feat: P2 - QTE system, subtitles, save thumbnails
- QTESystem: trigger detection via timeupdate, multi-key matching, timeout handling - QTEOverlay: SVG countdown ring + key prompts + success/fail animation - Engine: integrate QTE (timeupdate check, conditional branching, effect application) - Subtitles: WebVTT parsing + synchronized subtitle rendering - GamePlayer: overlay QTE and subtitle components - SaveSystem: DB v2 with thumbnail field, canvas snapshot at 320x180 JPEG - SaveLoadMenu: thumbnail preview for save slots - VideoManager: getActiveVideoElement() for canvas capture - App.vue: QTE/subtitle integration, thumbnail capture on save - stores: QTE state management, save list with thumbnails - demo.json: QTE scene (right_door), subtitles, new event types - ROADMAP: mark P2 as completed
This commit is contained in:
18
ROADMAP.md
18
ROADMAP.md
@@ -154,14 +154,18 @@ interface SaveData {
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- [x] `src/App.vue` — 整合 SaveLoadMenu、双 video、计时器
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- [x] `src/App.vue` — 整合 SaveLoadMenu、双 video、计时器
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- [x] 验证:条件分支走通,存档读档正常,视频切换交叉淡化
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- [x] 验证:条件分支走通,存档读档正常,视频切换交叉淡化
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### P2 进阶 — QTE + 字幕 + 多存档槽(1 周)
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### P2 进阶 — QTE + 字幕 + 多存档槽(1 周)✅ 已完成 2026-06-07
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- [ ] `engine/systems/QTESystem.ts` — QTE 触发、键盘监听、超时判定
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- [x] `engine/systems/QTESystem.ts` — QTE 触发、键盘监听(支持多键匹配)、超时判定
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- [ ] `src/components/QTEOverlay.vue` — QTE 视觉遮罩(按键提示 + 倒计时环)
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- [x] `src/components/QTEOverlay.vue` — SVG 倒计时环 + 按键提示 + 成功/失败动画
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- [ ] `src/components/Subtitles.vue` — WebVTT 解析 + 字幕渲染
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- [x] `src/components/Subtitles.vue` — WebVTT 解析 + 字幕同步渲染
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- [ ] 多存档槽位 + 存档缩略图(canvas 截图当前视频帧)
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- [x] `engine/core/Engine.ts` — 集成 QTE(timeupdate 检测 + 条件跳转 + 效果应用)
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- [ ] `engine/core/Engine.ts` — 完整事件总线(sceneChange, choiceMade, qteTriggered 等)
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- [x] 多存档槽位 + 存档缩略图(canvas 截图当前视频帧,320x180 JPEG)
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- [ ] 验证:QTE 正常触发与判定,字幕同步,多存档正常工作
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- [x] `engine/core/VideoManager.ts` — 新增 `getActiveVideoElement()` 供截图
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- [x] `engine/systems/SaveSystem.ts` — DB 版本升级 v2(支持 thumbnail 字段)
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- [x] `src/components/SaveLoadMenu.vue` — 存档缩略图预览
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- [x] 完整事件总线(sceneChange, choiceRequest, choiceTimer, choiceTimeout, videoEnd, qteTrigger, qteTimer, qteResult, gameEnd)
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- [x] 验证:QTE 正常触发与判定(ArrowLeft/ArrowRight/A/D 躲石块),字幕同步,存档缩略图正常
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### P3 编辑器 — 可视化剧情编辑(2-3 周)
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### P3 编辑器 — 可视化剧情编辑(2-3 周)
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@@ -3,6 +3,7 @@ import { SceneManager } from './SceneManager'
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import { VideoManager } from './VideoManager'
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import { VideoManager } from './VideoManager'
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import { StateManager } from './StateManager'
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import { StateManager } from './StateManager'
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import { ChoiceSystem } from '../systems/ChoiceSystem'
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import { ChoiceSystem } from '../systems/ChoiceSystem'
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import { QTESystem } from '../systems/QTESystem'
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type EventHandler = (...args: any[]) => void
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type EventHandler = (...args: any[]) => void
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@@ -11,17 +12,21 @@ export class Engine {
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videoManager: VideoManager
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videoManager: VideoManager
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stateManager: StateManager
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stateManager: StateManager
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choiceSystem: ChoiceSystem
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choiceSystem: ChoiceSystem
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qteSystem: QTESystem
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private currentScene: SceneNode | null = null
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private currentScene: SceneNode | null = null
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private events: Map<EngineEvent, Set<EventHandler>> = new Map()
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private events: Map<EngineEvent, Set<EventHandler>> = new Map()
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private ended = false
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private ended = false
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private isInitialScene = true
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private isInitialScene = true
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private qteTriggered = false
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private qteResolved = false
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constructor() {
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constructor() {
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this.sceneManager = new SceneManager()
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this.sceneManager = new SceneManager()
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this.videoManager = new VideoManager()
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this.videoManager = new VideoManager()
