<div class="ch-progress" v-if="unlockedChapterIds.has(ch.id)">
<svg class="ch-ring" viewBox="0 0 52 52">
<circle cx="26" cy="26" r="22" fill="none" stroke="rgba(255,255,255,0.08)" stroke-width="3"/>
<circle
cx="26" cy="26" r="22" fill="none"
stroke="#c9a84c" stroke-width="3" stroke-linecap="round"
:stroke-dasharray="ringDash(chapterProgress(ch.id).pct)"
transform="rotate(-90 26 26)"
class="ring-fill"
/>
</svg>
<span class="ch-pct">{{ chapterProgress(ch.id).pct }}%</span>
</div>
<div class="ch-locked-text" v-else>{{ t('ui.none') }}</div>
</div>
<button
v-if="unlockedChapterIds.has(ch.id)"
class="ch-start"
@click.stop="emit('startChapter', ch.id)"
></button>
</div>
</div>
<div class="detail-area">
<template v-if="selectedChapter">
<div class="detail-hero">
<img
v-if="selectedChapter.thumbnail"
:src="selectedChapter.thumbnail"
class="hero-img"
/>
<h3 class="hero-title">{{ t(selectedChapter.labelKey || selectedChapter.label) }}</h3>
</div>
<div class="detail-stats">
<div class="stat-box">
<span class="stat-value">{{ chapterProgress(selectedChapter.id).count }}</span>
<span class="stat-unit">/ {{ chapterProgress(selectedChapter.id).total }}</span>
<span class="stat-label">场景已发现</span>
</div>
<div class="stat-box">
<span class="stat-value">{{ chapterEndings[selectedChapter.id]?.filter(e => endingStatus(e.id)).length ?? 0 }}</span>
<span class="stat-unit">/ {{ chapterEndings[selectedChapter.id]?.length ?? 0 }}</span>
<span class="stat-label">结局已解锁</span>
</div>
</div>
<div class="detail-endings" v-if="chapterEndings[selectedChapter.id]?.length">
<div class="section-label">结局</div>
<div class="ending-chips">
<span
v-for="end in chapterEndings[selectedChapter.id]"
:key="end.id"
class="ending-chip"
:class="{ unlocked: endingStatus(end.id) }"
>{{ endingStatus(end.id) ? '✓' : '🔒' }} {{ t(end.labelKey || end.label) }}</span>
</div>
</div>
<div class="detail-tree">
<div class="section-label">故事树</div>
<div class="tree-container">
<TreeFlow
v-if="buildTreeForChapter(selectedChapter.id)"
:node="buildTreeForChapter(selectedChapter.id)!"
/>
<div v-else class="tree-empty">暂无数据</div>
</div>
</div>
</template>
<div class="detail-empty" v-else>
<div class="empty-icon"></div>
<div class="empty-text">选择左侧章节查看详情</div>
</div>
</div>
<TreeFlow
v-if="tree"
:node="tree"
:key="currentChapterId"
@select-scene="onSelectScene"
/>
<div v-else class="story-empty">暂无故事数据</div>
</div>
<div class="story-footer">
<div class="footer-progress">
<div class="footer-bar">
<div
class="footer-bar-fill"
:style="{ width: totalChaptersComplete + '/' + chapters.length }"
></div>
<div class="footer-left">
<div class="footer-stat">
<span class="stat-value">{{ progress.count }}</span>
<span class="stat-unit">/{{ progress.total }} 场景</span>
</div>
<div class="footer-endings" v-if="endings.length">
<span
v-for="end in endings"
:key="end.id"
class="ending-chip"
:class="{ unlocked: endingStatus(end.id) }"
>{{ endingStatus(end.id) ? '✓' : '🔒' }} {{ t(end.labelKey || end.label) }}</span>
</div>
<span class="footer-text">{{ totalChaptersComplete }} / {{ chapters.length }} 章节已完成</span>
</div>
