feat: P2 - QTE system, subtitles, save thumbnails
- QTESystem: trigger detection via timeupdate, multi-key matching, timeout handling - QTEOverlay: SVG countdown ring + key prompts + success/fail animation - Engine: integrate QTE (timeupdate check, conditional branching, effect application) - Subtitles: WebVTT parsing + synchronized subtitle rendering - GamePlayer: overlay QTE and subtitle components - SaveSystem: DB v2 with thumbnail field, canvas snapshot at 320x180 JPEG - SaveLoadMenu: thumbnail preview for save slots - VideoManager: getActiveVideoElement() for canvas capture - App.vue: QTE/subtitle integration, thumbnail capture on save - stores: QTE state management, save list with thumbnails - demo.json: QTE scene (right_door), subtitles, new event types - ROADMAP: mark P2 as completed
This commit is contained in:
18
ROADMAP.md
18
ROADMAP.md
@@ -154,14 +154,18 @@ interface SaveData {
|
||||
- [x] `src/App.vue` — 整合 SaveLoadMenu、双 video、计时器
|
||||
- [x] 验证:条件分支走通,存档读档正常,视频切换交叉淡化
|
||||
|
||||
### P2 进阶 — QTE + 字幕 + 多存档槽(1 周)
|
||||
### P2 进阶 — QTE + 字幕 + 多存档槽(1 周)✅ 已完成 2026-06-07
|
||||
|
||||
- [ ] `engine/systems/QTESystem.ts` — QTE 触发、键盘监听、超时判定
|
||||
- [ ] `src/components/QTEOverlay.vue` — QTE 视觉遮罩(按键提示 + 倒计时环)
|
||||
- [ ] `src/components/Subtitles.vue` — WebVTT 解析 + 字幕渲染
|
||||
- [ ] 多存档槽位 + 存档缩略图(canvas 截图当前视频帧)
|
||||
- [ ] `engine/core/Engine.ts` — 完整事件总线(sceneChange, choiceMade, qteTriggered 等)
|
||||
- [ ] 验证:QTE 正常触发与判定,字幕同步,多存档正常工作
|
||||
- [x] `engine/systems/QTESystem.ts` — QTE 触发、键盘监听(支持多键匹配)、超时判定
|
||||
- [x] `src/components/QTEOverlay.vue` — SVG 倒计时环 + 按键提示 + 成功/失败动画
|
||||
- [x] `src/components/Subtitles.vue` — WebVTT 解析 + 字幕同步渲染
|
||||
- [x] `engine/core/Engine.ts` — 集成 QTE(timeupdate 检测 + 条件跳转 + 效果应用)
|
||||
- [x] 多存档槽位 + 存档缩略图(canvas 截图当前视频帧,320x180 JPEG)
|
||||
- [x] `engine/core/VideoManager.ts` — 新增 `getActiveVideoElement()` 供截图
|
||||
- [x] `engine/systems/SaveSystem.ts` — DB 版本升级 v2(支持 thumbnail 字段)
|
||||
- [x] `src/components/SaveLoadMenu.vue` — 存档缩略图预览
|
||||
- [x] 完整事件总线(sceneChange, choiceRequest, choiceTimer, choiceTimeout, videoEnd, qteTrigger, qteTimer, qteResult, gameEnd)
|
||||
- [x] 验证:QTE 正常触发与判定(ArrowLeft/ArrowRight/A/D 躲石块),字幕同步,存档缩略图正常
|
||||
|
||||
### P3 编辑器 — 可视化剧情编辑(2-3 周)
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ import { SceneManager } from './SceneManager'
|
||||
import { VideoManager } from './VideoManager'
|
||||
import { StateManager } from './StateManager'
|
||||
import { ChoiceSystem } from '../systems/ChoiceSystem'
|
||||
import { QTESystem } from '../systems/QTESystem'
|
||||
|
||||
type EventHandler = (...args: any[]) => void
|
||||
|
||||
@@ -11,17 +12,21 @@ export class Engine {
|
||||
videoManager: VideoManager
|
||||
stateManager: StateManager
|
||||
choiceSystem: ChoiceSystem
|
||||
qteSystem: QTESystem
|
||||
|
||||
private currentScene: SceneNode | null = null
|
||||
private events: Map<EngineEvent, Set<EventHandler>> = new Map()
|
||||
private ended = false
|
||||
private isInitialScene = true
|
||||
private qteTriggered = false
|
||||
private qteResolved = false
|
||||
|
||||
constructor() {
|
||||
this.sceneManager = new SceneManager()
|
||||
this.videoManager = new VideoManager()
|
||||
this.stateManager = new StateManager()
|
||||