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this.stateManager = new StateManager()
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this.stateManager = new StateManager()
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this.choiceSystem = new ChoiceSystem()
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this.choiceSystem = new ChoiceSystem()
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this.qteSystem = new QTESystem()
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}
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}
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on(event: EngineEvent, handler: EventHandler) {
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on(event: EngineEvent, handler: EventHandler) {
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@@ -46,6 +51,8 @@ export class Engine {
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private goToScene(scene: SceneNode) {
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private goToScene(scene: SceneNode) {
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this.currentScene = scene
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this.currentScene = scene
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this.qteTriggered = false
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this.qteResolved = false
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if (scene.onEnter) {
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if (scene.onEnter) {
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this.stateManager.apply(scene.onEnter)
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this.stateManager.apply(scene.onEnter)
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@@ -57,8 +64,14 @@ export class Engine {
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)
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)
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this.videoManager.onEnd(() => {
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this.videoManager.onEnd(() => {
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if (!this.qteResolved) {
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this.emit('videoEnd', scene)
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this.emit('videoEnd', scene)
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this.onVideoEnd(scene)
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this.onVideoEnd(scene)
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}
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})
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this.videoManager.onTimeUpdate((time) => {
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this.checkQTE(scene, time)
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})
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})
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if (this.isInitialScene) {
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if (this.isInitialScene) {
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@@ -71,6 +84,49 @@ export class Engine {
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this.emit('sceneChange', scene)
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this.emit('sceneChange', scene)
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}
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}
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private checkQTE(scene: SceneNode, time: number) {
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if (!scene.qte || this.qteTriggered) return
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if (time >= scene.qte.triggerTime) {
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this.qteTriggered = true
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const qte = scene.qte
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this.emit('qteTrigger', qte)
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this.qteSystem.trigger(
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qte,
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(remaining, total) => {
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this.emit('qteTimer', { remaining, total })
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},
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(success) => {
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this.qteResolved = true
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if (success) {
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if (qte.effects?.success) {
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this.stateManager.apply(qte.effects.success)
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}
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this.emit('qteResult', { success: true })
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const targetScene = this.sceneManager.getScene(qte.successScene)
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if (targetScene) {
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this.goToScene(targetScene)
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} else {
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this.endGame()
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}
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} else {
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if (qte.effects?.fail) {
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this.stateManager.apply(qte.effects.fail)
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}
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this.emit('qteResult', { success: false })
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const targetScene = this.sceneManager.getScene(qte.failScene)
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if (targetScene) {
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this.goToScene(targetScene)
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} else {
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this.endGame()
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}
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}
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}
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)
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}
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}
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private onVideoEnd(scene: SceneNode) {
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private onVideoEnd(scene: SceneNode) {