<button class="chapter-btn" @click="showChapterPicker = !showChapterPicker">
{{ t('ui.chapters') }}
</button>
</div>
<Transition name="picker-fade">
<div v-if="showChapterPicker" class="chapter-picker" @click.self="showChapterPicker = false">
<div class="picker-panel">
<h3 class="picker-title">{{ t('ui.chapters') }}</h3>
<div class="picker-grid">
<div
v-for="ch in chaptersByProgress()"
:key="ch.id"
class="picker-card"
:class="{ locked: !unlockedChapterIds.has(ch.id), active: ch.id === currentChapterId }"
@click="selectChapter(ch.id)"
>
<div class="picker-thumb">
<img v-if="ch.thumbnail" :src="ch.thumbnail" class="picker-thumb-img" />
<div v-else class="picker-thumb-place">?</div>
<div v-if="!unlockedChapterIds.has(ch.id)" class="picker-lock">🔒</div>
</div>
<div class="picker-label">{{ t(ch.labelKey || ch.label) }}</div>
<div class="picker-progress" v-if="unlockedChapterIds.has(ch.id)">
<div class="picker-bar-bg">
<div class="picker-bar-fill" :style="{ width: chapterProgress(ch.id).pct + '%' }"></div>
</div>
<span class="picker-pct">{{ chapterProgress(ch.id).pct }}%</span>
</div>
</div>
</div>
</div>
</div>
</Transition>
</div>
</div>
</template>
@@ -302,29 +269,27 @@ const totalChaptersComplete = computed(() => {
.story-overlay {
position: fixed;
inset: 0;
background: radial-gradient(ellipse at center, rgba(20,16,10,0.92) 0%, rgba(8,6,4,0.97) 100%);
background: #080604;
display: flex;
align-items: stretch;
justify-content: center;
z-index: 200;
padding: 24px;
flex-direction: column;
}
.story-shell {
width: 100%;
max-width: 1100px;
height: 100%;
display: flex;
flex-direction: column;
background: rgba(16,14,20,0.85);
border: 1px solid rgba(255,255,255,0.06);
border-radius: 12px;
overflow: hidden;
}
.story-header {
display: flex;
align-items: center;
padding: 20px 24px;
padding: 16px 20px;
flex-shrink: 0;
background: rgba(0,0,0,0.6);
border-bottom: 1px solid rgba(255,255,255,0.05);
}
@@ -337,8 +302,6 @@ const totalChaptersComplete = computed(() => {
border-radius: 4px;
cursor: pointer;
transition: all 0.15s;
width: 90px;
text-align: center;
}
.back-btn:hover {
@@ -349,84 +312,211 @@ const totalChaptersComplete = computed(() => {
.story-title {
flex: 1;
text-align: center;
font-size: 20px;
font-size: 18px;
font-weight: 500;
color: #c9a84c;
letter-spacing: 6px;
letter-spacing: 4px;
}
.header-spacer { width: 90px; }
.icon-btn {
width: 32px;
height: 32px;
font-size: 14px;
color: #666;
background: none;
border: 1px solid rgba(255,255,255,0.08);
border-radius: 4px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.15s;
}
.icon-btn:hover {
color: #ccc;
border-color: rgba(255,255,255,0.2);
}
.story-body {
flex: 1;
display: flex;
min-height: 0;
position: relative;
overflow: hidden;
}
.chapter-sidebar {
width: 320px;
flex-shrink: 0;
border-right: 1px solid rgba(255,255,255,0.05);
padding: 12px;
display: flex;
flex-direction: column;
gap: 8px;
overflow-y: auto;
.story-body :deep(.tree-flow) {
width: 100%;
height: 100%;
max-height: none;
}
.chapter-item {
.story-empty {
display: flex;
align-items: center;
gap: 12px;
padding: 10px 12px;
background: rgba(255,255,255,0.02);
border: 1px solid rgba(255,255,255,0.04);