this.choiceSystem = new ChoiceSystem()
|
||||
this.qteSystem = new QTESystem()
|
||||
}
|
||||
|
||||
on(event: EngineEvent, handler: EventHandler) {
|
||||
@@ -46,6 +51,8 @@ export class Engine {
|
||||
|
||||
private goToScene(scene: SceneNode) {
|
||||
this.currentScene = scene
|
||||
this.qteTriggered = false
|
||||
this.qteResolved = false
|
||||
|
||||
if (scene.onEnter) {
|
||||
this.stateManager.apply(scene.onEnter)
|
||||
@@ -57,8 +64,14 @@ export class Engine {
|
||||
)
|
||||
|
||||
this.videoManager.onEnd(() => {
|
||||
this.emit('videoEnd', scene)
|
||||
this.onVideoEnd(scene)
|
||||
if (!this.qteResolved) {
|
||||
this.emit('videoEnd', scene)
|
||||
this.onVideoEnd(scene)
|
||||
}
|
||||
})
|
||||
|
||||
this.videoManager.onTimeUpdate((time) => {
|
||||
this.checkQTE(scene, time)
|
||||
})
|
||||
|
||||
if (this.isInitialScene) {
|
||||
@@ -71,6 +84,49 @@ export class Engine {
|
||||
this.emit('sceneChange', scene)
|
||||
}
|
||||
|
||||
private checkQTE(scene: SceneNode, time: number) {
|
||||
if (!scene.qte || this.qteTriggered) return
|
||||
if (time >= scene.qte.triggerTime) {
|
||||
this.qteTriggered = true
|
||||
const qte = scene.qte
|
||||
|
||||
this.emit('qteTrigger', qte)
|
||||
|
||||
this.qteSystem.trigger(
|
||||
qte,
|
||||
(remaining, total) => {
|
||||
this.emit('qteTimer', { remaining, total })
|
||||
},
|
||||
(success) => {
|
||||
this.qteResolved = true
|
||||
if (success) {
|
||||
if (qte.effects?.success) {
|
||||
this.stateManager.apply(qte.effects.success)
|
||||
}
|
||||
this.emit('qteResult', { success: true })
|
||||
const targetScene = this.sceneManager.getScene(qte.successScene)
|
||||
if (targetScene) {
|
||||
this.goToScene(targetScene)
|
||||
} else {
|
||||
this.endGame()
|
||||
}
|
||||
} else {
|
||||
if (qte.effects?.fail) {
|
||||
this.stateManager.apply(qte.effects.fail)
|
||||
}
|
||||
this.emit('qteResult', { success: false })
|
||||
const targetScene = this.sceneManager.getScene(qte.failScene)
|
||||
if (targetScene) {
|
||||
this.goToScene(targetScene)
|
||||
} else {
|
||||
this.endGame()
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
private onVideoEnd(scene: SceneNode) {
|
||||
const validChoices = this.getValidChoices(scene)
|
||||
|
||||
@@ -129,6 +185,7 @@ export class Engine {
|
||||
|
||||
endGame() {
|
||||
this.ended = true
|
||||
this.qteSystem.cancel()
|
||||
this.emit('gameEnd')
|
||||
}
|
||||
|
||||
@@ -163,6 +220,7 @@ export class Engine {
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.qteSystem.destroy()
|
||||
this.videoManager.detach()
|
||||
this.events.clear()
|
||||
}
|
||||
|
||||
@@ -132,6 +132,10 @@ export class VideoManager {
|
||||
return this.active?.currentTime ?? 0
|
||||
}
|
||||
|
||||
getActiveVideoElement(): HTMLVideoElement | null {
|
||||
return this.active ?? null
|
||||
}
|
||||
|
||||
onEnd(cb: VideoEndCallback) {
|
||||
this.onEndCallback = cb
|
||||
}
|
||||
|
||||
75
engine/systems/QTESystem.ts
Normal file
75
engine/systems/QTESystem.ts
Normal file
@@ -0,0 +1,75 @@
|
||||
import type { QTEDefinition } from '../types'
|
||||
|
||||
type QTEUpdateCallback = (remaining: number, total: number) => void
|
||||
type QTEResultCallback = (success: boolean) => void
|
||||
|
||||
export class QTESystem {
|
||||