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const validChoices = this.getValidChoices(scene)
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const validChoices = this.getValidChoices(scene)
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@@ -129,6 +185,7 @@ export class Engine {
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endGame() {
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endGame() {
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this.ended = true
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this.ended = true
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this.qteSystem.cancel()
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this.emit('gameEnd')
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this.emit('gameEnd')
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}
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}
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@@ -163,6 +220,7 @@ export class Engine {
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}
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}
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destroy() {
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destroy() {
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this.qteSystem.destroy()
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this.videoManager.detach()
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this.videoManager.detach()
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this.events.clear()
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this.events.clear()
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}
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}
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@@ -132,6 +132,10 @@ export class VideoManager {
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return this.active?.currentTime ?? 0
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return this.active?.currentTime ?? 0
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}
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}
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getActiveVideoElement(): HTMLVideoElement | null {
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return this.active ?? null
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}
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onEnd(cb: VideoEndCallback) {
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onEnd(cb: VideoEndCallback) {
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this.onEndCallback = cb
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this.onEndCallback = cb
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}
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}
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75
engine/systems/QTESystem.ts
Normal file
75
engine/systems/QTESystem.ts
Normal file
@@ -0,0 +1,75 @@
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import type { QTEDefinition } from '../types'
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type QTEUpdateCallback = (remaining: number, total: number) => void
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type QTEResultCallback = (success: boolean) => void
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export class QTESystem {
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private timerId: ReturnType<typeof setInterval> | null = null
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private timeoutId: ReturnType<typeof setTimeout> | null = null
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private keyHandler: ((e: KeyboardEvent) => void) | null = null
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private tickMs = 50
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private active = false
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trigger(
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qte: QTEDefinition,
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onUpdate: QTEUpdateCallback,
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onResult: QTEResultCallback,
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) {
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if (this.active) return
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this.active = true
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const startTime = Date.now()
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const total = qte.timeLimit * 1000
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this.keyHandler = (e: KeyboardEvent) => {
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if (!this.active) return
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const matched = qte.keys.some(
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(k) => k.toLowerCase() === e.key.toLowerCase()
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)
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if (matched) {
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this.clear()
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onResult(true)
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}
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}
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document.addEventListener('keydown', this.keyHandler)
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this.timerId = setInterval(() => {
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const elapsed = Date.now() - startTime
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const remaining = Math.max(0, total - elapsed)
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onUpdate(remaining / 1000, qte.timeLimit)
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if (remaining <= 0) {
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this.clear()
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onResult(false)
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}
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}, this.tickMs)
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this.timeoutId = setTimeout(() => {
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this.clear()
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onResult(false)
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}, total)
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}
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cancel() {
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this.clear()