justify-content: center;
height: 100%;
color: #444;
font-size: 14px;
}
.story-footer {
display: flex;
align-items: center;
padding: 12px 20px;
flex-shrink: 0;
background: rgba(0,0,0,0.5);
border-top: 1px solid rgba(255,255,255,0.05);
}
.footer-left {
flex: 1;
display: flex;
align-items: center;
gap: 16px;
}
.footer-stat {
display: flex;
align-items: baseline;
gap: 4px;
}
.stat-value {
font-size: 18px;
font-weight: 600;
color: #c9a84c;
}
.stat-unit {
font-size: 12px;
color: #666;
}
.footer-endings {
display: flex;
gap: 6px;
}
.ending-chip {
padding: 3px 10px;
font-size: 11px;
color: #555;
background: rgba(255,255,255,0.03);
border: 1px solid rgba(255,255,255,0.06);
border-radius: 12px;
}
.ending-chip.unlocked {
color: #c9a84c;
border-color: rgba(201,168,76,0.25);
background: rgba(201,168,76,0.06);
}
.chapter-btn {
padding: 8px 20px;
font-size: 13px;
color: #888;
background: rgba(255,255,255,0.04);
border: 1px solid rgba(255,255,255,0.1);
border-radius: 4px;
cursor: pointer;
transition: all 0.15s;
}
.chapter-btn:hover {
color: #ccc;
background: rgba(255,255,255,0.08);
}
.chapter-picker {
position: fixed;
inset: 0;
background: rgba(0,0,0,0.9);
display: flex;
align-items: center;
justify-content: center;
z-index: 300;
}
.picker-panel {
background: #12121a;
border: 1px solid rgba(255,255,255,0.08);
border-radius: 12px;
padding: 32px 36px;
max-width: 700px;
width: 90%;
}
.picker-title {
text-align: center;
font-size: 20px;
font-weight: 500;
color: #c9a84c;
letter-spacing: 3px;
margin-bottom: 24px;
}
.picker-grid {
display: flex;
gap: 16px;
justify-content: center;
}
.picker-card {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
padding: 14px;
background: rgba(255,255,255,0.03);
border: 1px solid rgba(255,255,255,0.06);
border-radius: 8px;
cursor: pointer;
transition: all 0.2s;
transition: all 0.15s;
width: 160px;
}
.chapter-item:hover:not(.locked) {
background: rgba(255,255,255,0.05);
border-color: rgba(255,255,255,0.1);
.picker-card:hover:not(.locked) {
background: rgba(255,255,255,0.06);
border-color: rgba(255,255,255,0.15);
}
.chapter-item.selected {
background: rgba(201,168,76,0.08);
border-color: rgba(201,168,76,0.25);
.picker-card.active {
border-color: rgba(201,168,76,0.3);
background: rgba(201,168,76,0.06);
}
.chapter-item.locked {
opacity: 0.35;
.picker-card.locked {
opacity: 0.3;
cursor: default;
}
.ch-thumb {
width: 90px;
height: 50px;
flex-shrink: 0;
.picker-thumb {
width: 120px;
height: 68px;
background: rgba(0,0,0,0.4);
border-radius: 4px;
overflow: hidden;
position: relative;
}
.ch-thumb-img {
.picker-thumb-img {
width: 100%;
height: 100%;
object-fit: cover;
}
.ch-thumb-placeholder {
.picker-thumb-place {
display: flex;
align-items: center;
justify-content: center;
height: 100%;
font-size: 22px;
font-size: 24px;
color: #444;
}
.ch-lock {
.picker-lock {
position: absolute;
inset: 0;
display: flex;
@@ -436,236 +526,44 @@ const totalChaptersComplete = computed(() => {
font-size: 18px;
}
.ch-info {
flex: 1;
min-width: 0;
display: flex;
flex-direction: column;
gap: 4px;
}
.ch-label {
.picker-label {
font-size: 13px;