private timerId: ReturnType<typeof setInterval> | null = null
|
||||
private timeoutId: ReturnType<typeof setTimeout> | null = null
|
||||
private keyHandler: ((e: KeyboardEvent) => void) | null = null
|
||||
private tickMs = 50
|
||||
private active = false
|
||||
|
||||
trigger(
|
||||
qte: QTEDefinition,
|
||||
onUpdate: QTEUpdateCallback,
|
||||
onResult: QTEResultCallback,
|
||||
) {
|
||||
if (this.active) return
|
||||
this.active = true
|
||||
|
||||
const startTime = Date.now()
|
||||
const total = qte.timeLimit * 1000
|
||||
|
||||
this.keyHandler = (e: KeyboardEvent) => {
|
||||
if (!this.active) return
|
||||
const matched = qte.keys.some(
|
||||
(k) => k.toLowerCase() === e.key.toLowerCase()
|
||||
)
|
||||
if (matched) {
|
||||
this.clear()
|
||||
onResult(true)
|
||||
}
|
||||
}
|
||||
document.addEventListener('keydown', this.keyHandler)
|
||||
|
||||
this.timerId = setInterval(() => {
|
||||
const elapsed = Date.now() - startTime
|
||||
const remaining = Math.max(0, total - elapsed)
|
||||
onUpdate(remaining / 1000, qte.timeLimit)
|
||||
if (remaining <= 0) {
|
||||
this.clear()
|
||||
onResult(false)
|
||||
}
|
||||
}, this.tickMs)
|
||||
|
||||
this.timeoutId = setTimeout(() => {
|
||||
this.clear()
|
||||
onResult(false)
|
||||
}, total)
|
||||
}
|
||||
|
||||
cancel() {
|
||||
this.clear()
|
||||
}
|
||||
|
||||
private clear() {
|
||||
this.active = false
|
||||
if (this.timerId !== null) {
|
||||
clearInterval(this.timerId)
|
||||
this.timerId = null
|
||||
}
|
||||
if (this.timeoutId !== null) {
|
||||
clearTimeout(this.timeoutId)
|
||||
this.timeoutId = null
|
||||
}
|
||||
if (this.keyHandler !== null) {
|
||||
document.removeEventListener('keydown', this.keyHandler)
|
||||
this.keyHandler = null
|
||||
}
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.clear()
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,7 @@ interface SaveRecord {
|
||||
variables: string
|
||||
flags: string
|
||||
history: string
|
||||
thumbnail?: string
|
||||
}
|
||||
|
||||
class SaveDB extends Dexie {
|
||||
@@ -16,7 +17,7 @@ class SaveDB extends Dexie {
|
||||
|
||||
constructor() {
|
||||
super('MovieGameSaves')
|
||||
this.version(1).stores({
|
||||
this.version(2).stores({
|
||||
saves: '++id, slot',
|
||||
})
|
||||
}
|
||||
@@ -25,14 +26,15 @@ class SaveDB extends Dexie {
|
||||
const db = new SaveDB()
|
||||
|
||||
export class SaveSystem {
|
||||
async save(slot: number, data: Omit<SaveData, 'slot' | 'thumbnail'>): Promise<void> {
|
||||
async save(slot: number, data: Omit<SaveData, 'slot'>): Promise<void> {
|
||||
const record: SaveRecord = {
|
||||
slot,
|
||||
timestamp: Date.now(),
|
||||
timestamp: data.timestamp || Date.now(),
|
||||
currentScene: data.currentScene,
|
||||
variables: JSON.stringify(data.variables),
|
||||
flags: JSON.stringify(data.flags),
|
||||
history: JSON.stringify(data.history),
|
||||
thumbnail: data.thumbnail,
|
||||
}
|
||||
|
||||
const existing = await db.saves.where('slot').equals(slot).first()
|
||||
@@ -54,15 +56,17 @@ export class SaveSystem {
|
||||
variables: JSON.parse(record.variables),
|
||||
flags: JSON.parse(record.flags),
|
||||
history: JSON.parse(record.history),
|
||||
thumbnail: record.thumbnail,
|
||||
}
|
||||
}
|
||||
|
||||
async listSlots(): Promise<{ slot: number; timestamp: number; sceneLabel: string }[]> {