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}
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private clear() {
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this.active = false
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if (this.timerId !== null) {
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clearInterval(this.timerId)
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this.timerId = null
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}
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if (this.timeoutId !== null) {
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clearTimeout(this.timeoutId)
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this.timeoutId = null
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}
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if (this.keyHandler !== null) {
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document.removeEventListener('keydown', this.keyHandler)
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this.keyHandler = null
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}
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}
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destroy() {
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this.clear()
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}
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}
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@@ -9,6 +9,7 @@ interface SaveRecord {
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variables: string
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variables: string
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flags: string
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flags: string
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history: string
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history: string
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thumbnail?: string
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}
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}
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class SaveDB extends Dexie {
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class SaveDB extends Dexie {
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@@ -16,7 +17,7 @@ class SaveDB extends Dexie {
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constructor() {
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constructor() {
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super('MovieGameSaves')
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super('MovieGameSaves')
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this.version(1).stores({
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this.version(2).stores({
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saves: '++id, slot',
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saves: '++id, slot',
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})
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})
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}
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}
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@@ -25,14 +26,15 @@ class SaveDB extends Dexie {
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const db = new SaveDB()
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const db = new SaveDB()
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export class SaveSystem {
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export class SaveSystem {
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async save(slot: number, data: Omit<SaveData, 'slot' | 'thumbnail'>): Promise<void> {
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async save(slot: number, data: Omit<SaveData, 'slot'>): Promise<void> {
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const record: SaveRecord = {
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const record: SaveRecord = {
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slot,
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slot,
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timestamp: Date.now(),
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timestamp: data.timestamp || Date.now(),
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currentScene: data.currentScene,
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currentScene: data.currentScene,
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variables: JSON.stringify(data.variables),
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variables: JSON.stringify(data.variables),
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flags: JSON.stringify(data.flags),
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flags: JSON.stringify(data.flags),
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history: JSON.stringify(data.history),
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history: JSON.stringify(data.history),
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thumbnail: data.thumbnail,
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}
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}
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|
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const existing = await db.saves.where('slot').equals(slot).first()
|
const existing = await db.saves.where('slot').equals(slot).first()
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@@ -54,15 +56,17 @@ export class SaveSystem {
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variables: JSON.parse(record.variables),
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variables: JSON.parse(record.variables),
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flags: JSON.parse(record.flags),
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flags: JSON.parse(record.flags),
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history: JSON.parse(record.history),
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history: JSON.parse(record.history),
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|
thumbnail: record.thumbnail,
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}
|
}
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}
|
}
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|
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async listSlots(): Promise<{ slot: number; timestamp: number; sceneLabel: string }[]> {
