feat: P2 - QTE system, subtitles, save thumbnails
- QTESystem: trigger detection via timeupdate, multi-key matching, timeout handling - QTEOverlay: SVG countdown ring + key prompts + success/fail animation - Engine: integrate QTE (timeupdate check, conditional branching, effect application) - Subtitles: WebVTT parsing + synchronized subtitle rendering - GamePlayer: overlay QTE and subtitle components - SaveSystem: DB v2 with thumbnail field, canvas snapshot at 320x180 JPEG - SaveLoadMenu: thumbnail preview for save slots - VideoManager: getActiveVideoElement() for canvas capture - App.vue: QTE/subtitle integration, thumbnail capture on save - stores: QTE state management, save list with thumbnails - demo.json: QTE scene (right_door), subtitles, new event types - ROADMAP: mark P2 as completed
This commit is contained in:
75
engine/systems/QTESystem.ts
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75
engine/systems/QTESystem.ts
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@@ -0,0 +1,75 @@
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import type { QTEDefinition } from '../types'
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type QTEUpdateCallback = (remaining: number, total: number) => void
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type QTEResultCallback = (success: boolean) => void
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export class QTESystem {
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private timerId: ReturnType<typeof setInterval> | null = null
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private timeoutId: ReturnType<typeof setTimeout> | null = null
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private keyHandler: ((e: KeyboardEvent) => void) | null = null
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private tickMs = 50
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private active = false
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trigger(
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qte: QTEDefinition,
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onUpdate: QTEUpdateCallback,
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onResult: QTEResultCallback,
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) {
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if (this.active) return
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this.active = true
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const startTime = Date.now()
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const total = qte.timeLimit * 1000
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this.keyHandler = (e: KeyboardEvent) => {
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if (!this.active) return
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const matched = qte.keys.some(
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(k) => k.toLowerCase() === e.key.toLowerCase()
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)
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if (matched) {
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this.clear()
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onResult(true)
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}
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}
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document.addEventListener('keydown', this.keyHandler)
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this.timerId = setInterval(() => {
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const elapsed = Date.now() - startTime
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const remaining = Math.max(0, total - elapsed)
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onUpdate(remaining / 1000, qte.timeLimit)
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if (remaining <= 0) {
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this.clear()
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onResult(false)
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}
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}, this.tickMs)
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this.timeoutId = setTimeout(() => {
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this.clear()
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onResult(false)
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}, total)
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}
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cancel() {
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this.clear()
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}
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private clear() {
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this.active = false
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if (this.timerId !== null) {
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clearInterval(this.timerId)
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this.timerId = null
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}
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if (this.timeoutId !== null) {
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clearTimeout(this.timeoutId)
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this.timeoutId = null
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}
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if (this.keyHandler !== null) {
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document.removeEventListener('keydown', this.keyHandler)
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this.keyHandler = null
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}
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}
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destroy() {
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this.clear()
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}
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}
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@@ -9,6 +9,7 @@ interface SaveRecord {
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variables: string
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flags: string
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history: string
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thumbnail?: string
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}
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class SaveDB extends Dexie {
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@@ -16,7 +17,7 @@ class SaveDB extends Dexie {
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constructor() {
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super('MovieGameSaves')
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this.version(1).stores({
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this.version(2).stores({
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saves: '++id, slot',
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})
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}
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@@ -25,14 +26,15 @@ class SaveDB extends Dexie {
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const db = new SaveDB()
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export class SaveSystem {
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async save(slot: number, data: Omit<SaveData, 'slot' | 'thumbnail'>): Promise<void> {
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async save(slot: number, data: Omit<SaveData, 'slot'>): Promise<void> {
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const record: SaveRecord = {
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slot,
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timestamp: Date.now(),
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timestamp: data.timestamp || Date.now(),
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currentScene: data.currentScene,
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variables: JSON.stringify(data.variables),
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flags: JSON.stringify(data.flags),
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history: JSON.stringify(data.history),
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thumbnail: data.thumbnail,
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}
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const existing = await db.saves.where('slot').equals(slot).first()
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@@ -54,15 +56,17 @@ export class SaveSystem {
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variables: JSON.parse(record.variables),
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flags: JSON.parse(record.flags),
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history: JSON.parse(record.history),
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thumbnail: record.thumbnail,
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}
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}
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async listSlots(): Promise<{ slot: number; timestamp: number; sceneLabel: string }[]> {
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async listSlots(): Promise<{ slot: number; timestamp: number; sceneLabel: string; thumbnail?: string }[]> {
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const records = await db.saves.orderBy('slot').toArray()
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return records.map((r) => ({
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slot: r.slot,
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timestamp: r.timestamp,
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sceneLabel: r.currentScene,
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thumbnail: r.thumbnail,
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}))
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}
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