|
||||
async listSlots(): Promise<{ slot: number; timestamp: number; sceneLabel: string; thumbnail?: string }[]> {
|
||||
const records = await db.saves.orderBy('slot').toArray()
|
||||
return records.map((r) => ({
|
||||
slot: r.slot,
|
||||
timestamp: r.timestamp,
|
||||
sceneLabel: r.currentScene,
|
||||
thumbnail: r.thumbnail,
|
||||
}))
|
||||
}
|
||||
|
||||
|
||||
@@ -69,5 +69,7 @@ export type EngineEvent =
|
||||
| 'choiceTimer'
|
||||
| 'gameEnd'
|
||||
| 'qteTrigger'
|
||||
| 'qteTimer'
|
||||
| 'qteResult'
|
||||
| 'videoEnd'
|
||||
| 'choiceTimeout'
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"intro": {
|
||||
"id": "intro",
|
||||
"videoUrl": "/videos/intro.mp4",
|
||||
"subtitleUrl": "/subtitles/intro.vtt",
|
||||
"choices": [
|
||||
{
|
||||
"text": "走向左边那扇发光的门",
|
||||
"targetScene": "left_door",
|
||||
"timeLimit": 5,
|
||||
"effects": [
|
||||
{ "type": "add", "target": "courage", "value": 10 }
|
||||
]
|
||||
@@ -33,6 +33,7 @@
|
||||
"left_door": {
|
||||
"id": "left_door",
|
||||
"videoUrl": "/videos/left_door.mp4",
|
||||
"subtitleUrl": "/subtitles/left_door.vtt",
|
||||
"choices": [
|
||||
{
|
||||
"text": "与陌生人握手",
|
||||
@@ -50,6 +51,36 @@
|
||||
"right_door": {
|
||||
"id": "right_door",
|
||||
"videoUrl": "/videos/right_door.mp4",
|
||||
"qte": {
|
||||
"triggerTime": 1.0,
|
||||
"prompt": "躲避飞来的石块!",
|
||||
"keys": ["ArrowLeft", "ArrowRight", "a", "d"],
|
||||
"timeLimit": 3.0,
|
||||
"successScene": "qte_success",
|
||||
"failScene": "qte_fail",
|
||||
"effects": {
|
||||
"success": [{ "type": "add", "target": "courage", "value": 15 }],
|
||||
"fail": [{ "type": "add", "target": "trust", "value": -20 }]
|
||||
}
|
||||
}
|
||||
},
|
||||
"qte_success": {
|
||||
"id": "qte_success",
|
||||
"videoUrl": "/videos/qte_success.mp4",
|
||||
"choices": [
|
||||
{
|
||||
"text": "继续前进",
|
||||
"targetScene": "continue_ending"
|
||||
},
|
||||
{
|
||||
"text": "回头",
|
||||
"targetScene": "intro"
|
||||
}
|
||||
]
|
||||
},
|
||||
"qte_fail": {
|
||||
"id": "qte_fail",
|
||||
"videoUrl": "/videos/qte_fail.mp4",
|
||||
"choices": [
|
||||
{
|
||||
"text": "继续前进",
|
||||
@@ -64,6 +95,7 @@
|
||||
"stay": {
|
||||
"id": "stay",
|
||||
"videoUrl": "/videos/stay.mp4",
|
||||
"subtitleUrl": "/subtitles/stay.vtt",
|
||||
"nextScene": "alone_ending"
|
||||
},
|
||||
"trust_ending": {
|
||||
|
||||
7
public/subtitles/intro.vtt
Normal file
7
public/subtitles/intro.vtt
Normal file
@@ -0,0 +1,7 @@
|
||||
WEBVTT
|
||||
|
||||
00:00.000 --> 00:02.000
|
||||
你醒来发现自己在一个陌生的房间
|
||||
|
||||
00:02.500 --> 00:03.000
|
||||
前方有两扇门,你必须做出选择
|
||||
7
public/subtitles/left_door.vtt
Normal file
7
public/subtitles/left_door.vtt
Normal file
@@ -0,0 +1,7 @@
|
||||
WEBVTT
|
||||
|
||||
00:00.000 --> 00:02.500
|
||||
你走进了发光的门,来到一个明亮的大厅
|
||||
|
||||
00:02.500 --> 00:03.000
|
||||
一位陌生人向你伸出了手
|
||||
4
public/subtitles/stay.vtt
Normal file
4
public/subtitles/stay.vtt
Normal file
@@ -0,0 +1,4 @@
|
||||
WEBVTT
|
||||
|
||||
00:00.000 --> 00:03.000
|
||||
你选择留在原地,时间缓缓流逝...
|
||||
BIN
public/videos/qte_fail.mp4
Normal file
BIN
public/videos/qte_fail.mp4
Normal file
Binary file not shown.
BIN
public/videos/qte_success.mp4
Normal file
BIN
public/videos/qte_success.mp4
Normal file
Binary file not shown.