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async listSlots(): Promise<{ slot: number; timestamp: number; sceneLabel: string; thumbnail?: string }[]> {
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const records = await db.saves.orderBy('slot').toArray()
|
const records = await db.saves.orderBy('slot').toArray()
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return records.map((r) => ({
|
return records.map((r) => ({
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slot: r.slot,
|
slot: r.slot,
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timestamp: r.timestamp,
|
timestamp: r.timestamp,
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sceneLabel: r.currentScene,
|
sceneLabel: r.currentScene,
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||||||
|
thumbnail: r.thumbnail,
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}))
|
}))
|
||||||
}
|
}
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||||||
|
|
||||||
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|||||||
@@ -69,5 +69,7 @@ export type EngineEvent =
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|||||||
| 'choiceTimer'
|
| 'choiceTimer'
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||||||
| 'gameEnd'
|
| 'gameEnd'
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||||||
| 'qteTrigger'
|
| 'qteTrigger'
|
||||||
|
| 'qteTimer'
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||||||
|
| 'qteResult'
|
||||||
| 'videoEnd'
|
| 'videoEnd'
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||||||
| 'choiceTimeout'
|
| 'choiceTimeout'
|
||||||
|
|||||||
@@ -8,11 +8,11 @@
|
|||||||
"intro": {
|
"intro": {
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||||||
"id": "intro",
|
"id": "intro",
|
||||||
"videoUrl": "/videos/intro.mp4",
|
"videoUrl": "/videos/intro.mp4",
|
||||||
|
"subtitleUrl": "/subtitles/intro.vtt",
|
||||||
"choices": [
|
"choices": [
|
||||||
{
|
{
|
||||||
"text": "走向左边那扇发光的门",
|
"text": "走向左边那扇发光的门",
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"targetScene": "left_door",
|
"targetScene": "left_door",
|
||||||
"timeLimit": 5,
|
|
||||||
"effects": [
|
"effects": [
|
||||||
{ "type": "add", "target": "courage", "value": 10 }
|
{ "type": "add", "target": "courage", "value": 10 }
|
||||||
]
|
]
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||||||
@@ -33,6 +33,7 @@
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|||||||
"left_door": {
|
"left_door": {
|
||||||
"id": "left_door",
|
"id": "left_door",
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||||||
"videoUrl": "/videos/left_door.mp4",
|
"videoUrl": "/videos/left_door.mp4",
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||||||
|
"subtitleUrl": "/subtitles/left_door.vtt",
|
||||||
"choices": [
|
"choices": [
|
||||||
{
|
{
|
||||||
"text": "与陌生人握手",
|
"text": "与陌生人握手",
|
||||||
@@ -50,6 +51,36 @@
|
|||||||
"right_door": {
|
"right_door": {
|
||||||
"id": "right_door",
|
"id": "right_door",
|
||||||
"videoUrl": "/videos/right_door.mp4",
|
"videoUrl": "/videos/right_door.mp4",
|
||||||
|
"qte": {
|
||||||
|
"triggerTime": 1.0,
|
||||||
|
"prompt": "躲避飞来的石块!",
|
||||||
|
"keys": ["ArrowLeft", "ArrowRight", "a", "d"],
|
||||||
|
"timeLimit": 3.0,
|
||||||
|
"successScene": "qte_success",
|
||||||
|
"failScene": "qte_fail",
|
||||||
|
"effects": {
|
||||||
|
"success": [{ "type": "add", "target": "courage", "value": 15 }],
|
||||||
|
"fail": [{ "type": "add", "target": "trust", "value": -20 }]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"qte_success": {
|
||||||
|
"id": "qte_success",
|
||||||
|
"videoUrl": "/videos/qte_success.mp4",
|
||||||
|
"choices": [
|
||||||
|
{
|
||||||
|
"text": "继续前进",
|
||||||
|
"targetScene": "continue_ending"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"text": "回头",
|
||||||
|
"targetScene": "intro"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"qte_fail": {
|
||||||
|
"id": "qte_fail",
|
||||||
|
"videoUrl": "/videos/qte_fail.mp4",
|
||||||
"choices": [
|
"choices": [
|
||||||
{
|
{
|
||||||
"text": "继续前进",
|
"text": "继续前进",
|
||||||
@@ -64,6 +95,7 @@
|
|||||||
"stay": {
|
"stay": {
|
||||||
"id": "stay",
|
"id": "stay",
|
||||||
"videoUrl": "/videos/stay.mp4",
|
"videoUrl": "/videos/stay.mp4",
|
||||||
|
"subtitleUrl": "/subtitles/stay.vtt",
|
||||||
"nextScene": "alone_ending"
|
"nextScene": "alone_ending"
|
||||||
},
|
},
|
||||||
"trust_ending": {
|
"trust_ending": {
|
||||||
|
|||||||
7
public/subtitles/intro.vtt
Normal file
7
public/subtitles/intro.vtt
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
WEBVTT
|
||||||
|
|
||||||
|
00:00.000 --> 00:02.000
|
||||||
|
你醒来发现自己在一个陌生的房间
|
||||||
|
|
||||||
|
00:02.500 --> 00:03.000
|
||||||
|
前方有两扇门,你必须做出选择
|
||||||
7
public/subtitles/left_door.vtt
Normal file
7
public/subtitles/left_door.vtt
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
WEBVTT
|
||||||
|
|
||||||
|
00:00.000 --> 00:02.500
|
||||||
|
你走进了发光的门,来到一个明亮的大厅
|
||||||
|
|
||||||
|
00:02.500 --> 00:03.000
|
||||||
|
一位陌生人向你伸出了手
|
||||||
4
public/subtitles/stay.vtt
Normal file
4
public/subtitles/stay.vtt
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
WEBVTT
|
||||||
|
|
||||||
|
00:00.000 --> 00:03.000
|
||||||
|
你选择留在原地,时间缓缓流逝...
|
||||||
BIN
public/videos/qte_fail.mp4
Normal file
BIN
public/videos/qte_fail.mp4
Normal file
Binary file not shown.
BIN
public/videos/qte_success.mp4
Normal file
BIN
public/videos/qte_success.mp4
Normal file
Binary file not shown.
15
src/App.vue
15
src/App.vue
@@ -2,6 +2,8 @@
|
|||||||
import { ref } from 'vue'
|
import { ref } from 'vue'
|
||||||
import GamePlayer from '@/components/GamePlayer.vue'
|
import GamePlayer from '@/components/GamePlayer.vue'
|
||||||
import ChoicePanel from '@/components/ChoicePanel.vue'
|
import ChoicePanel from '@/components/ChoicePanel.vue'
|
||||||
|
import QTEOverlay from '@/components/QTEOverlay.vue'
|
||||||
|
import Subtitles from '@/components/Subtitles.vue'
|
||||||
import SaveLoadMenu from '@/components/SaveLoadMenu.vue'
|
import SaveLoadMenu from '@/components/SaveLoadMenu.vue'
|
||||||
import { useGameEngine } from '@/composables/useGameEngine'
|
import { useGameEngine } from '@/composables/useGameEngine'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
@@ -67,7 +69,20 @@ init()
|
|||||||
<template v-else>
|
<template v-else>
|
||||||
<div class="game-screen">
|
<div class="game-screen">
|
||||||
<GamePlayer @video-ready="onVideoReady" />
|
<GamePlayer @video-ready="onVideoReady" />
|
||||||
|
<Subtitles
|
||||||
|
:current-time="store.videoTime"
|
||||||
|