color: #ddd;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.ch-progress {
.picker-progress {
display: flex;
align-items: center;
gap: 6px;
width: 100%;
}
.ch-ring {
width: 28px;
height: 28px;
flex-shrink: 0;
}
.ring-fill {
transition: stroke-dasharray 0.6s ease;
}
.ch-pct {
font-size: 12px;
color: #c9a84c;
font-weight: 600;
}
.ch-locked-text {
font-size: 11px;
color: #555;
}
.ch-start {
width: 30px;
height: 30px;
flex-shrink: 0;
display: flex;
align-items: center;
justify-content: center;
font-size: 13px;
color: #c9a84c;
background: rgba(201,168,76,0.1);
border: 1px solid rgba(201,168,76,0.2);
border-radius: 50%;
cursor: pointer;
transition: all 0.15s;
}
.ch-start:hover {
background: rgba(201,168,76,0.25);
color: #e0c060;
}
.detail-area {
flex: 1;
padding: 20px 24px;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: 16px;
}
.detail-empty {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 12px;
color: #444;
}
.empty-icon {
font-size: 42px;
color: #333;
}
.empty-text {
font-size: 14px;
}
.detail-hero {
display: flex;
align-items: center;
gap: 16px;
}
.hero-img {
width: 180px;
height: 100px;
object-fit: cover;
border-radius: 6px;
border: 1px solid rgba(255,255,255,0.08);
}
.hero-title {
font-size: 22px;
font-weight: 500;
color: #e0d0a0;
letter-spacing: 2px;
}
.detail-stats {
display: flex;
gap: 24px;
}
.stat-box {
display: flex;
align-items: baseline;
gap: 4px;
padding: 10px 16px;
background: rgba(255,255,255,0.03);
border: 1px solid rgba(255,255,255,0.05);
border-radius: 6px;
}
.stat-value {
font-size: 24px;
font-weight: 600;
color: #c9a84c;
}
.stat-unit {
font-size: 14px;
color: #666;
}
.stat-label {
font-size: 11px;
color: #555;
margin-left: 8px;
}
.section-label {
font-size: 11px;
color: #555;
text-transform: uppercase;
letter-spacing: 2px;
margin-bottom: 8px;
}
.detail-endings {
padding: 12px 0;
border-top: 1px solid rgba(255,255,255,0.04);
}
.ending-chips {
display: flex;
gap: 8px;
flex-wrap: wrap;
}
.ending-chip {
padding: 5px 14px;
font-size: 12px;
color: #555;
background: rgba(255,255,255,0.02);
border: 1px solid rgba(255,255,255,0.06);
border-radius: 20px;
}
.ending-chip.unlocked {
color: #c9a84c;
border-color: rgba(201,168,76,0.25);
background: rgba(201,168,76,0.06);
}
.detail-tree {
flex: 1;
padding: 12px 0;
border-top: 1px solid rgba(255,255,255,0.04);
min-height: 100px;
}
.tree-container {
background: rgba(0,0,0,0.2);
border: 1px solid rgba(255,255,255,0.04);
border-radius: 6px;
padding: 0;
overflow: auto;
}
.tree-empty {
font-size: 12px;
color: #444;
text-align: center;
padding: 16px;
}
.story-footer {
padding: 12px 24px;
border-top: 1px solid rgba(255,255,255,0.05);
}
.footer-progress {
display: flex;
align-items: center;
gap: 12px;
}
.footer-bar {
.picker-bar-bg {
flex: 1;
height: 3px;
background: rgba(255,255,255,0.06);
background: rgba(255,255,255,0.08);
border-radius: 2px;
overflow: hidden;
}
.footer-bar-fill {
.picker-bar-fill {
height: 100%;
background: linear-gradient(90deg, #8b6914, #c9a84c);
background: #c9a84c;
border-radius: 2px;
transition: width 0.4s ease;
}
.footer-text {
font-size: 11px;
color: #666;
white-space: nowrap;
.picker-pct {