15
src/App.vue
15
src/App.vue
@@ -2,6 +2,8 @@
|
||||
import { ref } from 'vue'
|
||||
import GamePlayer from '@/components/GamePlayer.vue'
|
||||
import ChoicePanel from '@/components/ChoicePanel.vue'
|
||||
import QTEOverlay from '@/components/QTEOverlay.vue'
|
||||
import Subtitles from '@/components/Subtitles.vue'
|
||||
import SaveLoadMenu from '@/components/SaveLoadMenu.vue'
|
||||
import { useGameEngine } from '@/composables/useGameEngine'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
@@ -67,7 +69,20 @@ init()
|
||||
<template v-else>
|
||||
<div class="game-screen">
|
||||
<GamePlayer @video-ready="onVideoReady" />
|
||||
<Subtitles
|
||||
:current-time="store.videoTime"
|
||||
:video-url="store.currentScene?.subtitleUrl ?? null"
|
||||
/>
|
||||
<QTEOverlay
|
||||
:visible="store.qteActive"
|
||||
:prompt="store.qteDef?.prompt ?? ''"
|
||||
:keys="store.qteDef?.keys ?? []"
|
||||
:total="store.qteTotal"
|
||||
:remaining="store.qteRemaining"
|
||||
:result="store.qteResult"
|
||||
/>
|
||||
<ChoicePanel
|
||||
v-if="!store.qteActive"
|
||||
:choices="store.choices"
|
||||
:timer-total="store.timerTotal"
|
||||
:timer-remaining="store.timerRemaining"
|
||||
|
||||
158
src/components/QTEOverlay.vue
Normal file
158
src/components/QTEOverlay.vue
Normal file
@@ -0,0 +1,158 @@
|
||||
<script setup lang="ts">
|
||||
import { computed, ref, watch, onUnmounted } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
visible: boolean
|
||||
prompt: string
|
||||
keys: string[]
|
||||
total: number
|
||||
remaining: number
|
||||
result: 'none' | 'success' | 'fail'
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
done: []
|
||||
}>()
|
||||
|
||||
const ringRadius = 60
|
||||
const ringStroke = 4
|
||||
const normalizedRadius = ringRadius - ringStroke * 2
|
||||
const circumference = normalizedRadius * 2 * Math.PI
|
||||
|
||||
const progress = computed(() => {
|
||||
if (props.total <= 0) return circumference
|
||||
return (props.remaining / props.total) * circumference
|
||||
})
|
||||
|
||||
const keyLabels = computed(() => props.keys.map(displayKey))
|
||||
|
||||
function displayKey(key: string): string {
|
||||
const map: Record<string, string> = {
|
||||
' ': '空格',
|
||||
ArrowUp: '↑',
|
||||
ArrowDown: '↓',
|
||||
ArrowLeft: '←',
|
||||
ArrowRight: '→',
|
||||
Enter: '回车',
|
||||
Escape: 'Esc',
|
||||
}
|
||||
return map[key] ?? key.toUpperCase()
|
||||
}
|
||||
|
||||
watch(() => props.result, (val) => {
|
||||
if (val !== 'none') {
|
||||
setTimeout(() => emit('done'), 800)
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="qte-overlay" v-if="visible">
|
||||
<div class="qte-center">
|
||||
<div class="qte-ring" :class="{ 'qte-success': result === 'success', 'qte-fail': result === 'fail' }">
|
||||
<svg width="140" height="140" viewBox="0 0 140 140">
|
||||
<circle
|
||||
stroke="rgba(255,255,255,0.15)"
|
||||
fill="none"
|
||||
:stroke-width="ringStroke"
|
||||
:r="normalizedRadius"
|
||||
:cx="ringRadius + ringStroke"
|
||||
:cy="ringRadius + ringStroke"
|
||||
/>
|
||||
<circle
|
||||
class="ring-progress"
|
||||
stroke="#fff"
|
||||
fill="none"
|
||||
:stroke-width="ringStroke"
|
||||
:r="normalizedRadius"
|
||||
:cx="ringRadius + ringStroke"
|
||||
:cy="ringRadius + ringStroke"
|
||||
:stroke-dasharray="circumference + ' ' + circumference"
|
||||
:stroke-dashoffset="circumference - progress"
|
||||
stroke-linecap="round"
|
||||
transform="rotate(-90 64 64)"
|
||||
/>
|
||||
</svg>
|
||||
<div class="qte-key">{{ keyLabels[0] }}</div>
|
||||
<div class="qte-time">{{ remaining.toFixed(1) }}s</div>
|
||||
</div>
|
||||
<div class="qte-prompt">{{ prompt }}</div>
|
||||
<div class="qte-result-text" v-if="result === 'success'">成功</div>
|
||||
<div class="qte-result-text fail-text" v-else-if="result === 'fail'">失败</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.qte-overlay {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.6);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 30;
|
||||
}
|
||||
|
||||