:video-url="store.currentScene?.subtitleUrl ?? null"
|
||||||
|
/>
|
||||||
|
<QTEOverlay
|
||||||
|
:visible="store.qteActive"
|
||||||
|
:prompt="store.qteDef?.prompt ?? ''"
|
||||||
|
:keys="store.qteDef?.keys ?? []"
|
||||||
|
:total="store.qteTotal"
|
||||||
|
:remaining="store.qteRemaining"
|
||||||
|
:result="store.qteResult"
|
||||||
|
/>
|
||||||
<ChoicePanel
|
<ChoicePanel
|
||||||
|
v-if="!store.qteActive"
|
||||||
:choices="store.choices"
|
:choices="store.choices"
|
||||||
:timer-total="store.timerTotal"
|
:timer-total="store.timerTotal"
|
||||||
:timer-remaining="store.timerRemaining"
|
:timer-remaining="store.timerRemaining"
|
||||||
|
|||||||
158
src/components/QTEOverlay.vue
Normal file
158
src/components/QTEOverlay.vue
Normal file
@@ -0,0 +1,158 @@
|
|||||||
|
<script setup lang="ts">
|
||||||
|
import { computed, ref, watch, onUnmounted } from 'vue'
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
visible: boolean
|
||||||
|
prompt: string
|
||||||
|
keys: string[]
|
||||||
|
total: number
|
||||||
|
remaining: number
|
||||||
|
result: 'none' | 'success' | 'fail'
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const emit = defineEmits<{
|
||||||
|
done: []
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const ringRadius = 60
|
||||||
|
const ringStroke = 4
|
||||||
|
const normalizedRadius = ringRadius - ringStroke * 2
|
||||||
|
const circumference = normalizedRadius * 2 * Math.PI
|
||||||
|
|
||||||
|
const progress = computed(() => {
|
||||||
|
if (props.total <= 0) return circumference
|
||||||
|
return (props.remaining / props.total) * circumference
|
||||||
|
})
|
||||||
|
|
||||||
|
const keyLabels = computed(() => props.keys.map(displayKey))
|
||||||
|
|
||||||
|
function displayKey(key: string): string {
|
||||||
|
const map: Record<string, string> = {
|
||||||
|
' ': '空格',
|
||||||
|
ArrowUp: '↑',
|
||||||
|
ArrowDown: '↓',
|
||||||
|
ArrowLeft: '←',
|
||||||
|
ArrowRight: '→',
|
||||||
|
Enter: '回车',
|
||||||
|
Escape: 'Esc',
|
||||||
|
}
|
||||||
|
return map[key] ?? key.toUpperCase()
|
||||||
|
}
|
||||||
|
|
||||||
|
watch(() => props.result, (val) => {
|
||||||
|
if (val !== 'none') {
|
||||||
|
setTimeout(() => emit('done'), 800)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<div class="qte-overlay" v-if="visible">
|
||||||
|
<div class="qte-center">
|
||||||
|
<div class="qte-ring" :class="{ 'qte-success': result === 'success', 'qte-fail': result === 'fail' }">
|
||||||
|
<svg width="140" height="140" viewBox="0 0 140 140">
|
||||||
|
<circle
|
||||||
|
stroke="rgba(255,255,255,0.15)"
|
||||||
|
fill="none"
|
||||||
|
:stroke-width="ringStroke"
|
||||||
|
:r="normalizedRadius"
|
||||||
|
:cx="ringRadius + ringStroke"
|
||||||
|
:cy="ringRadius + ringStroke"
|
||||||
|
/>
|
||||||
|
<circle
|
||||||
|
class="ring-progress"
|
||||||
|
stroke="#fff"
|
||||||
|
fill="none"
|
||||||
|
:stroke-width="ringStroke"
|
||||||
|
:r="normalizedRadius"
|
||||||
|
:cx="ringRadius + ringStroke"
|
||||||
|
:cy="ringRadius + ringStroke"
|
||||||
|
:stroke-dasharray="circumference + ' ' + circumference"
|
||||||
|
:stroke-dashoffset="circumference - progress"
|
||||||
|
stroke-linecap="round"
|
||||||
|
transform="rotate(-90 64 64)"
|
||||||
|
/>
|
||||||
|
</svg>
|
||||||
|
<div class="qte-key">{{ keyLabels[0] }}</div>
|
||||||
|
<div class="qte-time">{{ remaining.toFixed(1) }}s</div>
|
||||||
|
</div>
|
||||||
|
<div class="qte-prompt">{{ prompt }}</div>
|
||||||
|
<div class="qte-result-text" v-if="result === 'success'">成功</div>
|
||||||
|
<div class="qte-result-text fail-text" v-else-if="result === 'fail'">失败</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.qte-overlay {
|
||||||
|
position: absolute;
|
||||||
|
inset: 0;
|
||||||
|
background: rgba(0, 0, 0, 0.6);
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
z-index: 30;
|
||||||
|
}
|
||||||
|
|
||||||
|
.qte-center {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
gap: 20px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.qte-ring {
|
||||||
|
position: relative;
|
||||||
|
width: 140px;
|
||||||
|
height: 140px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.qte-ring .ring-progress {
|
||||||
|
transition: stroke-dashoffset 50ms linear, stroke 0.3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.qte-ring.qte-success .ring-progress {
|
||||||
|
stroke: #4caf50;
|
||||||
|
}
|
||||||
|
|
||||||
|
.qte-ring.qte-fail .ring-progress {
|
||||||
|
stroke: #e74c3c;
|
||||||
|
}
|
||||||
|
|
||||||
|
.qte-key {
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
left: 50%;
|
||||||
|
transform: translate(-50%, -60%);
|
||||||
|
font-size: 28px;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #fff;
|
||||||
|
text-shadow: 0 0 12px rgba(255,255,255,0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
.qte-time {
|
||||||
|
position: absolute;
|
||||||
|
bottom: 30px;
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
font-size: 12px;
|
||||||
|
color: #aaa;
|
||||||
|
}
|
||||||
|
|
||||||
|
.qte-prompt {
|
||||||
|
font-size: 18px;
|
||||||
|
color: #ddd;
|
||||||
|
letter-spacing: 2px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.qte-result-text {
|
||||||
|
font-size: 32px;
|
||||||
|
letter-spacing: 4px;
|
||||||
|
color: #4caf50;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
.qte-result-text.fail-text {
|
||||||
|
color: #e74c3c;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -1,8 +1,7 @@
|
|||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { ref, onMounted } from 'vue'
|
|
||||||
import type { SlotInfo } from '@/stores/gameStore'
|
import type { SlotInfo } from '@/stores/gameStore'
|
||||||
|
|
||||||
const props = defineProps<{
|
defineProps<{
|
||||||
saves: SlotInfo[]
|
saves: SlotInfo[]
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
@@ -21,33 +20,26 @@ const maxSlots = 5
|
|||||||
<h2 class="save-title">存档 / 读档</h2>
|
<h2 class="save-title">存档 / 读档</h2>
|
||||||
|
|
||||||
<div class="slot-list">
|
<div class="slot-list">
|
||||||
<div class="save-slot auto-save-slot">
|
|
||||||
<div class="slot-label auto-save-label">自动存档</div>
|
|
||||||
<div class="slot-info" v-if="saves.find(s => s.slot === 0)">
|
|
||||||
{{ saves.find(s => s.slot === 0)!.sceneLabel }}
|
|
||||||
</div>
|
|
||||||
<div class="slot-info empty" v-else>暂无自动存档</div>
|
|
||||||
<div class="slot-actions">
|
|
||||||
<button
|
|
||||||
class="slot-btn load-btn"
|
|
||||||
:disabled="!saves.find(s => s.slot === 0)"
|
|
||||||
@click="emit('load', 0)"
|
|
||||||
>
|
|
||||||
读取
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div