font-size: 10px;
color: #888;
}
.picker-fade-enter-active,
.picker-fade-leave-active {
transition: opacity 0.2s ease;
}
.picker-fade-enter-from,
.picker-fade-leave-to {
opacity: 0;
}
</style>

View File

@@ -7,8 +7,13 @@ const props = defineProps<{
node: PlayerTreeNode | null
}>()
const emit = defineEmits<{
selectScene: [sceneId: string]
}>()
interface FlowNode {
id: string
sceneId: string
label: string
visited: boolean
isMystery: boolean
@@ -33,7 +38,7 @@ const containerW = ref(800)
const containerH = ref(400)
function buildFlow(root: PlayerTreeNode) {
const dagreNodes: { id: string; parent: string | null; label: string; visited: boolean; isMystery: boolean; locked: boolean; lockHint?: string }[] = []
const dagreNodes: { id: string; sceneId: string; parent: string | null; label: string; visited: boolean; isMystery: boolean; locked: boolean; lockHint?: string }[] = []
const dagreEdges: { from: string; to: string; visited: boolean }[] = []
function walk(node: PlayerTreeNode, parentId: string | null) {
@@ -41,6 +46,7 @@ function buildFlow(root: PlayerTreeNode) {
const dagreId = parentId ? `${parentId}/${node.sceneId}` : node.sceneId
dagreNodes.push({
id: dagreId,
sceneId: node.sceneId,
parent: parentId,
label: node.label,
visited: true,
@@ -65,6 +71,7 @@ function buildFlow(root: PlayerTreeNode) {
const mysteryId = `${dagreId}/__mystery`
dagreNodes.push({
id: mysteryId,
sceneId: '',
parent: dagreId,
label: '? ?',
visited: false,
@@ -100,6 +107,7 @@ function buildFlow(root: PlayerTreeNode) {
const pos = g.node(n.id)
return {
id: n.id,
sceneId: n.sceneId,
label: n.label,
visited: n.visited,
isMystery: n.isMystery,
@@ -221,9 +229,10 @@ const svgH = computed(() => containerH.value)
v-for="n in nodes"
:key="n.id"
class="flow-node"
:class="{ visited: n.visited, mystery: n.isMystery, locked: n.locked }"
:class="{ visited: n.visited, mystery: n.isMystery, locked: n.locked, clickable: n.visited && n.sceneId }"
:style="{ left: n.x + 'px', top: n.y + 'px', width: n.w + 'px', height: n.h + 'px' }"
:title="n.lockHint || ''"
@click="n.visited && n.sceneId && emit('selectScene', n.sceneId)"
>
<span class="node-icon">{{ n.visited ? '✦' : n.isMystery ? '?' : '⬜' }}</span>
<span class="node-label">{{ n.label }}</span>
@@ -264,6 +273,15 @@ const svgH = computed(() => containerH.value)
overflow: hidden;
}
.flow-node.clickable {
cursor: pointer;
}
.flow-node.clickable:hover {
background: rgba(201, 168, 76, 0.22);
border-color: rgba(201, 168, 76, 0.5);
}
.flow-node.visited {
background: rgba(201, 168, 76, 0.12);
border: 1px solid rgba(201, 168, 76, 0.3);

View File

@@ -195,6 +195,13 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
engine.startChapter(chapterId)
}
function startAtScene(chapterId: string, sceneId: string) {
const [elA, elB] = videoEls()
if (elA && elB) engine.videoManager.attach(elA, elB)
store.setGameEnded(false)
engine.startAtScene(chapterId, sceneId)
}
function skipScene() {
engine.skipCurrentScene()
}
@@ -274,6 +281,7 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
makeChoice,
clickHotspot,
startChapter,
startAtScene,
skipScene,
setSpeed,
getSpeed,