.qte-center {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 20px;
|
||||
}
|
||||
|
||||
.qte-ring {
|
||||
position: relative;
|
||||
width: 140px;
|
||||
height: 140px;
|
||||
}
|
||||
|
||||
.qte-ring .ring-progress {
|
||||
transition: stroke-dashoffset 50ms linear, stroke 0.3s;
|
||||
}
|
||||
|
||||
.qte-ring.qte-success .ring-progress {
|
||||
stroke: #4caf50;
|
||||
}
|
||||
|
||||
.qte-ring.qte-fail .ring-progress {
|
||||
stroke: #e74c3c;
|
||||
}
|
||||
|
||||
.qte-key {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -60%);
|
||||
font-size: 28px;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
text-shadow: 0 0 12px rgba(255,255,255,0.4);
|
||||
}
|
||||
|
||||
.qte-time {
|
||||
position: absolute;
|
||||
bottom: 30px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
font-size: 12px;
|
||||
color: #aaa;
|
||||
}
|
||||
|
||||
.qte-prompt {
|
||||
font-size: 18px;
|
||||
color: #ddd;
|
||||
letter-spacing: 2px;
|
||||
}
|
||||
|
||||
.qte-result-text {
|
||||
font-size: 32px;
|
||||
letter-spacing: 4px;
|
||||
color: #4caf50;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.qte-result-text.fail-text {
|
||||
color: #e74c3c;
|
||||
}
|
||||
</style>
|
||||
@@ -1,8 +1,7 @@
|
||||
<script setup lang="ts">
|
||||
import { ref, onMounted } from 'vue'
|
||||
import type { SlotInfo } from '@/stores/gameStore'
|
||||
|
||||
const props = defineProps<{
|
||||
defineProps<{
|
||||
saves: SlotInfo[]
|
||||
}>()
|
||||
|
||||
@@ -21,33 +20,26 @@ const maxSlots = 5
|
||||
<h2 class="save-title">存档 / 读档</h2>
|
||||
|
||||
<div class="slot-list">
|
||||
<div class="save-slot auto-save-slot">
|
||||
<div class="slot-label auto-save-label">自动存档</div>
|
||||
<div class="slot-info" v-if="saves.find(s => s.slot === 0)">
|
||||
{{ saves.find(s => s.slot === 0)!.sceneLabel }}
|
||||
</div>
|
||||
<div class="slot-info empty" v-else>暂无自动存档</div>
|
||||
<div class="slot-actions">
|
||||
<button
|
||||
class="slot-btn load-btn"
|
||||
:disabled="!saves.find(s => s.slot === 0)"
|
||||
@click="emit('load', 0)"
|
||||
>
|
||||
读取
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div
|
||||
v-for="slot in maxSlots"
|
||||
:key="slot"
|
||||
class="save-slot"
|
||||
>
|
||||
<div class="slot-label">存档 {{ slot }}</div>
|
||||
<div class="slot-info" v-if="saves.find(s => s.slot === slot)">
|
||||
{{ saves.find(s => s.slot === slot)!.sceneLabel }}
|
||||
<div class="slot-thumb">
|
||||
<img
|
||||
v-if="saves.find(s => s.slot === slot)?.thumbnail"
|
||||
:src="saves.find(s => s.slot === slot)!.thumbnail"
|
||||
class="thumb-img"
|
||||
/>
|
||||
<span v-else class="thumb-empty">空</span>
|
||||
</div>
|
||||
<div class="slot-meta">
|
||||
<div class="slot-label">存档 {{ slot }}</div>
|
||||
<div class="slot-info" v-if="saves.find(s => s.slot === slot)">
|
||||
{{ saves.find(s => s.slot === slot)!.sceneLabel }}
|
||||
</div>
|
||||
<div class="slot-info empty" v-else>空</div>
|
||||
</div>
|
||||
<div class="slot-info empty" v-else>空</div>
|
||||
<div class="slot-actions">
|
||||
<button class="slot-btn save-btn" @click="emit('save', slot)">保存</button>
|
||||
<button
|
||||
@@ -61,6 +53,7 @@ const maxSlots = 5
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="save-hint">游戏会在每次场景切换时自动保存到槽位 0</div>
|
||||
<button class="close-btn" @click="emit('close')">关闭</button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -82,8 +75,8 @@ const maxSlots = 5
|
||||
border: 1px solid rgba(255, 255, 255, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 32px;
|
||||
min-width: 400px;
|
||||
max-width: 500px;
|
||||
min-width: 480px;
|
||||
max-width: 560px;
|
||||
}
|
||||
|
||||
.save-title {
|
||||
@@ -98,36 +91,53 @@ const maxSlots = 5
|
||||
.slot-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.save-slot {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
padding: 12px 16px;
|
||||
padding: 10px 14px;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.auto-save-slot {
|
||||
border-color: rgba(100, 200, 255, 0.3);
|
||||
background: rgba(100, 200, 255, 0.06);
|
||||
.slot-thumb {