|
<div
|
||||||
v-for="slot in maxSlots"
|
v-for="slot in maxSlots"
|
||||||
:key="slot"
|
:key="slot"
|
||||||
class="save-slot"
|
class="save-slot"
|
||||||
>
|
>
|
||||||
|
<div class="slot-thumb">
|
||||||
|
<img
|
||||||
|
v-if="saves.find(s => s.slot === slot)?.thumbnail"
|
||||||
|
:src="saves.find(s => s.slot === slot)!.thumbnail"
|
||||||
|
class="thumb-img"
|
||||||
|
/>
|
||||||
|
<span v-else class="thumb-empty">空</span>
|
||||||
|
</div>
|
||||||
|
<div class="slot-meta">
|
||||||
<div class="slot-label">存档 {{ slot }}</div>
|
<div class="slot-label">存档 {{ slot }}</div>
|
||||||
<div class="slot-info" v-if="saves.find(s => s.slot === slot)">
|
<div class="slot-info" v-if="saves.find(s => s.slot === slot)">
|
||||||
{{ saves.find(s => s.slot === slot)!.sceneLabel }}
|
{{ saves.find(s => s.slot === slot)!.sceneLabel }}
|
||||||
</div>
|
</div>
|
||||||
<div class="slot-info empty" v-else>空</div>
|
<div class="slot-info empty" v-else>空</div>
|
||||||
|
</div>
|
||||||
<div class="slot-actions">
|
<div class="slot-actions">
|
||||||
<button class="slot-btn save-btn" @click="emit('save', slot)">保存</button>
|
<button class="slot-btn save-btn" @click="emit('save', slot)">保存</button>
|
||||||
<button
|
<button
|
||||||
@@ -61,6 +53,7 @@ const maxSlots = 5
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="save-hint">游戏会在每次场景切换时自动保存到槽位 0</div>
|
||||||
<button class="close-btn" @click="emit('close')">关闭</button>
|
<button class="close-btn" @click="emit('close')">关闭</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -82,8 +75,8 @@ const maxSlots = 5
|
|||||||
border: 1px solid rgba(255, 255, 255, 0.15);
|
border: 1px solid rgba(255, 255, 255, 0.15);
|
||||||
border-radius: 8px;
|
border-radius: 8px;
|
||||||
padding: 32px;
|
padding: 32px;
|
||||||
min-width: 400px;
|
min-width: 480px;
|
||||||
max-width: 500px;
|
max-width: 560px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.save-title {
|
.save-title {
|
||||||
@@ -98,36 +91,53 @@ const maxSlots = 5
|
|||||||
.slot-list {
|
.slot-list {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
gap: 10px;
|
gap: 8px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.save-slot {
|
.save-slot {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
gap: 12px;
|
gap: 12px;
|
||||||
padding: 12px 16px;
|
padding: 10px 14px;
|
||||||
background: rgba(255, 255, 255, 0.05);
|
background: rgba(255, 255, 255, 0.05);
|
||||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||||
border-radius: 4px;
|
border-radius: 4px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.auto-save-slot {
|
.slot-thumb {
|
||||||
border-color: rgba(100, 200, 255, 0.3);
|
width: 64px;
|
||||||
background: rgba(100, 200, 255, 0.06);
|
height: 36px;
|
||||||
|
background: rgba(0, 0, 0, 0.4);
|
||||||
|
border-radius: 3px;
|
||||||
|
overflow: hidden;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
flex-shrink: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
.auto-save-label {
|
.thumb-img {
|
||||||
color: #6cf;
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
object-fit: cover;
|
||||||
|
}
|
||||||
|
|
||||||
|
.thumb-empty {
|
||||||
|
font-size: 12px;
|
||||||
|
color: #444;
|
||||||
|
}
|
||||||
|
|
||||||
|
.slot-meta {
|
||||||
|
flex: 1;
|
||||||
|
min-width: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
.slot-label {
|
.slot-label {
|
||||||
font-size: 14px;
|
font-size: 12px;
|
||||||
color: #aaa;
|
color: #888;
|
||||||
white-space: nowrap;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.slot-info {
|
.slot-info {
|
||||||
flex: 1;
|
|
||||||
font-size: 13px;
|
font-size: 13px;
|
||||||
color: #ccc;
|
color: #ccc;
|
||||||
overflow: hidden;
|
overflow: hidden;
|
||||||
@@ -164,9 +174,16 @@ const maxSlots = 5
|
|||||||
cursor: default;
|
cursor: default;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.save-hint {
|
||||||
|
text-align: center;
|
||||||
|
font-size: 12px;
|
||||||
|
color: #555;
|
||||||
|
margin-top: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
.close-btn {
|
.close-btn {
|
||||||
display: block;
|
display: block;
|
||||||
margin: 24px auto 0;
|
margin: 12px auto 0;
|
||||||
padding: 10px 32px;
|
padding: 10px 32px;
|
||||||
font-size: 14px;
|
font-size: 14px;
|
||||||
color: #888;
|
color: #888;
|
||||||
|
|||||||
115
src/components/Subtitles.vue
Normal file
115
src/components/Subtitles.vue
Normal file
@@ -0,0 +1,115 @@
|
|||||||
|
<script setup lang="ts">
|
||||||
|
import { ref, watch } from 'vue'
|
||||||
|
|
||||||
|
interface SubCue {
|
||||||
|
start: number
|
||||||
|
end: number
|
||||||
|
text: string
|
||||||
|
}
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
currentTime: number
|
||||||
|
videoUrl: string | null
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const cues = ref<SubCue[]>([])
|
||||||
|
const currentText = ref('')
|
||||||
|
const loadedUrl = ref('')
|
||||||
|
|
||||||
|
watch(() => props.videoUrl, async (url) => {
|
||||||
|
if (!url || url === loadedUrl.value) return
|
||||||
|
loadedUrl.value = url
|
||||||
|
try {
|
||||||
|
const resp = await fetch(url)
|
||||||
|
const text = await resp.text()
|
||||||
|
cues.value = parseVTT(text)
|
||||||
|
} catch {
|
||||||
|
cues.value = []
|
||||||
|
}
|
||||||
|
}, { immediate: true })
|
||||||
|
|
||||||
|
watch(() => props.currentTime, (t) => {
|
||||||
|
if (cues.value.length === 0) {
|
||||||
|
currentText.value = ''
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const active = cues.value.find((c) => t >= c.start && t <= c.end)
|
||||||
|
currentText.value = active?.text ?? ''
|
||||||
|
})
|
||||||
|
|
||||||
|
function parseVTT(raw: string): SubCue[] {
|
||||||
|
const result: SubCue[] = []
|
||||||
|
const lines = raw.split(/\r?\n/)
|
||||||
|
let i = 0
|
||||||
|
|
||||||
|
while (i < lines.length && !lines[i].includes('-->')) {
|
||||||
|
i++
|
||||||
|
}
|
||||||
|
|
||||||
|
for (; i < lines.length; i++) {
|
||||||
|
const line = lines[i].trim()
|
||||||
|
const timeMatch = line.match(
|
||||||
|
/(\d{1,2}:)?(\d{1,2}:)?(\d{1,2}[.,]\d{1,3})\s*-->\s*(\d{1,2}:)?(\d{1,2}:)?(\d{1,2}[.,]\d{1,3})/
|
||||||
|
)
|
||||||
|
if (!timeMatch) continue
|
||||||
|
|
||||||
|
const start = vttTimeToSeconds(timeMatch[0].split('-->')[0].trim())
|
||||||
|
const end = vttTimeToSeconds(timeMatch[0].split('-->')[1].trim())
|
||||||
|
|
||||||
|
let text = ''
|
||||||
|
i++
|
||||||
|
while (i < lines.length && lines[i].trim() !== '') {
|
||||||
|
text += (text ? '\n' : '') + lines[i].trim()
|
||||||
|
i++
|
||||||
|
}
|
||||||
|
|
||||||
