feat: P2 - QTE system, subtitles, save thumbnails
- QTESystem: trigger detection via timeupdate, multi-key matching, timeout handling - QTEOverlay: SVG countdown ring + key prompts + success/fail animation - Engine: integrate QTE (timeupdate check, conditional branching, effect application) - Subtitles: WebVTT parsing + synchronized subtitle rendering - GamePlayer: overlay QTE and subtitle components - SaveSystem: DB v2 with thumbnail field, canvas snapshot at 320x180 JPEG - SaveLoadMenu: thumbnail preview for save slots - VideoManager: getActiveVideoElement() for canvas capture - App.vue: QTE/subtitle integration, thumbnail capture on save - stores: QTE state management, save list with thumbnails - demo.json: QTE scene (right_door), subtitles, new event types - ROADMAP: mark P2 as completed
This commit is contained in:
@@ -1,8 +1,7 @@
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<script setup lang="ts">
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import { ref, onMounted } from 'vue'
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import type { SlotInfo } from '@/stores/gameStore'
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const props = defineProps<{
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defineProps<{
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saves: SlotInfo[]
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}>()
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@@ -21,33 +20,26 @@ const maxSlots = 5
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<h2 class="save-title">存档 / 读档</h2>
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<div class="slot-list">
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<div class="save-slot auto-save-slot">
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<div class="slot-label auto-save-label">自动存档</div>
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<div class="slot-info" v-if="saves.find(s => s.slot === 0)">
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{{ saves.find(s => s.slot === 0)!.sceneLabel }}
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</div>
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<div class="slot-info empty" v-else>暂无自动存档</div>
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<div class="slot-actions">
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<button
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class="slot-btn load-btn"
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:disabled="!saves.find(s => s.slot === 0)"
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@click="emit('load', 0)"
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>
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读取
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</button>
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</div>
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</div>
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<div
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v-for="slot in maxSlots"
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:key="slot"
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class="save-slot"
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>
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<div class="slot-label">存档 {{ slot }}</div>
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<div class="slot-info" v-if="saves.find(s => s.slot === slot)">
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{{ saves.find(s => s.slot === slot)!.sceneLabel }}
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<div class="slot-thumb">
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<img
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v-if="saves.find(s => s.slot === slot)?.thumbnail"
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:src="saves.find(s => s.slot === slot)!.thumbnail"
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class="thumb-img"
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/>
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<span v-else class="thumb-empty">空</span>
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</div>
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<div class="slot-meta">
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<div class="slot-label">存档 {{ slot }}</div>
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<div class="slot-info" v-if="saves.find(s => s.slot === slot)">
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{{ saves.find(s => s.slot === slot)!.sceneLabel }}
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</div>
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<div class="slot-info empty" v-else>空</div>
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</div>
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<div class="slot-info empty" v-else>空</div>
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<div class="slot-actions">
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<button class="slot-btn save-btn" @click="emit('save', slot)">保存</button>
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<button
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@@ -61,6 +53,7 @@ const maxSlots = 5
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</div>
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</div>
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<div class="save-hint">游戏会在每次场景切换时自动保存到槽位 0</div>
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<button class="close-btn" @click="emit('close')">关闭</button>
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</div>
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</div>
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@@ -82,8 +75,8 @@ const maxSlots = 5
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border: 1px solid rgba(255, 255, 255, 0.15);
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border-radius: 8px;
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padding: 32px;
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min-width: 400px;
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max-width: 500px;
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min-width: 480px;
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max-width: 560px;
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}
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.save-title {
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@@ -98,36 +91,53 @@ const maxSlots = 5
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.slot-list {
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display: flex;
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flex-direction: column;
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gap: 10px;
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gap: 8px;
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}
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.save-slot {
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display: flex;
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align-items: center;
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gap: 12px;
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padding: 12px 16px;
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padding: 10px 14px;
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background: rgba(255, 255, 255, 0.05);
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border: 1px solid rgba(255, 255, 255, 0.1);
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border-radius: 4px;
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}
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.auto-save-slot {
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border-color: rgba(100, 200, 255, 0.3);
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background: rgba(100, 200, 255, 0.06);
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.slot-thumb {
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width: 64px;
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height: 36px;
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background: rgba(0, 0, 0, 0.4);
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border-radius: 3px;
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overflow: hidden;
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display: flex;
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align-items: center;
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justify-content: center;
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flex-shrink: 0;
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}
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.auto-save-label {
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color: #6cf;
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.thumb-img {
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width: 100%;
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height: 100%;
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object-fit: cover;
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}
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.thumb-empty {
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font-size: 12px;
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color: #444;
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}
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.slot-meta {
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flex: 1;
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min-width: 0;
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}
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.slot-label {
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font-size: 14px;
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color: #aaa;
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white-space: nowrap;
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font-size: 12px;
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color: #888;
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}
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.slot-info {
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flex: 1;
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font-size: 13px;
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color: #ccc;
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overflow: hidden;
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@@ -164,9 +174,16 @@ const maxSlots = 5
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cursor: default;
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}
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.save-hint {
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text-align: center;
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font-size: 12px;
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color: #555;
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margin-top: 16px;
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}
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.close-btn {
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display: block;
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margin: 24px auto 0;
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margin: 12px auto 0;
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padding: 10px 32px;
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font-size: 14px;
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color: #888;
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