|
||||
width: 64px;
|
||||
height: 36px;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
border-radius: 3px;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.auto-save-label {
|
||||
color: #6cf;
|
||||
.thumb-img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
|
||||
.thumb-empty {
|
||||
font-size: 12px;
|
||||
color: #444;
|
||||
}
|
||||
|
||||
.slot-meta {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.slot-label {
|
||||
font-size: 14px;
|
||||
color: #aaa;
|
||||
white-space: nowrap;
|
||||
font-size: 12px;
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.slot-info {
|
||||
flex: 1;
|
||||
font-size: 13px;
|
||||
color: #ccc;
|
||||
overflow: hidden;
|
||||
@@ -164,9 +174,16 @@ const maxSlots = 5
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.save-hint {
|
||||
text-align: center;
|
||||
font-size: 12px;
|
||||
color: #555;
|
||||
margin-top: 16px;
|
||||
}
|
||||
|
||||
.close-btn {
|
||||
display: block;
|
||||
margin: 24px auto 0;
|
||||
margin: 12px auto 0;
|
||||
padding: 10px 32px;
|
||||
font-size: 14px;
|
||||
color: #888;
|
||||
|
||||
115
src/components/Subtitles.vue
Normal file
115
src/components/Subtitles.vue
Normal file
@@ -0,0 +1,115 @@
|
||||
<script setup lang="ts">
|
||||
import { ref, watch } from 'vue'
|
||||
|
||||
interface SubCue {
|
||||
start: number
|
||||
end: number
|
||||
text: string
|
||||
}
|
||||
|
||||
const props = defineProps<{
|
||||
currentTime: number
|
||||
videoUrl: string | null
|
||||
}>()
|
||||
|
||||
const cues = ref<SubCue[]>([])
|
||||
const currentText = ref('')
|
||||
const loadedUrl = ref('')
|
||||
|
||||
watch(() => props.videoUrl, async (url) => {
|
||||
if (!url || url === loadedUrl.value) return
|
||||
loadedUrl.value = url
|
||||
try {
|
||||
const resp = await fetch(url)
|
||||
const text = await resp.text()
|
||||
cues.value = parseVTT(text)
|
||||
} catch {
|
||||
cues.value = []
|
||||
}
|
||||
}, { immediate: true })
|
||||
|
||||
watch(() => props.currentTime, (t) => {
|
||||
if (cues.value.length === 0) {
|
||||
currentText.value = ''
|
||||
return
|
||||
}
|
||||
const active = cues.value.find((c) => t >= c.start && t <= c.end)
|
||||
currentText.value = active?.text ?? ''
|
||||
})
|
||||
|
||||
function parseVTT(raw: string): SubCue[] {
|
||||
const result: SubCue[] = []
|
||||
const lines = raw.split(/\r?\n/)
|
||||
let i = 0
|
||||
|
||||
while (i < lines.length && !lines[i].includes('-->')) {
|
||||
i++
|
||||
}
|
||||
|
||||
for (; i < lines.length; i++) {
|
||||
const line = lines[i].trim()
|
||||
const timeMatch = line.match(
|
||||
/(\d{1,2}:)?(\d{1,2}:)?(\d{1,2}[.,]\d{1,3})\s*-->\s*(\d{1,2}:)?(\d{1,2}:)?(\d{1,2}[.,]\d{1,3})/
|
||||
)
|
||||
if (!timeMatch) continue
|
||||
|
||||
const start = vttTimeToSeconds(timeMatch[0].split('-->')[0].trim())
|
||||
const end = vttTimeToSeconds(timeMatch[0].split('-->')[1].trim())
|
||||
|
||||
let text = ''
|
||||
i++
|
||||
while (i < lines.length && lines[i].trim() !== '') {
|
||||
text += (text ? '\n' : '') + lines[i].trim()
|
||||
i++
|
||||
}
|
||||
|
||||
if (text) {
|
||||
result.push({ start, end, text })
|
||||
}
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
function vttTimeToSeconds(ts: string): number {
|
||||
const parts = ts.replace(',', '.').split(':')
|
||||
if (parts.length === 3) {
|
||||
return parseFloat(parts[0]) * 3600 + parseFloat(parts[1]) * 60 + parseFloat(parts[2])
|
||||
}
|
||||
if (parts.length === 2) {
|
||||
return parseFloat(parts[0]) * 60 + parseFloat(parts[1])
|
||||
}
|
||||
return parseFloat(parts[0])
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="subtitles" v-if="currentText">
|
||||
<div class="sub-text">{{ currentText }}</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.subtitles {
|
||||
position: absolute;
|
||||
bottom: 80px;
|
||||
left: 0;
|
||||
right: 0;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
z-index: 5;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.sub-text {
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
color: #fff;
|