|
if (text) {
|
||||||
|
result.push({ start, end, text })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result
|
||||||
|
}
|
||||||
|
|
||||||
|
function vttTimeToSeconds(ts: string): number {
|
||||||
|
const parts = ts.replace(',', '.').split(':')
|
||||||
|
if (parts.length === 3) {
|
||||||
|
return parseFloat(parts[0]) * 3600 + parseFloat(parts[1]) * 60 + parseFloat(parts[2])
|
||||||
|
}
|
||||||
|
if (parts.length === 2) {
|
||||||
|
return parseFloat(parts[0]) * 60 + parseFloat(parts[1])
|
||||||
|
}
|
||||||
|
return parseFloat(parts[0])
|
||||||
|
}
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<div class="subtitles" v-if="currentText">
|
||||||
|
<div class="sub-text">{{ currentText }}</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.subtitles {
|
||||||
|
position: absolute;
|
||||||
|
bottom: 80px;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
z-index: 5;
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sub-text {
|
||||||
|
background: rgba(0, 0, 0, 0.7);
|
||||||
|
color: #fff;
|
||||||
|
font-size: 20px;
|
||||||
|
padding: 8px 20px;
|
||||||
|
border-radius: 4px;
|
||||||
|
max-width: 80%;
|
||||||
|
text-align: center;
|
||||||
|
text-shadow: 0 1px 3px rgba(0,0,0,0.8);
|
||||||
|
white-space: pre-line;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -47,6 +47,22 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
|
|||||||
store.setGameEnded(true)
|
store.setGameEnded(true)
|
||||||
engine.choiceSystem.stop()
|
engine.choiceSystem.stop()
|
||||||
})
|
})
|
||||||
|
|
||||||
|
engine.on('qteTrigger', (qte) => {
|
||||||
|
store.showQTE(qte)
|
||||||
|
})
|
||||||
|
|
||||||
|
engine.on('qteTimer', ({ remaining }) => {
|
||||||
|
store.updateQTE(remaining)
|
||||||
|
})
|
||||||
|
|
||||||
|
engine.on('qteResult', ({ success }) => {
|
||||||
|
store.resolveQTE(success)
|
||||||
|
})
|
||||||
|
|
||||||
|
engine.videoManager.onTimeUpdate((t: number) => {
|
||||||
|
store.setVideoTime(t)
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
function start() {
|
function start() {
|
||||||
@@ -73,12 +89,31 @@ export function useGameEngine(videoEls: () => [HTMLVideoElement | null, HTMLVide
|
|||||||
|
|
||||||
async function saveGame(slot: number) {
|
async function saveGame(slot: number) {
|
||||||
const state = engine.stateManager
|
const state = engine.stateManager
|
||||||
|
const currentScene = store.currentScene
|
||||||
|
|
||||||
|
// Capture thumbnail from active video
|
||||||
|
let thumbnail: string | undefined
|
||||||
|
try {
|
||||||
|
const video = engine.videoManager.getActiveVideoElement()
|
||||||
|
if (video && video.readyState >= 2) {
|
||||||
|
const canvas = document.createElement('canvas')
|
||||||
|
canvas.width = 320
|
||||||
|
canvas.height = 180
|
||||||
|
const ctx = canvas.getContext('2d')
|
||||||
|
if (ctx) {
|
||||||
|
ctx.drawImage(video, 0, 0, 320, 180)
|
||||||
|
thumbnail = canvas.toDataURL('image/jpeg', 0.6)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch { /* ignore canvas errors */ }
|
||||||
|
|
||||||
await saveSystem.save(slot, {
|
await saveSystem.save(slot, {
|
||||||
timestamp: Date.now(),
|
timestamp: Date.now(),
|
||||||
currentScene: store.currentScene?.id ?? '',
|
currentScene: currentScene?.id ?? '',
|
||||||
variables: state.variables,
|
variables: state.variables,
|
||||||
flags: [...state.flags],
|
flags: [...state.flags],
|
||||||
history: state.history,
|
history: state.history,
|
||||||
|
thumbnail,
|
||||||
})
|
})
|
||||||
await refreshSaves()
|
await refreshSaves()
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,12 @@
|
|||||||
import { defineStore } from 'pinia'
|
import { defineStore } from 'pinia'
|
||||||
import { ref, shallowRef } from 'vue'
|
import { ref, shallowRef } from 'vue'
|
||||||
import type { SceneNode, Choice } from '@engine/types'
|
import type { SceneNode, Choice, QTEDefinition } from '@engine/types'
|
||||||
|
|
||||||
export interface SlotInfo {
|
export interface SlotInfo {
|
||||||
slot: number
|
slot: number
|
||||||
timestamp: number
|
timestamp: number
|
||||||
sceneLabel: string
|
sceneLabel: string
|
||||||
|
thumbnail?: string
|
||||||
}
|
}
|
||||||
|
|
||||||
export const useGameStore = defineStore('game', () => {
|
export const useGameStore = defineStore('game', () => {
|
||||||
@@ -16,6 +17,13 @@ export const useGameStore = defineStore('game', () => {
|
|||||||
const timerRemaining = ref(0)
|
const timerRemaining = ref(0)
|
||||||
const saves = ref<SlotInfo[]>([])
|
const saves = ref<SlotInfo[]>([])
|
||||||
|
|
||||||
|
const qteActive = ref(false)
|
||||||
|
const qteDef = shallowRef<QTEDefinition | null>(null)
|
||||||
|
const qteTotal = ref(0)
|
||||||
|
const qteRemaining = ref(0)
|
||||||
|
const qteResult = ref<'none' | 'success' | 'fail'>('none')
|
||||||
|
const videoTime = ref(0)
|
||||||
|
|
||||||
function setScene(scene: SceneNode) {
|
function setScene(scene: SceneNode) {
|
||||||
currentScene.value = scene
|
currentScene.value = scene
|
||||||
}
|
}
|
||||||
@@ -46,9 +54,36 @@ export const useGameStore = defineStore('game', () => {
|
|||||||
saves.value = list
|
saves.value = list
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function showQTE(qte: QTEDefinition) {
|
||||||
|
qteActive.value = true
|
||||||
|
qteDef.value = qte
|
||||||
|
qteTotal.value = qte.timeLimit
|
||||||
|
qteRemaining.value = qte.timeLimit
|
||||||
|
qteResult.value = 'none'
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateQTE(remaining: number) {
|
||||||
|
qteRemaining.value = remaining
|
||||||
|
}
|
||||||
|
|
||||||
|
function resolveQTE(success: boolean) {
|
||||||
|
qteResult.value = success ? 'success' : 'fail'
|
||||||
|
setTimeout(() => {
|
||||||
|
qteActive.value = false
|
||||||
|
qteDef.value = null
|
||||||
|
qteResult.value = 'none'
|
||||||
|
}, 1000)
|
||||||
|
}
|
||||||
|
|
||||||
|
function setVideoTime(t: number) {
|
||||||
|
videoTime.value = t
|
||||||
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
currentScene, choices, gameEnded, timerTotal, timerRemaining, saves,
|
currentScene, choices, gameEnded, timerTotal, timerRemaining, saves,
|
||||||
|
qteActive, qteDef, qteTotal, qteRemaining, qteResult, videoTime,
|
||||||
setScene, setChoices, clearChoices, setGameEnded,
|
setScene, setChoices, clearChoices, setGameEnded,
|
||||||
setTimer, clearTimer, setSaves,
|
setTimer, clearTimer, setSaves,
|
||||||
|
showQTE, updateQTE, resolveQTE, setVideoTime,
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|||||||
Reference in New Issue
Block a user