||||
font-size: 20px;
|
||||
padding: 8px 20px;
|
||||
border-radius: 4px;
|
||||
max-width: 80%;
|
||||
text-align: center;
|
||||
text-shadow: 0 1px 3px rgba(0,0,0,0.8);
|
||||
white-space: pre-line;
|
||||
}
|
||||
</style>
|
||||
@@ -47,6 +47,22 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
|
||||
store.setGameEnded(true)
|
||||
engine.choiceSystem.stop()
|
||||
})
|
||||
|
||||
engine.on('qteTrigger', (qte) => {
|
||||
store.showQTE(qte)
|
||||
})
|
||||
|
||||
engine.on('qteTimer', ({ remaining }) => {
|
||||
store.updateQTE(remaining)
|
||||
})
|
||||
|
||||
engine.on('qteResult', ({ success }) => {
|
||||
store.resolveQTE(success)
|
||||
})
|
||||
|
||||
engine.videoManager.onTimeUpdate((t: number) => {
|
||||
store.setVideoTime(t)
|
||||
})
|
||||
}
|
||||
|
||||
function start() {
|
||||
@@ -73,12 +89,31 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
|
||||
|
||||
async function saveGame(slot: number) {
|
||||
const state = engine.stateManager
|
||||
const currentScene = store.currentScene
|
||||
|
||||
// Capture thumbnail from active video
|
||||
let thumbnail: string | undefined
|
||||
try {
|
||||
const video = engine.videoManager.getActiveVideoElement()
|
||||
if (video && video.readyState >= 2) {
|
||||
const canvas = document.createElement('canvas')
|
||||
canvas.width = 320
|
||||
canvas.height = 180
|
||||
const ctx = canvas.getContext('2d')
|
||||
if (ctx) {
|
||||
ctx.drawImage(video, 0, 0, 320, 180)
|
||||
thumbnail = canvas.toDataURL('image/jpeg', 0.6)
|
||||
}
|
||||
}
|
||||
} catch { /* ignore canvas errors */ }
|
||||
|
||||
await saveSystem.save(slot, {
|
||||
timestamp: Date.now(),
|
||||
currentScene: store.currentScene?.id ?? '',
|
||||
currentScene: currentScene?.id ?? '',
|
||||
variables: state.variables,
|
||||
flags: [...state.flags],
|
||||
history: state.history,
|
||||
thumbnail,
|
||||
})
|
||||
await refreshSaves()
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { ref, shallowRef } from 'vue'
|
||||
import type { SceneNode, Choice } from '@engine/types'
|
||||
import type { SceneNode, Choice, QTEDefinition } from '@engine/types'
|
||||
|
||||
export interface SlotInfo {
|
||||
slot: number
|
||||
timestamp: number
|
||||
sceneLabel: string
|
||||
thumbnail?: string
|
||||
}
|
||||
|
||||
export const useGameStore = defineStore('game', () => {
|
||||
@@ -16,6 +17,13 @@ export const useGameStore = defineStore('game', () => {
|
||||
const timerRemaining = ref(0)
|
||||
const saves = ref<SlotInfo[]>([])
|
||||
|
||||
const qteActive = ref(false)
|
||||
const qteDef = shallowRef<QTEDefinition | null>(null)
|
||||
const qteTotal = ref(0)
|
||||
const qteRemaining = ref(0)
|
||||
const qteResult = ref<'none' | 'success' | 'fail'>('none')
|
||||
const videoTime = ref(0)
|
||||
|
||||
function setScene(scene: SceneNode) {
|
||||
currentScene.value = scene
|
||||
}
|
||||
@@ -46,9 +54,36 @@ export const useGameStore = defineStore('game', () => {
|
||||
saves.value = list
|
||||
}
|
||||
|
||||
function showQTE(qte: QTEDefinition) {
|
||||
qteActive.value = true
|
||||
qteDef.value = qte
|
||||
qteTotal.value = qte.timeLimit
|
||||
qteRemaining.value = qte.timeLimit
|
||||
qteResult.value = 'none'
|
||||
}
|
||||
|
||||
function updateQTE(remaining: number) {
|
||||
qteRemaining.value = remaining
|
||||
}
|
||||
|
||||
function resolveQTE(success: boolean) {
|
||||
qteResult.value = success ? 'success' : 'fail'
|
||||
setTimeout(() => {
|
||||
qteActive.value = false
|
||||
qteDef.value = null
|
||||
qteResult.value = 'none'
|
||||
}, 1000)
|
||||
}
|
||||
|
||||
function setVideoTime(t: number) {
|
||||
videoTime.value = t
|
||||
}
|
||||
|
||||
return {
|
||||
currentScene, choices, gameEnded, timerTotal, timerRemaining, saves,
|
||||
qteActive, qteDef, qteTotal, qteRemaining, qteResult, videoTime,
|
||||
setScene, setChoices, clearChoices, setGameEnded,
|
||||
setTimer, clearTimer, setSaves,
|
||||
showQTE, updateQTE, resolveQTE, setVideoTime,
|
||||
}
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user